raze-gles/source/blood/src/sound.h
Christoph Oelckers 22ccea8677 - reworked music interface a bit.
Conmsidering how hard it is in Duke Nukem based games to modify the level music, there is now a setting for this in mussetting.txt to make the job easier and even allow setting level music in Redneck Rampage without replacing game data.
2019-11-12 00:43:07 +01:00

64 lines
1.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "resource.h"
BEGIN_BLD_NS
struct SAMPLE2D
{
int at0;
char at4;
DICTNODE *at5;
}; // 9 bytes
struct SFX
{
int relVol;
int pitch;
int pitchRange;
int format;
int loopStart;
char rawName[9];
};
int sndGetRate(int format);
int sndPlaySong(const char *mapname, const char *songName, bool bLoop);
bool sndIsSongPlaying(void);
void sndFadeSong(int nTime);
void sndSetMusicVolume(int nVolume);
void sndSetFXVolume(int nVolume);
void sndStopSong(void);
void sndStartSample(const char *pzSound, int nVolume, int nChannel = -1);
void sndStartSample(unsigned int nSound, int nVolume, int nChannel = -1, bool bLoop = false);
void sndStartWavID(unsigned int nSound, int nVolume, int nChannel = -1);
void sndStartWavDisk(const char *pzFile, int nVolume, int nChannel = -1);
void sndKillAllSounds(void);
void sndProcess(void);
void sndTerm(void);
void sndInit(void);
extern Resource &gSoundRes;
END_BLD_NS