..
misc
Build tools:
2012-03-23 20:23:46 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
generateicon: fix inconsistent format letter vs. vararg in fprintf.
2012-04-08 15:52:24 +00:00
a-c.c
Patch adding Wii support by tueidj, part 1: assembly pragmas
2012-05-01 12:37:32 +00:00
a.masm
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
a.nasm
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
Patch adding Wii support by tueidj, part 8: system-specific changes
2012-05-01 12:40:08 +00:00
build.c
Mapster32: keep the temp sector on some more occasions that don't delete them.
2012-06-01 20:09:22 +00:00
cache1d.c
Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
2012-05-28 18:15:19 +00:00
compat.c
Patch adding Wii support by tueidj, part 8: system-specific changes
2012-05-01 12:40:08 +00:00
config.c
On Windows, auto-determine r_screenaspect on startup.
2012-04-09 19:22:00 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
A couple of minor fixes and comments that got accumulated in my tree.
2012-05-29 20:01:55 +00:00
engine_priv.h
engine cleanup: make pow2char and pow2long const, make voxlock static.
2012-03-13 20:05:20 +00:00
glbuild.c
Fix 'realloc' routine of GL texture name (id) debugging code.
2012-04-29 20:54:37 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Minor tweaks of makepalookup() and hicinit().
2012-03-28 19:42:49 +00:00
kplib.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
lzwnew.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
md4.c
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.c
mdsprite.c: patch up bad array access in loadkvx, remove const from kopen4load arg.
2012-05-29 20:01:40 +00:00
mutex.c
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
nedmalloc.c
fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
2011-02-06 22:57:32 +00:00
osd.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Fix a null pointer access in Polymer mouse picking.
2012-04-14 13:04:31 +00:00
polymost.c
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
pragmas.c
Patch adding Wii support by tueidj, part 1: assembly pragmas
2012-05-01 12:37:32 +00:00
quicklz.c
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.c
Make 5th mouse button functional in Windows.
2012-02-13 21:38:16 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
2012-06-01 20:09:27 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
2011-01-31 04:13:53 +00:00
StartupWinController.editor.m
OS X: Fix more warnings.
2012-03-26 05:04:21 +00:00
startwin.editor.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winlayer.c
Correct an oversight and make handleevents() call our own window processing function instead of the default Windows one.
2012-05-20 05:36:32 +00:00