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2189 lines
60 KiB
C++
2189 lines
60 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "ai.h"
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#include "quake.h"
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#include "actor.h"
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#include "sector.h"
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#include "sprite.h"
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BEGIN_SW_NS
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ANIMATOR NullToiletGirl;
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ATTRIBUTE ToiletGirlAttrib =
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{
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{0, 0, 0, 0}, // Speeds
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{0, 0, 0, 0}, // Tic Adjusts
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3, // MaxWeapons;
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{
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0, 0, DIGI_TOILETGIRLSCREAM,
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DIGI_TOILETGIRLPAIN, DIGI_TOILETGIRLSCREAM, 0,0,0,0,0
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}
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};
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//////////////////////
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//
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// TOILETGIRL STAND
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//
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//////////////////////
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#define TOILETGIRL_RATE 60
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ANIMATOR NullToiletGirl,DoToiletGirl;
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STATE s_ToiletGirlStand[2] =
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{
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{TOILETGIRL_R0 + 0, TOILETGIRL_RATE, DoToiletGirl, &s_ToiletGirlStand[1]},
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{TOILETGIRL_R0 + 1, TOILETGIRL_RATE, DoToiletGirl, &s_ToiletGirlStand[0]}
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};
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//////////////////////
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//
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// TOILETGIRL PAIN
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//
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//////////////////////
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#define TOILETGIRL_PAIN_RATE 32
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#define TOILETGIRL_PAIN_R0 TOILETGIRL_R0
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ANIMATOR ToiletGirlPain;
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STATE s_ToiletGirlPain[2] =
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{
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{TOILETGIRL_PAIN_R0 + 0, TOILETGIRL_PAIN_RATE, ToiletGirlPain, &s_ToiletGirlPain[1]},
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{TOILETGIRL_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ToiletGirlPain[0]}
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};
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//////////////////////
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//
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// TOILETGIRL UZI
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//
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//////////////////////
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#define TOILETGIRL_UZI_RATE 8
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#define TOILETGIRL_FIRE_R0 TOILETGIRL_R0 + 2
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ANIMATOR InitEnemyUzi,ToiletGirlUzi;
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STATE s_ToiletGirlUzi[16] =
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{
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{TOILETGIRL_FIRE_R0 + 0, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[1]},
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{TOILETGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[2]},
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{TOILETGIRL_FIRE_R0 + 1, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[3]},
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{TOILETGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[4]},
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{TOILETGIRL_FIRE_R0 + 0, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[5]},
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{TOILETGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[6]},
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{TOILETGIRL_FIRE_R0 + 1, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[7]},
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{TOILETGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[8]},
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{TOILETGIRL_FIRE_R0 + 0, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[9]},
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{TOILETGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[10]},
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{TOILETGIRL_FIRE_R0 + 1, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[11]},
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{TOILETGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[12]},
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{TOILETGIRL_FIRE_R0 + 0, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[13]},
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{TOILETGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[14]},
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{TOILETGIRL_FIRE_R0 + 1, TOILETGIRL_UZI_RATE, ToiletGirlUzi, &s_ToiletGirlUzi[15]},
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{TOILETGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ToiletGirlUzi[0]},
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};
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int
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SetupToiletGirl(short SpriteNum)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum];
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ASSERT(u);
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}
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else
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{
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User[SpriteNum] = u = SpawnUser(SpriteNum,TOILETGIRL_R0,s_ToiletGirlStand);
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u->Health = 60;
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}
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EnemyDefaults(SpriteNum, NULL, NULL);
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ChangeState(SpriteNum,s_ToiletGirlStand);
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u->Attrib = &ToiletGirlAttrib;
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u->StateEnd = s_ToiletGirlStand;
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u->Rot = 0;
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u->RotNum = 0;
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sp->xrepeat = 38;
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sp->yrepeat = 32;
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sp->xvel = sp->yvel = sp->zvel = 0;
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sp->lotag = TOILETGIRL_R0;
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u->FlagOwner = 0;
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u->ID = TOILETGIRL_R0;
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RESET(u->Flags, SPR_XFLIP_TOGGLE);
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return 0;
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}
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int DoToiletGirl(short SpriteNum)
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{
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USERp u = User[SpriteNum];
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SPRITEp sp = User[SpriteNum]->SpriteP;
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short rnd_range = 0;
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static int handle=0;
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SWBOOL ICanSee = FALSE;
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DoActorPickClosePlayer(SpriteNum);
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ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,SPRITEp_MID(u->tgt_sp),u->tgt_sp->sectnum);
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if (u->FlagOwner != 1)
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{
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if (RANDOM_RANGE(1000) > 980)
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{
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short choose_snd;
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choose_snd = RANDOM_P2(1024<<4)>>4;
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if (!SoundValidAndActive(sp, CHAN_ToiletFart))
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{
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if (choose_snd > 750)
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PlaySound(DIGI_TOILETGIRLFART1, sp, v3df_dontpan, CHAN_ToiletFart);
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else if (choose_snd > 350)
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PlaySound(DIGI_TOILETGIRLFART2, sp, v3df_dontpan, CHAN_ToiletFart);
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else
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PlaySound(DIGI_TOILETGIRLFART3, sp, v3df_dontpan, CHAN_ToiletFart);
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}
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}
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}
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else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
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{
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if (!SoundValidAndActive(sp, CHAN_AnimeMad))
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{
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if (RANDOM_RANGE(1000<<8)>>8 > 500)
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PlaySound(DIGI_ANIMEMAD1, sp, v3df_dontpan, CHAN_AnimeMad);
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else
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PlaySound(DIGI_ANIMEMAD2, sp, v3df_dontpan, CHAN_AnimeMad);
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}
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ChangeState(SpriteNum,s_ToiletGirlUzi);
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u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
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u->FlagOwner = 0;
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}
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//(*u->ActorActionFunc) (SpriteNum);
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// stay on floor unless doing certain things
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if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
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{
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KeepActorOnFloor(SpriteNum);
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}
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// take damage from environment
