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0157446ad1
This was one huge mess where nothing fit together. Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
855 lines
30 KiB
C++
855 lines
30 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "keys.h"
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#include "names2.h"
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#include "panel.h"
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#include "game.h"
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#include "tags.h"
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#include "ai.h"
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#include "quake.h"
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#include "actor.h"
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#include "track.h"
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#include "fx_man.h"
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#include "gamecontrol.h"
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BEGIN_SW_NS
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extern uint8_t RedBookSong[40];
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extern short BossSpriteNum[3];
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ANIMATOR InitZillaCharge;
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DECISION ZillaBattle[] =
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{
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{100, InitActorRunAway },
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{690, InitActorMoveCloser },
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{692, InitActorAlertNoise },
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{1024, InitActorAttack }
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};
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DECISION ZillaOffense[] =
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{
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{100, InitActorRunAway },
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{690, InitActorMoveCloser },
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{692, InitActorAlertNoise },
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{1024, InitActorAttack }
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};
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DECISION ZillaBroadcast[] =
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{
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{2, InitActorAlertNoise },
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{4, InitActorAmbientNoise },
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{1024, InitActorDecide }
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};
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DECISION ZillaSurprised[] =
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{
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{700, InitActorMoveCloser },
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{703, InitActorAlertNoise },
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{1024, InitActorDecide }
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};
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DECISION ZillaEvasive[] =
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{
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{1024, InitActorWanderAround }
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};
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DECISION ZillaLostTarget[] =
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{
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{900, InitActorFindPlayer },
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{1024, InitActorWanderAround }
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};
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DECISION ZillaCloseRange[] =
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{
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{1024, InitActorAttack }
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};
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PERSONALITY ZillaPersonality =
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{
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ZillaBattle,
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ZillaOffense,
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ZillaBroadcast,
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ZillaSurprised,
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ZillaEvasive,
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ZillaLostTarget,
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ZillaCloseRange,
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ZillaCloseRange
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};
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ATTRIBUTE ZillaAttrib =
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{
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{100, 100, 100, 100}, // Speeds
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{3, 0, 0, 0}, // Tic Adjusts
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3, // MaxWeapons;
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{
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DIGI_Z17010, DIGI_Z17010, DIGI_Z17025,
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DIGI_Z17052, DIGI_Z17025, 0,0,0,0,0
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}
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};
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//////////////////////
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//
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// ZILLA RUN
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//
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//////////////////////
