raze-gles/source/sw/src/scrip2.cpp
hendricks266 1cc9d13ccf The great repository rearrangement of 2017.
Files moved but not modified. Changes to follow in a subsequent commit.

You down with CPP?

git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:01:11 +00:00

990 lines
29 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
// scriplib.c
#include "build.h"
#include "cache1d.h"
#include "keys.h"
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "parse.h"
#include "sprite.h"
#include "jsector.h"
#include "parent.h"
#define PATHSEPERATOR '\\'
//#define COMPUTE_TOTALS 1
extern int nextvoxid; // JBF: in game.c
ParentalStruct aVoxelArray[MAXTILES];
/*
=============================================================================
PARSING STUFF
=============================================================================
*/
char token[MAXTOKEN];
char *scriptbuffer,*script_p,*scriptend_p;
int grabbed;
int scriptline;
SWBOOL endofscript;
SWBOOL tokenready; // only TRUE if UnGetToken was just called
/*
==============
=
= LoadScriptFile
=
==============
*/
SWBOOL LoadScriptFile(char *filename)
{
int size, readsize;
int fp;
if ((fp=kopen4load(filename,0)) == -1)
{
// If there's no script file, forget it.
return FALSE;
}
size = kfilelength(fp);
scriptbuffer = (char *)AllocMem(size);
ASSERT(scriptbuffer != NULL);
readsize = kread(fp, scriptbuffer, size);
kclose(fp);
ASSERT(readsize == size);
// Convert filebuffer to all upper case
//strupr(scriptbuffer);
script_p = scriptbuffer;
scriptend_p = script_p + size;
scriptline = 1;
endofscript = FALSE;
tokenready = FALSE;
return TRUE;
}
/*
==============
=
= UnGetToken
=
= Signals that the current token was not used, and should be reported
= for the next GetToken. Note that
GetToken (TRUE);
UnGetToken ();
GetToken (FALSE);
= could cross a line boundary.
=
==============
*/
void UnGetToken(void)
{
tokenready = TRUE;
}
/*
==============
=
= GetToken
=
==============
*/
void GetToken(SWBOOL crossline)
{
char *token_p;
if (tokenready) // is a token already waiting?
{
tokenready = FALSE;
return;
}
if (script_p >= scriptend_p)
{
if (!crossline)
buildprintf("Error: Line %i is incomplete\n",scriptline);
endofscript = TRUE;
return;
}
//
// skip space
//
skipspace:
while (*script_p <= 32)
{
if (script_p >= scriptend_p)
{
if (!crossline)
buildprintf("Error: Line %i is incomplete\n",scriptline);
endofscript = TRUE;
return;
}
if (*script_p++ == '\n')
{
if (!crossline)
buildprintf("Error: Line %i is incomplete\n",scriptline);
scriptline++;
}
}
if (script_p >= scriptend_p)
{
if (!crossline)
buildprintf("Error: Line %i is incomplete\n",scriptline);
endofscript = TRUE;
return;
}
if (*script_p == '#') // # is comment field
{
if (!crossline)
buildprintf("Error: Line %i is incomplete\n",scriptline);
while (*script_p++ != '\n')
if (script_p >= scriptend_p)
{
endofscript = TRUE;
return;
}
goto skipspace;
}
//
// copy token
//
token_p = token;
while (*script_p > 32 && *script_p != '#')
{
*token_p++ = *script_p++;
if (script_p == scriptend_p)
break;
ASSERT(token_p != &token[MAXTOKEN]);
// buildprintf("Error: Token too large on line %i\n",scriptline);
}
*token_p = 0;
}
/*
==============
=
= TokenAvailable
=
= Returns true if there is another token on the line
=
==============
*/
SWBOOL TokenAvailable(void)
{
char *search_p;
search_p = script_p;
if (search_p >= scriptend_p)
return FALSE;
while (*search_p <= 32)
{
if (*search_p == '\n')
return FALSE;
search_p++;
if (search_p == scriptend_p)
return FALSE;
}
if (*search_p == '#')
return FALSE;
return TRUE;
}
// Load all the voxel files using swvoxfil.txt script file
// Script file format:
// # - Comment
// spritenumber (in artfile), voxel number, filename
// Ex. 1803 0 medkit2.kvx
// 1804 1 shotgun.kvx
// etc....
void LoadKVXFromScript(char *filename)
{
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
// replaced.
char *sName; // KVS file being loaded in.
