mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
1707 lines
43 KiB
C++
1707 lines
43 KiB
C++
/*
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** filesystem.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include "m_argv.h"
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#include "cmdlib.h"
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#include "filesystem.h"
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#include "m_crc32.h"
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#include "printf.h"
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#include "md5.h"
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extern FILE* hashfile;
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// MACROS ------------------------------------------------------------------
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#define NULL_INDEX (0xffffffff)
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struct FileSystem::LumpRecord
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{
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FResourceLump *lump;
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FGameTexture* linkedTexture;
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LumpShortName shortName;
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FString longName;
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int rfnum;
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int Namespace;
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int resourceId;
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void SetFromLump(int filenum, FResourceLump* lmp)
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{
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lump = lmp;
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rfnum = filenum;
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linkedTexture = nullptr;
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if (lump->Flags & LUMPF_SHORTNAME)
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{
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uppercopy(shortName.String, lump->getName());
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shortName.String[8] = 0;
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longName = "";
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Namespace = lump->GetNamespace();
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resourceId = 0;
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}
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else if ((lump->Flags & LUMPF_EMBEDDED) || !lump->getName() || !*lump->getName())
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{
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shortName.qword = 0;
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longName = "";
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Namespace = ns_hidden;
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resourceId = 0;
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}
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else
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{
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longName = lump->getName();
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resourceId = lump->GetIndexNum();
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// Map some directories to WAD namespaces.
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// Note that some of these namespaces don't exist in WADS.
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// CheckNumForName will handle any request for these namespaces accordingly.
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Namespace = !strncmp(longName.GetChars(), "flats/", 6) ? ns_flats :
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!strncmp(longName.GetChars(), "textures/", 9) ? ns_newtextures :
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!strncmp(longName.GetChars(), "hires/", 6) ? ns_hires :
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!strncmp(longName.GetChars(), "sprites/", 8) ? ns_sprites :
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!strncmp(longName.GetChars(), "voxels/", 7) ? ns_voxels :
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!strncmp(longName.GetChars(), "colormaps/", 10) ? ns_colormaps :
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!strncmp(longName.GetChars(), "acs/", 4) ? ns_acslibrary :
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!strncmp(longName.GetChars(), "voices/", 7) ? ns_strifevoices :
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!strncmp(longName.GetChars(), "patches/", 8) ? ns_patches :
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!strncmp(longName.GetChars(), "graphics/", 9) ? ns_graphics :
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!strncmp(longName.GetChars(), "sounds/", 7) ? ns_sounds :
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!strncmp(longName.GetChars(), "music/", 6) ? ns_music :
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!strchr(longName.GetChars(), '/') ? ns_global :
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ns_hidden;
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if (Namespace == ns_hidden) shortName.qword = 0;
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else
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{
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long slash = longName.LastIndexOf('/');
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FString base = (slash >= 0) ? longName.Mid(slash + 1) : longName;
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auto dot = base.LastIndexOf('.');
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if (dot >= 0) base.Truncate(dot);
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uppercopy(shortName.String, base);
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shortName.String[8] = 0;
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// Since '\' can't be used as a file name's part inside a ZIP
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// we have to work around this for sprites because it is a valid
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// frame character.
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if (Namespace == ns_sprites || Namespace == ns_voxels || Namespace == ns_hires)
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{
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char* c;
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while ((c = (char*)memchr(shortName.String, '^', 8)))
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{
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*c = '\\';
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}
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}
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}
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}
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}
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};
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void PrintLastError ();
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FileSystem fileSystem;
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// CODE --------------------------------------------------------------------
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FileSystem::FileSystem()
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{
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// This is needed to initialize the LumpRecord array, which depends on data only available here.
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}
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FileSystem::~FileSystem ()
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{
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DeleteAll();
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}
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void FileSystem::DeleteAll ()
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{
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Hashes.Clear();
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NumEntries = 0;
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// explicitly delete all manually added lumps.
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for (auto &frec : FileInfo)
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{
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if (frec.rfnum == -1) delete frec.lump;
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}
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FileInfo.Clear();
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for (int i = Files.Size() - 1; i >= 0; --i)
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{
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delete Files[i];
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}
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Files.Clear();
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}
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//==========================================================================
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//
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// InitMultipleFiles
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//
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// Pass a null terminated list of files to use. All files are optional,
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// but at least one file must be found. File names can appear multiple
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// times. The name searcher looks backwards, so a later file can
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// override an earlier one.
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//
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//==========================================================================
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void FileSystem::InitSingleFile(const char* filename, bool quiet)
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{
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TArray<FString> filenames;
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filenames.Push(filename);
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InitMultipleFiles(filenames, true);
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}
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void FileSystem::InitMultipleFiles (TArray<FString> &filenames, bool quiet, LumpFilterInfo* filter)
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{
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int numfiles;
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// open all the files, load headers, and count lumps
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DeleteAll();
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numfiles = 0;
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for(unsigned i=0;i<filenames.Size(); i++)
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{
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int baselump = NumEntries;
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AddFile (filenames[i], nullptr, quiet, filter);
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if (i == (unsigned)MaxIwadIndex) MoveLumpsInFolder("after_iwad/");
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FStringf path("filter/%s", Files.Last()->GetHash().GetChars());
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MoveLumpsInFolder(path);
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}
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NumEntries = FileInfo.Size();
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if (NumEntries == 0)
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{
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if (!quiet) I_FatalError("W_InitMultipleFiles: no files found");
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else return;
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}
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if (filter && filter->postprocessFunc) filter->postprocessFunc();
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// [RH] Set up hash table
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InitHashChains ();
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}
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//==========================================================================
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//
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// AddLump
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//
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// Adds a given lump to the directory. Does not perform rehashing
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//
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//==========================================================================
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void FileSystem::AddLump(FResourceLump *lump)
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{
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FileSystem::LumpRecord *lumprec = &FileInfo[FileInfo.Reserve(1)];
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lumprec->SetFromLump(-1, lump);
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}
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//-----------------------------------------------------------------------
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//
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// Adds an external file to the lump list but not to the hash chains
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// It's just a simple means to assign a lump number to some file so that
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// the texture manager can read from it.