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#define ZILLA_RATE 48
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ANIMATOR DoZillaMove,NullZilla,DoStayOnFloor,
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DoActorDebris, SpawnZillaExp, DoZillaStomp,
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SpawnCoolg;
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STATE s_ZillaRun[5][6] =
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{
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{
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{ZILLA_RUN_R0 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][1]},
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{ZILLA_RUN_R0 + 1, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[0][2]},
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{ZILLA_RUN_R0 + 1, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][3]},
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{ZILLA_RUN_R0 + 2, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][4]},
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{ZILLA_RUN_R0 + 3, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[0][5]},
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{ZILLA_RUN_R0 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[0][0]}
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},
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{
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{ZILLA_RUN_R1 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][1]},
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{ZILLA_RUN_R1 + 1, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[1][2]},
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{ZILLA_RUN_R1 + 1, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][3]},
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{ZILLA_RUN_R1 + 2, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][4]},
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{ZILLA_RUN_R1 + 3, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[1][5]},
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{ZILLA_RUN_R1 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[1][0]}
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},
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{
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{ZILLA_RUN_R2 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][1]},
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{ZILLA_RUN_R2 + 1, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[2][2]},
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{ZILLA_RUN_R2 + 1, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][3]},
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{ZILLA_RUN_R2 + 2, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][4]},
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{ZILLA_RUN_R2 + 3, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[2][5]},
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{ZILLA_RUN_R2 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[2][0]}
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},
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{
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{ZILLA_RUN_R3 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaRun[3][1]},
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{ZILLA_RUN_R3 + 1, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[3][2]},
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{ZILLA_RUN_R3 + 1, ZILLA_RATE, DoZillaMove, &s_ZillaRun[3][3]},
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{ZILLA_RUN_R3 + 2, ZILLA_RATE, DoZillaMove, &s_ZillaRun[3][4]},
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{ZILLA_RUN_R3 + 3, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[3][5]},
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{ZILLA_RUN_R3 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[3][0]}
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},
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{
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{ZILLA_RUN_R4 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaRun[4][1]},
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{ZILLA_RUN_R4 + 1, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[4][2]},
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{ZILLA_RUN_R4 + 1, ZILLA_RATE, DoZillaMove, &s_ZillaRun[4][3]},
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{ZILLA_RUN_R4 + 2, ZILLA_RATE, DoZillaMove, &s_ZillaRun[4][4]},
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{ZILLA_RUN_R4 + 3, SF_QUICK_CALL, DoZillaStomp, &s_ZillaRun[4][5]},
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{ZILLA_RUN_R4 + 3, ZILLA_RATE, DoZillaMove, &s_ZillaRun[4][0]}
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}
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};
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STATEp sg_ZillaRun[] =
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{
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&s_ZillaRun[0][0],
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&s_ZillaRun[1][0],
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&s_ZillaRun[2][0],
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&s_ZillaRun[3][0],
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&s_ZillaRun[4][0]
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};
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//////////////////////
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//
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// ZILLA STAND
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//
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//////////////////////
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STATE s_ZillaStand[5][1] =
