mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
541 lines
16 KiB
C++
541 lines
16 KiB
C++
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/*
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** parsefuncs.h
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** handlers for .def parser
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** only to be included by the actual parser
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**
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**---------------------------------------------------------------------------
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** Copyright 2021 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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int tileSetHightileReplacement(int picnum, int palnum, const char* filename, float alphacut, float xscale, float yscale, float specpower, float specfactor);
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int tileSetSkybox(int picnum, int palnum, FString* facenames);
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void tileRemoveReplacement(int num);
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//===========================================================================
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//
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//
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//
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//===========================================================================
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template<int cnt>
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void parseSkip(FScanner& sc, FScriptPosition& pos)
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{
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for (int i = 0; i < cnt; i++) if (!sc.GetString()) return;
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}
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void parseDefine(FScanner& sc, FScriptPosition& pos)
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{
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FString name;
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if (!sc.GetString(name)) return;
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if (!sc.GetNumber()) return;
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sc.AddSymbol(name, sc.Number);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseDefineTexture(FScanner& sc, FScriptPosition& pos)
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{
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int tile, palette;
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if (!sc.GetNumber(tile, true)) return;
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if (!sc.GetNumber(palette, true)) return;
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if (!sc.GetNumber(true)) return; //formerly x-center, unused
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if (!sc.GetNumber(true)) return; //formerly y-center, unused
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if (!sc.GetNumber(true)) return; //formerly x-size, unused
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if (!sc.GetNumber(true)) return; //formerly y-size, unused
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if (!sc.GetString()) return;
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tileSetHightileReplacement(tile, palette, sc.String, -1.0, 1.0, 1.0, 1.0, 1.0);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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static void parseTexturePaletteBlock(FScanner& sc, FScriptPosition& pos, int tile)
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{
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FScanner::SavedPos blockend;
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int pal = -1, xsiz = 0, ysiz = 0;
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FString fn;
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double alphacut = -1.0, xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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if (!sc.GetNumber(pal, true)) return;
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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{
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sc.GetString();
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if (sc.Compare("file")) sc.GetString(fn);
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else if (sc.Compare("alphacut")) sc.GetFloat(alphacut, true);
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else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names?
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else if (sc.Compare("yscale")) sc.GetFloat(yscale, true);
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else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
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else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
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else if (sc.Compare("orig_sizex")) sc.GetNumber(xsiz, true);
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else if (sc.Compare("orig_sizey")) sc.GetNumber(ysiz, true);
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};
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if ((unsigned)tile < MAXUSERTILES)
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{
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if ((unsigned)pal >= MAXPALOOKUPS - RESERVEDPALS)
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{
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pos.Message(MSG_ERROR, "missing or invalid 'palette number' for texture definition");
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}
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else if (fn.IsEmpty())
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{
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pos.Message(MSG_ERROR, "missing 'file name' for texture definition");
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}
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else if (!fileSystem.FileExists(fn))
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{
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pos.Message(MSG_ERROR, "%s not found in replacement for tile %d", fn.GetChars(), tile);
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}
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else
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{
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if (xsiz > 0 && ysiz > 0)
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{
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tileSetDummy(tile, xsiz, ysiz);
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}
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xscale = 1.0f / xscale;
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yscale = 1.0f / yscale;
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tileSetHightileReplacement(tile, pal, fn, alphacut, xscale, yscale, specpower, specfactor);
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}
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}
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}
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static void parseTextureSpecialBlock(FScanner& sc, FScriptPosition& pos, int tile, int specialpal)
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{
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FScanner::SavedPos blockend;
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int pal = -1;
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FString fn;
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double xscale = 1.0, yscale = 1.0, specpower = 1.0, specfactor = 1.0;
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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{
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sc.GetString();
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if (sc.Compare("file")) sc.GetString(fn);
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else if (sc.Compare({ "xscale", "scale", "intensity", "detailscale" })) sc.GetFloat(xscale, true); // what's the point of all of these names?
