mirror of
https://github.com/ZDoom/raze-gles.git
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54721d7461
uhypsq calculates the hypotenuse using unsigned multiplication. This is permissible since for arbitrary int32s a and b, the following holds in two's complement arithmetic: (int32_t)((uint32_t)a * b) == (int32_t)((int64_t)a * b) ("Signed and unsigned multiplication is the same on the bit level.") This fixes various overflows where wall lengths for walls of length > 46340 are calculated, but does not rid us of other overflows in the same vein (usually dot products between vectors where one point is a wall vertex and the other a position in a sector). git-svn-id: https://svn.eduke32.com/eduke32@2791 1a8010ca-5511-0410-912e-c29ae57300e0
891 lines
23 KiB
Text
891 lines
23 KiB
Text
-- INTERNAL
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-- definitions of BUILD and game types for the Lunatic Interpreter
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_EDUKE32_LUNATIC = true
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local ffi = require("ffi")
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---=== Duke3D engine and game definitions ===---
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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{
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const int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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typedef struct
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{
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int32_t x, y;
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const int16_t point2, nextwall, nextsector;
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int16_t cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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const int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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typedef struct {
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const uint32_t mdanimtims;
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const int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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int32_t xoff, yoff, zoff;
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uint8_t flags;
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uint8_t xpanning, ypanning;
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const uint8_t filler;
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float alpha;
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const int32_t _do_not_use1;
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const int32_t _do_not_use2;
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} spriteext_t;
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typedef struct {
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int32_t x, y, z;
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} vec3_t;
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typedef struct {
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vec3_t pos;
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int16_t hitsprite, hitwall, hitsect;
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} hitdata_t;
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typedef struct {
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char r,g,b,f;
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} palette_t;
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#pragma pack(pop)
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]]
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local vec3_ct = ffi.typeof("vec3_t")
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local hitdata_ct = ffi.typeof("hitdata_t")
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---- engine data and functions ----
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-- GLOBAL gv: provides access to C global *scalars* and safe functions
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-- XXX: still exposes C library functions etc. contained in ffi.C.
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-- Is this a problem?
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local gv_ = {
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-- all non-scalars need to be explicitly listed here and access to them is
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-- redirected to the dummy empty table...
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}
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local dummy_empty_table = {}
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-- this is for declarations of arrays or pointers
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-- NOTE: don't declare multiple pointers on one line (like int32_t *a, *b;)!
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local function decl(str)
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for varname in string.gmatch(str, "([%a_][%w_]*)[[(;]") do
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-- print("protect "..varname)
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gv_[varname] = dummy_empty_table
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end
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ffi.cdef(str)
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end
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ffi.cdef[[int32_t engine_main_arrays_are_static, engine_v8;]]
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-- NOTE TO SELF: This is not C, never EVER write
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-- if (x)
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-- when checking a C variable x for 'thuthiness'
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if (ffi.C.engine_main_arrays_are_static ~= 0) then
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-- print('main arrays are static');
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decl[[
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sectortype sector[];
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walltype wall[];
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spritetype sprite[];
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spriteext_t spriteext[];
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]]
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else
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-- print('main arrays are pointers');
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decl[[
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sectortype *sector;
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walltype *wall;
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spritetype *sprite;
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spriteext_t *spriteext;
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]]
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end
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if (ffi.C.engine_v8 == 0) then
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-- V7
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ffi.cdef[[
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enum
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{
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MAXSECTORS = 1024,
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MAXWALLS = 8192,
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MAXSPRITES = 4096,
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}
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]]
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else
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-- V8
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ffi.cdef[[
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enum
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{
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MAXSECTORS = 4096,
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MAXWALLS = 16384,
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MAXSPRITES = 16384,
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}
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]]
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end
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ffi.cdef[[
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enum {
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MAXSTATUS = 1024,
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MAXBUNCHES = 256,
