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https://github.com/ZDoom/raze-gles.git
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168 lines
5.3 KiB
C++
168 lines
5.3 KiB
C++
/*
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* libsmackerdec - Smacker video decoder
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* Copyright (C) 2011 Barry Duncan
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/* This code is based on smacker.c from the FFmpeg project which can be obtained from http://www.ffmpeg.org/
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* below is the license from smacker.c
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*
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* Smacker decoder
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* Copyright (c) 2006 Konstantin Shishkov
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _SmackerDecoder_h_
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#define _SmackerDecoder_h_
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#include <stdint.h>
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#include "FileStream.h"
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#include "BitReader.h"
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#include <vector>
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// exportable interface
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struct SmackerHandle
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{
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bool isValid;
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int instanceIndex;
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};
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struct SmackerAudioInfo
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{
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uint32_t sampleRate;
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uint8_t nChannels;
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uint8_t bitsPerSample;
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uint32_t idealBufferSize;
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};
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SmackerHandle Smacker_Open (const char *fileName);
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void Smacker_Close (SmackerHandle &handle);
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uint32_t Smacker_GetNumAudioTracks (SmackerHandle &handle);
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SmackerAudioInfo Smacker_GetAudioTrackDetails (SmackerHandle &handle, uint32_t trackIndex);
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uint32_t Smacker_GetAudioData (SmackerHandle &handle, uint32_t trackIndex, int16_t *data);
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uint32_t Smacker_GetNumFrames (SmackerHandle &handle);
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void Smacker_GetFrameSize (SmackerHandle &handle, uint32_t &width, uint32_t &height);
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uint32_t Smacker_GetCurrentFrameNum (SmackerHandle &handle);
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uint32_t Smacker_GetNextFrame (SmackerHandle &handle);
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float Smacker_GetFrameRate (SmackerHandle &handle);
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void Smacker_GetPalette (SmackerHandle &handle, uint8_t *palette);
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void Smacker_GetFrame (SmackerHandle &handle, uint8_t *frame);
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void Smacker_GotoFrame (SmackerHandle &handle, uint32_t frameNum);
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const int kMaxAudioTracks = 7;
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// forward declare
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struct HuffContext;
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struct DBCtx;
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struct SmackerAudioTrack
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{
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uint32_t sizeInBytes;
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uint32_t flags;
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uint32_t sampleRate;
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uint8_t nChannels;
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uint8_t bitsPerSample;
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// int compressionType;
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uint8_t *buffer;
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uint32_t bufferSize;
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uint32_t bytesReadThisFrame;
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};
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class SmackerDecoder
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{
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public:
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uint32_t frameWidth;
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uint32_t frameHeight;
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SmackerDecoder();
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~SmackerDecoder();
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bool Open(const char *fileName);
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void GetPalette(uint8_t *palette);
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void GetFrame(uint8_t *frame);
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SmackerAudioInfo GetAudioTrackDetails(uint32_t trackIndex);
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uint32_t GetAudioData(uint32_t trackIndex, int16_t *audioBuffer);
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uint32_t GetNumFrames();
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uint32_t GetCurrentFrameNum();
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float GetFrameRate();
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void GetNextFrame();
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void GotoFrame(uint32_t frameNum);
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private:
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SmackerCommon::FileStream file;
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char signature[4];
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// video related members
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uint32_t nFrames;
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uint32_t fps; // frames per second
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uint8_t palette[768];
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uint8_t *picture;
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bool isVer4;
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SmackerAudioTrack audioTracks[kMaxAudioTracks];
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uint32_t treeSize;
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uint32_t mMapSize, MClrSize, fullSize, typeSize;
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std::vector<int> mmap_tbl;
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std::vector<int> mclr_tbl;
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std::vector<int> full_tbl;
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std::vector<int> type_tbl;
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int mmap_last[3], mclr_last[3], full_last[3], type_last[3];
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std::vector<uint32_t> frameSizes;
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std::vector<uint8_t> frameFlags;
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uint32_t currentFrame;
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int32_t nextPos;
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int32_t firstFrameFilePos;
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bool DecodeHeaderTrees();
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int DecodeHeaderTree(SmackerCommon::BitReader &bits, std::vector<int> &recodes, int *last, int size);
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int DecodeTree(SmackerCommon::BitReader &bits, HuffContext *hc, uint32_t prefix, int length);
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int DecodeBigTree(SmackerCommon::BitReader &bits, HuffContext *hc, DBCtx *ctx);
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int GetCode(SmackerCommon::BitReader &bits, std::vector<int> &recode, int *last);
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int ReadPacket();
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int DecodeFrame(uint32_t frameSize);
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void GetFrameSize(uint32_t &width, uint32_t &height);
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int DecodeAudio(uint32_t size, SmackerAudioTrack &track);
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};
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#endif
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