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https://github.com/ZDoom/raze-gles.git
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a021b96119
Not hooked up yet.
71 lines
1.9 KiB
C
71 lines
1.9 KiB
C
#pragma once
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#include "c_cvars.h"
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EXTERN_CVAR(Bool,gl_enhanced_nightvision)
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EXTERN_CVAR(Int, screenblocks);
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EXTERN_CVAR(Bool, gl_texture)
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EXTERN_CVAR(Int, gl_texture_filter)
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EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
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EXTERN_CVAR(Int, gl_texture_format)
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EXTERN_CVAR(Bool, gl_texture_usehires)
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EXTERN_CVAR(Bool, gl_usefb)
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EXTERN_CVAR(Int, gl_weaponlight)
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EXTERN_CVAR (Bool, gl_light_sprites);
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EXTERN_CVAR (Bool, gl_light_particles);
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EXTERN_CVAR (Bool, gl_light_shadowmap);
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EXTERN_CVAR (Int, gl_shadowmap_quality);
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EXTERN_CVAR(Int, gl_fogmode)
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EXTERN_CVAR(Int, gl_lightmode)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Bool,gl_mirrors)
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EXTERN_CVAR(Bool,gl_mirror_envmap)
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EXTERN_CVAR(Float, gl_mask_threshold)
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EXTERN_CVAR(Float, gl_mask_sprite_threshold)
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EXTERN_CVAR(Int, gl_multisample)
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EXTERN_CVAR(Bool, gl_bloom)
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EXTERN_CVAR(Float, gl_bloom_amount)
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EXTERN_CVAR(Int, gl_bloom_kernel_size)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Float, gl_exposure)
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EXTERN_CVAR(Bool, gl_lens)
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EXTERN_CVAR(Float, gl_lens_k)
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EXTERN_CVAR(Float, gl_lens_kcube)
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EXTERN_CVAR(Float, gl_lens_chromatic)
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EXTERN_CVAR(Int, gl_ssao)
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EXTERN_CVAR(Int, gl_ssao_portals)
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EXTERN_CVAR(Float, gl_ssao_strength)
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EXTERN_CVAR(Int, gl_ssao_debug)
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EXTERN_CVAR(Float, gl_ssao_bias)
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EXTERN_CVAR(Float, gl_ssao_radius)
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EXTERN_CVAR(Float, gl_ssao_blur_amount)
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EXTERN_CVAR(Int, gl_debug_level)
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EXTERN_CVAR(Bool, gl_debug_breakpoint)
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EXTERN_CVAR(Bool, gl_usecolorblending)
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EXTERN_CVAR(Bool, gl_sprite_blend)
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EXTERN_CVAR(Int, gl_spriteclip)
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EXTERN_CVAR(Float, gl_sclipthreshold)
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EXTERN_CVAR(Float, gl_sclipfactor)
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EXTERN_CVAR(Int, gl_particles_style)
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EXTERN_CVAR(Int, gl_billboard_mode)
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EXTERN_CVAR(Bool, gl_billboard_faces_camera)
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EXTERN_CVAR(Bool, gl_billboard_particles)
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EXTERN_CVAR(Int, gl_enhanced_nv_stealth)
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EXTERN_CVAR(Int, gl_fuzztype)
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EXTERN_CVAR(Int, gl_shadowmap_filter)
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EXTERN_CVAR(Bool, gl_brightfog)
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EXTERN_CVAR(Bool, gl_lightadditivesurfaces)
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EXTERN_CVAR(Bool, gl_notexturefill)
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