raze-gles/source
BSzili bd1523ef2d Rednukem: fix building with NETCODE_DISABLE
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/net.h
2020-01-19 23:54:04 +01:00
..
blood Blood: change fallthrough annotations to fix clang build 2020-01-18 22:48:13 +01:00
build - make palfadedelta explicitly unsigned 2020-01-19 23:18:38 +01:00
common - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
duke3d - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
exhumed - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
glbackend - actually draw the fullscreen blends. 2020-01-19 23:49:53 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
rr Rednukem: fix building with NETCODE_DISABLE 2020-01-19 23:54:04 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00