int grabbed=0; // Number of lines parsed
sName = (char *)AllocMem(256); // Up to 256 bytes for path
ASSERT(sName != NULL);
// zero out the array memory with -1's for pics not being voxelized
memset(&aVoxelArray[0],-1,sizeof(struct TILE_INFO_TYPE)*MAXTILES);
for (grabbed = 0; grabbed < MAXTILES; grabbed++)
{
aVoxelArray[grabbed].Voxel = -1;
aVoxelArray[grabbed].Parental = -1;
}
grabbed = 0;
// Load the file
if (!LoadScriptFile(filename))
ASSERT(TRUE==FALSE);
do
{
GetToken(TRUE); // Crossing a line boundary on the end of line to first token
// of a new line is permitted (and expected)
if (endofscript)
break;
lTile = atol(token);
GetToken(FALSE);
lNumber = atol(token);
GetToken(FALSE);
strcpy(sName,token); // Copy the whole token as a file name and path
// Load the voxel file into memory
if (!qloadkvx(lNumber,sName))
{
// Store the sprite and voxel numbers for later use
aVoxelArray[lTile].Voxel = lNumber; // Voxel num
}
if (lNumber >= nextvoxid) // JBF: so voxels in the def file append to the list
nextvoxid = lNumber + 1;
grabbed++;
ASSERT(grabbed < MAXSPRITES);
}
while (script_p < scriptend_p);
FreeMem(scriptbuffer);
FreeMem(sName);
script_p = NULL;
}
// Load in info for all Parental lock tile targets
// # - Comment
// tilenumber (in artfile), replacement tile offset (if any)
// Ex. 1803 -1 -1 = No tile replacement
// 1804 2000
// etc....
void LoadPLockFromScript(char *filename)
{
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
// replaced.
char *sName; // KVS file being loaded in.
int grabbed=0; // Number of lines parsed
sName = (char *)AllocMem(256); // Up to 256 bytes for path
ASSERT(sName != NULL);
// Load the file
if (!LoadScriptFile(filename))
ASSERT(TRUE==FALSE);
do
{
GetToken(TRUE); // Crossing a line boundary on the end of line to first token
// of a new line is permitted (and expected)
if (endofscript)
break;
lTile = atoi(token);
GetToken(FALSE);
lNumber = atoi(token);
// Store the sprite and voxel numbers for later use
aVoxelArray[lTile].Parental = lNumber; // Replacement to tile, -1 for none
grabbed++;
ASSERT(grabbed < MAXSPRITES);
}
while (script_p < scriptend_p);
FreeMem(scriptbuffer);
FreeMem(sName);
script_p = NULL;
}
/*
* Here begins JonoF's modding enhancement stuff
*/
#include "scriptfile.h"
enum
{
CM_MAP,
CM_EPISODE,
CM_TITLE,
CM_FILENAME,
CM_SONG,
CM_CDATRACK,
CM_BESTTIME,
CM_PARTIME,
CM_SUBTITLE,
CM_SKILL,
CM_TEXT,
CM_COOKIE,
CM_GOTKEY,
CM_NEEDKEY,
CM_INVENTORY,
CM_AMOUNT,
CM_WEAPON,
CM_AMMONAME,
CM_MAXAMMO,
CM_DAMAGEMIN,
CM_DAMAGEMAX,
CM_SECRET,
CM_QUIT,
};
static const struct _tokset
{
char *str;
int tokn;
} cm_tokens[] =
{
{ "map", CM_MAP },
{ "level", CM_MAP },
{ "episode", CM_EPISODE },
{ "skill", CM_SKILL },
{ "cookie", CM_COOKIE },
{ "fortune", CM_COOKIE },
{ "gotkey", CM_GOTKEY },
{ "inventory", CM_INVENTORY },
{ "weapon", CM_WEAPON },
{ "needkey", CM_NEEDKEY },
{ "secret", CM_SECRET },
{ "quit", CM_QUIT },
},
cm_map_tokens[] =
{
{ "title", CM_TITLE },
{ "name", CM_TITLE },
{ "description", CM_TITLE },
{ "filename", CM_FILENAME },
{ "file", CM_FILENAME },
{ "fn", CM_FILENAME },
{ "levelname", CM_FILENAME },
{ "song", CM_SONG },
{ "music", CM_SONG },
{ "songname", CM_SONG },
{ "cdatrack", CM_CDATRACK },
{ "cdtrack", CM_CDATRACK },
{ "besttime", CM_BESTTIME },
{ "partime", CM_PARTIME },
