raze-gles/wadsrc/static/demolition/shaders/glsl
Christoph Oelckers bc986b8054 - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line.
- increased cache size to 200 MB (Note: The cache really needs to be replaced with something better that can adapt better to a system's RAM size.)
2019-10-19 10:22:02 +02:00
..
animvpx.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
animvpx.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.fp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
glsurface.vp - use explicit vertex attributes for everything. 2019-10-06 10:46:23 +02:00
polymost.fp - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
polymost.vp - rework of texture management for models 2019-10-18 14:04:32 +02:00