raze-gles/polymer
2015-04-14 21:18:08 +00:00
..
eduke32 Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags. 2015-04-14 21:18:08 +00:00
synthesis.sh synthesis.sh: CPLUSPLUS=0 for the 32-bit Lunatic build, too. 2015-02-22 19:35:01 +00:00