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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
349 lines
13 KiB
C
349 lines
13 KiB
C
/* deflate.h -- internal compression state
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* Copyright (C) 1995-2016 Jean-loup Gailly
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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/* WARNING: this file should *not* be used by applications. It is
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part of the implementation of the compression library and is
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subject to change. Applications should only use zlib.h.
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*/
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/* @(#) $Id$ */
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#ifndef DEFLATE_H
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#define DEFLATE_H
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#include "zutil.h"
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/* define NO_GZIP when compiling if you want to disable gzip header and
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trailer creation by deflate(). NO_GZIP would be used to avoid linking in
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the crc code when it is not needed. For shared libraries, gzip encoding
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should be left enabled. */
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#ifndef NO_GZIP
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# define GZIP
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#endif
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/* ===========================================================================
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* Internal compression state.
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*/
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#define LENGTH_CODES 29
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/* number of length codes, not counting the special END_BLOCK code */
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#define LITERALS 256
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/* number of literal bytes 0..255 */
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#define L_CODES (LITERALS+1+LENGTH_CODES)
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/* number of Literal or Length codes, including the END_BLOCK code */
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#define D_CODES 30
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/* number of distance codes */
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#define BL_CODES 19
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/* number of codes used to transfer the bit lengths */
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#define HEAP_SIZE (2*L_CODES+1)
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/* maximum heap size */
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#define MAX_BITS 15
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/* All codes must not exceed MAX_BITS bits */
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#define Buf_size 16
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/* size of bit buffer in bi_buf */
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#define INIT_STATE 42 /* zlib header -> BUSY_STATE */
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#ifdef GZIP
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# define GZIP_STATE 57 /* gzip header -> BUSY_STATE | EXTRA_STATE */
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#endif
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#define EXTRA_STATE 69 /* gzip extra block -> NAME_STATE */
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#define NAME_STATE 73 /* gzip file name -> COMMENT_STATE */
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#define COMMENT_STATE 91 /* gzip comment -> HCRC_STATE */
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#define HCRC_STATE 103 /* gzip header CRC -> BUSY_STATE */
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#define BUSY_STATE 113 /* deflate -> FINISH_STATE */
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#define FINISH_STATE 666 /* stream complete */
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/* Stream status */
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/* Data structure describing a single value and its code string. */
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typedef struct ct_data_s {
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union {
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ush freq; /* frequency count */
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ush code; /* bit string */
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} fc;
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union {
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ush dad; /* father node in Huffman tree */
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ush len; /* length of bit string */
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} dl;
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} FAR ct_data;
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#define Freq fc.freq
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#define Code fc.code
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#define Dad dl.dad
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#define Len dl.len
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typedef struct static_tree_desc_s static_tree_desc;
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typedef struct tree_desc_s {
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ct_data *dyn_tree; /* the dynamic tree */
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int max_code; /* largest code with non zero frequency */
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const static_tree_desc *stat_desc; /* the corresponding static tree */
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} FAR tree_desc;
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typedef ush Pos;
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typedef Pos FAR Posf;
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typedef unsigned IPos;
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/* A Pos is an index in the character window. We use short instead of int to
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* save space in the various tables. IPos is used only for parameter passing.
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*/
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typedef struct internal_state {
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z_streamp strm; /* pointer back to this zlib stream */
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int status; /* as the name implies */
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Bytef *pending_buf; /* output still pending */
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ulg pending_buf_size; /* size of pending_buf */
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Bytef *pending_out; /* next pending byte to output to the stream */
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ulg pending; /* nb of bytes in the pending buffer */
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int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
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gz_headerp gzhead; /* gzip header information to write */
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ulg gzindex; /* where in extra, name, or comment */
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Byte method; /* can only be DEFLATED */
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int last_flush; /* value of flush param for previous deflate call */
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/* used by deflate.c: */
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uInt w_size; /* LZ77 window size (32K by default) */
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uInt w_bits; /* log2(w_size) (8..16) */
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uInt w_mask; /* w_size - 1 */
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Bytef *window;
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/* Sliding window. Input bytes are read into the second half of the window,
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* and move to the first half later to keep a dictionary of at least wSize
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* bytes. With this organization, matches are limited to a distance of
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* wSize-MAX_MATCH bytes, but this ensures that IO is always
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* performed with a length multiple of the block size. Also, it limits
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* the window size to 64K, which is quite useful on MSDOS.
