raze-gles/polymer
plagman c17818aa6e Polymer: fix leak of GL query objects
In cases where performing occlusion queries for multiple red walls
leading to the same sector, we would sometimes leak a number of
query objects. This was apparently harmless on NVIDIA drivers, but
would leak tons of memory on ATI.

git-svn-id: https://svn.eduke32.com/eduke32@1993 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-28 04:42:27 +00:00
..
eduke32 Polymer: fix leak of GL query objects 2011-08-28 04:42:27 +00:00
synthesis.sh move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00