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{
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{
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{ZILLA_RUN_R0 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaStand[0][0]}
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},
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{
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{ZILLA_RUN_R1 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaStand[1][0]}
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},
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{
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{ZILLA_RUN_R2 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaStand[2][0]}
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},
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{
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{ZILLA_RUN_R3 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaStand[3][0]}
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},
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{
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{ZILLA_RUN_R4 + 0, ZILLA_RATE, DoZillaMove, &s_ZillaStand[4][0]}
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}
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};
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STATEp sg_ZillaStand[] =
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{
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&s_ZillaStand[0][0],
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&s_ZillaStand[1][0],
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&s_ZillaStand[2][0],
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&s_ZillaStand[3][0],
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&s_ZillaStand[4][0]
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};
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//////////////////////
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//
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// ZILLA PAIN
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//
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//////////////////////
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#define ZILLA_PAIN_RATE 30
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STATE s_ZillaPain[5][2] =
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{
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{
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{ZILLA_PAIN_R0 + 0, ZILLA_PAIN_RATE, NullZilla, &s_ZillaPain[0][1]},
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{ZILLA_PAIN_R0 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[0][0]}
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},
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{
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{ZILLA_PAIN_R1 + 0, ZILLA_PAIN_RATE, NullZilla, &s_ZillaPain[1][1]},
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{ZILLA_PAIN_R1 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[1][0]}
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},
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{
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{ZILLA_PAIN_R2 + 0, ZILLA_PAIN_RATE, NullZilla, &s_ZillaPain[2][1]},
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{ZILLA_PAIN_R2 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[2][0]}
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},
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{
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{ZILLA_PAIN_R3 + 0, ZILLA_PAIN_RATE, NullZilla, &s_ZillaPain[3][1]},
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{ZILLA_PAIN_R3 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[3][0]}
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},
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{
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{ZILLA_PAIN_R4 + 0, ZILLA_PAIN_RATE, NullZilla, &s_ZillaPain[4][1]},
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{ZILLA_PAIN_R4 + 0, 0|SF_QUICK_CALL, InitActorDecide, &s_ZillaPain[4][0]}
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}
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};
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STATEp sg_ZillaPain[] =
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{
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&s_ZillaPain[0][0],
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&s_ZillaPain[1][0],
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&s_ZillaPain[2][0],
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&s_ZillaPain[3][0],
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&s_ZillaPain[4][0]
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};
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//////////////////////
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//
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// ZILLA RAIL
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//
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//////////////////////
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#define ZILLA_RAIL_RATE 12
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ANIMATOR InitZillaRail;
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STATE s_ZillaRail[5][14] =
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{
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{
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{ZILLA_RAIL_R0 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][1]},
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{ZILLA_RAIL_R0 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][2]},
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{ZILLA_RAIL_R0 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][3]},
