mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-07 05:21:12 +00:00
ad24a1ce31
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately. |
||
---|---|---|
.. | ||
gl_buffers.cpp | ||
gl_buffers.h | ||
gl_debug.cpp | ||
gl_debug.h | ||
gl_framebuffer.cpp | ||
gl_framebuffer.h |