},
cm_episode_tokens[] =
{
{ "title", CM_TITLE },
{ "name", CM_TITLE },
{ "description", CM_TITLE },
{ "subtitle", CM_SUBTITLE },
},
cm_skill_tokens[] =
{
{ "title", CM_TITLE },
{ "name", CM_TITLE },
{ "description", CM_TITLE },
},
cm_inventory_tokens[] =
{
{ "title", CM_TITLE },
{ "name", CM_TITLE },
{ "description", CM_TITLE },
{ "amount", CM_AMOUNT },
},
cm_weapons_tokens[] =
{
{ "title", CM_TITLE },
{ "name", CM_TITLE },
{ "description", CM_TITLE },
{ "ammoname", CM_AMMONAME },
{ "maxammo", CM_MAXAMMO },
{ "mindamage", CM_DAMAGEMIN },
{ "maxdamage", CM_DAMAGEMAX },
{ "pickup", CM_AMOUNT },
{ "weaponpickup",CM_WEAPON },
}
;
#define cm_numtokens (sizeof(cm_tokens)/sizeof(cm_tokens[0]))
#define cm_map_numtokens (sizeof(cm_map_tokens)/sizeof(cm_map_tokens[0]))
#define cm_episode_numtokens (sizeof(cm_episode_tokens)/sizeof(cm_episode_tokens[0]))
#define cm_skill_numtokens (sizeof(cm_skill_tokens)/sizeof(cm_skill_tokens[0]))
#define cm_inventory_numtokens (sizeof(cm_inventory_tokens)/sizeof(cm_inventory_tokens[0]))
#define cm_weapons_numtokens (sizeof(cm_weapons_tokens)/sizeof(cm_weapons_tokens[0]))
static int cm_transtok(const char *tok, const struct _tokset *set, const unsigned num)
{
unsigned i;
for (i=0; i<num; i++)
{
if (!Bstrcasecmp(tok, set[i].str))
return set[i].tokn;
}
return -1;
}
// Load custom map and episode information
// level # {
// title "Map Name"
// filename "filename.map"
// song "filename.mid"
// cdatrack n
// besttime secs
// partime secs
// }
//
// episode # {
// title "Episode Name"
// subtitle "Caption text"
// }
//
// skill # {
// name "Tiny grasshopper"
// }
//
// fortune {
// "You never going to score."
// "26-31-43-82-16-29"
// "Sorry, you no win this time, try again."
// }
// gotkey {
// "Got the RED key!"
// "Got the BLUE key!"
// "Got the GREEN key!"
// ...
// }
// needkey {
// "You need a RED key for this door."
// "You need a BLUE key for this door."
// "You need a GREEN key for this door."
// ...
// }
// inventory # { name "Armour" amount 50 }
// weapon # { name "Uzi Submachine Gun" ammoname "Uzi Clip" maxammo 200 mindamage 5 maxdamage 7 pickup 50 }
// secret "You found a secret area!"
// quit "PRESS (Y) TO QUIT, (N) TO FIGHT ON."
static LEVEL_INFO custommaps[MAX_LEVELS_REG];
static char *customfortune[MAX_FORTUNES];
static char *customkeymsg[MAX_KEYS];
static char *customkeydoormsg[MAX_KEYS];
static char *custominventoryname[InvDecl_TOTAL];
static char *customweaponname[2][MAX_WEAPONS]; // weapon, ammo
#define WM_DAMAGE 1
#define WM_WEAP 2
#define WM_AMMO 4
static struct
{
char *sym;
int dmgid;
int editable;
} weaponmap[] =
{
{ "WPN_FIST", WPN_FIST, WM_DAMAGE },
{ "WPN_SWORD", WPN_SWORD, WM_DAMAGE },
{ "WPN_SHURIKEN", WPN_STAR, WM_DAMAGE|WM_WEAP },
{ "WPN_STICKYBOMB", WPN_MINE, WM_DAMAGE|WM_WEAP },
{ "WPN_UZI", WPN_UZI, WM_DAMAGE|WM_WEAP|WM_AMMO },
{ "WPN_MISSILE", WPN_MICRO, WM_DAMAGE|WM_WEAP|WM_AMMO },
{ "WPN_NUKE", DMG_NUCLEAR_EXP, WM_DAMAGE|WM_WEAP|WM_AMMO },
{ "WPN_GRENADE", WPN_GRENADE, WM_DAMAGE|WM_WEAP|WM_AMMO },
{ "WPN_RAILGUN", WPN_RAIL, WM_DAMAGE|WM_WEAP|WM_AMMO },
{ "WPN_SHOTGUN", WPN_SHOTGUN, WM_DAMAGE|WM_WEAP|WM_AMMO },
{ "WPN_HOTHEAD", WPN_HOTHEAD, WM_DAMAGE|WM_WEAP },
{ "WPN_HEART", WPN_HEART, WM_DAMAGE|WM_WEAP },
{ "WPN_HOTHEAD_NAPALM", WPN_NAPALM, WM_DAMAGE },
