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helixhorned b367d57845 gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.
- VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from
  A_GetZLimits() and A_Fall().
- Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(),
  A_FurthestVisiblePoint(). DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5015 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 20:46:53 +00:00
polymer gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs. 2015-02-18 20:46:53 +00:00
.gitignore Apple: Update Xcode project and build system. DONT_BUILD. 2015-02-14 07:26:10 +00:00