mirror of
https://github.com/ZDoom/raze-gles.git
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026d355096
The Ramses intermissions cannot be safely resumed from a savegame - so saving was blocked there, meaning that this data does not need to be saved.
454 lines
12 KiB
C++
454 lines
12 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2020 EDuke32 developers and contributors
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Copyright (C) 2020 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "sound.h"
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#include "view.h"
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#include "names.h"
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#include "aistuff.h"
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#include "player.h"
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#include "mapinfo.h"
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#include "ps_input.h"
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BEGIN_PS_NS
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short cPupData[300];
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uint8_t *Worktile;
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int lHeadStartClock;
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short* pPupData;
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int lNextStateChange;
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int nPixels;
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int nHeadTimeStart;
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short nHeadStage;
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short curx[kSpiritY * kSpiritX];
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short cury[kSpiritY * kSpiritX];
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int8_t destvelx[kSpiritY * kSpiritX];
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int8_t destvely[kSpiritY * kSpiritX];
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uint8_t pixelval[kSpiritY * kSpiritX];
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int8_t origy[kSpiritY * kSpiritX];
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int8_t origx[kSpiritY * kSpiritX];
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int8_t velx[kSpiritY * kSpiritX];
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int8_t vely[kSpiritY * kSpiritX];
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short nMouthTile;
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short nPupData = 0;
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short word_964E8 = 0;
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short word_964EA = 0;
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short word_964EC = 10;
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short nSpiritRepeatX;
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short nSpiritRepeatY;
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short nSpiritSprite;
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short nPixelsToShow;
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short nTalkTime = 0;
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void InitSpiritHead()
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{
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char filename[20];
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nPixels = 0;
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nSpiritRepeatX = sprite[nSpiritSprite].xrepeat;
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nSpiritRepeatY = sprite[nSpiritSprite].yrepeat;
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tileLoad(kTileRamsesNormal); // Ramses Normal Head
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for (int i = 0; i < kMaxSprites; i++)
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{
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if (sprite[i].statnum)
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{
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sprite[i].cstat |= 0x8000;
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}
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}
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auto pTile = tilePtr(kTileRamsesNormal); // Ramses Normal Head
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auto pGold = tilePtr(kTileRamsesGold);
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for (int x = 0; x < 97; x++)
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{
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for (int y = 0; y < 106; y++)
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{
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if (*pTile != TRANSPARENT_INDEX)
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{
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pixelval[nPixels] = *(pGold + x * kSpiritX + y);
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origx[nPixels] = x - 48;
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origy[nPixels] = y - 53;
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curx[nPixels] = 0;
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cury[nPixels] = 0;
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vely[nPixels] = 0;
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velx[nPixels] = 0;
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destvelx[nPixels] = RandomSize(2) + 1;
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if (curx[nPixels] > 0) {
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destvelx[nPixels] = -destvelx[nPixels];
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}
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destvely[nPixels] = RandomSize(2) + 1;
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if (cury[nPixels] > 0) {
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destvely[nPixels] = -destvely[nPixels];
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}
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nPixels++;
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}
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pTile++;
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}
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}
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sprite[nSpiritSprite].yrepeat = 140;
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sprite[nSpiritSprite].xrepeat = 140;
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sprite[nSpiritSprite].picnum = kTileRamsesWorkTile;
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nHeadStage = 0;
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// work tile is twice as big as the normal head size
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Worktile = TileFiles.tileCreate(kTileRamsesWorkTile, kSpiritY * 2, kSpiritX * 2);
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sprite[nSpiritSprite].cstat &= 0x7FFF;
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nHeadTimeStart = leveltime*4;
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memset(Worktile, TRANSPARENT_INDEX, WorktileSize);
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TileFiles.InvalidateTile(kTileRamsesWorkTile);
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nPixelsToShow = 0;
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fadecdaudio();
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int nTrack;
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if (currentLevel->levelNumber == 1)
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{
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nTrack = 3;
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}
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else
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{
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nTrack = 7;
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}
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playCDtrack(nTrack, false);
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StartSwirlies();
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sprintf(filename, "LEV%d.PUP", currentLevel->levelNumber);
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lNextStateChange = leveltime*4;
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lHeadStartClock = leveltime*4;
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auto headfd = fileSystem.OpenFileReader(filename);
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if (!headfd.isOpen())
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{
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memset(cPupData, 0, sizeof(cPupData));
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}
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else
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{
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nPupData = headfd.Read(cPupData, sizeof(cPupData));
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pPupData = cPupData;