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{ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[0][4]},
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{ZILLA_RAIL_R0 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][5]},
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{ZILLA_RAIL_R0 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][6]},
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{ZILLA_RAIL_R0 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][7]},
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{ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[0][8]},
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{ZILLA_RAIL_R0 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][9]},
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{ZILLA_RAIL_R0 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][10]},
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{ZILLA_RAIL_R0 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][11]},
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{ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[0][12]},
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{ZILLA_RAIL_R0 + 3, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[0][13]},
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{ZILLA_RAIL_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[0][0]}
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},
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{
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{ZILLA_RAIL_R1 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][1]},
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{ZILLA_RAIL_R1 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][2]},
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{ZILLA_RAIL_R1 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][3]},
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{ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[1][4]},
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{ZILLA_RAIL_R1 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][5]},
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{ZILLA_RAIL_R1 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][6]},
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{ZILLA_RAIL_R1 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][7]},
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{ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[1][8]},
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{ZILLA_RAIL_R1 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][9]},
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{ZILLA_RAIL_R1 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][10]},
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{ZILLA_RAIL_R1 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][11]},
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{ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[1][12]},
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{ZILLA_RAIL_R1 + 3, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[1][13]},
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{ZILLA_RAIL_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[1][0]}
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},
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{
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{ZILLA_RAIL_R2 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][1]},
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{ZILLA_RAIL_R2 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][2]},
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{ZILLA_RAIL_R2 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][3]},
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{ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[2][4]},
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{ZILLA_RAIL_R2 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][5]},
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{ZILLA_RAIL_R2 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][6]},
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{ZILLA_RAIL_R2 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][7]},
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{ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[2][8]},
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{ZILLA_RAIL_R2 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][9]},
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{ZILLA_RAIL_R2 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][10]},
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{ZILLA_RAIL_R2 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][11]},
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{ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[2][12]},
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{ZILLA_RAIL_R2 + 3, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[2][13]},
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{ZILLA_RAIL_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[2][0]}
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},
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{
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{ZILLA_RAIL_R3 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][1]},
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{ZILLA_RAIL_R3 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][2]},
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{ZILLA_RAIL_R3 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][3]},
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{ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[3][4]},
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{ZILLA_RAIL_R3 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][5]},
