raze-gles/polymer/eduke32/source/config.c
terminx 106f0efd24 This pretty much works now.
git-svn-id: https://svn.eduke32.com/eduke32@131 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-01 06:30:33 +00:00

832 lines
31 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2005 - EDuke32 team
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
/*
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
*/
#include "duke3d.h"
#include "scriplib.h"
#include "osd.h"
#include "baselayer.h"
// we load this in to get default button and key assignments
// as well as setting up function mappings
#define __SETUP__ // JBF 20031211
#include "_functio.h"
//
// Sound variables
//
int32 FXDevice;
int32 MusicDevice;
int32 FXVolume;
int32 MusicVolume;
int32 SoundToggle;
int32 MusicToggle;
int32 VoiceToggle;
int32 AmbienceToggle;
//fx_blaster_config BlasterConfig;
int32 NumVoices;
int32 NumChannels;
int32 NumBits;
int32 MixRate;
//int32 MidiPort;
int32 ReverseStereo;
int32 ControllerType;
int32 RunMode;
int32 AutoAim; // JBF 20031125
int32 ShowOpponentWeapons;
// JBF 20031211: Store the input settings because
// (currently) jmact can't regurgitate them
byte KeyboardKeys[NUMGAMEFUNCTIONS][2];
int32 MouseFunctions[MAXMOUSEBUTTONS][2];
int32 MouseDigitalFunctions[MAXMOUSEAXES][2];
int32 MouseAnalogueAxes[MAXMOUSEAXES];
int32 MouseAnalogueScale[MAXMOUSEAXES];
int32 JoystickFunctions[MAXJOYBUTTONS][2];
int32 JoystickDigitalFunctions[MAXJOYAXES][2];
int32 JoystickAnalogueAxes[MAXJOYAXES];
int32 JoystickAnalogueScale[MAXJOYAXES];
int32 JoystickAnalogueDead[MAXJOYAXES];
int32 JoystickAnalogueSaturate[MAXJOYAXES];
//
// Screen variables
//
int32 ScreenMode = 1;
int32 ScreenWidth = 1024;
int32 ScreenHeight = 768;
int32 ScreenBPP = 32;
static char setupfilename[256]={SETUPFILENAME};
int32 scripthandle = -1;
static int32 setupread=0;
/*
===================
=
= CONFIG_FunctionNameToNum
=
===================
*/
int32 CONFIG_FunctionNameToNum( char * func )
{
int32 i;
for (i=0;i<NUMGAMEFUNCTIONS;i++)
{
if (!Bstrcasecmp(func,gamefunctions[i]))
{
return i;
}
}
return -1;
}
/*
===================
=
= CONFIG_FunctionNumToName
=
===================
*/
char * CONFIG_FunctionNumToName( int32 func )
{
if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
{
return NULL;
}
else
{
return gamefunctions[func];
}
}
/*
===================
=
= CONFIG_AnalogNameToNum
=
===================
*/
int32 CONFIG_AnalogNameToNum( char * func )
{
if (!Bstrcasecmp(func,"analog_turning"))
{
return analog_turning;
}
if (!Bstrcasecmp(func,"analog_strafing"))
{
return analog_strafing;
}
if (!Bstrcasecmp(func,"analog_moving"))
{
return analog_moving;
}
if (!Bstrcasecmp(func,"analog_lookingupanddown"))
{
return analog_lookingupanddown;
}
return -1;
}
char * CONFIG_AnalogNumToName( int32 func )
{
switch (func) {
case analog_turning:
return "analog_turning";
case analog_strafing:
return "analog_strafing";
case analog_moving:
return "analog_moving";
case analog_lookingupanddown:
return "analog_lookingupanddown";
}
return NULL;
}
/*
===================
=
= CONFIG_SetDefaults
=
===================
*/
void CONFIG_SetDefaults( void )
{
// JBF 20031211
int32 i,f;
FXDevice = 0;
MusicDevice = 0;
NumVoices = 32;
NumChannels = 2;
NumBits = 16;
MixRate = 44100;
SoundToggle = 1;
MusicToggle = 1;
VoiceToggle = 2;
AmbienceToggle = 1;
FXVolume = 220;
MusicVolume = 200;
ReverseStereo = 0;
myaimmode = ps[0].aim_mode = 1;
ud.mouseaiming = 0;
ud.weaponswitch = 3; // new+empty
AutoAim = 1;
ControllerType = 1;
ud.mouseflip = 1;
ud.runkey_mode = 0;
RunMode = ud.auto_run = 1;
ud.statusbarscale = 100;
ud.screen_size = 4;
ud.screen_tilting = 1;
ud.shadows = 1;