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CEILING = 0,
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FLOOR = 1,
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CLIPMASK0 = (1<<16)+1, // blocking
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CLIPMASK1 = (256<<16)+64, // hittable
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};
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]]
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ffi.cdef[[
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const int16_t numsectors, numwalls;
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const int32_t numyaxbunches;
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]]
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decl[[
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const int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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const int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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const int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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const int16_t headsectbunch[2][MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
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int16_t yax_getbunch(int16_t i, int16_t cf);
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int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
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hitdata_t *hitinfo, uint32_t cliptype);
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]]
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-- array -> element flattening inside structs,
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-- e.g. int32_t a[4] --> int32_t _a0, _a1, _a2, _a3;
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local function repeat_n_elts(type, namebase, num)
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local strbuf = { "const "..type.." " }
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for i=1,num do
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local str = namebase..tostring(i-1)
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if (i < num) then
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str = str..","
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end
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strbuf[#strbuf+1] = str
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end
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strbuf[#strbuf+1] = ";"
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return table.concat(strbuf)
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end
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---- game structs ----
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ffi.cdef[[
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enum dukeinv_t {
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GET_STEROIDS,
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GET_SHIELD,
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GET_SCUBA,
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GET_HOLODUKE,
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GET_JETPACK,
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GET_DUMMY1,
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GET_ACCESS,
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GET_HEATS,
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GET_DUMMY2,
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GET_FIRSTAID,
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GET_BOOTS,
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GET_MAX
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};
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enum dukeweapon_t {
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KNEE_WEAPON,
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PISTOL_WEAPON,
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SHOTGUN_WEAPON,
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CHAINGUN_WEAPON,
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RPG_WEAPON,
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HANDBOMB_WEAPON,
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SHRINKER_WEAPON,
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DEVISTATOR_WEAPON,
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TRIPBOMB_WEAPON,
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FREEZE_WEAPON,
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HANDREMOTE_WEAPON,
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GROW_WEAPON,
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MAX_WEAPONS
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};
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enum {
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MAXPLAYERS = 16,
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};
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]]
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ffi.cdef([[
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#pragma pack(push,1)
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// TODO: still need to make some fields read-only
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// NOTE: must not expose arrays in structs!!!
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typedef struct
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{
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]]
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..repeat_n_elts("int32_t", "_t", 14)..
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[[
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// const int32_t t_data[14]; // 56b sometimes used to hold offsets to con code
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int16_t picnum,ang,extra,owner; //8b
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int16_t movflag,tempang,timetosleep; //6b
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int32_t flags, bposx,bposy,bposz; //16b
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int32_t floorz,ceilingz,lastvx,lastvy; //16b
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int32_t lasttransport; //4b
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const int16_t lightId, lightcount, lightmaxrange, cgg; //8b
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int16_t actorstayput, dispicnum, shootzvel; // 6b
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]]
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..repeat_n_elts("int8_t", "_d", 8)..
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[[
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// const int8_t _do_not_use[8];
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} actor_t;
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typedef struct {
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vec3_t pos, opos, vel, npos;
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int32_t bobposx, bobposy;
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int32_t truefz, truecz, player_par;
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int32_t randomflamex, exitx, exity;
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int32_t runspeed, max_player_health, max_shield_amount;
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uint32_t interface_toggle_flag;
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uint8_t palette;
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uint16_t max_actors_killed, actors_killed;
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uint16_t gotweapon, zoom;
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]]
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..repeat_n_elts("int16_t", "_lx", 64)..repeat_n_elts("int16_t", "_ly", 64)..
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[[
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// int16_t loogiex[64], loogiey[64];
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int16_t sbs, sound_pitch;
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int16_t ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
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]]
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..repeat_n_elts("int16_t", "_ma", ffi.C.MAX_WEAPONS)
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..repeat_n_elts("int16_t", "_aa", ffi.C.MAX_WEAPONS)
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..repeat_n_elts("int16_t", "_ia", ffi.C.GET_MAX)..