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DoActorSectorDamage(SpriteNum);
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sp->xvel = sp->yvel = sp->zvel = 0;
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return 0;
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}
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int NullToiletGirl(short SpriteNum)
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{
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USERp u = User[SpriteNum];
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SPRITEp sp = User[SpriteNum]->SpriteP;
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SWBOOL ICanSee = FALSE;
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DoActorPickClosePlayer(SpriteNum);
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ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,u->tgt_sp->z,u->tgt_sp->sectnum);
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if (!TEST(u->Flags,SPR_CLIMBING))
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KeepActorOnFloor(SpriteNum);
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if (u->FlagOwner != 1)
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{
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}
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else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
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{
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if (!SoundValidAndActive(sp, CHAN_AnimeMad))
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{
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if (RANDOM_RANGE(1000<<8)>>8 > 500)
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PlaySound(DIGI_ANIMEMAD1, sp, v3df_dontpan, CHAN_AnimeMad);
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else
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PlaySound(DIGI_ANIMEMAD2, sp, v3df_dontpan, CHAN_AnimeMad);
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}
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ChangeState(SpriteNum,s_ToiletGirlUzi);
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u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
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u->FlagOwner = 0;
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}
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return 0;
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}
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int ToiletGirlUzi(short SpriteNum)
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{
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USERp u = User[SpriteNum];
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SPRITEp sp = User[SpriteNum]->SpriteP;
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if (!TEST(u->Flags,SPR_CLIMBING))
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KeepActorOnFloor(SpriteNum);
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if ((u->WaitTics -= ACTORMOVETICS) <= 0)
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{
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u->WaitTics = RANDOM_RANGE(240)+120;
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ChangeState(SpriteNum,s_ToiletGirlStand);
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u->FlagOwner = 0;
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}
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return 0;
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}
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int ToiletGirlPain(short SpriteNum)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u = User[SpriteNum];
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NullToiletGirl(SpriteNum);
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if ((u->WaitTics -= ACTORMOVETICS) <= 0)
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ChangeState(SpriteNum,s_ToiletGirlStand);
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return 0;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////
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ANIMATOR NullWashGirl;
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ATTRIBUTE WashGirlAttrib =
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{
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{0, 0, 0, 0}, // Speeds
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{0, 0, 0, 0}, // Tic Adjusts
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3, // MaxWeapons;
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{
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0, 0, DIGI_TOILETGIRLSCREAM,
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DIGI_TOILETGIRLPAIN, DIGI_TOILETGIRLSCREAM, 0,0,0,0,0
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}
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};
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//////////////////////
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//
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// WASHGIRL STAND
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//
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//////////////////////
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#define WASHGIRL_RATE 60
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ANIMATOR NullWashGirl,DoWashGirl;
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STATE s_WashGirlStand[2] =
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{
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{WASHGIRL_R0 + 0, WASHGIRL_RATE, DoWashGirl, &s_WashGirlStand[1]},
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{WASHGIRL_R0 + 1, WASHGIRL_RATE, DoWashGirl, &s_WashGirlStand[0]}
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};
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#define WASHGIRL_RATE2 20
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STATE s_WashGirlStandScrub[2] =
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{
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{WASHGIRL_R0 + 0, WASHGIRL_RATE2, DoWashGirl, &s_WashGirlStandScrub[1]},
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{WASHGIRL_R0 + 1, WASHGIRL_RATE2, DoWashGirl, &s_WashGirlStandScrub[0]}
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};
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//////////////////////
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//
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// WASHGIRL PAIN
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//
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//////////////////////
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#define WASHGIRL_PAIN_RATE 30
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#define WASHGIRL_PAIN_R0 WASHGIRL_R0
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ANIMATOR WashGirlPain;
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STATE s_WashGirlPain[2] =
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{
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{WASHGIRL_PAIN_R0 + 0, WASHGIRL_PAIN_RATE, WashGirlPain, &s_WashGirlPain[1]},
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{WASHGIRL_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_WashGirlPain[0]}
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};
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//////////////////////
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//
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// WASHGIRL UZI
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//
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//////////////////////
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#define WASHGIRL_UZI_RATE 8
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#define WASHGIRL_FIRE_R0 WASHGIRL_R0 + 2
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ANIMATOR InitEnemyUzi,WashGirlUzi;
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STATE s_WashGirlUzi[16] =
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{
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{WASHGIRL_FIRE_R0 + 0, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[1]},
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{WASHGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[2]},
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{WASHGIRL_FIRE_R0 + 1, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[3]},
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{WASHGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[4]},
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{WASHGIRL_FIRE_R0 + 0, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[5]},
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{WASHGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[6]},
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{WASHGIRL_FIRE_R0 + 1, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[7]},
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{WASHGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[8]},
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{WASHGIRL_FIRE_R0 + 0, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[9]},
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{WASHGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[10]},
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{WASHGIRL_FIRE_R0 + 1, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[11]},
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{WASHGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[12]},
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{WASHGIRL_FIRE_R0 + 0, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[13]},
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{WASHGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[14]},
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{WASHGIRL_FIRE_R0 + 1, WASHGIRL_UZI_RATE, WashGirlUzi, &s_WashGirlUzi[15]},
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{WASHGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_WashGirlUzi[0]},
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};
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int
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SetupWashGirl(short SpriteNum)
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{
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SPRITEp sp = &sprite[SpriteNum];
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum];
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ASSERT(u);
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}
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else
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{
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User[SpriteNum] = u = SpawnUser(SpriteNum,WASHGIRL_R0,s_WashGirlStand);
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u->Health = 60;
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}
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EnemyDefaults(SpriteNum, NULL, NULL);
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ChangeState(SpriteNum,s_WashGirlStand);
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u->Attrib = &WashGirlAttrib;
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u->StateEnd = s_WashGirlStand;
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u->Rot = 0;
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u->RotNum = 0;
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sp->xrepeat = 28;
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sp->yrepeat = 24;
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sp->xvel = sp->yvel = sp->zvel = 0;
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sp->lotag = WASHGIRL_R0;
