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d6914ed108
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
78 lines
2.8 KiB
C
78 lines
2.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1994 - Jim Dose
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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#ifndef __FX_MAN_H
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#define __FX_MAN_H
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enum FX_ERRORS
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{
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FX_Warning = -2,
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FX_Error = -1,
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FX_Ok = 0,
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FX_ASSVersion,
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FX_FMODInit
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};
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char *FX_ErrorString( int32_t ErrorNumber );
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int32_t FX_Init( int32_t SoundCard, int32_t numvoices, int32_t numchannels, int32_t samplebits, unsigned mixrate );
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int32_t FX_Shutdown( void );
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int32_t FX_SetCallBack( void ( *function )( uint32_t ) );
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void FX_SetVolume( int32_t volume );
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void FX_SetReverseStereo( int32_t setting );
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int32_t FX_GetReverseStereo( void );
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void FX_SetReverb( int32_t reverb );
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void FX_SetReverbDelay( int32_t delay );
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int32_t FX_VoiceAvailable( int32_t priority );
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int32_t FX_PlayLoopedVOC( char *ptr, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t FX_PlayLoopedWAV( char *ptr, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t FX_PlayVOC3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance,
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int32_t priority, uint32_t callbackval );
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int32_t FX_PlayWAV3D( char *ptr, int32_t pitchoffset, int32_t angle, int32_t distance,
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int32_t priority, uint32_t callbackval );
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int32_t FX_Pan3D( int32_t handle, int32_t angle, int32_t distance );
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int32_t FX_StopSound( int32_t handle );
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int32_t FX_StopAllSounds( void );
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int32_t FX_LoadSample(char *ptr, int32_t size, uint32_t number, int32_t priority);
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int32_t FX_SampleLoaded(uint32_t number);
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int32_t FX_PlayLoopedSound(int32_t,int32_t,uint32_t);
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int32_t FX_PlayPositionedSound(int32_t,int32_t,int32_t,uint32_t);
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int32_t FX_SimulateCallbacks(void);
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#endif
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