mirror of
https://github.com/ZDoom/raze-gles.git
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5da0f5c7fa
Nothing is hooked up yet and adjusted - next thing to do.
102 lines
3.1 KiB
Objective-C
102 lines
3.1 KiB
Objective-C
/*
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** gl_sysfb.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2012-2018 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef COCOA_GL_SYSFB_H_INCLUDED
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#define COCOA_GL_SYSFB_H_INCLUDED
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#include "v_video.h"
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#ifdef __OBJC__
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@class NSCursor;
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@class CocoaWindow;
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#else
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typedef struct objc_object NSCursor;
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typedef struct objc_object CocoaWindow;
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#endif
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class SystemBaseFrameBuffer : public DFrameBuffer
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{
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public:
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// This must have the same parameters as the Windows version, even if they are not used!
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SystemBaseFrameBuffer(void *hMonitor, bool fullscreen);
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~SystemBaseFrameBuffer();
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bool IsFullscreen() override;
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int GetClientWidth() override;
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int GetClientHeight() override;
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void ToggleFullscreen(bool yes) override;
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void SetWindowSize(int width, int height) override;
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virtual void SetMode(bool fullscreen, bool hiDPI);
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static void UseHiDPI(bool hiDPI);
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static void SetCursor(NSCursor* cursor);
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static void SetWindowVisible(bool visible);
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static void SetWindowTitle(const char* title);
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void SetWindow(CocoaWindow* window) { m_window = window; }
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protected:
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SystemBaseFrameBuffer() {}
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void SetFullscreenMode();
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void SetWindowedMode();
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bool m_fullscreen;
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bool m_hiDPI;
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CocoaWindow* m_window;
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int GetTitleBarHeight() const;
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};
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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{
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typedef SystemBaseFrameBuffer Super;
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public:
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SystemGLFrameBuffer(void *hMonitor, bool fullscreen);
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void SetVSync(bool vsync) override;
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void SetMode(bool fullscreen, bool hiDPI) override;
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protected:
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void SwapBuffers();
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SystemGLFrameBuffer() {}
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};
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#endif // COCOA_GL_SYSFB_H_INCLUDED
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