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u->FlagOwner = 0;
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u->ID = WASHGIRL_R0;
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RESET(u->Flags, SPR_XFLIP_TOGGLE);
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return 0;
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}
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int DoWashGirl(short SpriteNum)
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{
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USERp u = User[SpriteNum];
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SPRITEp sp = User[SpriteNum]->SpriteP;
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short rnd_range = 0;
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SWBOOL ICanSee = FALSE;
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DoActorPickClosePlayer(SpriteNum);
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ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,SPRITEp_MID(u->tgt_sp),u->tgt_sp->sectnum);
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if (RANDOM_RANGE(1000) > 980 && u->ShellNum <= 0)
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{
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if (!SoundValidAndActive(sp, CHAN_AnimeSing))
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{
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if (RANDOM_P2(1024<<4)>>4 > 500)
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PlaySound(DIGI_ANIMESING1, sp, v3df_dontpan, CHAN_AnimeSing);
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else
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PlaySound(DIGI_ANIMESING2, sp, v3df_dontpan, CHAN_AnimeSing);
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}
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ChangeState(SpriteNum,s_WashGirlStandScrub);
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u->ShellNum = RANDOM_RANGE(2*120)+240;
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}
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else
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{
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if (u->ShellNum > 0)
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{
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if ((u->ShellNum -= ACTORMOVETICS) < 0)
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{
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ChangeState(SpriteNum,s_WashGirlStand);
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u->ShellNum = 0;
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}
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}
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}
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if (u->FlagOwner != 1)
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{
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}
|
|
else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
if (RANDOM_RANGE(1000<<8)>>8 > 500)
|
|
PlaySound(DIGI_ANIMEMAD1, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_ANIMEMAD2, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_WashGirlUzi);
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
// stay on floor unless doing certain things
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
// take damage from environment
|
|
DoActorSectorDamage(SpriteNum);
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int NullWashGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,u->tgt_sp->z,u->tgt_sp->sectnum);
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if (u->FlagOwner != 1)
|
|
{
|
|
}
|
|
else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
if (RANDOM_RANGE(1000<<8)>>8 > 500)
|
|
PlaySound(DIGI_ANIMEMAD1, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_ANIMEMAD2, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_WashGirlUzi);
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WashGirlUzi(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
u->WaitTics = RANDOM_RANGE(240)+120;
|
|
ChangeState(SpriteNum,s_WashGirlStand);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int WashGirlPain(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
NullWashGirl(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
ChangeState(SpriteNum,s_WashGirlStand);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
ATTRIBUTE TrashCanAttrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
0, // MaxWeapons;
|
|
{0, 0, DIGI_TRASHLID, DIGI_TRASHLID, 0, 0,0,0,0,0}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// TRASHCAN STAND
|
|
//
|
|
//////////////////////
|
|
#define TRASHCAN_RATE 120
|
|
#define TRASHCAN_R0 TRASHCAN
|
|
ANIMATOR NullTrashCan,DoTrashCan;
|
|
|
|
STATE s_TrashCanStand[1] =
|
|
{
|
|
{TRASHCAN_R0 + 0, TRASHCAN_RATE, DoTrashCan, &s_TrashCanStand[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// TRASHCAN PAIN
|
|
//
|
|
//////////////////////
|
|
|
|
#define TRASHCAN_PAIN_RATE 8
|
|
#define TRASHCAN_PAIN_R0 TRASHCAN
|
|
ANIMATOR TrashCanPain, TrashCanStand;
|
|
|
|
STATE s_TrashCanPain[7] =
|
|
{
|
|
{TRASHCAN_PAIN_R0 + 0, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[1]},
|
|
{TRASHCAN_PAIN_R0 + 1, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[2]},
|
|
{TRASHCAN_PAIN_R0 + 2, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[3]},
|
|
{TRASHCAN_PAIN_R0 + 3, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[4]},
|
|
{TRASHCAN_PAIN_R0 + 4, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[5]},
|
|
{TRASHCAN_PAIN_R0 + 5, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[6]},
|
|
{TRASHCAN_PAIN_R0 + 6, TRASHCAN_PAIN_RATE, TrashCanPain, &s_TrashCanPain[0]}
|
|
};
|
|
|
|
int
|
|
SetupTrashCan(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,TRASHCAN,s_TrashCanStand);
|
|
u->Health = 60;
|
|
}
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_TrashCanStand);
|
|
u->Attrib = &TrashCanAttrib;
|
|
u->StateEnd = s_TrashCanStand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
|
|
|
|
sp->xrepeat = 46;
|
|
sp->yrepeat = 42;
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
u->ID = TRASHCAN;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
RESET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoTrashCan(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
short rnd_range = 0;
|
|
static int handle=0;
|
|
|
|
//(*u->ActorActionFunc) (SpriteNum);
|
|
|
|
// stay on floor unless doing certain things
|
|
if (TEST(u->Flags,SPR_SLIDING))
|
|
DoActorSlide(SpriteNum);
|
|
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int TrashCanPain(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if (TEST(u->Flags,SPR_SLIDING))
|
|
DoActorSlide(SpriteNum);
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
ChangeState(SpriteNum,s_TrashCanStand);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// PACHINKO WIN LIGHT
|
|
////////////////////////////////////////////////////////////////////
|
|
ATTRIBUTE PachinkoLightAttrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
0, // MaxWeapons;
|
|
{0, 0, DIGI_TRASHLID, DIGI_TRASHLID, 0, 0,0,0,0,0}
|
|
};
|
|
|
|
#define PACHINKOLIGHT_RATE 120
|
|
#define PACHINKOLIGHT_R0 623
|
|
|
|
STATE s_PachinkoLightStand[] =
|
|
{
|
|
{PACHINKOLIGHT_R0 + 0, PACHINKOLIGHT_RATE, NullAnimator, &s_PachinkoLightStand[0]}
|
|
};
|
|
|
|
ANIMATOR PachinkoLightOperate;
|
|
STATE s_PachinkoLightOperate[] =
|
|
{
|
|
{PACHINKOLIGHT_R0 - 0, 12, PachinkoLightOperate, &s_PachinkoLightOperate[1]},
|
|
{PACHINKOLIGHT_R0 - 1, 12, PachinkoLightOperate, &s_PachinkoLightOperate[2]},
|
|
{PACHINKOLIGHT_R0 - 2, 12, PachinkoLightOperate, &s_PachinkoLightOperate[3]},
|
|
{PACHINKOLIGHT_R0 - 3, 12, PachinkoLightOperate, &s_PachinkoLightOperate[4]},
|
|
{PACHINKOLIGHT_R0 - 4, 12, PachinkoLightOperate, &s_PachinkoLightOperate[5]},
|
|
{PACHINKOLIGHT_R0 - 5, 12, PachinkoLightOperate, &s_PachinkoLightOperate[0]},
|
|
};
|
|
|
|
int
|
|
SetupPachinkoLight(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKOLIGHT_R0,s_PachinkoLightStand);
|
|
u->Health = 1;
|
|
}
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_PachinkoLightStand);
|
|
u->Attrib = &PachinkoLightAttrib;
|
|
u->StateEnd = s_PachinkoLightStand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
u->ID = PACHINKOLIGHT_R0;
|
|
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
sp->lotag = TAG_PACHINKOLIGHT;
|
|
sp->shade = -2;
|
|
u->spal = sp->pal;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
RESET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int PachinkoLightOperate(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
sp->shade = -2;
|
|
ChangeState(SpriteNum,s_PachinkoLightStand);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// PACHINKO MACHINE #1
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
CVAR(Bool, Pachinko_Win_Cheat, false, 0)
|
|
|
|
ATTRIBUTE Pachinko1Attrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
0, // MaxWeapons;
|
|
{0, 0, DIGI_TRASHLID, DIGI_TRASHLID, 0, 0,0,0,0,0}
|
|
};
|
|
|
|
#define PACHINKO1_RATE 120
|
|
#define PACHINKO1_R0 PACHINKO1
|
|
|
|
STATE s_Pachinko1Stand[] =
|
|
{
|
|
{PACHINKO1_R0 + 0, PACHINKO1_RATE, NullAnimator, &s_Pachinko1Stand[0]}
|
|
};
|
|
|
|
ANIMATOR Pachinko1Operate,PachinkoCheckWin;
|
|
STATE s_Pachinko1Operate[] =
|
|
{
|
|
{PACHINKO1_R0 + 0, 12, Pachinko1Operate, &s_Pachinko1Operate[1]},
|
|
{PACHINKO1_R0 + 1, 12, Pachinko1Operate, &s_Pachinko1Operate[2]},
|
|
{PACHINKO1_R0 + 2, 12, Pachinko1Operate, &s_Pachinko1Operate[3]},
|
|
{PACHINKO1_R0 + 3, 12, Pachinko1Operate, &s_Pachinko1Operate[4]},
|
|
{PACHINKO1_R0 + 4, 12, Pachinko1Operate, &s_Pachinko1Operate[5]},
|
|
{PACHINKO1_R0 + 5, 12, Pachinko1Operate, &s_Pachinko1Operate[6]},
|
|
{PACHINKO1_R0 + 6, 12, Pachinko1Operate, &s_Pachinko1Operate[7]},
|
|
{PACHINKO1_R0 + 7, 12, Pachinko1Operate, &s_Pachinko1Operate[8]},
|
|
{PACHINKO1_R0 + 8, 12, Pachinko1Operate, &s_Pachinko1Operate[9]},
|
|
{PACHINKO1_R0 + 9, 12, Pachinko1Operate, &s_Pachinko1Operate[10]},
|
|
{PACHINKO1_R0 + 10, 12, Pachinko1Operate, &s_Pachinko1Operate[11]},
|
|
{PACHINKO1_R0 + 11, 12, Pachinko1Operate, &s_Pachinko1Operate[12]},
|
|
{PACHINKO1_R0 + 12, 12, Pachinko1Operate, &s_Pachinko1Operate[13]},
|
|
{PACHINKO1_R0 + 13, 12, Pachinko1Operate, &s_Pachinko1Operate[14]},
|
|
{PACHINKO1_R0 + 14, 12, Pachinko1Operate, &s_Pachinko1Operate[15]},
|
|
{PACHINKO1_R0 + 15, 12, Pachinko1Operate, &s_Pachinko1Operate[16]},
|
|
{PACHINKO1_R0 + 16, 12, Pachinko1Operate, &s_Pachinko1Operate[17]},
|
|
{PACHINKO1_R0 + 17, 12, Pachinko1Operate, &s_Pachinko1Operate[18]},
|
|
{PACHINKO1_R0 + 18, 12, Pachinko1Operate, &s_Pachinko1Operate[19]},
|
|
{PACHINKO1_R0 + 19, 12, Pachinko1Operate, &s_Pachinko1Operate[20]},
|
|
{PACHINKO1_R0 + 20, 12, Pachinko1Operate, &s_Pachinko1Operate[21]},
|
|
{PACHINKO1_R0 + 21, 12, Pachinko1Operate, &s_Pachinko1Operate[22]},
|
|
{PACHINKO1_R0 + 22, SF_QUICK_CALL, PachinkoCheckWin, &s_Pachinko1Stand[0]}
|
|
};
|
|
|
|
int
|
|
SetupPachinko1(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO1,s_Pachinko1Stand);
|
|
u->Health = 1;
|
|
}
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_Pachinko1Stand);
|
|
u->Attrib = &Pachinko1Attrib;
|
|
u->StateEnd = s_Pachinko1Stand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
u->ID = PACHINKO1;
|
|
|
|
sp->yvel = sp->zvel = 0;
|
|
sp->lotag = PACHINKO1;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
RESET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int PachinkoCheckWin(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
short rnd;
|
|
|
|
u->WaitTics = 0; // Can operate it again now
|
|
|
|
//OSD_Printf("bool1 = %d",TEST_BOOL1(sp));
|
|
// You already won, no more from this machine!
|
|
if (TEST_BOOL1(sp)) return 0;
|
|
|
|
// Well? Did I win????!