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//
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//-----------------------------------------------------------------------
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int FileSystem::AddExternalFile(const char *filename)
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{
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FResourceLump *lump = new FExternalLump(filename);
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AddLump(lump);
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return FileInfo.Size() - 1; // later
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}
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//==========================================================================
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//
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// AddFromBuffer
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//
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// Adds an in-memory resource to the virtual directory
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//
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//==========================================================================
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int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags)
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{
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FStringf fullname("%s.%s", name, type);
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auto newlump = new FMemoryLump(data, size);
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newlump->LumpNameSetup(fullname);
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AddLump(newlump);
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FileInfo.Last().resourceId = id;
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return FileInfo.Size()-1;
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}
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//==========================================================================
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//
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// AddFile
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//
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// Files with a .wad extension are wadlink files with multiple lumps,
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// other files are single lumps with the base filename for the lump name.
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//
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// [RH] Removed reload hack
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//==========================================================================
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void FileSystem::AddFile (const char *filename, FileReader *filer, bool quiet, LumpFilterInfo* filter)
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{
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int startlump;
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bool isdir = false;
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FileReader filereader;
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if (filer == nullptr)
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{
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// Does this exist? If so, is it a directory?
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if (!DirEntryExists(filename, &isdir))
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{
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if (!quiet)
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{
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Printf(TEXTCOLOR_RED "%s: File or Directory not found\n", filename);
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PrintLastError();
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}
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return;
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}
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if (!isdir)
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{
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if (!filereader.OpenFile(filename))
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{ // Didn't find file
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if (!quiet)
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{
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Printf(TEXTCOLOR_RED "%s: File not found\n", filename);
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PrintLastError();
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}
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return;
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}
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}
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}
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else filereader = std::move(*filer);
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if (!batchrun && !quiet) Printf (" adding %s", filename);
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startlump = NumEntries;
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FResourceFile *resfile;
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if (!isdir)
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resfile = FResourceFile::OpenResourceFile(filename, filereader, quiet, false, filter);
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else
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resfile = FResourceFile::OpenDirectory(filename, quiet, filter);
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if (resfile != NULL)
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{
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if (!quiet && !batchrun) Printf(", %d lumps\n", resfile->LumpCount());
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uint32_t lumpstart = FileInfo.Size();
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resfile->SetFirstLump(lumpstart);
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for (uint32_t i=0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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FileSystem::LumpRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
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lump_p->SetFromLump(Files.Size(), lump);
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}
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Files.Push(resfile);
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for (uint32_t i=0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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if (lump->Flags & LUMPF_EMBEDDED)
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{
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FString path;
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path.Format("%s:%s", filename, lump->getName());
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auto embedded = lump->NewReader();
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AddFile(path, &embedded, quiet, filter);
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}
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}
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if (hashfile && !quiet)
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{
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uint8_t cksum[16];
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char cksumout[33];
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memset(cksumout, 0, sizeof(cksumout));
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if (filereader.isOpen())
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{
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MD5Context md5;
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filereader.Seek(0, FileReader::SeekSet);
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md5Update(filereader, md5, (unsigned)filereader.GetLength());
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md5.Final(cksum);
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for (size_t j = 0; j < sizeof(cksum); ++j)
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{
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sprintf(cksumout + (j * 2), "%02X", cksum[j]);
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}
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fprintf(hashfile, "file: %s, hash: %s, size: %d\n", filename, cksumout, (int)filereader.GetLength());
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}
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else
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fprintf(hashfile, "file: %s, Directory structure\n", filename);
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for (uint32_t i = 0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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if (!(lump->Flags & LUMPF_EMBEDDED))
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{
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MD5Context md5;
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auto reader = lump->NewReader();
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md5Update(reader, md5, lump->LumpSize);
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md5.Final(cksum);
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for (size_t j = 0; j < sizeof(cksum); ++j)
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{
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sprintf(cksumout + (j * 2), "%02X", cksum[j]);
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}
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fprintf(hashfile, "file: %s, lump: %s, hash: %s, size: %d\n", filename, lump->getName(), cksumout, lump->LumpSize);
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}
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}
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}
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return;
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}
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}
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//==========================================================================
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//
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// CheckIfResourceFileLoaded
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//
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// Returns true if the specified file is loaded, false otherwise.
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// If a fully-qualified path is specified, then the file must match exactly.
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// Otherwise, any file with that name will work, whatever its path.
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// Returns the file's index if found, or -1 if not.
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//
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//==========================================================================
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int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
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{
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unsigned int i;
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if (strrchr (name, '/') != NULL)
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{
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for (i = 0; i < Files.Size(); ++i)
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{
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if (stricmp (GetResourceFileFullName (i), name) == 0)
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{
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return i;
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}
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}
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}
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else
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{
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for (i = 0; i < Files.Size(); ++i)
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{
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auto pth = ExtractFileBase(GetResourceFileName(i), true);
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if (stricmp (pth.GetChars(), name) == 0)
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{
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return i;
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}
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}
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}
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return -1;
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}
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//==========================================================================
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//
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// CheckNumForName
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//
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// Returns -1 if name not found. The version with a third parameter will
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// look exclusively in the specified wad for the lump.
