raze-gles/source
Mitchell Richters b8b8e7a638 - Blood: Get synchronised input going in a testable way. This is not a complete re-factor, just enough to get it going. 2020-09-02 13:20:37 +10:00
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blood - Blood: Get synchronised input going in a testable way. This is not a complete re-factor, just enough to get it going. 2020-09-02 13:20:37 +10:00
build - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
common - removed constexpr from FloatToAngle. 2020-09-01 19:48:21 +02:00
core - fixed: The tile manager created its backup arrays before loading .def files. 2020-09-02 00:36:49 +02:00
exhumed - fixed: The tile manager created its backup arrays before loading .def files. 2020-09-02 00:36:49 +02:00
games/duke - fixed: The tile manager created its backup arrays before loading .def files. 2020-09-02 00:36:49 +02:00
glbackend - tinkering with the savepic code. 2020-09-01 19:21:00 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Re-position actortime clocking. 2020-09-02 09:28:41 +10:00
thirdparty - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
CMakeLists.txt - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00