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{ZILLA_RAIL_R3 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][6]},
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{ZILLA_RAIL_R3 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][7]},
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{ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[3][8]},
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{ZILLA_RAIL_R3 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][9]},
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{ZILLA_RAIL_R3 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][10]},
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{ZILLA_RAIL_R3 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][11]},
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{ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[3][12]},
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{ZILLA_RAIL_R3 + 3, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[3][13]},
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{ZILLA_RAIL_R3 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[3][0]}
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},
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{
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{ZILLA_RAIL_R4 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][1]},
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{ZILLA_RAIL_R4 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][2]},
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{ZILLA_RAIL_R4 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][3]},
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{ZILLA_RAIL_R4 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[4][4]},
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{ZILLA_RAIL_R4 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][5]},
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{ZILLA_RAIL_R4 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][6]},
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{ZILLA_RAIL_R4 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][7]},
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{ZILLA_RAIL_R4 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[4][8]},
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{ZILLA_RAIL_R4 + 0, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][9]},
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{ZILLA_RAIL_R4 + 1, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][10]},
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{ZILLA_RAIL_R4 + 2, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][11]},
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{ZILLA_RAIL_R4 + 3, SF_QUICK_CALL, InitZillaRail, &s_ZillaRail[4][12]},
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{ZILLA_RAIL_R4 + 3, ZILLA_RAIL_RATE, NullZilla, &s_ZillaRail[4][13]},
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{ZILLA_RAIL_R4 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRail[4][0]}
|
|
}
|
|
};
|
|
|
|
STATEp sg_ZillaRail[] =
|
|
{
|
|
&s_ZillaRail[0][0],
|
|
&s_ZillaRail[1][0],
|
|
&s_ZillaRail[2][0],
|
|
&s_ZillaRail[3][0],
|
|
&s_ZillaRail[4][0]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// ZILLA ROCKET
|
|
//
|
|
//////////////////////
|
|
|
|
#define ZILLA_ROCKET_RATE 12
|
|
ANIMATOR InitZillaRocket;
|
|
|
|
STATE s_ZillaRocket[5][7] =
|
|
{
|
|
{
|
|
{ZILLA_ROCKET_R0 + 0, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[0][1]},
|
|
{ZILLA_ROCKET_R0 + 1, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[0][2]},
|
|
{ZILLA_ROCKET_R0 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[0][3]},
|
|
{ZILLA_ROCKET_R0 + 2, SF_QUICK_CALL, InitZillaRocket, &s_ZillaRocket[0][4]},
|
|
{ZILLA_ROCKET_R0 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[0][5]},
|
|
{ZILLA_ROCKET_R0 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRocket[0][6]},
|
|
{ZILLA_ROCKET_R0 + 3, ZILLA_ROCKET_RATE*10, NullZilla, &s_ZillaRocket[0][5]}
|
|
},
|
|
{
|
|
{ZILLA_ROCKET_R1 + 0, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[1][1]},
|
|
{ZILLA_ROCKET_R1 + 1, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[1][2]},
|
|
{ZILLA_ROCKET_R1 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[1][3]},
|
|
{ZILLA_ROCKET_R1 + 2, SF_QUICK_CALL, InitZillaRocket, &s_ZillaRocket[1][4]},
|
|
{ZILLA_ROCKET_R1 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[1][5]},
|
|
{ZILLA_ROCKET_R1 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRocket[1][6]},
|
|
{ZILLA_ROCKET_R1 + 3, ZILLA_ROCKET_RATE*10, NullZilla, &s_ZillaRocket[1][5]}
|
|
},
|
|
{
|
|
{ZILLA_ROCKET_R2 + 0, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[2][1]},
|
|
{ZILLA_ROCKET_R2 + 1, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[2][2]},
|
|
{ZILLA_ROCKET_R2 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[2][3]},
|
|
{ZILLA_ROCKET_R2 + 2, SF_QUICK_CALL, InitZillaRocket, &s_ZillaRocket[2][4]},
|
|
{ZILLA_ROCKET_R2 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[2][5]},
|
|
{ZILLA_ROCKET_R2 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRocket[2][6]},
|
|
{ZILLA_ROCKET_R2 + 3, ZILLA_ROCKET_RATE*10, NullZilla, &s_ZillaRocket[2][5]}
|
|
},
|
|
{
|
|
{ZILLA_ROCKET_R3 + 0, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[3][1]},
|
|
{ZILLA_ROCKET_R3 + 1, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[3][2]},
|
|
{ZILLA_ROCKET_R3 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[3][3]},
|
|
{ZILLA_ROCKET_R3 + 2, SF_QUICK_CALL, InitZillaRocket, &s_ZillaRocket[3][4]},
|
|
{ZILLA_ROCKET_R3 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[3][5]},
|
|
{ZILLA_ROCKET_R3 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRocket[3][6]},
|
|
{ZILLA_ROCKET_R3 + 3, ZILLA_ROCKET_RATE*10, NullZilla, &s_ZillaRocket[3][5]}