{ "WPN_HOTHEAD_RING", WPN_RING, WM_DAMAGE },
};
// FIXME: yes, we are leaking memory here at the end of the program by not freeing anything
void LoadCustomInfoFromScript(char *filename)
{
scriptfile *script;
char *token;
char *braceend;
int curmap = -1;
script = scriptfile_fromfile(filename);
if (!script) return;
// predefine constants for some stuff to give convenience and eliminate the need for a 'define' directive
scriptfile_addsymbolvalue("INV_ARMOR", 1+InvDecl_Armor);
scriptfile_addsymbolvalue("INV_KEVLAR", 1+InvDecl_Kevlar);
scriptfile_addsymbolvalue("INV_SM_MEDKIT", 1+InvDecl_SmMedkit);
scriptfile_addsymbolvalue("INV_FORTUNE", 1+InvDecl_Booster);
scriptfile_addsymbolvalue("INV_MEDKIT", 1+InvDecl_Medkit);
scriptfile_addsymbolvalue("INV_GAS_BOMB", 1+InvDecl_ChemBomb);
scriptfile_addsymbolvalue("INV_FLASH_BOMB", 1+InvDecl_FlashBomb);
scriptfile_addsymbolvalue("INV_CALTROPS", 1+InvDecl_Caltrops);
scriptfile_addsymbolvalue("INV_NIGHT_VIS", 1+InvDecl_NightVision);
scriptfile_addsymbolvalue("INV_REPAIR_KIT", 1+InvDecl_RepairKit);
scriptfile_addsymbolvalue("INV_SMOKE_BOMB", 1+InvDecl_Cloak);
{
unsigned i;
for (i=0; i<SIZ(weaponmap); i++)
scriptfile_addsymbolvalue(weaponmap[i].sym, 1+i);
}
while ((token = scriptfile_gettoken(script)))
{
switch (cm_transtok(token, cm_tokens, cm_numtokens))
{
case CM_MAP:
{
char *mapnumptr;
if (scriptfile_getnumber(script, &curmap)) break; mapnumptr = script->ltextptr;
if (scriptfile_getbraces(script, &braceend)) break;
// first map file in LevelInfo[] is bogus, last map file is NULL
if (curmap < 1 || curmap > MAX_LEVELS_REG)
{
buildprintf("Error: map number %d not in range 1-%d on line %s:%d\n",
curmap, MAX_LEVELS_REG, script->filename,
scriptfile_getlinum(script,mapnumptr));
script->textptr = braceend;
break;
}
while (script->textptr < braceend)
{
if (!(token = scriptfile_gettoken(script))) break;
if (token == braceend) break;
switch (cm_transtok(token, cm_map_tokens, cm_map_numtokens))
{
case CM_FILENAME:
{
char *t;
if (scriptfile_getstring(script, &t)) break;
Bfree(custommaps[curmap].LevelName);
custommaps[curmap].LevelName = strdup(t);
LevelInfo[curmap].LevelName = custommaps[curmap].LevelName;
break;
}
case CM_SONG:
{
char *t;
if (scriptfile_getstring(script, &t)) break;
Bfree(custommaps[curmap].SongName);
custommaps[curmap].SongName = strdup(t);
LevelInfo[curmap].SongName = custommaps[curmap].SongName;
break;
}
case CM_TITLE:
{
char *t;
if (scriptfile_getstring(script, &t)) break;
Bfree(custommaps[curmap].Description);
custommaps[curmap].Description = strdup(t);
LevelInfo[curmap].Description = custommaps[curmap].Description;
break;
}
case CM_BESTTIME:
{
int n;
char s[10];
if (scriptfile_getnumber(script, &n)) break;
Bsnprintf(s, 10, "%d : %02d", n/60, n%60);
Bfree(custommaps[curmap].BestTime);
custommaps[curmap].BestTime = strdup(s);
LevelInfo[curmap].BestTime = custommaps[curmap].BestTime;
break;
}
case CM_PARTIME:
{
int n;
char s[10];
if (scriptfile_getnumber(script, &n)) break;
Bsnprintf(s, 10, "%d : %02d", n/60, n%60);
Bfree(custommaps[curmap].ParTime);
custommaps[curmap].ParTime = strdup(s);
LevelInfo[curmap].ParTime = custommaps[curmap].ParTime;
break;
}
case CM_CDATRACK:
{
int n;
if (scriptfile_getnumber(script, &n)) break;
break;
}
default:
buildprintf("Error on line %s:%d\n",