|
|
rnd = RANDOM_RANGE(1000);
|
|
if (RANDOM_RANGE(1000) > 900 || Pachinko_Win_Cheat)
|
|
{
|
|
short i, nexti;
|
|
SPRITEp tsp;
|
|
USERp tu;
|
|
|
|
// Do a possible combo switch
|
|
if (ComboSwitchTest(TAG_COMBO_SWITCH_EVERYTHING, sp->hitag))
|
|
{
|
|
DoMatchEverything(Player+myconnectindex, sp->hitag, ON);
|
|
}
|
|
|
|
ActorCoughItem(SpriteNum); // I WON! I WON!
|
|
PlaySound(DIGI_PALARM, sp, v3df_none);
|
|
|
|
// Can't win any more now!
|
|
SET_BOOL1(sp);
|
|
|
|
// Turn on the pachinko lights
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_ENEMY], i, nexti)
|
|
{
|
|
tsp = &sprite[i];
|
|
tu = User[i];
|
|
|
|
if (tsp->lotag == TAG_PACHINKOLIGHT)
|
|
{
|
|
if (tsp->hitag == SP_TAG5(sp))
|
|
{
|
|
tsp->shade = -90; // Full brightness
|
|
tu->WaitTics = SEC(3); // Flash
|
|
ChangeState(i,s_PachinkoLightOperate);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//{
|
|
//if(rnd > 950)
|
|
// PlayerSound(DIGI_SHISEISI, pp, v3df_follow|v3df_dontpan,pp);
|
|
//else
|
|
//if(rnd > 900)
|
|
// PlayerSound(DIGI_YOULOOKSTUPID, pp, v3df_follow|v3df_dontpan,pp);
|
|
//else
|
|
//if(rnd > 850)
|
|
// PlayerSound(DIGI_HURTBAD5, pp, v3df_follow|v3df_dontpan,pp);
|
|
//}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int Pachinko1Operate(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
short rnd;
|
|
PLAYERp pp = Player + myconnectindex;
|
|
|
|
rnd = RANDOM_RANGE(1000);
|
|
if (rnd > 900)
|
|
{
|
|
rnd = RANDOM_RANGE(1000); // TEMP SOUNDS: Need pachinko sounds!
|
|
if (rnd > 700)
|
|
PlaySound(DIGI_PROLL1, sp, v3df_none);
|
|
else if (rnd > 400)
|
|
PlaySound(DIGI_PROLL2, sp, v3df_none);
|
|
else
|
|
PlaySound(DIGI_PROLL3, sp, v3df_none);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// PACHINKO MACHINE #2
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
ATTRIBUTE Pachinko2Attrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
0, // MaxWeapons;
|
|
{0, 0, DIGI_TRASHLID, DIGI_TRASHLID, 0, 0,0,0,0,0}
|
|
};
|
|
|
|
#define PACHINKO2_RATE 120
|
|
#define PACHINKO2_R0 PACHINKO2
|
|
|
|
STATE s_Pachinko2Stand[] =
|
|
{
|
|
{PACHINKO2_R0 + 0, PACHINKO2_RATE, NullAnimator, &s_Pachinko2Stand[0]}
|
|
};
|
|
|
|
ANIMATOR Pachinko2Operate;
|
|
STATE s_Pachinko2Operate[] =
|
|
{
|
|
{PACHINKO2_R0 + 0, 12, Pachinko1Operate, &s_Pachinko2Operate[1]},
|
|
{PACHINKO2_R0 + 1, 12, Pachinko1Operate, &s_Pachinko2Operate[2]},
|
|
{PACHINKO2_R0 + 2, 12, Pachinko1Operate, &s_Pachinko2Operate[3]},
|
|
{PACHINKO2_R0 + 3, 12, Pachinko1Operate, &s_Pachinko2Operate[4]},
|
|
{PACHINKO2_R0 + 4, 12, Pachinko1Operate, &s_Pachinko2Operate[5]},
|
|
{PACHINKO2_R0 + 5, 12, Pachinko1Operate, &s_Pachinko2Operate[6]},
|
|
{PACHINKO2_R0 + 6, 12, Pachinko1Operate, &s_Pachinko2Operate[7]},
|
|
{PACHINKO2_R0 + 7, 12, Pachinko1Operate, &s_Pachinko2Operate[8]},
|
|
{PACHINKO2_R0 + 8, 12, Pachinko1Operate, &s_Pachinko2Operate[9]},
|
|
{PACHINKO2_R0 + 9, 12, Pachinko1Operate, &s_Pachinko2Operate[10]},
|
|
{PACHINKO2_R0 + 10, 12, Pachinko1Operate, &s_Pachinko2Operate[11]},
|
|
{PACHINKO2_R0 + 11, 12, Pachinko1Operate, &s_Pachinko2Operate[12]},
|
|
{PACHINKO2_R0 + 12, 12, Pachinko1Operate, &s_Pachinko2Operate[13]},
|
|
{PACHINKO2_R0 + 13, 12, Pachinko1Operate, &s_Pachinko2Operate[14]},
|
|
{PACHINKO2_R0 + 14, 12, Pachinko1Operate, &s_Pachinko2Operate[15]},
|
|
{PACHINKO2_R0 + 15, 12, Pachinko1Operate, &s_Pachinko2Operate[16]},
|
|
{PACHINKO2_R0 + 16, 12, Pachinko1Operate, &s_Pachinko2Operate[17]},
|
|
{PACHINKO2_R0 + 17, 12, Pachinko1Operate, &s_Pachinko2Operate[18]},
|
|
{PACHINKO2_R0 + 18, 12, Pachinko1Operate, &s_Pachinko2Operate[19]},
|
|
{PACHINKO2_R0 + 19, 12, Pachinko1Operate, &s_Pachinko2Operate[20]},
|
|
{PACHINKO2_R0 + 20, 12, Pachinko1Operate, &s_Pachinko2Operate[21]},
|
|
{PACHINKO2_R0 + 21, 12, Pachinko1Operate, &s_Pachinko2Operate[22]},
|
|
{PACHINKO2_R0 + 22, SF_QUICK_CALL, PachinkoCheckWin, &s_Pachinko2Stand[0]}
|
|
};
|
|
|
|
int
|
|
SetupPachinko2(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO2,s_Pachinko2Stand);
|
|
u->Health = 1;
|
|
}
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_Pachinko2Stand);
|
|
u->Attrib = &Pachinko2Attrib;
|
|
u->StateEnd = s_Pachinko2Stand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
u->ID = PACHINKO2;
|
|
|
|
sp->yvel = sp->zvel = 0;
|
|
sp->lotag = PACHINKO2;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
RESET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// PACHINKO MACHINE #3
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
ATTRIBUTE Pachinko3Attrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
0, // MaxWeapons;
|
|
{0, 0, DIGI_TRASHLID, DIGI_TRASHLID, 0, 0,0,0,0,0}
|
|
};
|
|
|
|
#define PACHINKO3_RATE 120
|
|
#define PACHINKO3_R0 PACHINKO3
|
|
|
|
STATE s_Pachinko3Stand[] =
|
|
{
|
|
{PACHINKO3_R0 + 0, PACHINKO3_RATE, NullAnimator, &s_Pachinko3Stand[0]}
|
|
};
|
|
|
|
ANIMATOR Pachinko3Operate;
|
|
STATE s_Pachinko3Operate[] =
|
|
{
|
|
{PACHINKO3_R0 + 0, 12, Pachinko1Operate, &s_Pachinko3Operate[1]},
|
|
{PACHINKO3_R0 + 1, 12, Pachinko1Operate, &s_Pachinko3Operate[2]},
|
|
{PACHINKO3_R0 + 2, 12, Pachinko1Operate, &s_Pachinko3Operate[3]},
|
|
{PACHINKO3_R0 + 3, 12, Pachinko1Operate, &s_Pachinko3Operate[4]},
|
|
{PACHINKO3_R0 + 4, 12, Pachinko1Operate, &s_Pachinko3Operate[5]},
|
|
{PACHINKO3_R0 + 5, 12, Pachinko1Operate, &s_Pachinko3Operate[6]},
|
|
{PACHINKO3_R0 + 6, 12, Pachinko1Operate, &s_Pachinko3Operate[7]},
|
|
{PACHINKO3_R0 + 7, 12, Pachinko1Operate, &s_Pachinko3Operate[8]},
|
|
{PACHINKO3_R0 + 8, 12, Pachinko1Operate, &s_Pachinko3Operate[9]},
|
|
{PACHINKO3_R0 + 9, 12, Pachinko1Operate, &s_Pachinko3Operate[10]},
|
|
{PACHINKO3_R0 + 10, 12, Pachinko1Operate, &s_Pachinko3Operate[11]},
|
|
{PACHINKO3_R0 + 11, 12, Pachinko1Operate, &s_Pachinko3Operate[12]},
|
|
{PACHINKO3_R0 + 12, 12, Pachinko1Operate, &s_Pachinko3Operate[13]},
|
|
{PACHINKO3_R0 + 13, 12, Pachinko1Operate, &s_Pachinko3Operate[14]},
|
|
{PACHINKO3_R0 + 14, 12, Pachinko1Operate, &s_Pachinko3Operate[15]},
|
|
{PACHINKO3_R0 + 15, 12, Pachinko1Operate, &s_Pachinko3Operate[16]},
|
|
{PACHINKO3_R0 + 16, 12, Pachinko1Operate, &s_Pachinko3Operate[17]},
|
|
{PACHINKO3_R0 + 17, 12, Pachinko1Operate, &s_Pachinko3Operate[18]},
|
|
{PACHINKO3_R0 + 18, 12, Pachinko1Operate, &s_Pachinko3Operate[19]},
