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09f0c239b6
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __sdlout_h__
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#define __sdlout_h__
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enum SDLSOUND_ERRORS {
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SDLSOUND_Warning = -2,
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SDLSOUND_Error = -1,
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SDLSOUND_Ok = 0
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};
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extern int SDLSOUND_ErrorCode;
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char *SDLSOUND_ErrorString(int);
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int DisableInterrupts(void); // simulated using critical sections
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int RestoreInterrupts(int);
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int SDLSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize);
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int SDLSOUND_Shutdown(void);
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int SDLSOUND_SetMixMode(int mode);
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int SDLSOUND_BeginBufferedPlayback(char *BufferStart, int (*CallBackFunc)(int), int buffersize, int numdivisions);
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int SDLSOUND_StopPlayback(void);
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#endif // __sdlout_h__
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