mirror of
https://github.com/ZDoom/raze-gles.git
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fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
56 lines
1.4 KiB
C
56 lines
1.4 KiB
C
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#ifndef __joystick_h
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#define __joystick_h
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#ifdef EXTERNC
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{
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#endif
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#if defined(GEKKO)
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#define WII_A 0x00000001
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#define WII_B 0x00000002
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#define WII_1 0x00000004
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#define WII_2 0x00000008
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#define WII_MINUS 0x00000010
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#define WII_PLUS 0x00000020
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#define WII_HOME 0x00000040
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#define WII_Z 0x00000080
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#define WII_C 0x00000100
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#define WII_X 0x00000200
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#define WII_Y 0x00000400
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#define WII_FULL_L 0x00000800
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#define WII_FULL_R 0x00001000
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#define WII_ZL 0x00002000
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#define WII_ZR 0x00004000
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#define WII_DPAD_UP 0x00008000
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#define WII_DPAD_RIGHT 0x00010000
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#define WII_DPAD_DOWN 0x00020000
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#define WII_DPAD_LEFT 0x00040000
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#endif
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#define HAT_CENTERED 0x00
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#define HAT_UP 0x01
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#define HAT_RIGHT 0x02
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#define HAT_DOWN 0x04
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#define HAT_LEFT 0x08
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#define HAT_RIGHTUP (HAT_RIGHT|HAT_UP)
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#define HAT_RIGHTDOWN (HAT_RIGHT|HAT_DOWN)
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#define HAT_LEFTUP (HAT_LEFT|HAT_UP)
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#define HAT_LEFTDOWN (HAT_LEFT|HAT_DOWN)
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int32_t JOYSTICK_GetButtons( void );
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int32_t JOYSTICK_ClearButton( int32_t b );
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void JOYSTICK_ClearAllButtons( void );
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int32_t JOYSTICK_GetHat( int32_t h );
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void JOYSTICK_ClearHat( int32_t h );
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void JOYSTICK_ClearAllHats( void );
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int32_t JOYSTICK_GetAxis( int32_t a );
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void JOYSTICK_ClearAxis( int32_t a );
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void JOYSTICK_ClearAllAxes( void );
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#ifdef EXTERNC
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};
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#endif
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#endif /* __joystick_h */
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