mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 18:21:38 +00:00
a374a401be
- Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles. - Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero) to multipsky[]. - Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up at map load time so as to keep the behavior of the legacy per-map psky: the last sector index with a matching psky ceiling wins. - In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[]. - Make on-map-load global psky setup consistent for the game and editor by factoring it out into common.c: G_SetupGlobalPsky(). - Remove a couple of useless initializations, add some static assertions. This commit is more likely to introduce subtle differences in behavior. Specifically, getpsky() now always returns the default sky properties instead of the global sky ones (but with all-zero offsets) when no match for a suiting multi-psky is found. This is only likely to affect the yscale/horizfrac of non-multi-pskies when a global non-default multi-psky has been set up. Bump BYTEVERSION again. git-svn-id: https://svn.eduke32.com/eduke32@3976 1a8010ca-5511-0410-912e-c29ae57300e0
601 lines
15 KiB
C
601 lines
15 KiB
C
//
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// Common non-engine code/data for EDuke32 and Mapster32
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//
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#include "compat.h"
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#include "build.h"
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#include "scriptfile.h"
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#include "cache1d.h"
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#include "kplib.h"
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#include "baselayer.h"
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#include "names.h"
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#ifdef _WIN32
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# include "winbits.h"
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# include <shlwapi.h>
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# include <winnt.h>
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# ifndef KEY_WOW64_32KEY
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# define KEY_WOW64_32KEY 0x0200
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# endif
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#endif
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#include "common.h"
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#include "common_game.h"
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int32_t g_gameType = GAMEFLAG_DUKE;
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// grp/con/def handling
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const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
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const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
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const char *defaultconfilename = "GAME.CON";
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const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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// g_defNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_defNamePtr = NULL;
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// g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_scriptNamePtr = NULL;
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void clearGrpNamePtr(void)
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{
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if (g_grpNamePtr != NULL)
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Bfree(g_grpNamePtr);
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// g_grpNamePtr assumed to be assigned to right after
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}
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void clearDefNamePtr(void)
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{
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if (g_defNamePtr != NULL)
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Bfree(g_defNamePtr);
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// g_defNamePtr assumed to be assigned to right after
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}
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void clearScriptNamePtr(void)
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{
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if (g_scriptNamePtr != NULL)
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Bfree(g_scriptNamePtr);
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// g_scriptNamePtr assumed to be assigned to right after
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}
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const char *G_DefaultGrpFile(void)
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{
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if (DUKE)
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return defaultgamegrp[GAME_DUKE];
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// order is important for the following three because GAMEFLAG_NAM overlaps all
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else if (NAPALM)
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return defaultgamegrp[GAME_NAPALM];
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else if (WW2GI)
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return defaultgamegrp[GAME_WW2GI];
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else if (NAM)
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return defaultgamegrp[GAME_NAM];
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return defaultgamegrp[0];
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}
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const char *G_DefaultDefFile(void)
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{
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if (DUKE)
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return defaultdeffilename[GAME_DUKE];
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else if (WW2GI)
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return defaultdeffilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0))
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return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing
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else
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return defaultdeffilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0))
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return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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else
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return defaultdeffilename[GAME_NAM];
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}
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return defaultdeffilename[0];
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}
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const char *G_DefaultConFile(void)
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{
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if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
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return defaultgameconfilename[GAME_DUKE];
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else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
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return defaultgameconfilename[GAME_WW2GI];
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else if (NAPALM)
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{
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if (!testkopen(defaultgameconfilename[GAME_NAPALM],0))
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{
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if (testkopen(defaultgameconfilename[GAME_NAM],0))
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return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing
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}
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else
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return defaultgameconfilename[GAME_NAPALM];
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}
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else if (NAM)
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{
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if (!testkopen(defaultgameconfilename[GAME_NAM],0))
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{
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if (testkopen(defaultgameconfilename[GAME_NAPALM],0))
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return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
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}
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else
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return defaultgameconfilename[GAME_NAM];
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}
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return defaultconfilename;
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}
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const char *G_GrpFile(void)
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{
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if (g_grpNamePtr == NULL)
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return G_DefaultGrpFile();
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else
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return g_grpNamePtr;
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}
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const char *G_DefFile(void)
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{
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if (g_defNamePtr == NULL)
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return G_DefaultDefFile();
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else
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return g_defNamePtr;
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}
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const char *G_ConFile(void)
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{
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if (g_scriptNamePtr == NULL)
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return G_DefaultConFile();
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else
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return g_scriptNamePtr;
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}
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//////////
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#define NUMPSKYMULTIS 5
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EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS);
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EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES);
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// Set up new-style multi-psky handling.
