raze-gles/polymer/eduke32/source/lunatic/test/checknearwall.con
helixhorned b0c48eec25 CON: always return non-negative values from 'clipmove' and related.
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.

The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).

Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/

git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00

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// Inputs to "state checknearwall".
gamevar wd 128 0 // wall distance
gamevar cfd 1024 0 // ceiling/floor distance
// Outputs of "state checknearwall".
gamevar hitwall -1 0
// Temporary variables.
gamevar tmp 0 0
gamevar ret 0 0
gamevar x 0 0
gamevar y 0 0
gamevar z 0 0
gamevar sectnum 0 0
define CM_BLK_WAL 1
state getcoords
setvarvar x sprite[THISACTOR].x
setvarvar y sprite[THISACTOR].y
setvarvar z sprite[THISACTOR].z
setvarvar sectnum sprite[THISACTOR].sectnum
ends
// Inputs: (wd, cfd)
// Returns: hitwall
// -1: hit no wall
// >=0: hit that wall
state checknearwall
setvar hitwall -1
setvarvar tmp wd, shiftvarl tmp 14
state getcoords
clipmovenoslide ret (x, y, z, sectnum) (tmp, 0) (wd, cfd, cfd) CM_BLK_WAL
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
state getcoords
clipmovenoslide ret (x, y, z, sectnum) (0, tmp) (wd, cfd, cfd) CM_BLK_WAL
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
mulvar tmp -1
state getcoords
clipmovenoslide ret (x, y, z, sectnum) (tmp, 0) (wd, cfd, cfd) CM_BLK_WAL
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
state getcoords
clipmovenoslide ret (x, y, z, sectnum) (0, tmp) (wd, cfd, cfd) CM_BLK_WAL
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
ends
////////// Example usage //////////
onevent EVENT_PROCESSINPUT
state checknearwall
endevent
define Q_tmp 500
definequote Q_tmp <write on me>
define Q_no 501
definequote Q_no Hit no wall
define Q_yes 502
definequote Q_yes Hit wall %d
define Q_info 503
definequote Q_info pos: %d %d %d sect: %d
onevent EVENT_DISPLAYREST
qsprintf Q_tmp Q_info, x y z sectnum
minitext (100, 8) Q_tmp (0, 0)
ifvarn hitwall -1
{
qsprintf Q_tmp Q_yes hitwall
minitext (100, 16) Q_tmp (0, 0)
}
else
{
minitext (100, 16) Q_no (0, 0)
}
endevent