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[[
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// int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
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int16_t wackedbyactor, pyoff, opyoff;
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int16_t horiz, horizoff, ohoriz, ohorizoff;
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int16_t newowner, jumping_counter, airleft;
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int16_t fta, ftq, access_wallnum, access_spritenum;
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int16_t got_access, weapon_ang, visibility;
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int16_t somethingonplayer, on_crane, i, one_parallax_sectnum;
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int16_t random_club_frame, one_eighty_count;
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int16_t dummyplayersprite, extra_extra8;
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int16_t actorsqu, timebeforeexit, customexitsound, last_pissed_time;
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]]
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..repeat_n_elts("int16_t", "_w", ffi.C.MAX_WEAPONS)..
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[[
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// int16_t weaprecs[MAX_WEAPONS];
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int16_t weapon_sway, crack_time, bobcounter;
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int16_t orotscrnang, rotscrnang, dead_flag; // JBF 20031220: added orotscrnang
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int16_t holoduke_on, pycount;
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uint8_t max_secret_rooms, secret_rooms;
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uint8_t frag, fraggedself, quick_kick, last_quick_kick;
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uint8_t return_to_center, reloading, weapreccnt;
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uint8_t aim_mode, auto_aim, weaponswitch, movement_lock, team;
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uint8_t tipincs, hbomb_hold_delay, frag_ps, kickback_pic;
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uint8_t gm, on_warping_sector, footprintcount, hurt_delay;
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uint8_t hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
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uint8_t inven_icon, buttonpalette, over_shoulder_on, show_empty_weapon;
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uint8_t jetpack_on, spritebridge, lastrandomspot;
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uint8_t scuba_on, footprintpal, heat_on, invdisptime;
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uint8_t holster_weapon, falling_counter, footprintshade;
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uint8_t refresh_inventory, last_full_weapon;
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uint8_t toggle_key_flag, knuckle_incs, knee_incs, access_incs;
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uint8_t walking_snd_toggle, palookup, hard_landing, fist_incs;
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int8_t numloogs, loogcnt, scream_voice, transporter_hold;
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int8_t last_weapon, cheat_phase, weapon_pos, wantweaponfire, curr_weapon;
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palette_t pals;
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]]
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..repeat_n_elts("char", "_n", 32)..
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[[
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// char name[32];
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} DukePlayer_t;
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typedef struct {
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uint32_t bits; // 4b
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int16_t fvel, svel; // 4b
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int8_t avel, horz; // 2b
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int8_t extbits, filler; // 2b
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} input_t;
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typedef struct {
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DukePlayer_t *ps;
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input_t *sync;
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int32_t netsynctime;
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int16_t ping, filler;