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//
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// [RH] Changed to use hash lookup ala BOOM instead of a linear search
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// and namespace parameter
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//==========================================================================
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int FileSystem::CheckNumForName (const char *name, int space)
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{
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union
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{
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char uname[8];
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uint64_t qname;
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};
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uint32_t i;
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if (name == NULL)
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{
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return -1;
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}
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// Let's not search for names that are longer than 8 characters and contain path separators
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// They are almost certainly full path names passed to this function.
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if (strlen(name) > 8 && strpbrk(name, "/."))
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{
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return -1;
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}
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uppercopy (uname, name);
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i = FirstLumpIndex[LumpNameHash (uname) % NumEntries];
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while (i != NULL_INDEX)
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{
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if (FileInfo[i].shortName.qword == qname)
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{
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auto &lump = FileInfo[i];
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if (lump.Namespace == space) break;
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// If the lump is from one of the special namespaces exclusive to Zips
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// the check has to be done differently:
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// If we find a lump with this name in the global namespace that does not come
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// from a Zip return that. WADs don't know these namespaces and single lumps must
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// work as well.
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if (space > ns_specialzipdirectory && lump.Namespace == ns_global &&
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!(lump.lump->Flags & LUMPF_FULLPATH)) break;
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}
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i = NextLumpIndex[i];
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}
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return i != NULL_INDEX ? i : -1;
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}
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int FileSystem::CheckNumForName (const char *name, int space, int rfnum, bool exact)
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{
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union
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{
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char uname[8];
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uint64_t qname;
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};
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uint32_t i;
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if (rfnum < 0)
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{
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return CheckNumForName (name, space);
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}
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uppercopy (uname, name);
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i = FirstLumpIndex[LumpNameHash (uname) % NumEntries];
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// If exact is true if will only find lumps in the same WAD, otherwise
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// also those in earlier WADs.
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while (i != NULL_INDEX &&
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(FileInfo[i].shortName.qword != qname || FileInfo[i].Namespace != space ||
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(exact? (FileInfo[i].rfnum != rfnum) : (FileInfo[i].rfnum > rfnum)) ))
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{
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i = NextLumpIndex[i];
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}
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return i != NULL_INDEX ? i : -1;
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}
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//==========================================================================
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//
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// GetNumForName
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//
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// Calls CheckNumForName, but bombs out if not found.
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//
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//==========================================================================
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int FileSystem::GetNumForName (const char *name, int space)
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{
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int i;
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i = CheckNumForName (name, space);
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if (i == -1)
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I_Error ("GetNumForName: %s not found!", name);
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return i;
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}
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//==========================================================================
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//
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// CheckNumForFullName
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//
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|
// Same as above but looks for a fully qualified name from a .zip
|
|
// These don't care about namespaces though because those are part
|
|
// of the path.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::CheckNumForFullName (const char *name, bool trynormal, int namespc, bool ignoreext)
|
|
{
|
|
uint32_t i;
|
|
|
|
if (name == NULL)
|
|
{
|
|
return -1;
|
|
}
|
|
if (*name == '/') name++; // ignore leading slashes in file names.
|
|
uint32_t *fli = ignoreext ? FirstLumpIndex_NoExt : FirstLumpIndex_FullName;
|
|
uint32_t *nli = ignoreext ? NextLumpIndex_NoExt : NextLumpIndex_FullName;
|
|
auto len = strlen(name);
|
|
|
|
for (i = fli[MakeKey(name) % NumEntries]; i != NULL_INDEX; i = nli[i])
|
|
{
|
|
if (strnicmp(name, FileInfo[i].longName, len)) continue;
|
|
if (FileInfo[i].longName[len] == 0) break; // this is a full match
|
|
if (ignoreext && FileInfo[i].longName[len] == '.')
|
|
{
|
|
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
|
|
if (strpbrk(FileInfo[i].longName.GetChars() + len + 1, "./") == nullptr) break;
|
|
}
|
|
}
|
|
|
|
if (i != NULL_INDEX) return i;
|
|
|
|
if (trynormal && strlen(name) <= 8 && !strpbrk(name, "./"))
|
|
{
|
|
return CheckNumForName(name, namespc);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int FileSystem::CheckNumForFullName (const char *name, int rfnum)
|
|
{
|
|
uint32_t i;
|
|
|
|
if (rfnum < 0)
|
|
{
|
|
return CheckNumForFullName (name);
|
|
}
|
|
|
|
i = FirstLumpIndex_FullName[MakeKey (name) % NumEntries];
|
|
|
|
while (i != NULL_INDEX &&
|
|
(stricmp(name, FileInfo[i].longName) || FileInfo[i].rfnum != rfnum))
|
|
{
|
|
i = NextLumpIndex_FullName[i];
|
|
}
|
|
|
|
return i != NULL_INDEX ? i : -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetNumForFullName
|
|
//
|
|
// Calls CheckNumForFullName, but bombs out if not found.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetNumForFullName (const char *name)
|
|
{
|
|
int i;
|
|
|
|
i = CheckNumForFullName (name);
|
|
|
|
if (i == -1)
|
|
I_Error ("GetNumForFullName: %s not found!", name);
|
|
|
|
return i;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FindFile
|
|
//
|
|
// Looks up a file by name, either eith or without path and extension
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::FindFileWithExtensions(const char* name, const char *const *exts, int count)
|
|
{
|
|
uint32_t i;
|
|
|
|
if (name == NULL)
|
|
{
|
|
return -1;
|
|
}
|
|
if (*name == '/') name++; // ignore leading slashes in file names.