|
|
},
|
|
{
|
|
{ZILLA_ROCKET_R4 + 0, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[4][1]},
|
|
{ZILLA_ROCKET_R4 + 1, ZILLA_ROCKET_RATE, NullZilla, &s_ZillaRocket[4][2]},
|
|
{ZILLA_ROCKET_R4 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[4][3]},
|
|
{ZILLA_ROCKET_R4 + 2, SF_QUICK_CALL, InitZillaRocket, &s_ZillaRocket[4][4]},
|
|
{ZILLA_ROCKET_R4 + 2, ZILLA_ROCKET_RATE*4, NullZilla, &s_ZillaRocket[4][5]},
|
|
{ZILLA_ROCKET_R4 + 3, SF_QUICK_CALL, InitActorDecide, &s_ZillaRocket[4][6]},
|
|
{ZILLA_ROCKET_R4 + 3, ZILLA_ROCKET_RATE*10, NullZilla, &s_ZillaRocket[4][5]}
|
|
}
|
|
};
|
|
|
|
STATEp sg_ZillaRocket[] =
|
|
{
|
|
&s_ZillaRocket[0][0],
|
|
&s_ZillaRocket[1][0],
|
|
&s_ZillaRocket[2][0],
|
|
&s_ZillaRocket[3][0],
|
|
&s_ZillaRocket[4][0]
|
|
};
|
|
|
|
//////////////////////
|
|
//
|
|
// ZILLA UZI
|
|
//
|
|
//////////////////////
|
|
|
|
#define ZILLA_UZI_RATE 8
|
|
ANIMATOR InitEnemyUzi;
|
|
|
|
STATE s_ZillaUzi[5][17] =
|
|
{
|
|
{
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][1]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][2]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][3]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][4]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][5]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][6]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][7]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][8]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][9]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][10]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][11]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][12]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][13]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][14]},
|
|
{ZILLA_SHOOT_R0 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[0][15]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[0][16]},
|
|
{ZILLA_SHOOT_R0 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZillaUzi[0][16]},
|
|
},
|
|
{
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][1]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][2]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][3]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][4]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][5]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][6]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][7]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][8]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][9]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][10]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][11]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][12]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][13]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][14]},
|
|
{ZILLA_SHOOT_R1 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[1][15]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[1][16]},
|
|
{ZILLA_SHOOT_R1 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZillaUzi[1][16]},
|
|
},
|
|
{
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][1]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][2]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][3]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][4]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][5]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][6]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][7]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][8]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][9]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][10]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][11]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][12]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][13]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][14]},
|
|
{ZILLA_SHOOT_R2 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[2][15]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[2][16]},
|
|
{ZILLA_SHOOT_R2 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZillaUzi[2][16]},
|
|
},
|
|
{
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][1]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][2]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][3]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][4]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][5]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][6]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][7]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][8]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][9]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][10]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][11]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][12]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][13]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][14]},
|
|
{ZILLA_SHOOT_R3 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[3][15]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[3][16]},
|
|
{ZILLA_SHOOT_R3 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZillaUzi[3][16]},
|
|
},
|
|
{
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][1]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][2]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][3]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][4]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][5]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][6]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][7]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][8]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][9]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][10]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][11]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][12]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][13]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][14]},