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// KEEPINSYNC MultiPsky_TileToIdx().
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void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN)
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{
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int32_t i;
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psky_t *defaultsky = &multipsky[0];
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psky_t *oceansky = &multipsky[1];
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psky_t *moonsky = &multipsky[2];
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psky_t *spacesky = &multipsky[3];
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psky_t *citysky = &multipsky[4];
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static int32_t inited;
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if (inited)
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return;
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inited = 1;
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multipskytile[0] = -1;
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multipskytile[1] = CLOUDYOCEAN__DYN;
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multipskytile[2] = MOONSKY1__DYN;
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multipskytile[3] = BIGORBIT1__DYN;
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multipskytile[4] = LA__DYN;
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pskynummultis = NUMPSKYMULTIS;
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// When adding other multi-skies, take care that the tileofs[] values are
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// <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be
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// set as tight as possible.)
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// The default sky properties (all others are implicitly zero):
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defaultsky->lognumtiles = 3;
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defaultsky->horizfrac = 32768;
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// CLOUDYOCEAN
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// Aligns with the drawn scene horizon because it has one itself.
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oceansky->lognumtiles = 3;
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oceansky->horizfrac = 65536;
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// MOONSKY1
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// earth mountain mountain sun
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moonsky->lognumtiles = 3;
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moonsky->horizfrac = 32768;
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moonsky->tileofs[6] = 1;
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moonsky->tileofs[1] = 2;
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moonsky->tileofs[4] = 2;
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moonsky->tileofs[2] = 3;
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// BIGORBIT1 // orbit
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// earth1 2 3 moon/sun
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spacesky->lognumtiles = 3;
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spacesky->horizfrac = 32768;
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spacesky->tileofs[5] = 1;
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spacesky->tileofs[6] = 2;
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spacesky->tileofs[7] = 3;
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spacesky->tileofs[2] = 4;
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// LA // la city
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// earth1 2 3 moon/sun
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citysky->lognumtiles = 3;
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citysky->horizfrac = 16384+1024;
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citysky->tileofs[0] = 1;
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citysky->tileofs[1] = 2;
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citysky->tileofs[2] = 1;
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citysky->tileofs[3] = 3;
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citysky->tileofs[4] = 4;
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citysky->tileofs[5] = 0;
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citysky->tileofs[6] = 2;
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citysky->tileofs[7] = 3;
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for (i=0; i<pskynummultis; ++i)
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{
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int32_t j;
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for (j=0; j<(1<<multipsky[i].lognumtiles); ++j)
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Bassert(multipsky[i].tileofs[j] <= PSKYOFF_MAX);
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}
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}
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void G_SetupGlobalPsky(void)
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{
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int32_t i, mskyidx=0;
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// NOTE: Loop must be running backwards for the same behavior as the game
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// (greatest sector index with matching parallaxed sky takes precedence).
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for (i=numsectors-1; i>=0; i--)
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{
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if (sector[i].ceilingstat & 1)
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{
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mskyidx = MultiPsky_TileToIdx(sector[i].ceilingpicnum);
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if (mskyidx > 0)
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break;
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}
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}
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g_pskyidx = mskyidx;
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}
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//////////
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#ifdef GEKKO
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#include "gctypes.h" // for bool
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void L2Enhance();
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void CON_EnableGecko(int channel,int safe);
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bool fatInit (uint32_t cacheSize, bool setAsDefaultDevice);
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#endif
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void G_ExtPreInit(void)
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{
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#ifdef GEKKO
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L2Enhance();
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CON_EnableGecko(1, 1);
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Bprintf("Console started\n");
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fatInit(28, true);
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#endif
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}
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#ifdef _WIN32
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const char * G_GetInstallPath(int32_t insttype)
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{
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static char spath[NUMINSTPATHS][BMAX_PATH];
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static int32_t success[NUMINSTPATHS] = { -1, -1 };
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int32_t siz = BMAX_PATH;