|
|
uint32_t* fli = FirstLumpIndex_NoExt;
|
|
uint32_t* nli = NextLumpIndex_NoExt;
|
|
auto len = strlen(name);
|
|
|
|
for (i = fli[MakeKey(name) % NumEntries]; i != NULL_INDEX; i = nli[i])
|
|
{
|
|
if (strnicmp(name, FileInfo[i].longName, len)) continue;
|
|
if (FileInfo[i].longName[len] != '.') continue; // we are looking for extensions but this file doesn't have one.
|
|
|
|
auto cp = FileInfo[i].longName.GetChars() + len + 1;
|
|
// is this the last '.' in the last path element, indicating that the remaining part of the name is only an extension?
|
|
if (strpbrk(cp, "./") != nullptr) continue; // No, so it cannot be a valid entry.
|
|
|
|
for (int j = 0; j < count; j++)
|
|
{
|
|
if (!stricmp(cp, exts[j])) return i; // found a match
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FindResource
|
|
//
|
|
// Looks for content based on Blood resource IDs.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::FindResource (int resid, const char *type, int filenum) const noexcept
|
|
{
|
|
uint32_t i;
|
|
|
|
if (type == NULL || resid < 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
uint32_t* fli = FirstLumpIndex_ResId;
|
|
uint32_t* nli = NextLumpIndex_ResId;
|
|
|
|
for (i = fli[resid % NumEntries]; i != NULL_INDEX; i = nli[i])
|
|
{
|
|
if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
|
|
if (FileInfo[i].resourceId != resid) continue;
|
|
auto extp = strrchr(FileInfo[i].longName, '.');
|
|
if (!extp) continue;
|
|
if (!stricmp(extp + 1, type)) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetResource
|
|
//
|
|
// Calls GetResource, but bombs out if not found.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetResource (int resid, const char *type, int filenum) const
|
|
{
|
|
int i;
|
|
|
|
i = FindResource (resid, type, filenum);
|
|
|
|
if (i == -1)
|
|
{
|
|
I_Error("GetResource: %d of type %s not found!", resid, type);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// link a texture with a given lump
|
|
//
|
|
//==========================================================================
|
|
|
|
void FileSystem::SetLinkedTexture(int lump, FGameTexture *tex)
|
|
{
|
|
if ((size_t)lump < NumEntries)
|
|
{
|
|
FileInfo[lump].linkedTexture = tex;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// retrieve linked texture
|
|
//
|
|
//==========================================================================
|
|
|
|
FGameTexture *FileSystem::GetLinkedTexture(int lump)
|
|
{
|
|
if ((size_t)lump < NumEntries)
|
|
{
|
|
return FileInfo[lump].linkedTexture;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FileLength
|
|
//
|
|
// Returns the buffer size needed to load the given lump.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::FileLength (int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
{
|
|
return -1;
|
|
}
|
|
return FileInfo[lump].lump->LumpSize;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFileOffset
|
|
//
|
|
// Returns the offset from the beginning of the file to the lump.
|
|
// Returns -1 if the lump is compressed or can't be read directly
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFileOffset (int lump)
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
{
|
|
return -1;
|
|
}
|
|
return FileInfo[lump].lump->GetFileOffset();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFileFlags (int lump)
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return FileInfo[lump].lump->Flags;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// LumpNameHash
|
|
//
|
|
// NOTE: s should already be uppercase, in contrast to the BOOM version.
|
|
//
|
|
// Hash function used for lump names.
|
|
// Must be mod'ed with table size.
|
|
// Can be used for any 8-character names.
|
|
//
|
|
//==========================================================================
|
|
|
|
uint32_t FileSystem::LumpNameHash (const char *s)
|
|
{
|
|
const uint32_t *table = GetCRCTable ();;
|
|
uint32_t hash = 0xffffffff;
|
|
int i;
|
|
|
|
for (i = 8; i > 0 && *s; --i, ++s)
|
|
{
|
|
hash = CRC1 (hash, *s, table);
|
|
}
|
|
return hash ^ 0xffffffff;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// InitHashChains
|
|
//
|
|
// Prepares the lumpinfos for hashing.
