raze-gles/source/exhumed/src/exhumed.h
2020-12-01 12:58:10 +01:00

264 lines
6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "compat.h"
#include "v_text.h"
#include "printf.h"
#include "gamecvars.h"
#include "m_argv.h"
#include "gamecontrol.h"
#include "c_buttons.h"
#include <algorithm>
#include "tarray.h"
#include "zstring.h"
#include "filesystem.h"
#include "screenjob.h"
#include "gamestruct.h"
#include "names.h"
BEGIN_PS_NS
enum { kTimerTicks = 120 };
enum basepal_t {
BASEPAL = 0,
ANIMPAL,
BASEPALCOUNT
};
void ExitGame();
void ShutDown(void);
void DebugOut(const char *fmt, ...);
int ExhumedMain(int argc, char *argv[]);
void ResetEngine();
void SetHiRes();
void BlackOut();
void DoGameOverScene(bool finallevel);
void DoAfterCinemaScene(int nLevel, TArray<JobDesc> &jobs);
void DoBeforeCinemaScene(int nLevel, TArray<JobDesc>& jobs);
int Query(short n, short l, ...);
extern unsigned char curpal[];
void TintPalette(int a, int b, int c);
//void MySetPalette(unsigned char *palette);
//void GetCurPal(unsigned char *palette);
void EraseScreen(int eax);
void mychangespritesect(int nSprite, int nSector);
void mydeletesprite(int nSprite);
void GrabPalette();
void StartFadeIn();
void InitSpiritHead();
// TODO - relocate
void StatusMessage(int messageTime, const char *fmt, ...);
void DoSpiritHead();
void CheckKeys2();
void GameTicker();
void InitLevel(int);
void InitNewGame();
int showmap(short nLevel, short nLevelNew, short nLevelBest);
void menu_DoPlasma();
void menu_DrawTheMap(int nLevel, int nLevelNew, int nLevelBest, TArray<JobDesc>& jobs);
void DoEnergyTile();
void InitEnergyTile();
extern int EndLevel;
extern int32_t g_commandSetup;
extern int32_t g_noSetup;
extern char sHollyStr[];
extern int selectedlevelnew;
extern int nNetPlayerCount;
extern int nNetTime;
extern short nTotalPlayers;
extern short nFontFirstChar;
extern short nBackgroundPic;
extern short nShadowPic;
extern short nCreaturesTotal, nCreaturesKilled;
extern int leveltime;
extern int lLocalButtons;
extern short nEnergyTowers;
extern short nEnergyChan;
extern short nSpiritSprite;
extern short bInDemo;
extern short nFreeze;
extern short nCurBodyNum;
extern short nBodyTotal;
extern short bSnakeCam;
extern uint8_t nCinemaSeen;
extern short nButtonColor;
extern short nHeadStage;
extern short lastfps;
extern int flash;
extern short nLocalSpr;
extern short nSnakeCam;
extern short bCoordinates;
extern int totalmoves;
extern int lCountDown;
extern short nAlarmTicks;
extern short nRedTicks;
extern short nClockVal;
extern short bSlipMode;
extern short bDoFlashes;
extern int bVanilla;
inline int PublisherLogo()
{
return (g_gameType & GAMEFLAG_EXHUMED) ? kTileBMGLogo : kTilePIELogo;
}
inline int GameLogo()
{
return (g_gameType & GAMEFLAG_EXHUMED) ? kExhumedLogo : kPowerslaveLogo;
}
extern double g_frameDelay;
enum {
kPalNormal = 0,
kPalNoDim,
kPalTorch,
kPalNoTorch,
kPalBrite,
kPalRedBrite,
kPalGreenBrite,
kPalNormal2,
kPalNoDim2,
kPalTorch2,
kPalNoTorch2,
kPalBrite2
};
class TextOverlay
{
double nCrawlY;
short nLeft[50];
int nHeight;
double lastclock;
TArray<FString> screentext;
int currentCinemaPalette = 0;
public:
void Start(double starttime);
void ComputeCinemaText();
void ReadyCinemaText(uint16_t nVal);
void DisplayText();
bool AdvanceCinemaText(double clock);
void SetPalette(int pal) { currentCinemaPalette = pal; }
};
extern char g_modDir[BMAX_PATH];
void G_LoadGroupsInDir(const char* dirname);
void G_DoAutoload(const char* dirname);
void DrawRel(int tile, double x, double y, int shade = 0);
void LevelFinished();
// savegame.
int savegame(int nSlot);
int loadgame(int nSlot);
const uint32_t kSpiritX = 106;
const uint32_t kSpiritY = 97;
const uint32_t WorktileSize = kSpiritX * 2 * kSpiritY * 2;
struct GameInterface : ::GameInterface
{
const char* Name() override { return "Exhumed"; }
void app_init() override;
void clearlocalinputstate() override;
bool GenerateSavePic() override;
void MenuOpened() override;
void MenuSound(EMenuSounds snd) override;
bool StartGame(FNewGameStartup& gs) override;
FSavegameInfo GetSaveSig() override;
void SerializeGameState(FSerializer& arc);
bool CanSave() override;
ReservedSpace GetReservedScreenSpace(int viewsize) override { return { 0, 24 }; }
void QuitToTitle() override;
void UpdateSounds() override;
void ErrorCleanup() override;
void Ticker() override;
void DrawBackground() override;
void Render() override;
void GetInput(InputPacket* packet, ControlInfo* const hidInput) override;
void Startup() override;
const char* GenericCheat(int player, int cheat) override;
void NewGame(MapRecord *map, int skill) override;
void LevelCompleted(MapRecord *map, int skill) override;
void NextLevel(MapRecord *map, int skill) override;
bool DrawAutomapPlayer(int x, int y, int z, int a) override;
fixed_t playerHorizMin() override { return IntToFixed(-150); }
fixed_t playerHorizMax() override { return IntToFixed(150); }
int playerKeyMove() override { return 6; }
void WarpToCoords(int x, int y, int z, int a, int h) override;
void ToggleThirdPerson() override;
::GameStats getStats() override;
};
END_PS_NS