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}
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nMouthTile = 0;
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nTalkTime = 1;
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}
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void DimSector(short nSector)
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{
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short startwall = sector[nSector].wallptr;
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short nWalls = sector[nSector].wallnum;
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for (int i = 0; i < nWalls; i++)
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{
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if (wall[startwall+i].shade < 40) {
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wall[startwall+i].shade++;
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}
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}
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if (sector[nSector].floorshade < 40) {
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sector[nSector].floorshade++;
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}
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if (sector[nSector].ceilingshade < 40) {
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sector[nSector].ceilingshade++;
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}
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}
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void CopyHeadToWorkTile(short nTile)
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{
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const uint8_t* pSrc = tilePtr(nTile);
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uint8_t *pDest = &Worktile[212 * 49 + 53];
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for (int i = 0; i < kSpiritY; i++)
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{
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memcpy(pDest, pSrc, kSpiritX);
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pDest += 212;
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pSrc += kSpiritX;
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}
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}
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// This is based on BuildGDX's version of this function which was a lot less cryptic than PCExhumed's.
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void DoSpiritHead()
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{
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static short dimSectCount = 0;
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sPlayerInput[0].actions |= SB_CENTERVIEW;
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TileFiles.InvalidateTile(kTileRamsesWorkTile);
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int totalclock = leveltime * 4;
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switch (nHeadStage)
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{
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case 0:
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case 1:
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memset(Worktile, TRANSPARENT_INDEX, WorktileSize);
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break;
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case 5:
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if (lNextStateChange <= totalclock)
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{
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if (nPupData != 0)
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{
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short clock = *pPupData++;
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nPupData -= 2;
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if (nPupData > 0)
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{
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lNextStateChange = lHeadStartClock + clock - 10;
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nTalkTime = !nTalkTime;
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}
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else
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{
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nTalkTime = false;
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nPupData = 0;
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}
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}
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else if (!bSubTitles)
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{
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if (!CDplaying())
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{
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LevelFinished();
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EndLevel = 1;
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}
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}
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}
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if (--word_964E8 <= 0)
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{
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word_964EA = 2 * RandomBit();
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word_964E8 = RandomSize(5) + 4;
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}
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int tilenum = kTileRamsesNormal;
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if (--word_964EC < 3)
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{
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tilenum = 593;
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if (word_964EC <= 0)
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word_964EC = RandomSize(6) + 4;
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}
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CopyHeadToWorkTile(word_964EA + tilenum);
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if (nTalkTime)
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{
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if (nMouthTile < 2)
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nMouthTile++;
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}
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else if (nMouthTile != 0)
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nMouthTile--;
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if (nMouthTile != 0)
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{
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int srctile = nMouthTile + 598;
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auto src = tilePtr(srctile);
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int sizx = tileWidth(srctile);
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int sizy = tileHeight(srctile);
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int workptr = 212 * (97 - sizx / 2) + 159 - sizy;
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int srcptr = 0;
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while (sizx > 0)
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{
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memcpy(Worktile + workptr, src + srcptr, sizy);
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workptr += 212;
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srcptr += sizy;
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sizx--;
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}
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}
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return;
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}
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nPixelsToShow = 15 * (totalclock - nHeadTimeStart);
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if (nPixelsToShow > nPixels)
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nPixelsToShow = nPixels;
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switch (nHeadStage)
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{
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case 3:
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FixPalette();
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if (nPalDiff == 0)
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{
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nFreeze = 2;
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nHeadStage++;
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}
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return;
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case 0:
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case 1:
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case 2:
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UpdateSwirlies();
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if (sprite[nSpiritSprite].shade > -127)