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int32_t pcolor, pteam;
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uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
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char vote, gotvote, pingcnt, playerquitflag;
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char user_name[32];
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uint32_t revision;
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} playerdata_t;
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#pragma pack(pop)
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enum
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{
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MAXMOUSEBUTTONS = 10,
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MAXMOUSEAXES = 2,
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MAXJOYBUTTONS = (32+4),
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MAXJOYAXES = 8,
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NUMGAMEFUNCTIONS = 56,
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};
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typedef struct {
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vec3_t camera;
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t configversion;
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int16_t cameraang, camerasect, camerahoriz;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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struct {
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int32_t UseJoystick;
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int32_t UseMouse;
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int32_t AutoAim;
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int32_t ShowOpponentWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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int32_t MouseAnalogueScale[MAXMOUSEAXES];
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int32_t JoystickFunctions[MAXJOYBUTTONS][2];
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int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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int32_t JoystickAnalogueAxes[MAXJOYAXES];
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int32_t JoystickAnalogueScale[MAXJOYAXES];
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int32_t JoystickAnalogueDead[MAXJOYAXES];
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int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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//
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// Sound variables
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//
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int32_t FXDevice;
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int32_t MusicDevice;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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//
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// Screen variables
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//
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int32_t ScreenMode;
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int32_t ScreenWidth;
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int32_t ScreenHeight;
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int32_t ScreenBPP;
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int32_t ForceSetup;
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int32_t NoAutoLoad;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,noclip;
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char display_bonus_screen;
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char show_level_text;
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} user_defs;
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]])
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decl[[
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const char *g_sizes_of_what[];
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int32_t g_sizes_of[];
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actor_t actor[MAXSPRITES];
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user_defs ud;
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playerdata_t g_player[MAXPLAYERS];
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]]
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-- functions
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ffi.cdef[[
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int32_t ksqrt(uint32_t num);
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]]