|
|
// (Hey! This looks suspiciously like something from Boom! :-)
|
|
//
|
|
//==========================================================================
|
|
|
|
void FileSystem::InitHashChains (void)
|
|
{
|
|
unsigned int i, j;
|
|
|
|
Hashes.Resize(8 * NumEntries);
|
|
// Mark all buckets as empty
|
|
memset(Hashes.Data(), -1, Hashes.Size() * sizeof(Hashes[0]));
|
|
FirstLumpIndex = &Hashes[0];
|
|
NextLumpIndex = &Hashes[NumEntries];
|
|
FirstLumpIndex_FullName = &Hashes[NumEntries * 2];
|
|
NextLumpIndex_FullName = &Hashes[NumEntries * 3];
|
|
FirstLumpIndex_NoExt = &Hashes[NumEntries * 4];
|
|
NextLumpIndex_NoExt = &Hashes[NumEntries * 5];
|
|
FirstLumpIndex_ResId = &Hashes[NumEntries * 6];
|
|
NextLumpIndex_ResId = &Hashes[NumEntries * 7];
|
|
|
|
|
|
// Now set up the chains
|
|
for (i = 0; i < (unsigned)NumEntries; i++)
|
|
{
|
|
j = LumpNameHash (FileInfo[i].shortName.String) % NumEntries;
|
|
NextLumpIndex[i] = FirstLumpIndex[j];
|
|
FirstLumpIndex[j] = i;
|
|
|
|
// Do the same for the full paths
|
|
if (FileInfo[i].longName.IsNotEmpty())
|
|
{
|
|
j = MakeKey(FileInfo[i].longName) % NumEntries;
|
|
NextLumpIndex_FullName[i] = FirstLumpIndex_FullName[j];
|
|
FirstLumpIndex_FullName[j] = i;
|
|
|
|
FString nameNoExt = FileInfo[i].longName;
|
|
auto dot = nameNoExt.LastIndexOf('.');
|
|
auto slash = nameNoExt.LastIndexOf('/');
|
|
if (dot > slash) nameNoExt.Truncate(dot);
|
|
|
|
j = MakeKey(nameNoExt) % NumEntries;
|
|
NextLumpIndex_NoExt[i] = FirstLumpIndex_NoExt[j];
|
|
FirstLumpIndex_NoExt[j] = i;
|
|
|
|
j = FileInfo[i].resourceId % NumEntries;
|
|
NextLumpIndex_ResId[i] = FirstLumpIndex_ResId[j];
|
|
FirstLumpIndex_ResId[j] = i;
|
|
|
|
}
|
|
}
|
|
FileInfo.ShrinkToFit();
|
|
Files.ShrinkToFit();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// should only be called before the hash chains are set up.
|
|
// If done later this needs rehashing.
|
|
//
|
|
//==========================================================================
|
|
|
|
LumpShortName& FileSystem::GetShortName(int i)
|
|
{
|
|
if ((unsigned)i >= NumEntries) I_Error("GetShortName: Invalid index");
|
|
return FileInfo[i].shortName;
|
|
}
|
|
|
|
void FileSystem::RenameFile(int num, const char* newfn)
|
|
{
|
|
if ((unsigned)num >= NumEntries) I_Error("RenameFile: Invalid index");
|
|
FileInfo[num].longName = newfn;
|
|
// This does not alter the short name - call GetShortname to do that!
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// MoveLumpsInFolder
|
|
//
|
|
// Moves all content from the given subfolder of the internal
|
|
// resources to the current end of the directory.
|
|
// Used to allow modifying content in the base files, this is needed
|
|
// so that Hacx and Harmony can override some content that clashes
|
|
// with localization, and to inject modifying data into mods, in case
|
|
// this is needed for some compatibility requirement.
|
|
//
|
|
//==========================================================================
|
|
|
|
static FResourceLump placeholderLump;
|
|
|
|
void FileSystem::MoveLumpsInFolder(const char *path)
|
|
{
|
|
auto len = strlen(path);
|
|
auto rfnum = FileInfo.Last().rfnum;
|
|
|
|
unsigned i;
|
|
for (i = 0; i < FileInfo.Size(); i++)
|
|
{
|
|
auto& li = FileInfo[i];
|
|
if (li.rfnum >= GetIwadNum()) break;
|
|
if (li.longName.Left(len).CompareNoCase(path) == 0)
|
|
{
|
|
FileInfo.Push(li);
|
|
li.lump = &placeholderLump; // Make the old entry point to something empty. We cannot delete the lump record here because it'd require adjustment of all indices in the list.
|
|
auto &ln = FileInfo.Last();
|
|
ln.lump->LumpNameSetup(ln.longName.Mid(len));
|
|
ln.SetFromLump(rfnum, ln.lump);
|
|
}
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_FindLump
|
|
//
|
|
// Find a named lump. Specifically allows duplicates for merging of e.g.
|
|
// SNDINFO lumps.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::FindLump (const char *name, int *lastlump, bool anyns)
|
|
{
|
|
union
|
|
{
|
|
char name8[8];
|
|
uint64_t qname;
|
|
};
|
|
LumpRecord *lump_p;
|
|
|
|
uppercopy (name8, name);
|
|
|
|
assert(lastlump != NULL && *lastlump >= 0);
|
|
lump_p = &FileInfo[*lastlump];
|
|
while (lump_p < &FileInfo[NumEntries])
|
|
{
|
|
if ((anyns || lump_p->Namespace == ns_global) && lump_p->shortName.qword == qname)
|
|
{
|
|
int lump = int(lump_p - &FileInfo[0]);
|
|
*lastlump = lump + 1;
|
|
return lump;
|
|
}
|
|
lump_p++;
|
|
}
|
|
|
|
*lastlump = NumEntries;
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_FindLumpMulti
|
|
//
|
|
// Find a named lump. Specifically allows duplicates for merging of e.g.
|
|
// SNDINFO lumps. Returns everything having one of the passed names.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::FindLumpMulti (const char **names, int *lastlump, bool anyns, int *nameindex)
|
|
{
|
|
LumpRecord *lump_p;
|
|
|
|
assert(lastlump != NULL && *lastlump >= 0);
|
|
lump_p = &FileInfo[*lastlump];
|
|
while (lump_p < &FileInfo[NumEntries])
|
|
{
|
|
if (anyns || lump_p->Namespace == ns_global)
|
|
{
|
|
|
|
for(const char **name = names; *name != NULL; name++)
|
|
{
|
|
if (!strnicmp(*name, lump_p->shortName.String, 8))
|
|
{
|
|
int lump = int(lump_p - &FileInfo[0]);
|
|
*lastlump = lump + 1;
|
|
if (nameindex != NULL) *nameindex = int(name - names);
|
|
return lump;
|
|
}
|
|
}
|
|
}
|
|
lump_p++;
|
|
}
|
|
|
|
*lastlump = NumEntries;
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_FindLump
|
|
//
|
|
// Find a named lump. Specifically allows duplicates for merging of e.g.