|
|
{ZILLA_SHOOT_R4 + 0, ZILLA_UZI_RATE, NullZilla, &s_ZillaUzi[4][15]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitEnemyUzi, &s_ZillaUzi[4][16]},
|
|
{ZILLA_SHOOT_R4 + 0, 0 | SF_QUICK_CALL, InitActorDecide, &s_ZillaUzi[4][16]},
|
|
},
|
|
};
|
|
|
|
|
|
STATEp sg_ZillaUzi[] =
|
|
{
|
|
s_ZillaUzi[0],
|
|
s_ZillaUzi[1],
|
|
s_ZillaUzi[2],
|
|
s_ZillaUzi[3],
|
|
s_ZillaUzi[4]
|
|
};
|
|
|
|
|
|
//////////////////////
|
|
//
|
|
// ZILLA DIE
|
|
//
|
|
//////////////////////
|
|
|
|
#define ZILLA_DIE_RATE 30
|
|
ANIMATOR DoZillaDeathMelt;
|
|
|
|
STATE s_ZillaDie[] =
|
|
{
|
|
{ZILLA_DIE + 0, ZILLA_DIE_RATE*15, DoZillaDeathMelt, &s_ZillaDie[1]},
|
|
{ZILLA_DIE + 1, ZILLA_DIE_RATE, NullZilla, &s_ZillaDie[2]},
|
|
{ZILLA_DIE + 2, ZILLA_DIE_RATE, NullZilla, &s_ZillaDie[3]},
|
|
{ZILLA_DIE + 3, ZILLA_DIE_RATE, NullZilla, &s_ZillaDie[4]},
|
|
{ZILLA_DIE + 4, ZILLA_DIE_RATE, NullZilla, &s_ZillaDie[5]},
|
|
{ZILLA_DIE + 5, ZILLA_DIE_RATE, NullZilla, &s_ZillaDie[6]},
|
|
{ZILLA_DIE + 6, ZILLA_DIE_RATE, NullZilla, &s_ZillaDie[7]},
|
|
{ZILLA_DIE + 7, ZILLA_DIE_RATE*3, NullZilla, &s_ZillaDie[8]},
|
|
{ZILLA_DEAD, ZILLA_DIE_RATE, DoActorDebris, &s_ZillaDie[8]}
|
|
};
|
|
|
|
STATEp sg_ZillaDie[] =
|
|
{
|
|
s_ZillaDie
|
|
};
|
|
|
|
STATE s_ZillaDead[] =
|
|
{
|
|
{ZILLA_DEAD, ZILLA_DIE_RATE, DoActorDebris, &s_ZillaDead[0]},
|
|
};
|
|
|
|
STATEp sg_ZillaDead[] =
|
|
{
|
|
s_ZillaDead
|
|
};
|
|
|
|
/*
|
|
typedef struct
|
|
{
|
|
#define MAX_ACTOR_CLOSE_ATTACK 2
|
|
#define MAX_ACTOR_ATTACK 6
|
|
STATEp *Stand;
|
|
STATEp *Run;
|
|
STATEp *Jump;
|
|
STATEp *Fall;
|
|
STATEp *Crawl;
|
|
STATEp *Swim;
|
|
STATEp *Fly;
|
|
STATEp *Rise;
|
|
STATEp *Sit;
|
|
STATEp *Look;
|
|
STATEp *Climb;
|
|
STATEp *Pain;
|
|
STATEp *Death1;
|
|
STATEp *Death2;
|
|
STATEp *Dead;
|
|
STATEp *DeathJump;
|
|
STATEp *DeathFall;
|
|
|
|
STATEp *CloseAttack[MAX_ACTOR_CLOSE_ATTACK];
|
|
short CloseAttackPercent[MAX_ACTOR_CLOSE_ATTACK];
|
|
|
|
STATEp *Attack[MAX_ACTOR_ATTACK];
|
|
short AttackPercent[MAX_ACTOR_ATTACK];
|
|
|
|
STATEp *Special[2];
|
|
STATEp *Duck;
|
|
STATEp *Dive;
|
|
}ACTOR_ACTION_SET,*ACTOR_ACTION_SETp;
|
|
*/
|
|
|
|
ACTOR_ACTION_SET ZillaActionSet =
|
|
{
|
|
sg_ZillaStand,
|
|
sg_ZillaRun,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL, //climb
|
|
sg_ZillaPain, //pain
|
|
sg_ZillaDie,
|
|
NULL,
|
|
sg_ZillaDead,
|
|
NULL,
|
|
NULL,
|
|
{sg_ZillaUzi,sg_ZillaRail},
|
|
{950,1024},
|
|
{sg_ZillaUzi,sg_ZillaRocket,sg_ZillaRail},
|
|
{400,950,1024},
|
|
{NULL},
|
|
NULL,
|
|
NULL
|
|
};
|
|
|
|
int
|
|
SetupZilla(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u;
|
|
ANIMATOR DoActorDecide;
|
|
|
|
if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
|
|
{
|
|
u = User[SpriteNum];
|
|
ASSERT(u);
|
|
}
|
|
else
|
|
{
|
|
User[SpriteNum] = u = SpawnUser(SpriteNum,ZILLA_RUN_R0,s_ZillaRun[0]);
|
|
u->Health = 6000;
|
|
}
|
|
|
|
if (Skill == 0) u->Health = 2000;
|
|
if (Skill == 1) u->Health = 4000;
|
|
|
|
ChangeState(SpriteNum,s_ZillaRun[0]);
|
|
u->Attrib = &ZillaAttrib;
|
|
DoActorSetSpeed(SpriteNum, NORM_SPEED);
|
|
u->StateEnd = s_ZillaDie;
|
|
u->Rot = sg_ZillaRun;
|
|
|
|
EnemyDefaults(SpriteNum, &ZillaActionSet, &ZillaPersonality);
|
|
|
|
sp->clipdist = (512) >> 2;
|
|
sp->xrepeat = 97;
|
|
sp->yrepeat = 79;
|
|
|
|
//SET(u->Flags, SPR_XFLIP_TOGGLE);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int NullZilla(short SpriteNum)
|
|
{
|
|
USERp u = User[SpriteNum];
|
|
SPRITEp sp = User[SpriteNum]->SpriteP;
|
|
|
|
//if (TEST(u->Flags,SPR_SLIDING))
|
|
//DoActorSlide(SpriteNum);
|
|
|
|
#if 0
|
|
if (u->State == s_ZillaDie)
|
|
{
|
|
getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz);
|
|
u->lo_sectp = §or[sp->sectnum];
|
|
u->hi_sectp = §or[sp->sectnum];
|
|
sp->z = u->loz;
|
|
}
|
|
#endif
|
|
|
|
//if (!TEST(u->Flags,SPR_CLIMBING))
|
|
// KeepActorOnFloor(SpriteNum);
|
|
getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz);
|
|
u->lo_sectp = §or[sp->sectnum];
|
|
u->hi_sectp = §or[sp->sectnum];
|
|
u->lo_sp = NULL;
|
|
u->hi_sp = NULL;
|
|
sp->z = u->loz;
|
|
|
|
DoActorSectorDamage(SpriteNum);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoZillaMove(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
short choose;
|
|
static int handle;
|
|
|
|
//if (TEST(u->Flags,SPR_SLIDING))
|
|
//DoActorSlide(SpriteNum);
|
|
|
|
// Random Zilla taunts
|
|
if (!FX_SoundValidAndActive(handle))
|
|
{
|
|
choose = STD_RANDOM_RANGE(1000);
|
|
if (choose > 990)
|
|
handle = PlaySound(DIGI_Z16004,&sp->x,&sp->y,&sp->z,v3df_none);
|
|
else if (choose > 985)
|
|
handle = PlaySound(DIGI_Z16004,&sp->x,&sp->y,&sp->z,v3df_none);
|
|
else if (choose > 980)
|
|
handle = PlaySound(DIGI_Z16004,&sp->x,&sp->y,&sp->z,v3df_none);
|
|
else if (choose > 975)
|
|
handle = PlaySound(DIGI_Z16004,&sp->x,&sp->y,&sp->z,v3df_none);
|
|
}
|
|
|
|
|
|
if (u->track >= 0)
|
|
ActorFollowTrack(SpriteNum, ACTORMOVETICS);
|
|
else
|
|
(*u->ActorActionFunc)(SpriteNum);
|
|
|
|
KeepActorOnFloor(SpriteNum);
|
|
|
|
if (DoActorSectorDamage(SpriteNum))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoZillaStomp(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
|
|
PlaySound(DIGI_ZILLASTOMP,&sp->x,&sp->y,&sp->z,v3df_follow);
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern int SpawnGrenadeExp(int16_t Weapon);
|
|
|
|
int DoZillaDeathMelt(short SpriteNum)
|
|
{
|
|
SPRITEp sp = &sprite[SpriteNum];
|
|
USERp u = User[SpriteNum];
|
|
|
|
if (RANDOM_RANGE(1000) > 800)
|
|
SpawnGrenadeExp(SpriteNum);
|
|
|
|
u->ID = ZILLA_RUN_R0;
|
|
RESET(u->Flags, SPR_JUMPING|SPR_FALLING|SPR_MOVED);
|
|
|
|
//DoMatchEverything(NULL, sp->lotag, ON);
|
|
if (!SW_SHAREWARE)
|
|
{
|
|
// Resume the regular music - in a hack-free fashion.
