mirror of
https://github.com/ZDoom/raze-gles.git
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762f174743
Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
#pragma once
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#include "keyboard.h"
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#include "control.h"
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#include "_control.h"
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#include "c_cvars.h"
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#include "zstring.h"
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#include "inputstate.h"
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#include "gamecvars.h"
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extern FString currentGame;
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class FArgs;
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extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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void CONFIG_Init();
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void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy=false);
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int32_t CONFIG_FunctionNameToNum(const char* func);
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const char* CONFIG_FunctionNumToName(int32_t func);
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const char* CONFIG_FunctionNumToRealName(int32_t func);
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void CONFIG_ReplaceButtonName(int num, const char* text);
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void CONFIG_DeleteButtonName(int num);
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void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
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// I am not sure if anything below will survive for long...
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#define MAXMOUSEAXES 2
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#define MAXMOUSEDIGITAL (MAXMOUSEAXES*2)
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// default mouse scale
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#define DEFAULTMOUSEANALOGUESCALE 65536
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// default joystick settings
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#define DEFAULTJOYSTICKANALOGUESCALE 65536
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#define DEFAULTJOYSTICKANALOGUEDEAD 1000
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#define DEFAULTJOYSTICKANALOGUESATURATE 9500
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extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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extern int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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extern int32_t MouseAnalogueScale[MAXMOUSEAXES];
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extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
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extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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extern int32_t JoystickAnalogueAxes[MAXJOYAXES];
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extern int32_t JoystickAnalogueScale[MAXJOYAXES];
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extern int32_t JoystickAnalogueDead[MAXJOYAXES];
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extern int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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extern int32_t JoystickAnalogueInvert[MAXJOYAXES];
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int32_t CONFIG_AnalogNameToNum(const char* func);
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const char* CONFIG_AnalogNumToName(int32_t func);
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void CONFIG_SetupMouse(void);
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void CONFIG_SetupJoystick(void);
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void CONFIG_WriteControllerSettings();
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void CONFIG_InitMouseAndController();
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void CONFIG_SetGameControllerDefaultsStandard();
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void CONFIG_SetGameControllerDefaultsPro();
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void CONFIG_SetGameControllerDefaultsClear();
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FString CONFIG_GetBoundKeyForLastInput(int gameFunc);
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int osdcmd_bind(osdcmdptr_t parm);
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int osdcmd_unbindall(osdcmdptr_t);
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int osdcmd_unbind(osdcmdptr_t parm);
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extern FStringCVar* const CombatMacros[];
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void CONFIG_ReadCombatMacros();
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int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
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int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);
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struct UserConfig
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{
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FString gamegrp;
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FString CommandMap;
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FString DefaultDef;
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FString DefaultCon;
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FString CommandDemo;
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FString CommandName;
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FString CommandIni;
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std::unique_ptr<FArgs> AddDefs;
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std::unique_ptr<FArgs> AddCons;
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std::unique_ptr<FArgs> AddFiles;
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std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
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std::unique_ptr<FArgs> AddArt;
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bool nomonsters = false;
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bool nosound = false;
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bool nomusic = false;
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bool nologo = false;
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int setupstate = -1;
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int netPort = 0; // g_netPort = Batoi(argv[i + 1]);
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int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE;
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FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE;
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FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword));
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void ProcessOptions();
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};
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extern UserConfig userConfig;
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inline bool MusicEnabled()
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{
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return mus_enabled && !userConfig.nomusic;
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}
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inline bool SoundEnabled()
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{
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return snd_enabled && !userConfig.nosound;
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}
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