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helixhorned c01109c483 m32script: fix some commands breaking too early in case of a failed validation.
If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.

git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
polymer m32script: fix some commands breaking too early in case of a failed validation. 2012-04-05 19:49:30 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00