ud.detail = 1;
ud.lockout = 0;
ud.pwlockout[0] = '\0';
ud.crosshair = 2;
ud.m_marker = 1;
ud.m_ffire = 1;
ud.levelstats = 0;
ud.drawweapon = 1;
ud.brightskins = 0;
ud.democams = 1;
ud.color = 0;
ud.msgdisptime = 640;
ud.brightness = 16;
ud.statusbarmode = 0;
ShowOpponentWeapons = 0;
Bstrcpy(ud.rtsname, "DUKE.RTS");
Bstrcpy(myname, "Duke");
Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
Bstrcpy(ud.ridecule[2], "It hurts to be you.");
Bstrcpy(ud.ridecule[3], "Lucky Son of a Bitch.");
Bstrcpy(ud.ridecule[4], "Hmmm....Payback time.");
Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
Bstrcpy(ud.ridecule[7], "Ha ha ha...Wasted!");
Bstrcpy(ud.ridecule[8], "You suck!");
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
// JBF 20031211
memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
for (i=0; i < (int32)(sizeof(keydefaults)/sizeof(keydefaults[0])); i+=3) {
f = CONFIG_FunctionNameToNum( keydefaults[i+0] );
if (f == -1) continue;
KeyboardKeys[f][0] = KB_StringToScanCode( keydefaults[i+1] );
KeyboardKeys[f][1] = KB_StringToScanCode( keydefaults[i+2] );
if (f == gamefunc_Show_Console) OSD_CaptureKey(KeyboardKeys[f][0]);
else CONTROL_MapKey( f, KeyboardKeys[f][0], KeyboardKeys[f][1] );
}
memset(MouseFunctions, -1, sizeof(MouseFunctions));
for (i=0; i<MAXMOUSEBUTTONS; i++) {
MouseFunctions[i][0] = CONFIG_FunctionNameToNum( mousedefaults[i] );
CONTROL_MapButton( MouseFunctions[i][0], i, 0, controldevice_mouse );
if (i>=4) continue;
MouseFunctions[i][1] = CONFIG_FunctionNameToNum( mouseclickeddefaults[i] );
CONTROL_MapButton( MouseFunctions[i][1], i, 1, controldevice_mouse );
}
memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions));
for (i=0; i<MAXMOUSEAXES; i++) {
MouseAnalogueScale[i] = 65536;
CONTROL_SetAnalogAxisScale( i, MouseAnalogueScale[i], controldevice_mouse );
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum( mousedigitaldefaults[i*2] );
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum( mousedigitaldefaults[i*2+1] );
CONTROL_MapDigitalAxis( i, MouseDigitalFunctions[i][0], 0, controldevice_mouse );
CONTROL_MapDigitalAxis( i, MouseDigitalFunctions[i][1], 1, controldevice_mouse );
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum( mouseanalogdefaults[i] );
CONTROL_MapAnalogAxis( i, MouseAnalogueAxes[i], controldevice_mouse);
}
CONTROL_SetMouseSensitivity(DEFAULTMOUSESENSITIVITY);
memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
for (i=0; i<MAXJOYBUTTONS; i++) {
JoystickFunctions[i][0] = CONFIG_FunctionNameToNum( joystickdefaults[i] );
JoystickFunctions[i][1] = CONFIG_FunctionNameToNum( joystickclickeddefaults[i] );
CONTROL_MapButton( JoystickFunctions[i][0], i, 0, controldevice_joystick );
CONTROL_MapButton( JoystickFunctions[i][1], i, 1, controldevice_joystick );
}
memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
for (i=0; i<MAXJOYAXES; i++) {
JoystickAnalogueScale[i] = 65536;
JoystickAnalogueDead[i] = 1000;
JoystickAnalogueSaturate[i] = 9500;
CONTROL_SetAnalogAxisScale( i, JoystickAnalogueScale[i], controldevice_joystick );
JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum( joystickdigitaldefaults[i*2] );
JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum( joystickdigitaldefaults[i*2+1] );
CONTROL_MapDigitalAxis( i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick );
CONTROL_MapDigitalAxis( i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick );
JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum( joystickanalogdefaults[i] );
CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
}
}
/*
===================
=
= CONFIG_ReadKeys
=
===================
*/
void CONFIG_ReadKeys( void )
