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95dd57154e
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows. * Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple. * Deleted Apple/lib/include/{ogg,vorbis}/, see previous point. * Deleted Apple/lib/libvorbisenc.a, 6MB saved. * Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong. * Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.) * Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more. * Renamed "StartupWinController*" to "startosx*". git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
40 lines
679 B
Objective-C
40 lines
679 B
Objective-C
/*
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* GrpFile.game.m
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* duke3d
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*
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* Created by Jonathon Fowler on 24/07/09.
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* Copyright 2009 __MyCompanyName__. All rights reserved.
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*
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*/
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#include "GrpFile.game.h"
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@implementation GrpFile
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- (id)initWithGrpfile:(struct grpfile *)grpfile andName:(NSString*)aName
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{
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self = [super init];
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if (self) {
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fg = grpfile;
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name = aName;
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[aName retain];
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}
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return self;
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}
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- (void)dealloc
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{
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[name release];
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[super dealloc];
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}
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- (NSString *)name
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{
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return name;
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}
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- (NSString *)grpname
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{
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return [NSString stringWithCString:(fg->name)];
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}
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- (struct grpfile *)entryptr
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{
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return fg;
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}
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@end
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