raze-gles/source/games/blood
Christoph Oelckers c303884274 - better handling for Duke's scrolling cloudy skies.
* Using the Doom-style dome here because it looks better.
* this necessitated changes to the backend to allow both types of sky domes at the same time
* do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump.
2021-04-04 20:35:38 +02:00
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src - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
all.cpp - WIP 2021-03-20 23:01:16 +01:00