raze-gles/source
2019-09-30 20:30:57 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src Fix enemy respawning. Verified in disassembly 2019-09-30 20:30:57 +02:00
build - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
common - added ZDoom's CVAR class. 2019-09-26 00:20:16 +02:00
duke3d/src - got rid of klzw and the legacy demo code along with it. 2019-09-25 23:12:29 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - removed some unused files. 2019-09-25 23:00:10 +02:00
rr/src - removed some legacy demo stuff from RedNukem backend. 2019-09-26 00:19:49 +02:00
sw/src - fixed the setup. 2019-09-23 01:28:18 +02:00
thirdparty - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
CMakeLists.txt - added ZDoom's CVAR class. 2019-09-26 00:20:16 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost1Frag.glsl.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost1Vert.glsl.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00