{
int32 i;
int32 numkeyentries;
int32 function;
char keyname1[80];
char keyname2[80];
kb_scancode key1,key2;
if (scripthandle < 0) return;
numkeyentries = SCRIPT_NumberEntries( scripthandle,"KeyDefinitions" );
for (i=0;i<numkeyentries;i++)
{
function = CONFIG_FunctionNameToNum(SCRIPT_Entry(scripthandle,"KeyDefinitions", i ));
if (function != -1)
{
memset(keyname1,0,sizeof(keyname1));
memset(keyname2,0,sizeof(keyname2));
SCRIPT_GetDoubleString
(
scripthandle,
"KeyDefinitions",
SCRIPT_Entry( scripthandle, "KeyDefinitions", i ),
keyname1,
keyname2
);
key1 = 0xff;
key2 = 0xff;
if (keyname1[0])
{
key1 = (byte) KB_StringToScanCode( keyname1 );
}
if (keyname2[0])
{
key2 = (byte) KB_StringToScanCode( keyname2 );
}
KeyboardKeys[function][0] = key1;
KeyboardKeys[function][1] = key2;
}
}
for (i=0; i<NUMGAMEFUNCTIONS; i++)
{
if (i == gamefunc_Show_Console)
OSD_CaptureKey(KeyboardKeys[i][0]);
else
CONTROL_MapKey( i, KeyboardKeys[i][0], KeyboardKeys[i][1] );
}
}
/*
===================
=
= CONFIG_SetupMouse
=
===================
*/
void CONFIG_SetupMouse( void )
{
int32 i;
char str[80];
char temp[80];
int32 function, scale;
if (scripthandle < 0) return;
for (i=0;i<MAXMOUSEBUTTONS;i++)
{
Bsprintf(str,"MouseButton%ld",i); temp[0] = 0;
if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseButtonClicked%ld",i); temp[0] = 0;
if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0;i<MAXMOUSEAXES;i++)
{
Bsprintf(str,"MouseAnalogAxes%ld",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%ld_0",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseDigitalAxes%ld_1",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"MouseAnalogScale%ld",i);
scale = MouseAnalogueScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
MouseAnalogueScale[i] = scale;
}
function = DEFAULTMOUSESENSITIVITY;
SCRIPT_GetNumber( scripthandle, "Controls","Mouse_Sensitivity",&function);
CONTROL_SetMouseSensitivity(function);
for (i=0; i<MAXMOUSEBUTTONS; i++)
{
CONTROL_MapButton( MouseFunctions[i][0], i, 0, controldevice_mouse );
CONTROL_MapButton( MouseFunctions[i][1], i, 1, controldevice_mouse );
}
for (i=0; i<MAXMOUSEAXES; i++)
{
CONTROL_MapAnalogAxis( i, MouseAnalogueAxes[i], controldevice_mouse);
CONTROL_MapDigitalAxis( i, MouseDigitalFunctions[i][0], 0,controldevice_mouse );
CONTROL_MapDigitalAxis( i, MouseDigitalFunctions[i][1], 1,controldevice_mouse );
CONTROL_SetAnalogAxisScale( i, MouseAnalogueScale[i], controldevice_mouse );
}
}
/*
===================
=
= CONFIG_SetupJoystick
=
===================
*/
void CONFIG_SetupJoystick( void )
{
int32 i;
char str[80];
char temp[80];
int32 scale;
if (scripthandle < 0) return;
for (i=0;i<MAXJOYBUTTONS;i++)
{
Bsprintf(str,"JoystickButton%ld",i); temp[0] = 0;
if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickButtonClicked%ld",i); temp[0] = 0;
if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
}
// map over the axes
for (i=0;i<MAXJOYAXES;i++)
{
Bsprintf(str,"JoystickAnalogAxes%ld",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
Bsprintf(str,"JoystickDigitalAxes%ld_0",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickDigitalAxes%ld_1",i); temp[0] = 0;
if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
Bsprintf(str,"JoystickAnalogScale%ld",i);
scale = JoystickAnalogueScale[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueScale[i] = scale;
Bsprintf(str,"JoystickAnalogDead%ld",i);
scale = JoystickAnalogueDead[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueDead[i] = scale;
Bsprintf(str,"JoystickAnalogSaturate%ld",i);
scale = JoystickAnalogueSaturate[i];
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