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ffi.cdef "double gethitickms(void);"
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local ffiC = ffi.C
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-- sanity-check struct type sizes
|
|
for i=0,6 do
|
|
assert(ffi.sizeof(ffi.typeof(ffi.string(ffiC.g_sizes_of_what[i])))
|
|
== ffiC.g_sizes_of[i])
|
|
end
|
|
|
|
--- default defines
|
|
local con = require("con_lang")
|
|
|
|
for i=1,#con.labels do
|
|
local strbuf = {"enum {"}
|
|
|
|
for label, val in pairs(con.labels[i]) do
|
|
strbuf[#strbuf+1] = string.format("%s = %d,", label, val)
|
|
end
|
|
strbuf[#strbuf+1] = "};"
|
|
|
|
ffi.cdef(table.concat(strbuf))
|
|
end
|
|
|
|
|
|
---=== Set up restricted global environment ===---
|
|
|
|
-- _G tweaks -- pull in only 'safe' stuff
|
|
local G_ = {} -- our soon-to-be global environment
|
|
local oG = _G -- old genv, to access thrown-out functions later in this chunk
|
|
|
|
G_.coroutine = coroutine
|
|
G_.assert = assert
|
|
G_.tostring = tostring
|
|
G_.tonumber = tonumber
|
|
--rawget
|
|
G_.xpcall = xpcall
|
|
G_.ipairs = ipairs
|
|
G_.print = print
|
|
G_.pcall = pcall
|
|
--gcinfo --DEPRECATED
|
|
--module
|
|
--setfenv
|
|
--require
|
|
--rawset
|
|
--jit
|
|
G_.bit = bit
|
|
--package
|
|
G_.error = error
|
|
--debug
|
|
--loadfile
|
|
--rawequal
|
|
--load
|
|
G_.unpack = unpack
|
|
G_.pairs = pairs
|
|
G_.table = table
|
|
G_._VERSION = _VERSION
|
|
--newproxy --NOT STD?
|
|
--collectgarbage
|
|
--dofile
|
|
G_.next = next
|
|
G_.math = math
|
|
--loadstring
|
|
--_G
|
|
G_.select = select
|
|
G_.string = string
|
|
G_.type = type
|
|
--getmetatable
|
|
--getfenv
|
|
--setmetatable
|
|
|
|
G_._G = G_
|
|
|
|
-- http://lua-users.org/wiki/SandBoxes says "potentially unsafe"
|
|
-- as it allows to see implementations of functions.
|
|
local string_dump = string.dump
|
|
string.dump = nil
|
|
|
|
--- non-default data and functions
|
|
G_._EDUKE32_LUNATIC = _EDUKE32_LUNATIC
|
|
G_.gameevent = gameevent -- included in lunatic.c
|
|
G_.gameactor = gameactor -- included in lunatic.c
|
|
|
|
|
|
---=== Lunatic interpreter setup ===---
|
|
|
|
local lunacon = require("lunacon")
|
|
|
|
|
|
-- change the environment of this chunk to the table G_
|
|
setfenv(1, G_)
|
|
|
|
|
|
-- print keys and values of a table
|
|
local function printkv(label, table)
|
|
print('========== Keys and values of '..label)
|
|
for k,v in pairs(table) do
|
|
print(k .. ': ' .. tostring(v))
|
|
end
|
|
print('----------')
|
|
end
|
|
|
|
--printkv('_G AFTER SETFENV', _G)
|
|
|
|
|
|
---=== Restricted access to C variables from Lunatic ===---
|
|
|
|
-- error(..., 2) is to blame the caller and get its line numbers
|
|
|
|
local tmpmt = {
|
|
__index = function() error('dummy variable: read access forbidden', 2) end,
|
|
__newindex = function() error('dummy variable: write access forbidden', 2) end,
|
|
__metatable = true, -- forbid setting the metatable
|
|
}
|
|
oG.setmetatable(dummy_empty_table, tmpmt)
|
|
|
|
gv = gv_
|
|
local tmpmt = {
|
|
__index = ffiC,
|
|
__newindex = function() error("cannot create new or write into existing fields of 'gv'", 2) end,
|
|
__metatable = true,
|
|
}
|
|
oG.setmetatable(gv, tmpmt)
|
|
|
|
---- indirect C array access ----
|
|
sector = {}
|
|
local tmpmt = {
|
|
__index = function(tab, key)
|
|
if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
|
|
error('out-of-bounds sector[] read access', 2)
|
|
end,
|
|
|
|
__newindex = function(tab, key, val) error('cannot write directly to sector[] struct', 2) end,
|
|
__metatable = true,
|
|
}
|
|
oG.setmetatable(sector, tmpmt)
|
|
|
|
wall = {}
|
|
local tmpmt = {
|
|
__index = function(tab, key)
|
|
if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
|
|
error('out-of-bounds wall[] read access', 2)
|
|
end,
|
|
|
|
__newindex = function(tab, key, val) error('cannot write directly to wall[] struct', 2) end,
|
|
__metatable = true,
|
|
}
|
|
oG.setmetatable(wall, tmpmt)
|
|
|
|
-- create a safe indirection for a ffi.C array
|
|
local function creategtab(ctab, maxidx, name)
|
|
local tab = {}
|
|
local tmpmt = {
|
|
__index = function(tab, key)
|
|
if (key>=0 and key < maxidx) then
|
|
return ctab[key]
|
|
end
|
|
error('out-of-bounds '..name..' read access', 2)
|
|
end,
|
|
__newindex = function(tab, key, val)
|
|
error('cannot write directly to '..name, 2)
|
|
end,
|
|
__metatable = true,
|
|
}
|
|
oG.setmetatable(tab, tmpmt)
|
|
return tab
|
|
end
|
|
|
|
sprite = creategtab(ffiC.sprite, ffiC.MAXSPRITES, 'sprite[] struct')
|
|
spriteext = creategtab(ffiC.spriteext, ffiC.MAXSPRITES, 'spriteext[] struct')
|
|
headspritesect = creategtab(ffiC.headspritesect, ffiC.MAXSECTORS, 'headspritesect[]')
|
|
