raze-gles/polymer
helixhorned bb72f803c4 Two tweaks to make the precaching more efficient/less redundant in the game.
First, if we're in Polymer, don't precache tinted tiles that have a highpal
for that certain pal.  Second, don't precache tiles for palnum 251 (the last
non-reserved one, which is used as a crosshair pal). Assuming that there are
no other tints, this cuts the initial precache time and cache size on disk in
half.

git-svn-id: https://svn.eduke32.com/eduke32@2045 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:24 +00:00
..
eduke32 Two tweaks to make the precaching more efficient/less redundant in the game. 2011-09-28 20:30:24 +00:00
synthesis.sh synthesis: package ebacktrace1.dll, remove backtrace.dll and libi*.dll 2011-09-22 16:53:10 +00:00