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else if (sc.Compare("yscale")) sc.GetFloat(yscale, true);
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else if (sc.Compare({ "specpower", "specularpower", "parallaxscale" })) sc.GetFloat(specpower, true);
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else if (sc.Compare({ "specfactor", "specularfactor", "parallaxbias" })) sc.GetFloat(specfactor, true);
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};
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if ((unsigned)tile < MAXUSERTILES)
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{
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if (fn.IsEmpty())
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{
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pos.Message(MSG_ERROR, "missing 'file name' for texture definition");
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}
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else if (!fileSystem.FileExists(fn))
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{
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pos.Message(MSG_ERROR, "%s not found in replacement for tile %d", fn.GetChars(), tile);
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}
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else
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{
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if (pal == DETAILPAL)
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{
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xscale = 1.0f / xscale;
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yscale = 1.0f / yscale;
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}
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tileSetHightileReplacement(tile, pal, fn, -1.f, xscale, yscale, specpower, specfactor);
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}
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}
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}
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void parseTexture(FScanner& sc, FScriptPosition& pos)
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{
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FScanner::SavedPos blockend;
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int tile = -1;
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if (!sc.GetNumber(tile, true)) return;
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ValidateTilenum("texture", tile, pos); // do not abort, we still need to parse over the data.
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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{
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sc.MustGetString();
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if (sc.Compare("pal")) parseTexturePaletteBlock(sc, pos, tile);
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else if (sc.Compare("detail")) parseTextureSpecialBlock(sc, pos, tile, DETAILPAL);
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else if (sc.Compare("glow")) parseTextureSpecialBlock(sc, pos, tile, GLOWPAL);
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else if (sc.Compare("specular")) parseTextureSpecialBlock(sc, pos, tile, SPECULARPAL);
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else if (sc.Compare("normal")) parseTextureSpecialBlock(sc, pos, tile, NORMALPAL);
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}
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseDefineSkybox(FScanner& sc, FScriptPosition& pos)
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{
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int tile, palette;
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FString fn[6];
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if (!sc.GetNumber(tile, true)) return;
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if (!sc.GetNumber(palette, true)) return;
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if (!sc.GetNumber(true)) return; //'future extension' (for what?)
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for (int i = 0; i < 6; i++)
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{
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if (!sc.GetString()) return;
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fn[i] = sc.String;
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}
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tileSetSkybox(tile, palette, fn);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseSkybox(FScanner& sc, FScriptPosition& pos)
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{
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FString faces[6];
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FScanner::SavedPos blockend;
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int tile = -1, pal = 0;
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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{
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sc.MustGetString();
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if (sc.Compare("tile")) sc.GetNumber(tile, true);
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else if (sc.Compare("pal")) sc.GetNumber(pal, true);
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else if (sc.Compare({ "ft", "front", "forward" })) sc.GetString(faces[0]);
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else if (sc.Compare({ "rt", "right" })) sc.GetString(faces[1]);
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else if (sc.Compare({ "bk", "back" })) sc.GetString(faces[2]);
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else if (sc.Compare({ "lt", "lf", "left" })) sc.GetString(faces[3]);
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else if (sc.Compare({ "up", "ceiling", "top", "ceil" })) sc.GetString(faces[4]);
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else if (sc.Compare({ "dn", "floor", "bottom", "down" })) sc.GetString(faces[5]);
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// skip over everything else.