JoystickAnalogueSaturate[i] = scale;
}
for (i=0;i<MAXJOYBUTTONS;i++)
{
CONTROL_MapButton( JoystickFunctions[i][0], i, 0, controldevice_joystick );
CONTROL_MapButton( JoystickFunctions[i][1], i, 1, controldevice_joystick );
}
for (i=0;i<MAXJOYAXES;i++)
{
CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
CONTROL_MapDigitalAxis( i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick );
CONTROL_MapDigitalAxis( i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick );
CONTROL_SetAnalogAxisScale( i, JoystickAnalogueScale[i], controldevice_joystick );
}
}
void readsavenames(void)
{
long dummy,j;
short i;
char fn[13];
BFILE *fil;
Bstrcpy(fn,"egam_.sav");
for (i=0;i<10;i++)
{
fn[4] = i+'0';
if ((fil = Bfopen(fn,"rb")) == NULL ) continue;
if(dfread(&j,sizeof(long),1,fil) != 1) { Bfclose(fil); continue; }
if(dfread(g_szBuf,j,1,fil) != 1) { Bfclose(fil); continue; }
if (dfread(&dummy,4,1,fil) != 1) { Bfclose(fil); continue; }
if(dummy != BYTEVERSION) return;
if (dfread(&dummy,4,1,fil) != 1) { Bfclose(fil); continue; }
if (dfread(&ud.savegame[i][0],19,1,fil) != 1) { ud.savegame[i][0] = 0; }
Bfclose(fil);
}
}
/*
===================
=
= CONFIG_ReadSetup
=
===================
*/
void CONFIG_ReadSetup( void )
{
int32 dummy, i;
char commmacro[] = "CommbatMacro# ";
extern int32 CommandWeaponChoice;
CONTROL_ClearAssignments();
CONFIG_SetDefaults();
setupread = 1;
if (SafeFileExists(setupfilename)) // JBF 20031211
scripthandle = SCRIPT_Load( setupfilename );
if (scripthandle >= 0)
{
for(dummy = 0;dummy < 10;dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenBPP", &ScreenBPP);
if (ScreenBPP < 8) ScreenBPP = 32;
#ifdef RENDERTYPEWIN
SCRIPT_GetNumber( scripthandle, "Screen Setup", "MaxRefreshFreq", (int32*)&maxrefreshfreq);
#endif
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLRatioCorrection", &glratiocorrection);
dummy = usemodels; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseModels",&dummy); usemodels = dummy != 0;
dummy = usehightile; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseHightile",&dummy); usehightile = dummy != 0;
SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
ud.executions++;
SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&RunMode);
SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
SCRIPT_GetNumber( scripthandle, "Misc", "StatusBarScale",&ud.statusbarscale);
SCRIPT_GetNumber( scripthandle, "Misc", "ShowLevelStats",&ud.levelstats);
SCRIPT_GetNumber( scripthandle, "Misc", "ShowOpponentWeapons",&ShowOpponentWeapons);
ud.showweapons = ShowOpponentWeapons;
SCRIPT_GetNumber( scripthandle, "Misc", "ShowViewWeapon",&ud.drawweapon);
SCRIPT_GetNumber( scripthandle, "Misc", "BrightSkins",&ud.brightskins);
SCRIPT_GetNumber( scripthandle, "Misc", "DemoCams",&ud.democams);
SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
SCRIPT_GetNumber( scripthandle, "Misc", "Color",&ud.color);
SCRIPT_GetNumber( scripthandle, "Misc", "MPMessageDisplayTime",&ud.msgdisptime);
SCRIPT_GetNumber( scripthandle, "Misc", "StatusBarMode",&ud.statusbarmode);
ps[0].palookup = ud.pcolor[0] = ud.color;
dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
// weapon choices are defaulted in checkcommandline, which may override them
if (!CommandWeaponChoice)
for(i=0;i<10;i++)
{
Bsprintf(buf,"WeaponChoice%ld",i);
dummy = -1;
SCRIPT_GetNumber( scripthandle, "Misc", buf, &dummy);
if (dummy >= 0) ud.wchoice[0][i] = dummy;
}
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo);
SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted
SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle
//SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); // dupe of below (?)