script->filename,
scriptfile_getlinum(script,script->ltextptr));
break;
}
}
break;
}
case CM_EPISODE:
{
char *epnumptr;
if (scriptfile_getnumber(script, &curmap)) break; epnumptr = script->ltextptr;
if (scriptfile_getbraces(script, &braceend)) break;
// first map file in LevelInfo[] is bogus, last map file is NULL
if ((unsigned)--curmap >= 2u)
{
buildprintf("Error: episode number %d not in range 1-2 on line %s:%d\n",
curmap, script->filename,
scriptfile_getlinum(script,epnumptr));
script->textptr = braceend;
break;
}
while (script->textptr < braceend)
{
if (!(token = scriptfile_gettoken(script))) break;
if (token == braceend) break;
switch (cm_transtok(token, cm_episode_tokens, cm_episode_numtokens))
{
case CM_TITLE:
{
char *t;
if (scriptfile_getstring(script, &t)) break;
strncpy(&EpisodeNames[curmap][1], t, MAX_EPISODE_NAME_LEN);
EpisodeNames[curmap][MAX_EPISODE_NAME_LEN+1] = 0;
break;
}
case CM_SUBTITLE:
{
char *t;
if (scriptfile_getstring(script, &t)) break;
strncpy(EpisodeSubtitles[curmap], t, MAX_EPISODE_SUBTITLE_LEN);
EpisodeSubtitles[curmap][MAX_EPISODE_SUBTITLE_LEN] = 0;
break;
}
default:
buildprintf("Error on line %s:%d\n",
script->filename,
scriptfile_getlinum(script,script->ltextptr));
break;
}
}
break;
}
case CM_SKILL:
{
char *epnumptr;
if (scriptfile_getnumber(script, &curmap)) break; epnumptr = script->ltextptr;
if (scriptfile_getbraces(script, &braceend)) break;
// first map file in LevelInfo[] is bogus, last map file is NULL
if ((unsigned)--curmap >= 4u)
{
buildprintf("Error: skill number %d not in range 1-4 on line %s:%d\n",
curmap, script->filename,
scriptfile_getlinum(script,epnumptr));
script->textptr = braceend;
break;
}
while (script->textptr < braceend)
{
if (!(token = scriptfile_gettoken(script))) break;
if (token == braceend) break;
switch (cm_transtok(token, cm_skill_tokens, cm_skill_numtokens))
{
case CM_TITLE:
{
char *t;
if (scriptfile_getstring(script, &t)) break;
strncpy(&SkillNames[curmap][1], t, MAX_SKILL_NAME_LEN);
SkillNames[curmap][MAX_SKILL_NAME_LEN+1] = 0;
break;
}
default:
buildprintf("Error on line %s:%d\n",
script->filename,
scriptfile_getlinum(script,script->ltextptr));
break;
}
}
break;
}
case CM_COOKIE:
{
char *t;
int fc = 0;
if (scriptfile_getbraces(script, &braceend)) break;
while (script->textptr < braceend)
{
if (scriptfile_getstring(script, &t)) break;
if (fc == MAX_FORTUNES) continue;
customfortune[fc] = strdup(t);
if (customfortune[fc]) ReadFortune[fc] = customfortune[fc];
fc++;
}
break;
}
case CM_GOTKEY:
{
char *t;
int fc = 0;
if (scriptfile_getbraces(script, &braceend)) break;
while (script->textptr < braceend)
{
if (scriptfile_getstring(script, &t)) break;
if (fc == MAX_KEYS) continue;
customkeymsg[fc] = strdup(t);
if (customkeymsg[fc]) KeyMsg[fc] = customkeymsg[fc];
fc++;
}
break;
}
case CM_NEEDKEY:
{
char *t;
int fc = 0;
if (scriptfile_getbraces(script, &braceend)) break;
while (script->textptr < braceend)
{
if (scriptfile_getstring(script, &t)) break;
if (fc == MAX_KEYS) continue;
customkeydoormsg[fc] = strdup(t);
if (customkeydoormsg[fc]) KeyDoorMessage[fc] = customkeydoormsg[fc];
fc++;
}
break;
}
case CM_INVENTORY:
{
char *invtokptr = script->ltextptr, *invnumptr;
int in;
char *name = NULL;
int amt = -1;
if (scriptfile_getsymbol(script, &in)) break; invnumptr = script->ltextptr;