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if (success[insttype] == -1)
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{
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HKEY HKLM32;
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LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &HKLM32);
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// KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds
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if (keygood == ERROR_SUCCESS)
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switch (insttype)
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{
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case INSTPATH_STEAM:
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success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz);
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break;
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case INSTPATH_GOG:
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success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", NULL, spath[insttype], (LPDWORD)&siz);
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break;
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}
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}
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if (success[insttype] == ERROR_SUCCESS)
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return spath[insttype];
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return NULL;
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}
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#endif
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void G_AddSearchPaths(void)
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{
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
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addsearchpath("/usr/share/games/jfduke3d");
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addsearchpath("/usr/local/share/games/jfduke3d");
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addsearchpath("/usr/share/games/eduke32");
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addsearchpath("/usr/local/share/games/eduke32");
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#elif defined(__APPLE__)
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addsearchpath("/Library/Application Support/JFDuke3D");
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addsearchpath("/Library/Application Support/EDuke32");
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#elif defined (_WIN32)
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// detect Steam and GOG versions of Duke3D
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char buf[BMAX_PATH];
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const char* instpath;
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if ((instpath = G_GetInstallPath(INSTPATH_STEAM)))
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{
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Bsprintf(buf, "%s/gameroot", instpath);
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addsearchpath(buf);
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Bsprintf(buf, "%s/gameroot/addons", instpath);
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addsearchpath(buf);
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}
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if ((instpath = G_GetInstallPath(INSTPATH_GOG)))
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addsearchpath(instpath);
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#endif
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}
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void G_CleanupSearchPaths(void)
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{
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#ifdef _WIN32
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char buf[BMAX_PATH];
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const char* instpath;
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if ((instpath = G_GetInstallPath(INSTPATH_STEAM)))
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{
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Bsprintf(buf, "%s/gameroot", instpath);
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removesearchpath(buf);
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Bsprintf(buf, "%s/gameroot/addons", instpath);
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removesearchpath(buf);
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}
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if ((instpath = G_GetInstallPath(INSTPATH_GOG)))
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removesearchpath(instpath);
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#endif
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}
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//////////
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struct strllist *CommandPaths, *CommandGrps;
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void G_AddGroup(const char *buffer)
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{
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char buf[BMAX_PATH];
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struct strllist *s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
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Bstrcpy(buf, buffer);
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if (Bstrchr(buf,'.') == 0)
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Bstrcat(buf,".grp");
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s->str = Bstrdup(buf);
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if (CommandGrps)
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{
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struct strllist *t;
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for (t = CommandGrps; t->next; t=t->next) ;
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t->next = s;
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return;
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}
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CommandGrps = s;
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}
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void G_AddPath(const char *buffer)
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{
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struct strllist *s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
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s->str = Bstrdup(buffer);
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if (CommandPaths)
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{
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struct strllist *t;
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for (t = CommandPaths; t->next; t=t->next) ;
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t->next = s;
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return;
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}
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CommandPaths = s;
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}
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//////////
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int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens)
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{
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char *tok;
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int32_t i;
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if (!sf) return T_ERROR;
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tok = scriptfile_gettoken(sf);
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if (!tok) return T_EOF;
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for (i=ntokens-1; i>=0; i--)
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{
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if (!Bstrcasecmp(tok, tl[i].text))