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* To do: use the user input buffer as sliding window.
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*/
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ulg window_size;
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/* Actual size of window: 2*wSize, except when the user input buffer
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* is directly used as sliding window.
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*/
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Posf *prev;
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/* Link to older string with same hash index. To limit the size of this
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* array to 64K, this link is maintained only for the last 32K strings.
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* An index in this array is thus a window index modulo 32K.
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*/
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Posf *head; /* Heads of the hash chains or NIL. */
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uInt ins_h; /* hash index of string to be inserted */
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uInt hash_size; /* number of elements in hash table */
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uInt hash_bits; /* log2(hash_size) */
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uInt hash_mask; /* hash_size-1 */
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uInt hash_shift;
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/* Number of bits by which ins_h must be shifted at each input
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* step. It must be such that after MIN_MATCH steps, the oldest
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* byte no longer takes part in the hash key, that is:
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* hash_shift * MIN_MATCH >= hash_bits
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*/
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long block_start;
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/* Window position at the beginning of the current output block. Gets
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* negative when the window is moved backwards.
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*/
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uInt match_length; /* length of best match */
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IPos prev_match; /* previous match */
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int match_available; /* set if previous match exists */
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uInt strstart; /* start of string to insert */
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uInt match_start; /* start of matching string */
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uInt lookahead; /* number of valid bytes ahead in window */
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uInt prev_length;
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/* Length of the best match at previous step. Matches not greater than this
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* are discarded. This is used in the lazy match evaluation.
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*/
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uInt max_chain_length;
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/* To speed up deflation, hash chains are never searched beyond this
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* length. A higher limit improves compression ratio but degrades the
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* speed.
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*/
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uInt max_lazy_match;
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/* Attempt to find a better match only when the current match is strictly
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* smaller than this value. This mechanism is used only for compression
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* levels >= 4.
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*/
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# define max_insert_length max_lazy_match
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/* Insert new strings in the hash table only if the match length is not
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* greater than this length. This saves time but degrades compression.
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* max_insert_length is used only for compression levels <= 3.
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*/
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int level; /* compression level (1..9) */
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int strategy; /* favor or force Huffman coding*/
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uInt good_match;
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/* Use a faster search when the previous match is longer than this */
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int nice_match; /* Stop searching when current match exceeds this */
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/* used by trees.c: */
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/* Didn't use ct_data typedef below to suppress compiler warning */
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struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
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struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
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struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
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struct tree_desc_s l_desc; /* desc. for literal tree */
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struct tree_desc_s d_desc; /* desc. for distance tree */
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struct tree_desc_s bl_desc; /* desc. for bit length tree */
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ush bl_count[MAX_BITS+1];
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/* number of codes at each bit length for an optimal tree */
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int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
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int heap_len; /* number of elements in the heap */
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int heap_max; /* element of largest frequency */
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/* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
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* The same heap array is used to build all trees.
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*/
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uch depth[2*L_CODES+1];
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/* Depth of each subtree used as tie breaker for trees of equal frequency
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*/
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uchf *l_buf; /* buffer for literals or lengths */
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uInt lit_bufsize;
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/* Size of match buffer for literals/lengths. There are 4 reasons for
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* limiting lit_bufsize to 64K:
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* - frequencies can be kept in 16 bit counters
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* - if compression is not successful for the first block, all input
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* data is still in the window so we can still emit a stored block even
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* when input comes from standard input. (This can also be done for
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* all blocks if lit_bufsize is not greater than 32K.)
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* - if compression is not successful for a file smaller than 64K, we can
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* even emit a stored file instead of a stored block (saving 5 bytes).
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* This is applicable only for zip (not gzip or zlib).
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* - creating new Huffman trees less frequently may not provide fast
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* adaptation to changes in the input data statistics. (Take for
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* example a binary file with poorly compressible code followed by
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* a highly compressible string table.) Smaller buffer sizes give
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* fast adaptation but have of course the overhead of transmitting
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* trees more frequently.