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}
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if (tile < 0)
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{
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pos.Message(MSG_ERROR, "skybox: missing tile number");
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return;
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}
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tileSetSkybox(tile, pal, faces);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseSetupTile(FScanner& sc, FScriptPosition& pos)
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{
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int tile;
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if (!sc.GetNumber(tile, true)) return;
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if (!ValidateTilenum("setuptile", tile, pos)) return;
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auto& tiled = TileFiles.tiledata[tile];
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if (!sc.GetNumber(tiled.hiofs.xsize, true)) return;
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if (!sc.GetNumber(tiled.hiofs.ysize, true)) return;
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if (!sc.GetNumber(tiled.hiofs.xoffs, true)) return;
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if (!sc.GetNumber(tiled.hiofs.yoffs, true)) return;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseSetupTileRange(FScanner& sc, FScriptPosition& pos)
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{
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int tilestart, tileend;
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if (!sc.GetNumber(tilestart, true)) return;
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if (!sc.GetNumber(tileend, true)) return;
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if (!ValidateTileRange("setuptilerange", tilestart, tileend, pos)) return;
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TileOffs hiofs;
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if (!sc.GetNumber(hiofs.xsize, true)) return;
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if (!sc.GetNumber(hiofs.ysize, true)) return;
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if (!sc.GetNumber(hiofs.xoffs, true)) return;
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if (!sc.GetNumber(hiofs.yoffs, true)) return;
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for (int i = tilestart; i <= tileend; i++) TileFiles.tiledata[i].hiofs = hiofs;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseAnimTileRange(FScanner& sc, FScriptPosition& pos)
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{
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SetAnim set;
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if (!sc.GetNumber(set.tile1, true)) return;
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if (!sc.GetNumber(set.tile2, true)) return;
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if (!sc.GetNumber(set.speed, true)) return;
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if (!sc.GetNumber(set.type, true)) return;
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processSetAnim("animtilerange", pos, set);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseAlphahack(FScanner& sc, FScriptPosition& pos)
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{
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int tile;
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if (!sc.GetNumber(tile, true)) return;
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if (!sc.GetFloat(true)) return;
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if ((unsigned)tile < MAXTILES) TileFiles.tiledata[tile].texture->alphaThreshold = (float)sc.Float;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseAlphahackRange(FScanner& sc, FScriptPosition& pos)
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{
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int tilestart, tileend;
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if (!sc.GetNumber(tilestart, true)) return;
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if (!sc.GetNumber(tileend, true)) return;
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if (!sc.GetFloat(true)) return;
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if (!ValidateTileRange("alphahackrange", tilestart, tileend, pos)) return;
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for (int i = tilestart; i <= tileend; i++)
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TileFiles.tiledata[i].texture->alphaThreshold = (float)sc.Number;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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static int lastvoxid = -1;
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void parseDefineVoxel(FScanner& sc, FScriptPosition& pos)
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{
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sc.MustGetString();
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while (nextvoxid < MAXVOXELS && voxreserve[nextvoxid]) nextvoxid++;
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if (nextvoxid == MAXVOXELS)
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{
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pos.Message(MSG_ERROR, "Maximum number of voxels (%d) already defined.\n", MAXVOXELS);
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return;
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}
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if (voxDefine(nextvoxid, sc.String))
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{
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pos.Message(MSG_ERROR, "Unable to load voxel file \"%s\"\n", sc.String);
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return;
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}
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lastvoxid = nextvoxid++;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseDefineVoxelTiles(FScanner& sc, FScriptPosition& pos)
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{
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int tilestart, tileend;
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if (!sc.GetNumber(tilestart, true)) return;
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if (!sc.GetNumber(tileend, true)) return;
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if (!ValidateTileRange("definevoxeltiles", tilestart, tileend, pos)) return;
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if (lastvoxid < 0)
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{
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pos.Message(MSG_WARNING, "Warning: Ignoring voxel tiles definition without valid voxel.\n");
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return;
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}
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for (int i = tilestart; i <= tileend; i++) tiletovox[i] = lastvoxid;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseVoxel(FScanner& sc, FScriptPosition& pos)
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{
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FScanner::SavedPos blockend;
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int tile0 = MAXTILES, tile1 = -1;
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FString fn;
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if (!sc.GetString(fn)) return;
