mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
d287b50cd7
git-svn-id: https://svn.eduke32.com/eduke32@4440 1a8010ca-5511-0410-912e-c29ae57300e0
235 lines
6.1 KiB
C
235 lines
6.1 KiB
C
#include "sdl_inc.h"
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#include "baselayer.h"
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#include "keys.h"
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#include "duke3d.h"
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#include "common_game.h"
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#include "osd.h"
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#include "player.h"
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#include "game.h"
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#include "build.h"
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#include "jmact/keyboard.h"
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#include "jmact/control.h"
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#include "../src/video/android/SDL_androidkeyboard.h" // FIXME: include header locally if necessary
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#include "in_android.h"
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#include <android/log.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"DUKE", __VA_ARGS__))
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extern int32_t main(int32_t argc, char *argv []);
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
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extern int SDL_SendKeyboardText(const char *text);
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static char sdl_text[2];
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droidinput_t droidinput;
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int PortableKeyEvent(int state, int code,int unicode)
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{
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LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
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SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, code);
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SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
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if (code == 42)
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unicode = 42;
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if (state)
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{
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//if (unicode < 128)
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{
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sdl_text[0] = unicode;
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sdl_text[1] = 0;
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int posted = SDL_SendKeyboardText((const char*)sdl_text);
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LOGI("posted = %d",posted);
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}
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if (state == 2)
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PortableKeyEvent(0, code, unicode);
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}
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return 0;
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}
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void changeActionState(int state, int action)
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{
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if (state)
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{
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//BUTTONSET(action,1);
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droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
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droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
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return;
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}
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//BUTTONCLEAR(action);
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droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action)));
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}
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#ifdef GP_LIC
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#define GP_LIC_INC 4
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#include "s-setup/gp_lic_include.h"
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#endif
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void PortableAction(int state, int action)
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{
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LOGI("PortableAction action = %d, state = %d", action, state);
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if (action >= MENU_UP && action <= MENU_BACK)
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{
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if (PortableRead(READ_MENU))
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{
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int sdl_code [] = { SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT,
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SDL_SCANCODE_RIGHT, SDL_SCANCODE_RETURN, SDL_SCANCODE_ESCAPE };
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PortableKeyEvent(state, sdl_code[action-MENU_UP], 0);
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return;
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}
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}
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else
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{
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if (PortableRead(READ_MENU)) //If in the menu, dont do any game actions
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return;
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#ifdef GP_LIC
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#define GP_LIC_INC 5
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#include "s-setup/gp_lic_include.h"
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#endif
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//Special toggle for crouch, NOT when using jetpack or in water
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if (!g_player[myconnectindex].ps->jetpack_on &&
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g_player[myconnectindex].ps->on_ground &&
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(sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER))
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{
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if (toggleCrouch)
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{
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if (action == gamefunc_Crouch)
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{
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if (state)
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droidinput.crouchToggleState = !droidinput.crouchToggleState;
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state = droidinput.crouchToggleState;
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}
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}
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}
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//Check if jumping while crouched
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if (action == gamefunc_Jump)
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{
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droidinput.crouchToggleState = 0;
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changeActionState(0, gamefunc_Crouch);
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}
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changeActionState(state, action);
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if (state == 2)
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PortableAction(0,action);
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// LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState);
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}
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}
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//Need these NAN check as not cumulative.
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void PortableMove(float fwd, float strafe)
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{
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if (!isnan(fwd))
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droidinput.forwardmove = fclamp2(fwd, -1.f, 1.f);
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if (!isnan(strafe))
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droidinput.sidemove = fclamp2(strafe, -1.f, 1.f);
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}
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void PortableLook(double yaw, double pitch)
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{
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// LOGI("PortableLookPitch %f %f",yaw, pitch);
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droidinput.pitch += pitch;
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droidinput.yaw += yaw;
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}
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void PortableLookJoystick(double yaw, double pitch)
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{
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if (!isnan(pitch))
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droidinput.pitch_joystick = pitch;
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if (!isnan(yaw))
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droidinput.yaw_joystick = yaw;
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}
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void PortableCommand(const char * cmd)
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{
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OSD_Dispatch(cmd);
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}
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void PortableInit(int argc, const char ** argv)
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{
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droidinput.left_double_action = -1;
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droidinput.right_double_action = -1;
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main(argc, argv);
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}
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int32_t PortableRead(portableread_t r)
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{
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switch (r)
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{
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case READ_MENU:
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return (g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU || (g_player[myconnectindex].ps->gm & MODE_GAME) != MODE_GAME;
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case READ_WEAPONS:
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return g_player[myconnectindex].ps->gotweapon;
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case READ_AUTOMAP:
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return ud.overhead_on != 0; // ud.overhead_on ranges from 0-2
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case READ_MAPFOLLOWMODE:
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return ud.scrollmode;
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case READ_RENDERER:
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return getrendermode();
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case READ_LASTWEAPON:
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return droidinput.lastWeapon;
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case READ_PAUSED:
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return ud.pause_on != 0;
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default:
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return 0;
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}
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}
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///This stuff is called from the game/engine
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void CONTROL_Android_SetLastWeapon(int w)
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{
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LOGI("setLastWeapon %d",w);
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droidinput.lastWeapon = w;
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}
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void CONTROL_Android_ClearButton(int32_t whichbutton)
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{
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BUTTONCLEAR(whichbutton);
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droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
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}
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void CONTROL_Android_PollDevices(ControlInfo *info)
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{
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//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
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//LOGI("CONTROL_Android_PollDevices %f %f",droidinput.pitch,droidinput.yaw);
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info->dz = (int32_t)nearbyintf(-droidinput.forwardmove * ANDROIDFORWARDMOVEFACTOR);
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info->dx = (int32_t)nearbyintf(droidinput.sidemove * ANDROIDSIDEMOVEFACTOR);
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info->dpitch = (int32_t)nearbyint(droidinput.pitch * ANDROIDPITCHFACTOR +
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droidinput.pitch_joystick * ANDROIDPITCHFACTORJOYSTICK);
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info->dyaw = (int32_t)nearbyint(-droidinput.yaw * ANDROIDYAWFACTOR -
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droidinput.yaw_joystick * ANDROIDYAWFACTORJOYSTICK);
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//droidinput.forwardmove = droidinput.sidemove = 0.f;
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droidinput.pitch = droidinput.yaw = 0.f;
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CONTROL_ButtonState = 0;
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CONTROL_ButtonState |= droidinput.functionSticky;
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CONTROL_ButtonState |= droidinput.functionHeld;
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droidinput.functionSticky = 0;
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//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
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}
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