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* - I can't count above 4
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*/
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uInt last_lit; /* running index in l_buf */
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ushf *d_buf;
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/* Buffer for distances. To simplify the code, d_buf and l_buf have
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* the same number of elements. To use different lengths, an extra flag
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* array would be necessary.
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*/
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ulg opt_len; /* bit length of current block with optimal trees */
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ulg static_len; /* bit length of current block with static trees */
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uInt matches; /* number of string matches in current block */
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uInt insert; /* bytes at end of window left to insert */
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#ifdef ZLIB_DEBUG
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ulg compressed_len; /* total bit length of compressed file mod 2^32 */
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ulg bits_sent; /* bit length of compressed data sent mod 2^32 */
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#endif
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ush bi_buf;
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/* Output buffer. bits are inserted starting at the bottom (least
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* significant bits).
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*/
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int bi_valid;
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/* Number of valid bits in bi_buf. All bits above the last valid bit
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* are always zero.
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*/
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ulg high_water;
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/* High water mark offset in window for initialized bytes -- bytes above
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* this are set to zero in order to avoid memory check warnings when
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* longest match routines access bytes past the input. This is then
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* updated to the new high water mark.
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*/
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} FAR deflate_state;
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/* Output a byte on the stream.
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* IN assertion: there is enough room in pending_buf.
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*/
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#define put_byte(s, c) {s->pending_buf[s->pending++] = (Bytef)(c);}
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#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
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/* Minimum amount of lookahead, except at the end of the input file.
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* See deflate.c for comments about the MIN_MATCH+1.
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*/
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#define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD)
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/* In order to simplify the code, particularly on 16 bit machines, match
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* distances are limited to MAX_DIST instead of WSIZE.
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*/
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#define WIN_INIT MAX_MATCH
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/* Number of bytes after end of data in window to initialize in order to avoid
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memory checker errors from longest match routines */
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/* in trees.c */
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void ZLIB_INTERNAL _tr_init OF((deflate_state *s));
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int ZLIB_INTERNAL _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc));
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void ZLIB_INTERNAL _tr_flush_block OF((deflate_state *s, charf *buf,
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ulg stored_len, int last));
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void ZLIB_INTERNAL _tr_flush_bits OF((deflate_state *s));
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void ZLIB_INTERNAL _tr_align OF((deflate_state *s));
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void ZLIB_INTERNAL _tr_stored_block OF((deflate_state *s, charf *buf,
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ulg stored_len, int last));
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#define d_code(dist) \
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((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)])
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/* Mapping from a distance to a distance code. dist is the distance - 1 and
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* must not have side effects. _dist_code[256] and _dist_code[257] are never
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* used.
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*/
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#ifndef ZLIB_DEBUG
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/* Inline versions of _tr_tally for speed: */
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#if defined(GEN_TREES_H) || !defined(STDC)
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extern uch ZLIB_INTERNAL _length_code[];
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extern uch ZLIB_INTERNAL _dist_code[];
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#else
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extern const uch ZLIB_INTERNAL _length_code[];
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extern const uch ZLIB_INTERNAL _dist_code[];
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#endif
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# define _tr_tally_lit(s, c, flush) \
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{ uch cc = (c); \
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s->d_buf[s->last_lit] = 0; \
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s->l_buf[s->last_lit++] = cc; \
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s->dyn_ltree[cc].Freq++; \
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flush = (s->last_lit == s->lit_bufsize-1); \
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}
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# define _tr_tally_dist(s, distance, length, flush) \
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{ uch len = (uch)(length); \
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ush dist = (ush)(distance); \
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s->d_buf[s->last_lit] = dist; \
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s->l_buf[s->last_lit++] = len; \
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dist--; \
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s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \
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s->dyn_dtree[d_code(dist)].Freq++; \
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flush = (s->last_lit == s->lit_bufsize-1); \
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}
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#else
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# define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c)
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# define _tr_tally_dist(s, distance, length, flush) \
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flush = _tr_tally(s, distance, length)
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#endif
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#endif /* DEFLATE_H */
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