mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 18:01:13 +00:00
b6c16abf6f
- PLAYER.H structs - ACTOR.H structs # Conflicts: # source/blood/src/db.h # source/blood/src/player.h
283 lines
11 KiB
C++
283 lines
11 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "compat.h"
|
|
#include "build.h"
|
|
#include "pragmas.h"
|
|
#include "mmulti.h"
|
|
#include "common_game.h"
|
|
|
|
#include "actor.h"
|
|
#include "ai.h"
|
|
#include "aispid.h"
|
|
#include "blood.h"
|
|
#include "db.h"
|
|
#include "dude.h"
|
|
#include "endgame.h"
|
|
#include "eventq.h"
|
|
#include "levels.h"
|
|
#include "player.h"
|
|
#include "seq.h"
|
|
#include "sfx.h"
|
|
#include "trig.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
static void SpidBiteSeqCallback(int, int);
|
|
static void SpidJumpSeqCallback(int, int);
|
|
static void sub_71370(int, int);
|
|
static void thinkSearch(spritetype *, XSPRITE *);
|
|
static void thinkGoto(spritetype *, XSPRITE *);
|
|
static void thinkChase(spritetype *, XSPRITE *);
|
|
|
|
static int nBiteClient = seqRegisterClient(SpidBiteSeqCallback);
|
|
static int nJumpClient = seqRegisterClient(SpidJumpSeqCallback);
|
|
static int dword_279B50 = seqRegisterClient(sub_71370);
|
|
|
|
AISTATE spidIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
AISTATE spidChase = { kAiStateChase, 7, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE spidDodge = { kAiStateMove, 7, -1, 90, NULL, aiMoveDodge, NULL, &spidChase };
|
|
AISTATE spidGoto = { kAiStateMove, 7, -1, 600, NULL, aiMoveForward, thinkGoto, &spidIdle };
|
|
AISTATE spidSearch = { kAiStateSearch, 7, -1, 1800, NULL, aiMoveForward, thinkSearch, &spidIdle };
|
|
AISTATE spidBite = { kAiStateChase, 6, nBiteClient, 60, NULL, NULL, NULL, &spidChase };
|
|
AISTATE spidJump = { kAiStateChase, 8, nJumpClient, 60, NULL, aiMoveForward, NULL, &spidChase };
|
|
AISTATE spid13A92C = { kAiStateOther, 0, dword_279B50, 60, NULL, NULL, NULL, &spidIdle };
|
|
|
|
static char sub_70D30(XSPRITE *pXDude, int a2, int a3)
|
|
{
|
|
dassert(pXDude != NULL);
|
|
int nDude = pXDude->reference;
|
|
spritetype *pDude = &sprite[nDude];
|
|
if (IsPlayerSprite(pDude))
|
|
{
|
|
a2 <<= 4;
|
|
a3 <<= 4;
|
|
if (IsPlayerSprite(pDude))
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[pDude->type-kDudePlayer1];
|
|
if (a3 > pPlayer->blindEffect)
|
|
{
|
|
pPlayer->blindEffect = ClipHigh(pPlayer->blindEffect+a2, a3);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void SpidBiteSeqCallback(int, int nXSprite)
|
|
{
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
int nSprite = pXSprite->reference;
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
int dx = Cos(pSprite->ang)>>16;
|
|
int dy = Sin(pSprite->ang)>>16;
|
|
dx += Random2(2000);
|
|
dy += Random2(2000);
|
|
int dz = Random2(2000);
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
if (IsPlayerSprite(pTarget)) {
|
|
|
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
|
if (hit == 3 && IsPlayerSprite(&sprite[gHitInfo.hitsprite])) {
|
|
dz += pTarget->z - pSprite->z;
|
|
PLAYER *pPlayer = &gPlayer[pTarget->type - kDudePlayer1];
|
|
switch (pSprite->type) {
|
|
case kDudeSpiderBrown:
|
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
|
if (IsPlayerSprite(pTarget) && !pPlayer->godMode && powerupCheck(pPlayer, kPwUpDeathMask) <= 0 && Chance(0x4000))
|
|
powerupActivate(pPlayer, kPwUpDeliriumShroom);
|
|
break;
|
|
case kDudeSpiderRed:
|
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
|
if (Chance(0x5000)) sub_70D30(pXTarget, 4, 16);
|
|
break;
|
|
case kDudeSpiderBlack:
|
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
|
sub_70D30(pXTarget, 8, 16);
|
|
break;
|
|
case kDudeSpiderMother: {
|
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
|
|
|
dx += Random2(2000);
|
|
dy += Random2(2000);
|
|
dz += Random2(2000);
|
|
actFireVector(pSprite, 0, 0, dx, dy, dz, VECTOR_TYPE_17);
|
|
sub_70D30(pXTarget, 8, 16);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
static void SpidJumpSeqCallback(int, int nXSprite)
|
|
{
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
int nSprite = pXSprite->reference;
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
int dx = Cos(pSprite->ang)>>16;
|
|
int dy = Sin(pSprite->ang)>>16;
|
|
dx += Random2(200);
|
|
dy += Random2(200);
|
|
int dz = Random2(200);
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
if (IsPlayerSprite(pTarget)) {
|
|
dz += pTarget->z-pSprite->z;
|
|
switch (pSprite->type) {
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderRed:
|
|
case kDudeSpiderBlack:
|
|
xvel[nSprite] = dx << 16;
|
|
yvel[nSprite] = dy << 16;
|
|
zvel[nSprite] = dz << 16;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_71370(int, int nXSprite)
|
|
{
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
int nSprite = pXSprite->reference;
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
DUDEEXTRA_at6_u1 *pDudeExtraE = &gDudeExtra[pSprite->extra].at6.u1;
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
|
|
spritetype *pSpawn = NULL;
|
|
if (IsPlayerSprite(pTarget) && pDudeExtraE->at4 < 10) {
|
|
|
|
if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
|
pSpawn = actSpawnDude(pSprite, kDudeSpiderRed, pSprite->clipdist, 0);
|
|
else if (nDist < 0x1400 && nDist > 0xc00 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery)
|
|
pSpawn = actSpawnDude(pSprite, kDudeSpiderBrown, pSprite->clipdist, 0);
|
|
else if (nDist < 0xc00 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
pSpawn = actSpawnDude(pSprite, kDudeSpiderBrown, pSprite->clipdist, 0);
|
|
|
|
if (pSpawn) {
|
|
pDudeExtraE->at4++;
|
|
pSpawn->owner = nSprite;
|
|
gKillMgr.sub_263E0(1);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
aiNewState(pSprite, pXSprite, &spidSearch);
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
if (pXSprite->target == -1)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &spidGoto);
|
|
return;
|
|
}
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &spidSearch);
|
|
return;
|
|
}
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], kPwUpShadowCloak) > 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &spidSearch);
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist) {
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum)) {
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) {
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
|
|
switch (pSprite->type) {
|
|
case kDudeSpiderRed:
|
|
if (nDist < 0x399 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &spidBite);
|
|
break;
|
|
case kDudeSpiderBrown:
|
|
case kDudeSpiderBlack:
|
|
if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &spidJump);
|
|
else if (nDist < 0x399 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &spidBite);
|
|
break;
|
|
case kDudeSpiderMother:
|
|
if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &spidJump);
|
|
else if (Chance(0x8000))
|
|
aiNewState(pSprite, pXSprite, &spid13A92C);
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
aiNewState(pSprite, pXSprite, &spidGoto);
|
|
pXSprite->target = -1;
|
|
}
|
|
|
|
END_BLD_NS
|