|
|
{PACHINKO3_R0 + 19, 12, Pachinko1Operate, &s_Pachinko3Operate[20]},
|
|
{PACHINKO3_R0 + 20, 12, Pachinko1Operate, &s_Pachinko3Operate[21]},
|
|
{PACHINKO3_R0 + 21, 12, Pachinko1Operate, &s_Pachinko3Operate[22]},
|
|
{PACHINKO3_R0 + 22, SF_QUICK_CALL, PachinkoCheckWin, &s_Pachinko3Stand[0]}
|
|
};
|
|
|
|
int
|
|
SetupPachinko3(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO3,s_Pachinko3Stand);
|
|
u->Health = 1;
|
|
}
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_Pachinko3Stand);
|
|
u->Attrib = &Pachinko3Attrib;
|
|
u->StateEnd = s_Pachinko3Stand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
u->ID = PACHINKO3;
|
|
|
|
sp->yvel = sp->zvel = 0;
|
|
sp->lotag = PACHINKO3;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
RESET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// PACHINKO MACHINE #4
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
ATTRIBUTE Pachinko4Attrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
0, // MaxWeapons;
|
|
{0, 0, DIGI_TRASHLID, DIGI_TRASHLID, 0, 0,0,0,0,0}
|
|
};
|
|
|
|
#define PACHINKO4_RATE 120
|
|
#define PACHINKO4_R0 PACHINKO4
|
|
|
|
STATE s_Pachinko4Stand[] =
|
|
{
|
|
{PACHINKO4_R0 + 0, PACHINKO4_RATE, NullAnimator, &s_Pachinko4Stand[0]}
|
|
};
|
|
|
|
ANIMATOR Pachinko4Operate;
|
|
STATE s_Pachinko4Operate[] =
|
|
{
|
|
{PACHINKO4_R0 + 0, 12, Pachinko1Operate, &s_Pachinko4Operate[1]},
|
|
{PACHINKO4_R0 + 1, 12, Pachinko1Operate, &s_Pachinko4Operate[2]},
|
|
{PACHINKO4_R0 + 2, 12, Pachinko1Operate, &s_Pachinko4Operate[3]},
|
|
{PACHINKO4_R0 + 3, 12, Pachinko1Operate, &s_Pachinko4Operate[4]},
|
|
{PACHINKO4_R0 + 4, 12, Pachinko1Operate, &s_Pachinko4Operate[5]},
|
|
{PACHINKO4_R0 + 5, 12, Pachinko1Operate, &s_Pachinko4Operate[6]},
|
|
{PACHINKO4_R0 + 6, 12, Pachinko1Operate, &s_Pachinko4Operate[7]},
|
|
{PACHINKO4_R0 + 7, 12, Pachinko1Operate, &s_Pachinko4Operate[8]},
|
|
{PACHINKO4_R0 + 8, 12, Pachinko1Operate, &s_Pachinko4Operate[9]},
|
|
{PACHINKO4_R0 + 9, 12, Pachinko1Operate, &s_Pachinko4Operate[10]},
|
|
{PACHINKO4_R0 + 10, 12, Pachinko1Operate, &s_Pachinko4Operate[11]},
|
|
{PACHINKO4_R0 + 11, 12, Pachinko1Operate, &s_Pachinko4Operate[12]},
|
|
{PACHINKO4_R0 + 12, 12, Pachinko1Operate, &s_Pachinko4Operate[13]},
|
|
{PACHINKO4_R0 + 13, 12, Pachinko1Operate, &s_Pachinko4Operate[14]},
|
|
{PACHINKO4_R0 + 14, 12, Pachinko1Operate, &s_Pachinko4Operate[15]},
|
|
{PACHINKO4_R0 + 15, 12, Pachinko1Operate, &s_Pachinko4Operate[16]},
|
|
{PACHINKO4_R0 + 16, 12, Pachinko1Operate, &s_Pachinko4Operate[17]},
|
|
{PACHINKO4_R0 + 17, 12, Pachinko1Operate, &s_Pachinko4Operate[18]},
|
|
{PACHINKO4_R0 + 18, 12, Pachinko1Operate, &s_Pachinko4Operate[19]},
|
|
{PACHINKO4_R0 + 19, 12, Pachinko1Operate, &s_Pachinko4Operate[20]},
|
|
{PACHINKO4_R0 + 20, 12, Pachinko1Operate, &s_Pachinko4Operate[21]},
|
|
{PACHINKO4_R0 + 21, 12, Pachinko1Operate, &s_Pachinko4Operate[22]},
|
|
{PACHINKO4_R0 + 22, SF_QUICK_CALL, PachinkoCheckWin, &s_Pachinko4Stand[0]}
|
|
};
|
|
|
|
int
|
|
SetupPachinko4(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,PACHINKO4,s_Pachinko4Stand);
|
|
u->Health = 1;
|
|
}
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_Pachinko4Stand);
|
|
u->Attrib = &Pachinko4Attrib;
|
|
u->StateEnd = s_Pachinko4Stand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
u->ID = PACHINKO4;
|
|
|
|
sp->yvel = sp->zvel = 0;
|
|
sp->lotag = PACHINKO4;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
RESET(sp->extra, SPRX_PLAYER_OR_ENEMY);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
ANIMATOR NullCarGirl;
|
|
|
|
ATTRIBUTE CarGirlAttrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
3, // MaxWeapons;
|
|
{
|
|
0, 0, DIGI_TOILETGIRLSCREAM,
|
|
DIGI_TOILETGIRLPAIN, DIGI_TOILETGIRLSCREAM, 0,0,0,0,0
|
|
}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// CARGIRL STAND
|
|
//
|
|
//////////////////////
|
|
#define CARGIRL_RATE 60
|
|
ANIMATOR NullCarGirl,DoCarGirl;
|
|
|
|
STATE s_CarGirlStand[2] =
|
|
{
|
|
{CARGIRL_R0 + 0, CARGIRL_RATE, DoCarGirl, &s_CarGirlStand[1]},
|
|
{CARGIRL_R0 + 1, CARGIRL_RATE, DoCarGirl, &s_CarGirlStand[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// CARGIRL PAIN
|
|
//
|
|
//////////////////////
|
|
|
|
#define CARGIRL_PAIN_RATE 32
|
|
#define CARGIRL_PAIN_R0 CARGIRL_R0
|
|
ANIMATOR CarGirlPain;
|
|
|
|
STATE s_CarGirlPain[2] =
|
|
{
|
|
{CARGIRL_PAIN_R0 + 0, CARGIRL_PAIN_RATE, CarGirlPain, &s_CarGirlPain[1]},
|
|
{CARGIRL_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_CarGirlPain[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// CARGIRL UZI
|
|
//
|
|
//////////////////////
|
|
|
|
#define CARGIRL_UZI_RATE 8
|
|
#define CARGIRL_FIRE_R0 CARGIRL_R0 + 2
|
|
ANIMATOR InitEnemyUzi,CarGirlUzi;
|
|
|
|
STATE s_CarGirlUzi[16] =
|
|
{
|
|
{CARGIRL_FIRE_R0 + 0, 240, CarGirlUzi, &s_CarGirlUzi[1]},
|
|
{CARGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[2]},
|
|
{CARGIRL_FIRE_R0 + 1, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[3]},
|
|
{CARGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[4]},
|
|
{CARGIRL_FIRE_R0 + 0, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[5]},
|
|
{CARGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[6]},
|
|
{CARGIRL_FIRE_R0 + 1, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[7]},
|
|
{CARGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[8]},
|
|
{CARGIRL_FIRE_R0 + 0, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[9]},
|
|
{CARGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[10]},
|
|
{CARGIRL_FIRE_R0 + 1, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[11]},
|
|
{CARGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[12]},
|
|
{CARGIRL_FIRE_R0 + 0, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[13]},
|
|
{CARGIRL_FIRE_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[14]},
|
|
{CARGIRL_FIRE_R0 + 1, CARGIRL_UZI_RATE, CarGirlUzi, &s_CarGirlUzi[15]},
|
|
{CARGIRL_FIRE_R0 + 1, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_CarGirlUzi[0]},
|
|
};
|
|
|
|
int
|
|
SetupCarGirl(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,CARGIRL_R0,s_CarGirlStand);
|
|
u->Health = 60;
|
|
}
|
|
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_CarGirlStand);
|
|
u->Attrib = &CarGirlAttrib;
|
|