|
|
// SNDINFO lumps.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::FindLumpFullName(const char* name, int* lastlump, bool noext)
|
|
{
|
|
assert(lastlump != NULL && *lastlump >= 0);
|
|
auto lump_p = &FileInfo[*lastlump];
|
|
|
|
if (!noext)
|
|
{
|
|
while (lump_p < &FileInfo[NumEntries])
|
|
{
|
|
if (!stricmp(name, lump_p->longName))
|
|
{
|
|
int lump = int(lump_p - &FileInfo[0]);
|
|
*lastlump = lump + 1;
|
|
return lump;
|
|
}
|
|
lump_p++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto len = strlen(name);
|
|
while (lump_p < &FileInfo[NumEntries])
|
|
{
|
|
auto res = strnicmp(name, lump_p->longName, len);
|
|
if (res == 0)
|
|
{
|
|
auto p = lump_p->longName.GetChars() + len;
|
|
if (*p == 0 || (*p == '.' && strpbrk(p + 1, "./") == 0))
|
|
{
|
|
int lump = int(lump_p - &FileInfo[0]);
|
|
*lastlump = lump + 1;
|
|
return lump;
|
|
}
|
|
}
|
|
lump_p++;
|
|
}
|
|
}
|
|
|
|
|
|
*lastlump = NumEntries;
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// W_CheckLumpName
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FileSystem::CheckFileName (int lump, const char *name)
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return false;
|
|
|
|
return !strnicmp (FileInfo[lump].shortName.String, name, 8);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetLumpName
|
|
//
|
|
//==========================================================================
|
|
|
|
void FileSystem::GetFileShortName (char *to, int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
*to = 0;
|
|
else
|
|
uppercopy (to, FileInfo[lump].shortName.String);
|
|
}
|
|
|
|
const char* FileSystem::GetFileShortName(int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return nullptr;
|
|
else
|
|
return FileInfo[lump].shortName.String;
|
|
}
|
|
|
|
void FileSystem::GetFileShortName(FString &to, int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
to = FString();
|
|
else {
|
|
to = FileInfo[lump].shortName.String;
|
|
to.ToUpper();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FileSystem :: GetFileFullName
|
|
//
|
|
// Returns the lump's full name if it has one or its short name if not.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FileSystem::GetFileFullName (int lump, bool returnshort) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return NULL;
|
|
else if (FileInfo[lump].longName.IsNotEmpty())
|
|
return FileInfo[lump].longName;
|
|
else if (returnshort)
|
|
return FileInfo[lump].shortName.String;
|
|
else return nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FileSystem :: GetFileFullPath
|
|
//
|
|
// Returns the name of the lump's wad prefixed to the lump's full name.
|
|
//
|
|
//==========================================================================
|
|
|
|
FString FileSystem::GetFileFullPath(int lump) const
|
|
{
|
|
FString foo;
|
|
|
|
if ((size_t) lump < NumEntries)
|
|
{
|
|
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileFullName(lump);
|
|
}
|
|
return foo;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFileNamespace
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFileNamespace (int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return ns_global;
|
|
else
|
|
return FileInfo[lump].Namespace;
|
|
}
|
|
|
|
void FileSystem::SetFileNamespace(int lump, int ns)
|
|
{
|
|
if ((size_t)lump < NumEntries) FileInfo[lump].Namespace = ns;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FileSystem :: GetResourceId
|
|
//
|
|
// Returns the index number for this lump. This is *not* the lump's position
|
|
// in the lump directory, but rather a special value that RFF can associate
|
|
// with files. Other archive types will return 0, since they don't have it.
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetResourceId(int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return -1;
|
|
else
|
|
return FileInfo[lump].resourceId;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetResourceType
|
|
//
|
|
// is equivalent with the extension
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FileSystem::GetResourceType(int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return nullptr;
|
|
else
|
|
{
|
|
auto p = strrchr(FileInfo[lump].longName.GetChars(), '.');
|
|
if (!p) return ""; // has no extension
|
|
if (strchr(p, '/')) return ""; // the '.' is part of a directory.
|
|
return p + 1;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFileContainer
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFileContainer (int lump) const
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size())
|
|
return -1;
|
|
return FileInfo[lump].rfnum;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFilesInFolder
|
|
//
|
|
// Gets all lumps within a single folder in the hierarchy.
|
|
// If 'atomic' is set, it treats folders as atomic, i.e. only the
|
|
// content of the last found resource file having the given folder name gets used.
|
|
//
|
|
//==========================================================================
|
|
|
|
static int folderentrycmp(const void *a, const void *b)
|
|
{
|
|
auto A = (FolderEntry*)a;
|
|
auto B = (FolderEntry*)b;
|
|
return strcmp(A->name, B->name);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
|
|
{
|
|
FString path = inpath;
|
|
FixPathSeperator(path);
|
|
path.ToLower();
|
|
if (path[path.Len() - 1] != '/') path += '/';
|
|
result.Clear();
|
|
for (unsigned i = 0; i < FileInfo.Size(); i++)
|
|
{
|
|
if (FileInfo[i].longName.IndexOf(path) == 0)
|
|
{
|
|
// Only if it hasn't been replaced.