-- TODO: allow sprite freelist access via the status list for CON compatibility?
|
|
headspritestat = creategtab(ffiC.headspritestat, ffiC.MAXSTATUS, 'headspritestat[]')
|
|
nextspritesect = creategtab(ffiC.nextspritesect, ffiC.MAXSPRITES, 'nextspritesect[]')
|
|
nextspritestat = creategtab(ffiC.nextspritestat, ffiC.MAXSPRITES, 'nextspritestat[]')
|
|
prevspritesect = creategtab(ffiC.prevspritesect, ffiC.MAXSPRITES, 'prevspritesect[]')
|
|
prevspritestat = creategtab(ffiC.prevspritestat, ffiC.MAXSPRITES, 'prevspritestat[]')
|
|
|
|
actor = creategtab(ffiC.actor, ffiC.MAXSPRITES, 'actor[]')
|
|
|
|
function TEMP_getvollev() -- REMOVE
|
|
return ffiC.ud.volume_number+1, ffiC.ud.level_number+1
|
|
end
|
|
|
|
---- per-sector/per-statnum sprite iterators ----
|
|
local function iter_spritesofsect(sect, i)
|
|
if (i < 0) then
|
|
i = ffiC.headspritesect[sect]
|
|
else
|
|
i = ffiC.nextspritesect[i]
|
|
end
|
|
|
|
if (i >= 0) then return i end
|
|
end
|
|
|
|
function spritesofsect(sect)
|
|
if (sect < 0 or sect >= ffiC.numsectors) then
|
|
error("passed invalid sectnum to spritesofsect iterator", 2)
|
|
end
|
|
|
|
return iter_spritesofsect, sect, -1
|
|
end
|
|
|
|
local function iter_spritesofstat(stat, i)
|
|
if (i < 0) then
|
|
i = ffiC.headspritestat[stat]
|
|
else
|
|
i = ffiC.nextspritestat[i]
|
|
end
|
|
|
|
if (i >= 0) then return i end
|
|
end
|
|
|
|
function spritesofstat(stat)
|
|
if (stat < 0 or stat >= ffiC.MAXSTATUS) then
|
|
error("passed invalid statnum to spritesofstat iterator", 2)
|
|
end
|
|
|
|
return iter_spritesofstat, stat, -1
|
|
end
|
|
|
|
-- TROR iterators
|
|
local function iter_sectorsofbunch(cf, i)
|
|
if (i < 0) then
|
|
i = ffiC.headsectbunch[cf][-i-1];
|
|
else
|
|
i = ffiC.nextsectbunch[cf][i];
|
|
end
|
|
|
|
if (i >= 0) then return i end
|
|
end
|
|
|
|
function sectorsofbunch(bunchnum, cf)
|
|
if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then
|
|
error("passed invalid bunchnum to sectorsofbunch iterator", 2)
|
|
end
|
|
if (cf ~= 0 and cf ~= 1) then
|
|
error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2)
|
|
end
|
|
|
|
return iter_sectorsofbunch, cf, -bunchnum-1
|
|
end
|
|
|
|
function getbunch(sectnum, cf)
|
|
if (sectnum < 0 or sectnum >= ffiC.numsectors) then
|
|
error('passed out-of-bounds sector number'..sectnum, 2)
|
|
end
|
|
if (cf ~= 0 and cf ~= 1) then
|
|
error("passed invalid 'cf' to getbunch, must be 0 or 1", 2)
|
|
end
|
|
|
|
return ffiC.yax_getbunch(sectnum, cf)
|
|
end
|
|
|
|
|
|
---=== Engine functions, wrapped for Lua convenience ===---
|
|
-- returns a hitdata_ct
|
|
function hitscan(x,y,z, sectnum, vx,vy,vz, cliptype)
|
|
if (sectnum < 0 or sectnum >= ffiC.numsectors) then
|
|
error('passed out-of-bounds sector number'..sectnum, 2)
|
|
end
|
|
|
|
local vec = vec3_ct(x,y,z)
|
|
local hitdata = hitdata_ct()
|
|
|
|
ffiC.hitscan(vec, sectnum, vx,vy,vz, hitdata, cliptype)
|
|
return hitdata
|
|
end
|
|
|
|
---=== Game variables ===---
|
|
|
|
-- gamevarNames[name] is true if that gamevar was declared
|
|
local gamevarNames = {}
|
|
|
|
-- code for prohibiting initial assignments to create new variables,
|
|
-- based on 14.2 of PiL
|
|
function gamevar(name, initval) -- aka 'declare'
|
|
if (type(name) ~= "string") then
|
|
error("First argument to 'gamevar' must be a string", 2);
|
|
end
|
|
|
|
if (not string.match(name, "^[%a_][%w_]*$")) then
|
|
error("First argument to 'gamevar' must be a valid identifier", 2);
|
|
end
|
|
|
|
if (gamevarNames[name]) then
|
|
error(string.format("Duplicate declaration of identifier '%s'", name), 2)
|
|
end
|
|
|
|
if (oG.rawget(G_, name) ~= nil) then
|
|
error(string.format("Identifier name '%s' is already used in the global environment", name), 2)
|
|
end
|
|
|
|
gamevarNames[name] = true
|
|
oG.rawset(G_, name, initval or false)
|
|
end
|
|
|
|
|
|
---=== Serialization, from PiL with modifications ===---
|
|
local function basicSerialize(o)
|
|
if (type(o) == "number") then
|
|
if (o ~= o) then return "0/0" end -- nan
|
|
if (o == 1/0) then return "1/0" end -- inf
|
|
if (o == -1/0) then return "-1/0" end -- -inf
|
|
|
|
return tostring(o)
|
|
elseif (type(o) == "boolean") then
|
|
return tostring(o)
|
|
elseif (type(o) == "string") then
|
|
return string.format("%q", o)
|
|
end
|
|
end
|
|
|
|
-- will contain all gamevar tables as keys (and true as value)
|
|
local tmpgvtabs = {}
|
|
|
|
local function save(name, value, saved, strings)
|
|
saved = saved or {} -- initial value
|
|
|
|
strings[#strings+1] = name .. "="
|
|
|
|
local str = basicSerialize(value)
|
|
|
|
if (str ~= nil) then
|
|
strings[#strings+1] = str .. "\n"
|
|
elseif (type(value) == "table") then
|
|
if (saved[value]) then -- value already saved?