u->StateEnd = s_CarGirlStand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
|
|
sp->xrepeat = 29;
|
|
sp->yrepeat = 25;
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
sp->lotag = CARGIRL_R0;
|
|
u->FlagOwner = 0;
|
|
u->ID = CARGIRL_R0;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
SET(sp->cstat, CSTAT_SPRITE_XFLIP);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoCarGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
short rnd_range = 0;
|
|
static int handle=0;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,SPRITEp_MID(u->tgt_sp),u->tgt_sp->sectnum);
|
|
|
|
if (u->FlagOwner == 1)
|
|
{
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750)
|
|
PlaySound(DIGI_LANI049, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI051, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI052, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI054, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_CarGirlUzi);
|
|
u->WaitTics = SEC(3)+SEC(RANDOM_RANGE(2<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
}
|
|
|
|
//(*u->ActorActionFunc) (SpriteNum);
|
|
|
|
|
|
// stay on floor unless doing certain things
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
// take damage from environment
|
|
DoActorSectorDamage(SpriteNum);
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int NullCarGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,u->tgt_sp->z,u->tgt_sp->sectnum);
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if (u->FlagOwner != 1)
|
|
{
|
|
}
|
|
else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750)
|
|
PlaySound(DIGI_LANI049, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI051, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI052, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI054, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_CarGirlUzi);
|
|
u->WaitTics = SEC(3)+SEC(RANDOM_RANGE(2<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CarGirlUzi(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
u->WaitTics = RANDOM_RANGE(240)+120;
|
|
ChangeState(SpriteNum,s_CarGirlStand);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CarGirlPain(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
NullCarGirl(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
ChangeState(SpriteNum,s_CarGirlStand);
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
ANIMATOR NullMechanicGirl;
|
|
|
|
ATTRIBUTE MechanicGirlAttrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
3, // MaxWeapons;
|
|
{
|
|
0, 0, DIGI_TOILETGIRLSCREAM,
|
|
DIGI_TOILETGIRLPAIN, DIGI_TOILETGIRLSCREAM, 0,0,0,0,0
|
|
}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// MECHANICGIRL STAND
|
|
//
|
|
//////////////////////
|
|
#define MECHANICGIRL_RATE 60
|
|
ANIMATOR NullMechanicGirl,DoMechanicGirl;
|
|
|
|
STATE s_MechanicGirlStand[2] =
|
|
{
|
|
{MECHANICGIRL_R0 + 0, MECHANICGIRL_RATE, DoMechanicGirl, &s_MechanicGirlStand[1]},
|
|
{MECHANICGIRL_R0 + 1, MECHANICGIRL_RATE, DoMechanicGirl, &s_MechanicGirlStand[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// MECHANICGIRL PAIN
|
|
//
|
|
//////////////////////
|
|
|
|
#define MECHANICGIRL_PAIN_RATE 32
|
|
#define MECHANICGIRL_PAIN_R0 MECHANICGIRL_R0
|
|
ANIMATOR MechanicGirlPain;
|
|
|
|
STATE s_MechanicGirlPain[2] =
|
|
{
|
|
{MECHANICGIRL_PAIN_R0 + 0, MECHANICGIRL_PAIN_RATE, MechanicGirlPain, &s_MechanicGirlPain[1]},
|
|
{MECHANICGIRL_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_MechanicGirlPain[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// MECHANICGIRL DRILL
|
|
//
|
|
//////////////////////
|
|
|
|
#define MECHANICGIRL_DRILL_RATE 32
|
|
#define MECHANICGIRL_DRILL_R0 MECHANICGIRL_R0 + 2
|
|
ANIMATOR MechanicGirlDrill;
|
|
|
|
STATE s_MechanicGirlDrill[2] =
|
|
{
|
|
{MECHANICGIRL_DRILL_R0 + 0, MECHANICGIRL_DRILL_RATE, MechanicGirlDrill, &s_MechanicGirlDrill[1]},
|
|
{MECHANICGIRL_DRILL_R0 + 1, MECHANICGIRL_DRILL_RATE, MechanicGirlDrill, &s_MechanicGirlDrill[0]},
|
|
};
|
|
|
|
|
|
int
|
|
SetupMechanicGirl(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,MECHANICGIRL_R0,s_MechanicGirlStand);
|
|
u->Health = 60;
|
|
}
|
|
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_MechanicGirlStand);
|
|
u->Attrib = &MechanicGirlAttrib;
|
|
u->StateEnd = s_MechanicGirlStand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
|
|
sp->xrepeat = 27;
|
|
sp->yrepeat = 26;
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
sp->lotag = MECHANICGIRL_R0;
|
|
u->FlagOwner = 0;
|
|
u->ID = MECHANICGIRL_R0;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoMechanicGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
short rnd_range = 0;
|
|
static int handle=0;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,SPRITEp_MID(u->tgt_sp),u->tgt_sp->sectnum);
|
|
|
|
if (u->FlagOwner == 1)
|
|
{
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750)
|
|
PlaySound(DIGI_LANI073, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI075, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI077, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI079, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_MechanicGirlDrill);
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(2<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
}
|
|
|
|
//(*u->ActorActionFunc) (SpriteNum);
|
|
|
|
|
|
// stay on floor unless doing certain things
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
// take damage from environment
|
|
DoActorSectorDamage(SpriteNum);
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int NullMechanicGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,u->tgt_sp->z,u->tgt_sp->sectnum);
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if (u->FlagOwner != 1)
|
|
{
|
|
}
|
|
else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750)
|
|
PlaySound(DIGI_LANI073, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI075, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI077, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI079, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_MechanicGirlDrill);
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(2<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int MechanicGirlDrill(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
