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https://github.com/ZDoom/raze-gles.git
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948b4f82fc
This is mostly for debugging, since currently, Mapster32 restores sprites not in the same order as the original sprite index order. Also, expose this option from map2text.lua and mapdiff.sh. git-svn-id: https://svn.eduke32.com/eduke32@2968 1a8010ca-5511-0410-912e-c29ae57300e0
110 lines
2.6 KiB
Lua
Executable file
110 lines
2.6 KiB
Lua
Executable file
#!/usr/bin/env luajit
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local B = require("build")
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local string = require("string")
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local opt, fn
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local do_canonicalize_sprite
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if (arg[1] and arg[1]:sub(1,1)=="-") then
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opt = arg[1]
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fn = arg[2]
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else
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fn = arg[1]
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end
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if (opt) then
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if (opt=="-c" or opt=="-C") then
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-- -C means to canonicalize but without adding the new->old mapping
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-- comment
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do_canonicalize_sprite = opt
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else
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print("Error: unrecognized option "..opt)
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return 1
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end
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end
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if (fn==nil) then
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print("Usage: map2text [-c/-C] <somefile.map>")
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return 1
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end
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local function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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local map, errmsg = B.loadboard(fn, do_canonicalize_sprite)
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if (map == nil) then
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printf("Couldn't load \"%s\": %s", fn, errmsg)
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return 1
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end
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printf("numsectors = %d", map.numsectors)
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printf("numwalls = %d", map.numwalls)
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printf("numsprites = %d", map.numsprites)
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printf("startpos = { %d, %d, %d }", map.start.x, map.start.y, map.start.z)
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printf("startang = %d", map.start.ang)
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printf("startsectnum = %d", map.start.sectnum)
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local sector_members = {
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"wallptr", "wallnum",
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"ceilingz", "floorz",
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"ceilingstat", "floorstat",
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"ceilingpicnum", "ceilingheinum",
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"ceilingshade",
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"ceilingpal", "ceilingxpanning", "ceilingypanning",
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"floorpicnum", "floorheinum",
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"floorshade",
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"floorpal", "floorxpanning", "floorypanning",
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"visibility", "filler",
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"lotag", "hitag", "extra",
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}
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local wall_members = {
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"x", "y",
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"point2", "nextwall", "nextsector",
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"cstat",
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"picnum", "overpicnum",
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"shade",
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"pal", "xrepeat", "yrepeat", "xpanning", "ypanning",
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"lotag", "hitag", "extra",
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}
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local sprite_members = {
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"x", "y", "z",
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"cstat", "picnum",
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"shade",
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"pal", "clipdist", "filler",
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"xrepeat", "yrepeat",
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"xoffset", "yoffset",
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"sectnum", "statnum",
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"ang", "owner", "xvel", "yvel", "zvel",
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"lotag", "hitag", "extra",
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}
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local function print_members(map, struct, members)
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printf("%s = {", struct)
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for i=0,map["num"..struct.."s"]-1 do
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local comment = ""
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if (struct=="sprite" and do_canonicalize_sprite=="-c") then
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comment = " --"..tostring(map.spriten2o[i])
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end
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printf("[%d]={%s", i, comment)
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for j=1,#members do
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local member = members[j]
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printf("%s = %d", member, map[struct][i][member])
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end
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print("}")
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end
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print("}")
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end
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print_members(map, "sector", sector_members)
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print_members(map, "wall", wall_members)
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print_members(map, "sprite", sprite_members)
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