ps[0].aim_mode = ud.mouseaiming;
SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
SCRIPT_GetNumber( scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125
SCRIPT_GetNumber( scripthandle, "Controls","AutoAim",&AutoAim); // JBF 20031125
ps[0].auto_aim = AutoAim;
SCRIPT_GetNumber( scripthandle, "Controls","WeaponSwitchMode",&ud.weaponswitch);
ps[0].weaponswitch = ud.weaponswitch;
glusetexcache = glusetexcachecompression = -1;
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", &glusetexcachecompression);
if(glusetexcache == -1 && glusetexcachecompression == -1)
{
i=wm_ynbox("Texture caching",
"Would you like to enable the on-disk texture cache? "
"This feature may use up to 200 megabytes of disk "
"space if you have a great deal of high resolution "
"textures and skins, but textures will load exponentially "
"faster after the first time they are loaded.");
if (i) i = 'y';
if(i == 'y' || i == 'Y' )
useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
else glusetexcache = glusetexcachecompression = 0;
}
}
CONFIG_ReadKeys();
//CONFIG_SetupMouse(scripthandle);
//CONFIG_SetupJoystick(scripthandle);
setupread = 1;
}
/*
===================
=
= CONFIG_WriteSetup
=
===================
*/
void CONFIG_WriteSetup( void )
{
int32 dummy;
if (!setupread) return;
if (scripthandle < 0)
scripthandle = SCRIPT_Init(setupfilename);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",ScreenWidth,false,false); // JBF 20031206
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ScreenHeight,false,false); // JBF 20031206
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenMode",ScreenMode,false,false); // JBF 20031206
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenBPP",ScreenBPP,false,false); // JBF 20040523
#ifdef RENDERTYPEWIN
SCRIPT_PutNumber( scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false);
#endif
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLRatioCorrection",glratiocorrection,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", glusetexcachecompression,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "UseModels",usemodels,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "UseHightile",usehightile,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",RunMode,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "ShowLevelStats",ud.levelstats,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "StatusBarScale",ud.statusbarscale,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "ShowOpponentWeapons",ShowOpponentWeapons,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "UsePrecache",useprecache,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "ShowViewWeapon",ud.drawweapon,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "BrightSkins",ud.brightskins,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "DemoCams",ud.democams,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Color",ud.color,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "MPMessageDisplayTime",ud.msgdisptime,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "StatusBarMode",ud.statusbarmode,false,false);
SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
//SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","AutoAim",AutoAim,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);
// JBF 20031211
for(dummy=0;dummy<NUMGAMEFUNCTIONS;dummy++) {
SCRIPT_PutDoubleString( scripthandle, "KeyDefinitions", CONFIG_FunctionNumToName(dummy),
KB_ScanCodeToString(KeyboardKeys[dummy][0]), KB_ScanCodeToString(KeyboardKeys[dummy][1]));
}
for(dummy=0;dummy<10;dummy++)
{
Bsprintf(buf,"WeaponChoice%ld",dummy);
SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
}
for (dummy=0;dummy<MAXMOUSEBUTTONS;dummy++) {
Bsprintf(buf,"MouseButton%ld",dummy);
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][0] ));
if (dummy >= (MAXMOUSEBUTTONS-2)) continue;
Bsprintf(buf,"MouseButtonClicked%ld",dummy);
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][1] ));
}
for (dummy=0;dummy<MAXMOUSEAXES;dummy++) {
Bsprintf(buf,"MouseAnalogAxes%ld",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName( MouseAnalogueAxes[dummy] ));
Bsprintf(buf,"MouseDigitalAxes%ld_0",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[dummy][0]));
Bsprintf(buf,"MouseDigitalAxes%ld_1",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[dummy][1]));
Bsprintf(buf,"MouseAnalogScale%ld",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, MouseAnalogueScale[dummy], false, false);
}
dummy = CONTROL_GetMouseSensitivity();
SCRIPT_PutNumber( scripthandle, "Controls","Mouse_Sensitivity",dummy,false,false);
for (dummy=0;dummy<MAXJOYBUTTONS;dummy++) {
Bsprintf(buf,"JoystickButton%ld",dummy);
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( JoystickFunctions[dummy][0] ));
Bsprintf(buf,"JoystickButtonClicked%ld",dummy);
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( JoystickFunctions[dummy][1] ));
}
for (dummy=0;dummy<MAXJOYAXES;dummy++) {
Bsprintf(buf,"JoystickAnalogAxes%ld",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName( JoystickAnalogueAxes[dummy] ));
Bsprintf(buf,"JoystickDigitalAxes%ld_0",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]));
Bsprintf(buf,"JoystickDigitalAxes%ld_1",dummy);
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]));
Bsprintf(buf,"JoystickAnalogScale%ld",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueScale[dummy], false, false);
Bsprintf(buf,"JoystickAnalogDead%ld",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueDead[dummy], false, false);
Bsprintf(buf,"JoystickAnalogSaturate%ld",dummy);
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueSaturate[dummy], false, false);
}
SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
SCRIPT_PutString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
{
char commmacro[] = "CommbatMacro# ";
for(dummy = 0;dummy < 10;dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_PutString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
}
SCRIPT_Save (scripthandle, setupfilename);
SCRIPT_Free (scripthandle);
}
/*
* vim:ts=4:sw=4:
*/