|
|
strings[#strings+1] = saved[value] .. "\n" -- use its previous name
|
|
else
|
|
saved[value] = name -- save name for next time
|
|
strings[#strings+1] = "{}\n" -- create a new table
|
|
|
|
for k,v in pairs(value) do -- save its fields
|
|
local keystr = basicSerialize(k)
|
|
if (keystr == nil) then
|
|
error("cannot save a " .. type(k) .. " as key of a table", 2);
|
|
end
|
|
local fieldname = string.format("%s[%s]", name, keystr)
|
|
if (type(v)=="table" and not tmpgvtabs[v]) then
|
|
error("cannot save \""..name..
|
|
"\": gamevar tables may only contain tables that are also gamevars", 2)
|
|
end
|
|
save(fieldname, v, saved, strings)
|
|
end
|
|
end
|
|
else
|
|
error("cannot save \""..name.."\", a " .. type(value), 2)
|
|
end
|
|
end
|
|
|
|
local function serializeGamevars()
|
|
local saved = {}
|
|
local strings = {}
|
|
|
|
for gvname,_ in pairs(gamevarNames) do
|
|
if (type(G_[gvname])=="table") then
|
|
tmpgvtabs[G_[gvname]] = true
|
|
end
|
|
end
|
|
|
|
-- TODO: catch errors in save()
|
|
for gvname,_ in pairs(gamevarNames) do
|
|
save(gvname, G_[gvname], saved, strings)
|
|
end
|
|
strings[#strings+1] = "\n"
|
|
|
|
tmpgvtabs = {}
|
|
|
|
return table.concat(strings)
|
|
end
|
|
|
|
local function loadGamevarsString(string)
|
|
--[=[
|
|
for gvname,_ in pairs(gamevarNames) do
|
|
G_[gvname] = nil;
|
|
end
|
|
gamevarNames = {}; -- clear gamevars
|
|
--]=]
|
|
|
|
assert(oG.loadstring(string))()
|
|
end
|
|
|
|
|
|
-- REMOVE this for release
|
|
DBG_ = {}
|
|
DBG_.printkv = printkv
|
|
DBG_.loadstring = oG.loadstring
|
|
DBG_.serializeGamevars = serializeGamevars
|
|
DBG_.loadGamevarsString = loadGamevarsString
|
|
|
|
|
|
---=== Finishing environment setup ===---
|
|
|
|
--printkv('_G AFTER DECLS', _G)
|
|
|
|
|
|
-- PiL 14.2 continued
|
|
-- We need this at the end because we were previously doing just that!
|
|
-- XXX: but user modules will want to do "function thisfunc() ... "
|
|
oG.setmetatable(
|
|
G_, {
|
|
__newindex = function (_, n)
|
|
error("attempt to write to undeclared variable "..n, 2)
|
|
end,
|
|
__index = function (_, n)
|
|
error("attempt to read undeclared variable "..n, 2)
|
|
end,
|
|
})
|
|
|
|
-- Change the environment of the running Lua thread so that everything
|
|
-- what we've set up will be available when this chunk is left.
|
|
-- In particular, we need the functions defined after setting this chunk's
|
|
-- environment earlier.
|
|
oG.setfenv(0, _G)
|