u->WaitTics = RANDOM_RANGE(240)+120;
|
|
ChangeState(SpriteNum,s_MechanicGirlStand);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int MechanicGirlPain(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
NullMechanicGirl(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
ChangeState(SpriteNum,s_MechanicGirlStand);
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
ANIMATOR NullSailorGirl;
|
|
|
|
ATTRIBUTE SailorGirlAttrib =
|
|
{
|
|
{0, 0, 0, 0}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
3, // MaxWeapons;
|
|
{
|
|
0, 0, DIGI_TOILETGIRLSCREAM,
|
|
DIGI_TOILETGIRLPAIN, DIGI_TOILETGIRLSCREAM, 0,0,0,0,0
|
|
}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// SAILORGIRL STAND
|
|
//
|
|
//////////////////////
|
|
#define SAILORGIRL_RATE 60
|
|
ANIMATOR NullSailorGirl,DoSailorGirl;
|
|
|
|
STATE s_SailorGirlStand[2] =
|
|
{
|
|
{SAILORGIRL_R0 + 0, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[1]},
|
|
{SAILORGIRL_R0 + 1, SAILORGIRL_RATE, DoSailorGirl, &s_SailorGirlStand[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// SAILORGIRL PAIN
|
|
//
|
|
//////////////////////
|
|
|
|
#define SAILORGIRL_PAIN_RATE 32
|
|
#define SAILORGIRL_PAIN_R0 SAILORGIRL_R0
|
|
ANIMATOR SailorGirlPain;
|
|
|
|
STATE s_SailorGirlPain[2] =
|
|
{
|
|
{SAILORGIRL_PAIN_R0 + 0, SAILORGIRL_PAIN_RATE, SailorGirlPain, &s_SailorGirlPain[1]},
|
|
{SAILORGIRL_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_SailorGirlPain[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// SAILORGIRL UZI
|
|
//
|
|
//////////////////////
|
|
|
|
#define SAILORGIRL_UZI_RATE 128
|
|
#define SAILORGIRL_FIRE_R0 SAILORGIRL_R0 + 2
|
|
ANIMATOR InitEnemyUzi,SailorGirlThrow;
|
|
|
|
STATE s_SailorGirlThrow[] =
|
|
{
|
|
{SAILORGIRL_FIRE_R0 + 0, SAILORGIRL_UZI_RATE, SailorGirlThrow, &s_SailorGirlThrow[0]},
|
|
};
|
|
|
|
short alreadythrew;
|
|
|
|
int
|
|
SetupSailorGirl(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,SAILORGIRL_R0,s_SailorGirlStand);
|
|
u->Health = 60;
|
|
}
|
|
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_SailorGirlStand);
|
|
u->Attrib = &SailorGirlAttrib;
|
|
u->StateEnd = s_SailorGirlStand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
|
|
sp->xrepeat = 28;
|
|
sp->yrepeat = 26;
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
sp->lotag = SAILORGIRL_R0;
|
|
u->FlagOwner = 0;
|
|
u->ID = SAILORGIRL_R0;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
alreadythrew = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoSailorGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
short rnd_range = 0;
|
|
static int handle=0;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,SPRITEp_MID(u->tgt_sp),u->tgt_sp->sectnum);
|
|
|
|
if (u->FlagOwner == 1)
|
|
{
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750 && alreadythrew < 3)
|
|
{
|
|
ActorCoughItem(SpriteNum);
|
|
alreadythrew++;
|
|
PlaySound(DIGI_LANI060, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI063, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI065, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI066, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_SailorGirlThrow);
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
}
|
|
|
|
//(*u->ActorActionFunc) (SpriteNum);
|
|
|
|
|
|
// stay on floor unless doing certain things
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
// take damage from environment
|
|
DoActorSectorDamage(SpriteNum);
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int NullSailorGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
SWBOOL ICanSee = FALSE;
|
|
static short alreadythrew = 0;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,u->tgt_sp->z,u->tgt_sp->sectnum);
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if (u->FlagOwner != 1)
|
|
{
|
|
}
|
|
else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750 && alreadythrew < 3)
|
|
{
|
|
ActorCoughItem(SpriteNum);
|
|
alreadythrew++;
|
|
PlaySound(DIGI_LANI060, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI063, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI065, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI066, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
ChangeState(SpriteNum,s_SailorGirlThrow);
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int SailorGirlThrow(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
u->WaitTics = RANDOM_RANGE(240)+120;
|
|
ChangeState(SpriteNum,s_SailorGirlStand);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int SailorGirlPain(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
NullSailorGirl(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
ChangeState(SpriteNum,s_SailorGirlStand);
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
ANIMATOR NullPruneGirl;
|
|
|
|
ATTRIBUTE PruneGirlAttrib =
|
|
{
|
|
{450, 450, 450, 450}, // Speeds
|
|
{0, 0, 0, 0}, // Tic Adjusts
|
|
3, // MaxWeapons;
|
|
//{DIGI_PRUNECACKLE3, DIGI_PRUNECACKLE, DIGI_TOILETGIRLSCREAM,
|
|
{
|
|
0,0, DIGI_TOILETGIRLSCREAM,
|
|
DIGI_TOILETGIRLPAIN, DIGI_TOILETGIRLSCREAM, 0,0,0,0,0
|
|
}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// PRUNEGIRL STAND
|
|
//
|
|
//////////////////////
|
|
#define PRUNEGIRL_RATE 60
|
|
ANIMATOR NullPruneGirl,DoPruneGirl;
|
|
|
|
STATE s_PruneGirlStand[2] =
|
|
{
|
|
{PRUNEGIRL_R0 + 0, PRUNEGIRL_RATE, DoPruneGirl, &s_PruneGirlStand[1]},
|
|
{PRUNEGIRL_R0 + 1, PRUNEGIRL_RATE, DoPruneGirl, &s_PruneGirlStand[0]}
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// PRUNEGIRL PAIN
|
|
//
|
|
//////////////////////
|
|
|
|
#define PRUNEGIRL_PAIN_RATE 32
|
|
#define PRUNEGIRL_PAIN_R0 PRUNEGIRL_R0
|
|
ANIMATOR PruneGirlPain;
|
|
|
|
STATE s_PruneGirlPain[2] =
|
|
{
|
|
{PRUNEGIRL_PAIN_R0 + 0, PRUNEGIRL_PAIN_RATE, PruneGirlPain, &s_PruneGirlPain[1]},
|
|
{PRUNEGIRL_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_PruneGirlPain[0]}
|
|
};
|
|
|
|
int
|
|
SetupPruneGirl(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,PRUNEGIRL_R0,s_PruneGirlStand);
|
|
u->Health = 60;
|
|
}
|
|
|
|
|
|
EnemyDefaults(SpriteNum, NULL, NULL);
|
|
|
|
ChangeState(SpriteNum,s_PruneGirlStand);
|
|
u->Attrib = &PruneGirlAttrib;
|
|
u->StateEnd = s_PruneGirlStand;
|
|
u->Rot = 0;
|
|
u->RotNum = 0;
|
|
|
|
sp->xrepeat = 33;
|
|
sp->yrepeat = 28;