|
|
PlaySong(LevelInfo[Level].LevelName, LevelInfo[Level].SongName, RedBookSong[Level]);
|
|
}
|
|
|
|
//KeepActorOnFloor(SpriteNum);
|
|
getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz);
|
|
u->lo_sectp = §or[sp->sectnum];
|
|
u->hi_sectp = §or[sp->sectnum];
|
|
u->lo_sp = NULL;
|
|
u->hi_sp = NULL;
|
|
sp->z = u->loz;
|
|
|
|
BossSpriteNum[2] = -2;
|
|
return 0;
|
|
}
|
|
|
|
|
|
#include "saveable.h"
|
|
|
|
static saveable_code saveable_zilla_code[] =
|
|
{
|
|
SAVE_CODE(SetupZilla),
|
|
SAVE_CODE(NullZilla),
|
|
SAVE_CODE(DoZillaMove),
|
|
SAVE_CODE(DoZillaStomp),
|
|
SAVE_CODE(DoZillaDeathMelt),
|
|
};
|
|
|
|
static saveable_data saveable_zilla_data[] =
|
|
{
|
|
SAVE_DATA(ZillaBattle),
|
|
SAVE_DATA(ZillaOffense),
|
|
SAVE_DATA(ZillaBroadcast),
|
|
SAVE_DATA(ZillaSurprised),
|
|
SAVE_DATA(ZillaEvasive),
|
|
SAVE_DATA(ZillaLostTarget),
|
|
SAVE_DATA(ZillaCloseRange),
|
|
|
|
SAVE_DATA(ZillaPersonality),
|
|
|
|
SAVE_DATA(ZillaAttrib),
|
|
|
|
SAVE_DATA(s_ZillaRun),
|
|
SAVE_DATA(sg_ZillaRun),
|
|
SAVE_DATA(s_ZillaStand),
|
|
SAVE_DATA(sg_ZillaStand),
|
|
SAVE_DATA(s_ZillaPain),
|
|
SAVE_DATA(sg_ZillaPain),
|
|
SAVE_DATA(s_ZillaRail),
|
|
SAVE_DATA(sg_ZillaRail),
|
|
SAVE_DATA(s_ZillaRocket),
|
|
SAVE_DATA(sg_ZillaRocket),
|
|
SAVE_DATA(s_ZillaUzi),
|
|
SAVE_DATA(sg_ZillaUzi),
|
|
SAVE_DATA(s_ZillaDie),
|
|
SAVE_DATA(sg_ZillaDie),
|
|
SAVE_DATA(s_ZillaDead),
|
|
SAVE_DATA(sg_ZillaDead),
|
|
|
|
SAVE_DATA(ZillaActionSet),
|
|
};
|
|
|
|
saveable_module saveable_zilla =
|
|
{
|
|
// code
|
|
saveable_zilla_code,
|
|
SIZ(saveable_zilla_code),
|
|
|
|
// data
|
|
saveable_zilla_data,
|
|
SIZ(saveable_zilla_data)
|
|
};
|
|
|
|
END_SW_NS
|