raze-gles/source/common/filesystem/filesystem.h
Christoph Oelckers bbc145cbee - enabled the Blood RFS parser.
Seems to work but there's not that much material to use it on so the mileage may vary.
2020-01-22 21:09:45 +01:00

206 lines
6.6 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// File system I/O functions.
//
//-----------------------------------------------------------------------------
#include <stdexcept>
#include "files.h"
#include "tarray.h"
#include "name.h"
#include "zstring.h"
#ifdef FindResource
#undef FindResource
#endif
// We do not want to expose the resource file interface here.
class FResourceFile;
struct FResourceLump;
class FileSystemError : std::runtime_error
{
public:
FileSystemError(const char* err) : std::runtime_error(err) {}
};
// A file in memory.
class FileData
{
public:
FileData ();
FileData (const FileData &copy);
FileData &operator= (const FileData &copy);
~FileData ();
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
size_t GetSize () { return Block.Len(); }
FString GetString () { return Block; }
private:
FileData (const FString &source);
FString Block;
friend class FileSystem;
};
struct FolderEntry
{
const char *name;
unsigned lumpnum;
};
enum DICTFLAGS {
DICT_LOAD = 4,
DICT_LOCK = 8,
};
enum class ELookupMode // Todo: Merge with FResourceLump::ENameType
{
FullName,
NoExtension,
BaseName,
BaseWithExtension,
IdWithType,
NumLookupModes
};
enum
{
NumLookupModes = (int)ELookupMode::NumLookupModes + 1
};
class FileSystem
{
public:
FileSystem () = default;
~FileSystem ();
int InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &todelete, int maingamefiles);
void DeleteStuff(const TArray<FString>& deletelumps, int numgamefiles);
void Rehash();
void AddFile (const char *filename, FileReader *wadinfo = NULL, bool nosubdirflag = false);
void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
int CheckIfResourceFileLoaded (const char *name) noexcept;
const char *GetResourceFileName (int filenum) const noexcept;
const char *GetResourceFileFullName (int filenum) const noexcept;
int GetFirstEntry(int filenum) const noexcept;
int GetLastEntry(int filenum) const noexcept;
int GetEntryCount(int filenum) const noexcept;
int FindFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept;
int GetFile (const char *name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
bool FileExists(const char* name)
{
return FindFile(name) >= 0;
}
int FindFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.GetChars(), lookupmode, filenum); }
int GetFile (const FString &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.GetChars(), lookupmode, filenum); }
bool FileExists(const FString & name)
{
return FindFile(name) >= 0;
}
int FindFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const noexcept { return FindFile(name.c_str(), lookupmode, filenum); }
int GetFile (const std::string &name, ELookupMode lookupmode = ELookupMode::FullName, int filenum = -1) const { return GetFile(name.c_str(), lookupmode, filenum); }
bool FileExists(const std::string& name)
{
return FindFile(name) >= 0;
}
int FindResource (int resid, const char *type, int filenum = -1) const noexcept;
int GetResource (int resid, const char *type, int filenum = -1) const; // Like FindFile, but throws an exception when it cannot find what it looks for.
int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags);
TArray<FString> GetAllFilesOfType(FName type, bool withsubdirs = false);
TArray<uint8_t> GetFileData(int file, int pad = 0); // reads file into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!)
FileData ReadFile (int file);
FileData ReadFile (const char *name) { return ReadFile (GetFile (name)); }
inline TArray<uint8_t> LoadFile(const char* name, int padding)
{
auto lump = FindFile(name);
if (lump < 0) return TArray<uint8_t>();
return GetFileData(lump, padding);
}
const void *Lock(int lump);
void Unlock(int lump, bool mayfree = false);
const void *Get(int lump);
// These are designed to be stand-ins for Blood's resource class.
static const void *Lock(FResourceLump *lump);
static void Unlock(FResourceLump *lump);
static const void *Load(FResourceLump *lump);
FResourceLump *Lookup(const char *name, const char *type);
FResourceLump *Lookup(unsigned int id, const char *type);
bool CreatePathlessCopy(const char *name, int id, int flags);
FileReader OpenFileReader(int file); // opens a reader that redirects to the containing file's one.
FileReader ReopenFileReader(int file, bool alwayscache = false); // opens an independent reader.
FileReader OpenFileReader(const char* name, int where);
int Iterate (const char *name, int *lastfile, ELookupMode lookupmode = ELookupMode::FullName); // [RH] Find files with duplication
int FileLength (int file) const;
int GetFileOffset (int file); // [RH] Returns offset of file in the wadfile
int GetFileFlags (int file); // Return the flags for this file
const char *GetFileName (int file) const;
FString GetFileFullPath (int file) const; // [RH] Returns wad's name + file's full name
int GetFileContainer (int file) const; // [RH] Returns filenum for a specified file
int GetRFFIndexNum (int file) const; // Returns the RFF index number for this file
unsigned GetFilesInFolder(const char *path, TArray<FolderEntry> &result, bool atomic) const;
bool IsEncryptedFile(int file) const noexcept;
int GetResourceId(int file) const;
FName GetResourceType(int file) const;
int GetNumResourceFiles() const { return NumFiles; }
int GetNumEntries () const { return NumEntries; }
FResourceLump* GetFileAt(int lump) const
{
return FileInfo[lump].lump;
}
void PrintDirectory();
protected:
struct FileRecord
{
int rfnum;
FResourceLump* lump;
};
TArray<FResourceFile *> Files;
TArray<FileRecord> FileInfo;
TArray<uint32_t> Hashes; // one allocation for all hash lists.
uint32_t *FirstFileIndex[NumLookupModes]; // Hash information for the base name (no path and no extension)
uint32_t *NextFileIndex[NumLookupModes];
uint32_t NumFiles = 0; // Not necessarily the same as FileInfo.Size()
uint32_t NumEntries; // Hash modulus. Can be smaller than NumFiles if things get added at run time.
void InitHashChains (); // [RH] Set up the lumpinfo hashing
void AddLump(FResourceLump* lump);
private:
void DeleteAll();
};
extern FileSystem fileSystem;