if (scriptfile_getbraces(script, &braceend)) break;
if ((unsigned)--in >= (unsigned)InvDecl_TOTAL)
{
buildprintf("Error: inventory item number not in range 1-%d on line %s:%d\n",
InvDecl_TOTAL, script->filename,
scriptfile_getlinum(script,invnumptr));
script->textptr = braceend;
break;
}
while (script->textptr < braceend)
{
if (!(token = scriptfile_gettoken(script))) break;
if (token == braceend) break;
switch (cm_transtok(token, cm_inventory_tokens, cm_inventory_numtokens))
{
case CM_TITLE:
if (scriptfile_getstring(script, &name)) break;
break;
case CM_AMOUNT:
if (scriptfile_getnumber(script, &amt)) break;
break;
default:
buildprintf("Error on line %s:%d\n",
script->filename,
scriptfile_getlinum(script,script->ltextptr));
break;
}
}
if (name)
{
Bfree(custominventoryname[in]);
custominventoryname[in] = strdup(name);
InventoryDecls[in].name = custominventoryname[in];
}
if (amt >= 0)
{
InventoryDecls[in].amount = amt;
}
break;
}
case CM_WEAPON:
{
char *wpntokptr = script->ltextptr, *wpnnumptr;
char *name = NULL, *ammo = NULL;
int maxammo = -1, damagemin = -1, damagemax = -1, pickup = -1, wpickup = -1;
int in,id;
if (scriptfile_getsymbol(script, &in)) break; wpnnumptr = script->ltextptr;
if (scriptfile_getbraces(script, &braceend)) break;
if ((unsigned)--in >= (unsigned)SIZ(weaponmap))
{
buildprintf("Error: weapon number not in range 1-%d on line %s:%d\n",
(int)SIZ(weaponmap), script->filename,
scriptfile_getlinum(script,wpnnumptr));
script->textptr = braceend;
break;
}
while (script->textptr < braceend)
{
if (!(token = scriptfile_gettoken(script))) break;
if (token == braceend) break;
switch (cm_transtok(token, cm_weapons_tokens, cm_weapons_numtokens))
{
case CM_TITLE:
if (scriptfile_getstring(script, &name)) break;
break;
case CM_AMMONAME:
if (scriptfile_getstring(script, &ammo)) break;
break;
case CM_MAXAMMO:
if (scriptfile_getnumber(script, &maxammo)) break;
break;
case CM_DAMAGEMIN:
if (scriptfile_getnumber(script, &damagemin)) break;
break;
case CM_DAMAGEMAX:
if (scriptfile_getnumber(script, &damagemax)) break;
break;
case CM_AMOUNT:
if (scriptfile_getnumber(script, &pickup)) break;
break;
case CM_WEAPON:
if (scriptfile_getnumber(script, &wpickup)) break;
break;
default:
buildprintf("Error on line %s:%d\n",
script->filename,
scriptfile_getlinum(script,script->ltextptr));
break;
}
}
id = weaponmap[in].dmgid;
if (weaponmap[in].editable & WM_DAMAGE)
{
if (damagemin >= 0) DamageData[id].damage_lo = damagemin;
if (damagemax >= 0) DamageData[id].damage_hi = damagemax;
}
if (weaponmap[in].editable & WM_WEAP)
{
if (maxammo >= 0) DamageData[id].max_ammo = maxammo;
if (name)
{
Bfree(customweaponname[0][id]);
customweaponname[0][id] = strdup(name);
DamageData[id].weapon_name = customweaponname[0][id];
}
if (wpickup >= 0) DamageData[id].weapon_pickup = wpickup;
}
if (weaponmap[in].editable & WM_AMMO)
{
if (ammo)
{
Bfree(customweaponname[1][id]);
customweaponname[1][id] = strdup(ammo);
DamageData[id].ammo_name = customweaponname[1][id];
}
if (pickup >= 0) DamageData[id].ammo_pickup = pickup;
}
break;
}
case CM_SECRET:
case CM_QUIT:
default:
buildprintf("Error on line %s:%d\n",
script->filename,
scriptfile_getlinum(script,script->ltextptr));
break;
}
}
scriptfile_close(script);
scriptfile_clearsymbols();
}