raze-gles/wadsrc/static
Christoph Oelckers 7131fe6c6e - use separate textures for the palswap shade tables.
This creates a lot less mess than one big texture and also allows easier use of texelFetch in the server which is preferable for data textures.
2019-10-08 01:08:08 +02:00
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demolition/shaders/glsl - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
filter/game-blood - added an engine resource file. 2019-10-04 23:29:00 +02:00