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return tl[i].tokenid;
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}
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return T_ERROR;
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}
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//////////
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// returns: 1 if file could be opened, 0 else
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int32_t testkopen(const char *filename, char searchfirst)
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{
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int32_t fd = kopen4load(filename, searchfirst);
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if (fd >= 0)
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kclose(fd);
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return (fd >= 0);
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}
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// checks from path and in ZIPs, returns 1 if NOT found
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int32_t check_file_exist(const char *fn)
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{
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int32_t opsm = pathsearchmode;
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char *tfn;
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pathsearchmode = 1;
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if (findfrompath(fn,&tfn) < 0)
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{
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char buf[BMAX_PATH];
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Bstrcpy(buf,fn);
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kzfindfilestart(buf);
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if (!kzfindfile(buf))
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{
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initprintf("Error: file \"%s\" does not exist\n",fn);
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pathsearchmode = opsm;
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return 1;
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}
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}
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else Bfree(tfn);
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pathsearchmode = opsm;
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return 0;
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}
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//// FILE NAME / DIRECTORY LISTS ////
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void fnlist_clearnames(fnlist_t *fnl)
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{
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klistfree(fnl->finddirs);
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klistfree(fnl->findfiles);
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fnl->finddirs = fnl->findfiles = NULL;
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fnl->numfiles = fnl->numdirs = 0;
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}
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// dirflags, fileflags:
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// -1 means "don't get dirs/files",
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// otherwise ORed to flags for respective klistpath
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int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
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int32_t dirflags, int32_t fileflags)
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{
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CACHE1D_FIND_REC *r;
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fnlist_clearnames(fnl);
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if (dirflags != -1)
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fnl->finddirs = klistpath(dirname, "*", CACHE1D_FIND_DIR|dirflags);
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if (fileflags != -1)
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fnl->findfiles = klistpath(dirname, pattern, CACHE1D_FIND_FILE|fileflags);
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for (r=fnl->finddirs; r; r=r->next)
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fnl->numdirs++;
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for (r=fnl->findfiles; r; r=r->next)
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fnl->numfiles++;
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return(0);
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}
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// loads all group (grp, zip, pk3/4) files in the given directory
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void G_LoadGroupsInDir(const char *dirname)
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{
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static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" };
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char buf[BMAX_PATH];
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int32_t i;
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fnlist_t fnlist = FNLIST_INITIALIZER;
|
|
|
|
for (i=0; i<4; i++)
|
|
{
|
|
CACHE1D_FIND_REC *rec;
|
|
|
|
fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0);
|
|
|
|
for (rec=fnlist.findfiles; rec; rec=rec->next)
|
|
{
|
|
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
|
|
initprintf("Using group file \"%s\".\n", buf);
|
|
initgroupfile(buf);
|
|
}
|
|
|
|
fnlist_clearnames(&fnlist);
|
|
}
|
|
}
|
|
|
|
void G_DoAutoload(const char *dirname)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
|
|
G_LoadGroupsInDir(buf);
|
|
}
|
|
|
|
////
|
|
|
|
// returns a buffer of size BMAX_PATH
|
|
char *dup_filename(const char *fn)
|
|
{
|
|
char *buf = (char *)Bmalloc(BMAX_PATH);
|
|
|
|
return Bstrncpyz(buf, fn, BMAX_PATH);
|
|
}
|
|
|
|
|
|
// Copy FN to WBUF and append an extension if it's not there, which is checked
|
|
// case-insensitively.
|
|
// Returns: 1 if not all characters could be written to WBUF, 0 else.
|
|
int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext)
|
|
{
|
|
const int32_t slen=Bstrlen(fn), extslen=Bstrlen(ext);
|
|
const int32_t haveext = (slen>=extslen && Bstrcasecmp(&fn[slen-extslen], ext)==0);
|
|
|
|
Bassert((intptr_t)wbuf != (intptr_t)fn); // no aliasing
|
|
|
|
// If 'fn' has no extension suffixed, append one.
|
|
return (Bsnprintf(wbuf, wbufsiz, "%s%s", fn, haveext ? "" : ext) >= wbufsiz);
|
|
}
|
|
|
|
|
|
// Approximations to 2D and 3D Euclidean distances. Initial EDuke32 SVN import says
|
|
// in jmact/mathutil.c: "Ken's reverse-engineering job".
|
|
// Note that jmact/mathutil.c contains practically the same code, but where the
|
|
// individual x/y(/z) distances are passed instead.
|
|
int32_t ldist(const spritetype *s1, const spritetype *s2)
|
|
{
|
|
int32_t x = klabs(s1->x-s2->x);
|
|
int32_t y = klabs(s1->y-s2->y);
|
|
|
|
if (x<y) swaplong(&x,&y);
|
|
|
|
{
|
|
int32_t t = y + (y>>1);
|
|
return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6));
|
|
}
|
|
}
|
|
|
|
int32_t dist(const spritetype *s1, const spritetype *s2)
|
|
{
|
|
int32_t x = klabs(s1->x-s2->x);
|
|
int32_t y = klabs(s1->y-s2->y);
|
|
int32_t z = klabs((s1->z-s2->z)>>4);
|
|
|
|
if (x<y) swaplong(&x,&y);
|
|
if (x<z) swaplong(&x,&z);
|
|
|
|
{
|
|
int32_t t = y + z;
|
|
return (x - (x>>4) + (t>>2) + (t>>3));
|
|
}
|
|
}
|
|
|
|
|
|
// Clear OSD background
|
|
void COMMON_clearbackground(int32_t numcols, int32_t numrows)
|
|
{
|
|
UNREFERENCED_PARAMETER(numcols);
|
|
|
|
# ifdef USE_OPENGL
|
|
if (getrendermode() >= REND_POLYMOST && qsetmode==200)
|
|
{
|
|
setpolymost2dview();
|
|
bglColor4f(0,0,0,0.67f);
|
|
bglEnable(GL_BLEND);
|
|
bglRectd(0,0, xdim,8*numrows+8);
|
|
bglColor4f(0,0,0,1);
|
|
bglRectd(0,8*numrows+4, xdim,8*numrows+8);
|
|
return;
|
|
}
|
|
# endif
|
|
|
|
CLEARLINES2D(0, min(ydim, numrows*8+8), editorcolors[16]);
|
|
}
|