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sprite[nSpiritSprite].shade--;
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if (--dimSectCount < 0)
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{
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DimSector(sprite[nSpiritSprite].sectnum);
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dimSectCount = 5;
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}
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if (nHeadStage == 0)
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{
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if (totalclock - nHeadTimeStart > 480)
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{
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nHeadStage = 1;
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nHeadTimeStart = totalclock + 480;
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}
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for (int i = 0; i < nPixelsToShow; i++)
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{
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if (destvely[i] >= 0)
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{
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if (++vely[i] >= destvely[i])
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{
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destvely[i] = (int8_t)-(RandomSize(2) + 1);
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}
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}
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else {
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if (--vely[i] <= destvely[i])
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{
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destvely[i] = (int8_t)(RandomSize(2) + 1);
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}
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}
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if (destvelx[i] >= 0) {
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if (++velx[i] >= destvelx[i])
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{
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destvelx[i] = (int8_t)-(RandomSize(2) + 1);
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}
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}
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else {
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if (--velx[i] <= destvelx[i])
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{
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destvelx[i] = (int8_t)(RandomSize(2) + 1);
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}
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}
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int x = (curx[i] >> 8) + velx[i];
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if (x < 97)
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{
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if (x < -96)
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{
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x = 0;
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velx[i] = 0;
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}
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}
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else
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{
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x = 0;
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velx[i] = 0;
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}
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int y = (cury[i] >> 8) + vely[i];
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if (y < 106)
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{
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if (y < -105)
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{
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y = 0;
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vely[i] = 0;
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}
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}
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else
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{
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y = 0;
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vely[i] = 0;
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}
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curx[i] = (short)(x << 8);
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cury[i] = (short)(y << 8);
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Worktile[212 * (x + 97) + 106 + y] = pixelval[i++];
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}
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}
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if (nHeadStage == 1)
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{
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if (sprite[nSpiritSprite].xrepeat > nSpiritRepeatX)
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{
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sprite[nSpiritSprite].xrepeat -= 2;
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if (sprite[nSpiritSprite].xrepeat < nSpiritRepeatX)
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sprite[nSpiritSprite].xrepeat = nSpiritRepeatX;
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}
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if (sprite[nSpiritSprite].yrepeat > nSpiritRepeatY)
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{
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sprite[nSpiritSprite].yrepeat -= 2;
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if (sprite[nSpiritSprite].yrepeat < nSpiritRepeatY)
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sprite[nSpiritSprite].yrepeat = nSpiritRepeatY;
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}
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int nCount = 0;
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for (int i = 0; i < nPixels; i++)
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{
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int dx, dy;
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if (origx[i] << 8 == curx[i] || abs((origx[i] << 8) - curx[i]) >= 8)
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dx = ((origx[i] << 8) - curx[i]) >> 3;
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else {
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dx = 0;
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curx[i] = (short)(origx[i] << 8);
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}
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if (origy[i] << 8 == cury[i] || abs((origy[i] << 8) - cury[i]) >= 8)
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dy = ((origy[i] << 8) - cury[i]) >> 3;
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else {
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dy = 0;
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cury[i] = (short)(origy[i] << 8);
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}
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if ((dx | dy) != 0)
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{
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curx[i] += dx;
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cury[i] += dy;
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nCount++;
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}
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Worktile[((cury[i] >> 8) + (212 * ((curx[i] >> 8) + 97))) + 106] = pixelval[i];
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}
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if (totalclock - lHeadStartClock > 600)
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CopyHeadToWorkTile(590);
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if (nCount < (15 * nPixels) / 16) {
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SoundBigEntrance();
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AddGlow(sprite[nSpiritSprite].sectnum, 20);
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AddFlash(sprite[nSpiritSprite].sectnum, sprite[nSpiritSprite].x, sprite[nSpiritSprite].y,
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sprite[nSpiritSprite].z, 128);
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nHeadStage = 3;
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TintPalette(255, 255, 255);
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CopyHeadToWorkTile(kTileRamsesNormal);
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}
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}
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break;
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}
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}
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END_PS_NS
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