raze-gles/source/build/src
Mitchell Richters 09a05f354c - Re-standardise horizon around 0 and not 100.
* Blood had this right. It makes sense that the horizon be based around as it's easier to work with.
* Removed all associated game math to deduct default horizon of 100 when doing weapon zvel etc, meaning actual horizon can just be used.
* Re-did return to center function to work on the already converted pitch. Return speed should be 1:1 with previous code.
2020-10-07 13:28:45 +11:00
..
clip.cpp - Duke: Added a file check for the map to be entered when ending a level. 2020-09-10 21:39:52 +02:00
defs.cpp - reinstated setuptile. 2020-09-23 18:18:22 +02:00
engine.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
engine_priv.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
mdsprite.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
polymost.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
voxmodel.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00