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while (nextvoxid < MAXVOXELS && voxreserve[nextvoxid]) nextvoxid++;
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if (nextvoxid == MAXVOXELS)
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{
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pos.Message(MSG_ERROR, "Maximum number of voxels (%d) already defined.\n", MAXVOXELS);
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return;
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}
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if (voxDefine(nextvoxid, fn))
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{
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pos.Message(MSG_ERROR, "Unable to load voxel file \"%s\"\n", fn.GetChars());
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return;
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}
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int lastvoxid = nextvoxid++;
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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{
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sc.MustGetString();
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if (sc.Compare("tile"))
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{
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sc.GetNumber(true);
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if (ValidateTilenum("voxel", sc.Number, pos)) tiletovox[sc.Number] = lastvoxid;
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}
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if (sc.Compare("tile0")) sc.GetNumber(tile0, true);
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if (sc.Compare("tile1"))
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{
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sc.GetNumber(tile1, true);
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if (ValidateTileRange("voxel", tile0, tile1, pos))
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{
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for (int i = tile0; i <= tile1; i++) tiletovox[i] = lastvoxid;
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}
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}
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if (sc.Compare("scale"))
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{
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sc.GetFloat(true);
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voxscale[lastvoxid] = (float)sc.Float;
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}
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if (sc.Compare("rotate")) voxrotate.Set(lastvoxid);
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}
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseDefineTint(FScanner& sc, FScriptPosition& pos)
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{
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int pal, r, g, b, f;
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if (!sc.GetNumber(pal, true)) return;
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if (!sc.GetNumber(r)) return;
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if (!sc.GetNumber(g)) return;
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if (!sc.GetNumber(b)) return;
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if (!sc.GetNumber(f)) return;
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lookups.setPaletteTint(pal, r, g, b, 0, 0, 0, f);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseFogpal(FScanner& sc, FScriptPosition& pos)
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{
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int pal, r, g, b;
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if (!sc.GetNumber(pal, true)) return;
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if (!sc.GetNumber(r)) return;
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if (!sc.GetNumber(g)) return;
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if (!sc.GetNumber(b)) return;
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r = clamp(r, 0, 63);
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g = clamp(g, 0, 63);
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b = clamp(b, 0, 63);
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lookups.makeTable(pal, nullptr, r << 2, g << 2, b << 2, 1);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseNoFloorpalRange(FScanner& sc, FScriptPosition& pos)
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{
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int start, end;
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if (!sc.GetNumber(start, true)) return;
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if (!sc.GetNumber(end, true)) return;
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if (start > 1) start = 1;
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if (end > MAXPALOOKUPS - 1) end = MAXPALOOKUPS - 1;
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for (int i = start; i <= end; i++)
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lookups.tables[i].noFloorPal = true;
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void parseTint(FScanner& sc, FScriptPosition& pos)
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{
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int red = 255, green = 255, blue = 255, shadered = 0, shadegreen = 0, shadeblue = 0, pal = -1, flags = 0;
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FScanner::SavedPos blockend;
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if (sc.StartBraces(&blockend)) return;
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while (!sc.FoundEndBrace(blockend))
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{
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sc.MustGetString();
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if (sc.Compare("pal")) sc.GetNumber(pal, true);
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else if (sc.Compare({"red", "r"})) sc.GetNumber(red);
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else if (sc.Compare({ "green", "g" })) sc.GetNumber(green);
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else if (sc.Compare({ "blue", "b" })) sc.GetNumber(blue);
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else if (sc.Compare({ "shadered", "sr" })) sc.GetNumber(shadered);
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else if (sc.Compare({ "shadegreen", "sg" })) sc.GetNumber(shadegreen);
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else if (sc.Compare({ "shadeblue", "sb" })) sc.GetNumber(shadeblue);
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else if (sc.Compare("flags")) sc.GetNumber(flags, true);
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}
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if (pal < 0)
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pos.Message(MSG_ERROR, "tint: missing palette number");
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else
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lookups.setPaletteTint(pal, clamp(red, 0, 255), clamp(green, 0, 255), clamp(blue, 0, 255),
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clamp(shadered, 0, 255), clamp(shadegreen, 0, 255), clamp(shadeblue, 0, 255), flags);
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}
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