raze-gles/source/build
Christoph Oelckers bb4a19cf3a - added a few more texture formats to FHardwareTexture.
For brightmaps we do not need full RGBA8 data with mipmaps - RGBA2 without mipmaps is fully sufficient here and will save a lot of video memory.
2019-10-19 23:14:36 +02:00
..
include - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
src - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00