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
sp->lotag = PRUNEGIRL_R0;
|
|
u->FlagOwner = 0;
|
|
u->ID = PRUNEGIRL_R0;
|
|
|
|
RESET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoPruneGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
short rnd_range = 0;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,SPRITEp_MID(u->tgt_sp),u->tgt_sp->sectnum);
|
|
|
|
if (u->FlagOwner == 1)
|
|
{
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = STD_RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750)
|
|
PlaySound(DIGI_LANI089, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI091, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI093, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI095, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_CoyHandle))
|
|
{
|
|
short choose;
|
|
choose = STD_RANDOM_RANGE(1000);
|
|
|
|
if (choose > 990)
|
|
PlaySound(DIGI_PRUNECACKLE, sp, v3df_dontpan, CHAN_CoyHandle);
|
|
else if (choose > 985)
|
|
PlaySound(DIGI_PRUNECACKLE2, sp, v3df_dontpan, CHAN_CoyHandle);
|
|
else if (choose > 980)
|
|
PlaySound(DIGI_PRUNECACKLE3, sp, v3df_dontpan, CHAN_CoyHandle);
|
|
else if (choose > 975)
|
|
PlaySound(DIGI_LANI091, sp, v3df_dontpan, CHAN_CoyHandle);
|
|
}
|
|
}
|
|
|
|
//(*u->ActorActionFunc) (SpriteNum);
|
|
|
|
|
|
// stay on floor unless doing certain things
|
|
if (!TEST(u->Flags, SPR_JUMPING | SPR_FALLING | SPR_CLIMBING))
|
|
{
|
|
KeepActorOnFloor(SpriteNum);
|
|
}
|
|
|
|
// take damage from environment
|
|
DoActorSectorDamage(SpriteNum);
|
|
sp->xvel = sp->yvel = sp->zvel = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int NullPruneGirl(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
SWBOOL ICanSee = FALSE;
|
|
|
|
DoActorPickClosePlayer(SpriteNum);
|
|
ICanSee = FAFcansee(sp->x,sp->y,SPRITEp_MID(sp),sp->sectnum,u->tgt_sp->x,u->tgt_sp->y,u->tgt_sp->z,u->tgt_sp->sectnum);
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if (u->FlagOwner != 1)
|
|
{
|
|
}
|
|
else if ((u->WaitTics -= ACTORMOVETICS) <= 0 && ICanSee)
|
|
{
|
|
if (!SoundValidAndActive(sp, CHAN_AnimeMad))
|
|
{
|
|
short choose;
|
|
choose = RANDOM_RANGE(1000);
|
|
|
|
if (choose > 750)
|
|
PlaySound(DIGI_LANI089, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 500)
|
|
PlaySound(DIGI_LANI091, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else if (choose > 250)
|
|
PlaySound(DIGI_LANI093, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
else
|
|
PlaySound(DIGI_LANI095, sp, v3df_dontpan, CHAN_AnimeMad);
|
|
}
|
|
u->WaitTics = SEC(1)+SEC(RANDOM_RANGE(3<<8)>>8);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int PruneGirlUzi(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
if (!TEST(u->Flags,SPR_CLIMBING))
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
{
|
|
u->WaitTics = RANDOM_RANGE(240)+120;
|
|
ChangeState(SpriteNum,s_PruneGirlStand);
|
|
u->FlagOwner = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int PruneGirlPain(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
NullPruneGirl(SpriteNum);
|
|
|
|
if ((u->WaitTics -= ACTORMOVETICS) <= 0)
|
|
ChangeState(SpriteNum,s_PruneGirlStand);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
#include "saveable.h"
|
|
|
|
static saveable_code saveable_miscactr_code[] =
|
|
{
|
|
SAVE_CODE(SetupToiletGirl),
|
|
SAVE_CODE(DoToiletGirl),
|
|
SAVE_CODE(NullToiletGirl),
|
|
SAVE_CODE(ToiletGirlUzi),
|
|
SAVE_CODE(ToiletGirlPain),
|
|
|
|
SAVE_CODE(SetupWashGirl),
|
|
SAVE_CODE(DoWashGirl),
|
|
SAVE_CODE(NullWashGirl),
|
|
SAVE_CODE(WashGirlUzi),
|
|
SAVE_CODE(WashGirlPain),
|
|
|
|
SAVE_CODE(SetupTrashCan),
|
|
SAVE_CODE(DoTrashCan),
|
|
SAVE_CODE(TrashCanPain),
|
|
|
|
SAVE_CODE(SetupPachinkoLight),
|
|
SAVE_CODE(PachinkoLightOperate),
|
|
|
|
SAVE_CODE(SetupPachinko1),
|
|
SAVE_CODE(SetupPachinko2),
|
|
SAVE_CODE(SetupPachinko3),
|
|
SAVE_CODE(SetupPachinko4),
|
|
SAVE_CODE(PachinkoCheckWin),
|
|
SAVE_CODE(Pachinko1Operate),
|
|
|
|
SAVE_CODE(SetupCarGirl),
|
|
SAVE_CODE(DoCarGirl),
|
|
SAVE_CODE(NullCarGirl),
|
|
SAVE_CODE(CarGirlUzi),
|
|
SAVE_CODE(CarGirlPain),
|
|
|
|
SAVE_CODE(SetupMechanicGirl),
|
|
SAVE_CODE(DoMechanicGirl),
|
|
SAVE_CODE(NullMechanicGirl),
|
|
SAVE_CODE(MechanicGirlDrill),
|
|
SAVE_CODE(MechanicGirlPain),
|
|
|
|
SAVE_CODE(SetupSailorGirl),
|
|
SAVE_CODE(DoSailorGirl),
|
|
SAVE_CODE(NullSailorGirl),
|
|
SAVE_CODE(SailorGirlThrow),
|
|
SAVE_CODE(SailorGirlPain),
|
|
|
|
SAVE_CODE(SetupPruneGirl),
|
|
SAVE_CODE(DoPruneGirl),
|
|
SAVE_CODE(NullPruneGirl),
|
|
SAVE_CODE(PruneGirlUzi),
|
|
SAVE_CODE(PruneGirlPain),
|
|
};
|
|
|
|
static saveable_data saveable_miscactr_data[] =
|
|
{
|
|
SAVE_DATA(ToiletGirlAttrib),
|
|
SAVE_DATA(WashGirlAttrib),
|
|
SAVE_DATA(TrashCanAttrib),
|
|
SAVE_DATA(PachinkoLightAttrib),
|
|
SAVE_DATA(Pachinko1Attrib),
|
|
SAVE_DATA(Pachinko2Attrib),
|
|
SAVE_DATA(Pachinko3Attrib),
|
|
SAVE_DATA(Pachinko4Attrib),
|
|
SAVE_DATA(CarGirlAttrib),
|
|
SAVE_DATA(MechanicGirlAttrib),
|
|
SAVE_DATA(SailorGirlAttrib),
|
|
SAVE_DATA(PruneGirlAttrib),
|
|
|
|
SAVE_DATA(s_ToiletGirlStand),
|
|
SAVE_DATA(s_ToiletGirlPain),
|
|
SAVE_DATA(s_ToiletGirlUzi),
|
|
SAVE_DATA(s_WashGirlStand),
|
|
SAVE_DATA(s_WashGirlStandScrub),
|
|
SAVE_DATA(s_WashGirlPain),
|
|
SAVE_DATA(s_WashGirlUzi),
|
|
SAVE_DATA(s_TrashCanStand),
|
|
SAVE_DATA(s_TrashCanPain),
|
|
SAVE_DATA(s_PachinkoLightStand),
|
|
SAVE_DATA(s_PachinkoLightOperate),
|
|
SAVE_DATA(s_Pachinko1Stand),
|
|
SAVE_DATA(s_Pachinko1Operate),
|
|
SAVE_DATA(s_Pachinko2Stand),
|
|
SAVE_DATA(s_Pachinko2Operate),
|
|
SAVE_DATA(s_Pachinko3Stand),
|
|
SAVE_DATA(s_Pachinko3Operate),
|
|
SAVE_DATA(s_Pachinko4Stand),
|
|
SAVE_DATA(s_Pachinko4Operate),
|
|
SAVE_DATA(s_CarGirlStand),
|
|
SAVE_DATA(s_CarGirlPain),
|
|
SAVE_DATA(s_CarGirlUzi),
|
|
SAVE_DATA(s_MechanicGirlStand),
|
|
SAVE_DATA(s_MechanicGirlPain),
|
|
SAVE_DATA(s_MechanicGirlDrill),
|
|
SAVE_DATA(s_SailorGirlStand),
|
|
SAVE_DATA(s_SailorGirlPain),
|
|
SAVE_DATA(s_SailorGirlThrow),
|
|
SAVE_DATA(s_PruneGirlStand),
|
|
SAVE_DATA(s_PruneGirlPain)
|
|
};
|
|
|
|
saveable_module saveable_miscactr =
|
|
{
|
|
// code
|
|
saveable_miscactr_code,
|
|
SIZ(saveable_miscactr_code),
|
|
|
|
// data
|
|
saveable_miscactr_data,
|
|
SIZ(saveable_miscactr_data)
|
|
};
|
|
END_SW_NS
|