|
|
if ((unsigned)fileSystem.CheckNumForFullName(FileInfo[i].longName) == i)
|
|
{
|
|
result.Push({ FileInfo[i].longName.GetChars(), i });
|
|
}
|
|
}
|
|
}
|
|
if (result.Size())
|
|
{
|
|
int maxfile = -1;
|
|
if (atomic)
|
|
{
|
|
// Find the highest resource file having content in the given folder.
|
|
for (auto & entry : result)
|
|
{
|
|
int thisfile = fileSystem.GetFileContainer(entry.lumpnum);
|
|
if (thisfile > maxfile) maxfile = thisfile;
|
|
}
|
|
// Delete everything from older files.
|
|
for (int i = result.Size() - 1; i >= 0; i--)
|
|
{
|
|
if (fileSystem.GetFileContainer(result[i].lumpnum) != maxfile) result.Delete(i);
|
|
}
|
|
}
|
|
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
|
|
}
|
|
return result.Size();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFileData
|
|
//
|
|
// Loads the lump into a TArray and returns it.
|
|
//
|
|
//==========================================================================
|
|
|
|
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size())
|
|
return TArray<uint8_t>();
|
|
|
|
auto lumpr = OpenFileReader(lump);
|
|
auto size = lumpr.GetLength();
|
|
TArray<uint8_t> data(size + pad, true);
|
|
auto numread = lumpr.Read(data.Data(), size);
|
|
|
|
if (numread != size)
|
|
{
|
|
I_Error("GetFileData: only read %ld of %ld on lump %i\n",
|
|
numread, size, lump);
|
|
}
|
|
if (pad > 0) memset(&data[size], 0, pad);
|
|
return data;
|
|
}
|
|
//==========================================================================
|
|
//
|
|
// W_ReadFile
|
|
//
|
|
// Loads the lump into the given buffer, which must be >= W_LumpLength().
|
|
//
|
|
//==========================================================================
|
|
|
|
void FileSystem::ReadFile (int lump, void *dest)
|
|
{
|
|
auto lumpr = OpenFileReader (lump);
|
|
auto size = lumpr.GetLength ();
|
|
auto numread = lumpr.Read (dest, size);
|
|
|
|
if (numread != size)
|
|
{
|
|
I_Error ("W_ReadFile: only read %ld of %ld on lump %i\n",
|
|
numread, size, lump);
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// ReadFile - variant 2
|
|
//
|
|
// Loads the lump into a newly created buffer and returns it.
|
|
//
|
|
//==========================================================================
|
|
|
|
FileData FileSystem::ReadFile (int lump)
|
|
{
|
|
return FileData(FString(ELumpNum(lump)));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// OpenFileReader
|
|
//
|
|
// uses a more abstract interface to allow for easier low level optimization later
|
|
//
|
|
//==========================================================================
|
|
|
|
|
|
FileReader FileSystem::OpenFileReader(int lump)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)FileInfo.Size())
|
|
{
|
|
I_Error("OpenFileReader: %u >= NumEntries", lump);
|
|
}
|
|
|
|
auto rl = FileInfo[lump].lump;
|
|
auto rd = rl->GetReader();
|
|
|
|
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & LUMPF_COMPRESSED))
|
|
{
|
|
FileReader rdr;
|
|
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
|
|
return rdr;
|
|
}
|
|
return rl->NewReader(); // This always gets a reader to the cache
|
|
}
|
|
|
|
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)FileInfo.Size())
|
|
{
|
|
I_Error("ReopenFileReader: %u >= NumEntries", lump);
|
|
}
|
|
|
|
auto rl = FileInfo[lump].lump;
|
|
auto rd = rl->GetReader();
|
|
|
|
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & LUMPF_COMPRESSED))
|
|
{
|
|
int fileno = fileSystem.GetFileContainer(lump);
|
|
const char *filename = fileSystem.GetResourceFileFullName(fileno);
|
|
FileReader fr;
|
|
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
|
|
{
|
|
return fr;
|
|
}
|
|
}
|
|
return rl->NewReader(); // This always gets a reader to the cache
|
|
}
|
|
|
|
FileReader FileSystem::OpenFileReader(const char* name)
|
|
{
|
|
auto lump = CheckNumForFullName(name);
|
|
if (lump < 0) return FileReader();
|
|
else return OpenFileReader(lump);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFileReader
|
|
//
|
|
// Retrieves the File reader object to access the given WAD
|
|
// Careful: This is only useful for real WAD files!
|
|
//
|
|
//==========================================================================
|
|
|
|
FileReader *FileSystem::GetFileReader(int rfnum)
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
return Files[rfnum]->GetReader();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetResourceFileName
|
|
//
|
|
// Returns the name of the given wad.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
|
|
{
|
|
const char *name, *slash;
|
|
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
name = Files[rfnum]->FileName;
|
|
slash = strrchr (name, '/');
|
|
return slash != NULL ? slash+1 : name;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFirstEntry (int rfnum) const noexcept
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[rfnum]->GetFirstEntry();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetLastEntry (int rfnum) const noexcept
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[rfnum]->GetFirstEntry() + Files[rfnum]->LumpCount() - 1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetEntryCount (int rfnum) const noexcept
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[rfnum]->LumpCount();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetResourceFileFullName
|
|
//
|
|
// Returns the name of the given wad, including any path
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
|
|
{
|
|
if ((unsigned int)rfnum >= Files.Size())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
return Files[rfnum]->FileName;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Clones an existing resource with different properties
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FileSystem::CreatePathlessCopy(const char *name, int id, int /*flags*/)
|
|
{
|
|
FString name2, type2, path;
|
|
|
|
// The old code said 'filename' and ignored the path, this looked like a bug.
|
|
auto lump = FindFile(name);
|
|
if (lump < 0) return false; // Does not exist.
|
|
|
|
auto oldlump = FileInfo[lump];
|
|
int slash = oldlump.longName.LastIndexOf('/');
|
|
if (slash == -1) return true; // already is pathless.
|
|
|
|
// just create a new reference to the original data with a different name.
|
|
oldlump.longName = oldlump.longName.Mid(slash + 1);
|
|
oldlump.resourceId = id;
|
|
FileInfo.Push(oldlump);
|
|
return true;
|
|
}
|
|
|
|
// FileData -----------------------------------------------------------------
|
|
|
|
FileData::FileData ()
|
|
{
|
|
}
|
|
|
|
FileData::FileData (const FileData ©)
|
|
{
|
|
Block = copy.Block;
|
|
}
|
|
|
|
FileData &FileData::operator = (const FileData ©)
|
|
{
|
|
Block = copy.Block;
|
|
return *this;
|
|
}
|
|
|
|
FileData::FileData (const FString &source)
|
|
: Block (source)
|
|
{
|
|
}
|
|
|
|
FileData::~FileData ()
|
|
{
|
|
}
|
|
|
|
FString::FString (ELumpNum lumpnum)
|
|
{
|
|
auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
|
|
auto size = lumpr.GetLength ();
|
|
AllocBuffer (1 + size);
|
|
auto numread = lumpr.Read (&Chars[0], size);
|
|
Chars[size] = '\0';
|
|
|
|
if (numread != size)
|
|
{
|
|
I_Error ("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
|
|
numread, size, lumpnum, fileSystem.GetFileFullName((int)lumpnum));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PrintLastError
|
|
//
|
|
//==========================================================================
|
|
|
|
#ifdef _WIN32
|
|
//#define WIN32_LEAN_AND_MEAN
|
|
//#include <windows.h>
|
|
|
|
extern "C" {
|
|
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
|
|
unsigned long dwFlags,
|
|
const void *lpSource,
|
|
unsigned long dwMessageId,
|
|
unsigned long dwLanguageId,
|
|
char **lpBuffer,
|
|
unsigned long nSize,
|
|
va_list *Arguments
|
|
);
|
|
__declspec(dllimport) void * __stdcall LocalFree (void *);
|
|
__declspec(dllimport) unsigned long __stdcall GetLastError ();
|
|
}
|
|
|
|
static void PrintLastError ()
|
|
{
|
|
char *lpMsgBuf;
|
|
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS*/,
|
|
NULL,
|
|
GetLastError(),
|
|
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
|
|
&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
|
|
// Free the buffer.
|
|
LocalFree( lpMsgBuf );
|
|
}
|
|
#else
|
|
static void PrintLastError ()
|
|
{
|
|
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
|
|
}
|
|
#endif
|
|
|
|
//==========================================================================
|
|
//
|
|
// NBlood style lookup functions
|
|
//
|
|
//==========================================================================
|
|
|
|
FResourceLump *FileSystem::Lookup(const char *name, const char *type)
|
|
{
|
|
FStringf fname("%s.%s", name, type);
|
|
auto lump = FindFile(fname);
|
|
if (lump >= 0) return FileInfo[lump].lump;
|
|
else return nullptr;
|
|
}
|
|
|
|
FResourceLump *FileSystem::Lookup(unsigned int id, const char *type)
|
|
{
|
|
auto lump = FindResource(id, type);
|
|
if (lump >= 0) return FileInfo[lump].lump;
|
|
else return nullptr;
|
|
}
|
|
FResourceLump* FileSystem::GetFileAt(int no)
|
|
{
|
|
return FileInfo[no].lump;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Stand-ins for Blood's resource class
|
|
//
|
|
//==========================================================================
|
|
|
|
const void *FileSystem::Lock(int lump)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size()) return nullptr;
|
|
auto lumpp = FileInfo[lump].lump;
|
|
return lumpp->Lock();
|
|
}
|
|
|
|
void FileSystem::Unlock(int lump)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size()) return;
|
|
auto lumpp = FileInfo[lump].lump;
|
|
lumpp->Unlock();
|
|
}
|
|
|
|
const void *FileSystem::Get(int lump)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size()) return nullptr;
|
|
auto lumpp = FileInfo[lump].lump;
|
|
auto p = lumpp->Lock();
|
|
lumpp->RefCount = INT_MAX/2; // lock forever.
|
|
return p;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Stand-ins for Blood's resource class
|
|
//
|
|
//==========================================================================
|
|
|
|
const void *FileSystem::Lock(FResourceLump *lump)
|
|
{
|
|
if (lump) return lump->Lock();
|
|
else return nullptr;
|
|
}
|
|
|
|
void FileSystem::Unlock(FResourceLump *lump)
|
|
{
|
|
if (lump) lump->Unlock();
|
|
}
|
|
|
|
const void *FileSystem::Load(FResourceLump *lump)
|
|
{
|
|
if (lump)
|
|
{
|
|
auto p = lump->Lock();
|
|
lump->RefCount = INT_MAX/2; // lock forever.
|
|
return p;
|
|
}
|
|
else return nullptr;
|
|
}
|
|
|