mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
cb8e0d1b57
git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
805 lines
23 KiB
Lua
805 lines
23 KiB
Lua
-- LunaCON CON to Lunatic translator
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-- requires LPeg, http://www.inf.puc-rio.br/~roberto/lpeg/lpeg.html
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local lpeg = require("lpeg")
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local Pat, Set, Range, Var = lpeg.P, lpeg.S, lpeg.R, lpeg.V
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---- All keywords pattern -- needed for CON syntax
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local con_keyword = dofile("con_lang.lua")
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local function match_until(matchsp, untilsp) -- (!untilsp matchsp)* in PEG
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-- sp: string or pattern
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return (matchsp - Pat(untilsp))^0
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end
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----==== patterns ====----
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---- basic ones
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local newline = Pat("\n") -- need to do stuff on newline later...
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local anychar = Pat(1)
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-- comments
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local comment = "/*" * match_until(anychar, "*/") * "*/"
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local linecomment = "//" * match_until(anychar, newline)
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local whitespace = Var("whitespace")
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local sp0 = whitespace^0
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local sp1 = whitespace^1 -- + (-1) -- matches EOF, too
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local alpha = Range("AZ", "az") -- locale?
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local alphanum = alpha + Range("09")
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local alnumtok = alphanum + Set("{}/\\*-_.") -- see isaltok() in gamedef.c
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--- basic lexical elements ("tokens")
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local t_number = Range("09")^1 + (Pat("0x") + "0X")*Range("09", "af")^1
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-- Valid identifier names are disjunct from keywords!
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-- XXX: CON is more permissive with identifier name characters:
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local t_identifier = Var("t_identifier")
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-- This one matches keywords, too:
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local t_identifier_all = Var("t_identifier_all")
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local t_define = Var("t_define")
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local t_filename = (anychar-Set(" \t\r\n"))^1 --alnumtok^1 -- XXX
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local t_newline_term_str = match_until(anychar, newline)
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-- new-style inline arrays and structures:
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local t_arrayexp = Var("t_arrayexp")
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-- defines and constants can take the place of vars that are only read:
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local t_rvar = t_arrayexp + t_define
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-- not so with written-to vars:
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local t_wvar = t_arrayexp + t_identifier
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---- helper patterns / pattern constructing functions
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local maybe_quoted_filename = ('"' * t_filename * '"' + t_filename)
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local newline_term_string = (whitespace-newline)^1 * t_newline_term_str -- XXX: empty string?
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-- (sp1 * t_define) repeated exactly n times
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local function n_defines(n) -- works well only for small n
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local pat = Pat(true)
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for i=1,n do
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pat = sp1 * t_define * pat
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end
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return pat
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end
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local D, R, W, I = -1, -2, -3, -4;
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-- Generic command pattern, types given by varargs.
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-- The command name to be matched is attached later.
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-- Example:
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-- "command" writtenvar readvar def def: gencmd(W,R,D,D)
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-- --> sp1 * t_wvar * sp1 * t_rvar * sp1 * t_define * sp1 * t_define
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-- "command_with_no_args": gencmd()
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-- --> Pat(true)
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local function cmd(...)
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local pat = Pat(true)
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local vartypes = {...}
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local spat = ""
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for i=1,#vartypes do
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assert(vartypes[i] < 0)
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if (vartypes[i] == D) then
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pat = pat * sp1 * t_define
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elseif (vartypes[i] == R) then
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pat = pat * sp1 * t_rvar
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elseif (vartypes[i] == W) then
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pat = pat * sp1 * t_wvar
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else -- I
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assert(vartypes[i] == I)
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pat = pat * sp1 * t_identifier
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end
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end
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return pat
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end
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-- The command names will be attached to the front of the patterns later!
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--== Top level CON commands ==--
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local Co = {
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--- 1. Preprocessor
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include = sp1 * maybe_quoted_filename,
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includedefault = cmd(),
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define = cmd(I,D),
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--define = sp1 * t_identifier * sp1 * t_define,
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--- 2. Defines and Meta-Settings
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dynamicremap = cmd(),
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setcfgname = sp1 * t_filename,
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setdefname = sp1 * t_filename,
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setgamename = newline_term_string,
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precache = cmd(D,D,D),
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scriptsize = cmd(D), -- unused
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cheatkeys = cmd(D,D),
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definecheat = newline_term_string, -- XXX: actually tricker syntax (TS)
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definegamefuncname = newline_term_string, -- XXX: TS?
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definegametype = n_defines(2) * newline_term_string,
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definelevelname = n_defines(2) * newline_term_string, -- XXX: TS
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defineskillname = sp1 * t_define * newline_term_string,
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definevolumename = sp1 * t_define * newline_term_string,
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definequote = sp1 * t_define * newline_term_string,
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defineprojectile = cmd(D,D,D),
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definesound = sp1 * t_define * sp1 * maybe_quoted_filename * n_defines(5), -- XXX: TS
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-- XXX: need to see how that behaves with e.g. stuff like gamevar.ogg:
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music = match_until(sp1 * t_filename, con_keyword),
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--- 3. Game Settings
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-- gamestartup has 25/29 fixed defines, depending on 1.3D/1.5 version:
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gamestartup = (sp1 * t_define)^25 * (sp1 * t_define)^-4,
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spritenopal = cmd(D),
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spritenoshade = cmd(D),
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spritenvg = cmd(D),
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spriteshadow = cmd(D),
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spriteflags = cmd(D,D), -- also see inner
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--- 4. Game Variables / Arrays
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gamevar = cmd(I,D,D),
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gamearray = cmd(I,D),
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--- 5. Top level commands that are also run-time commands
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action = sp1 * t_identifier * (sp1 * t_define)^-5,
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ai = sp1 * t_identifier * (sp1 * t_define)^0,
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move = sp1 * t_identifier * (sp1 * t_define)^-2,
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--- 6. Deprecated TLCs
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betaname = newline_term_string,
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enhanced = cmd(D),
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}
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--== Run time CON commands ==--
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--- 1. Gamevar Operators
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local varop = cmd(W,D)
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local varvarop = cmd(W,R)
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-- t_define is t_rvar without t_arrayexp, actually, so that no nesting is allowed:
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local arraypat = sp0 * "[" * sp0 * t_define * sp0 * "]"
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-- The member name must match keywords, too (_all), because e.g. cstat is a member
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-- of sprite[]
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-- XXX: actor and sprite members can have parm2, e.g. this is legal:
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-- ifvare player[THISACTOR].gotweapon 4 0
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-- but not parsed currently.
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local memberpat = sp0 * "." * sp0 * t_identifier_all
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local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
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-- existence of a second parameter is determined later
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-- This is wrong, (sp1 id)? will match (sp1 wvar) if there's no 2nd param:
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-- arraypat * memberpat * (sp1 * t_identifier)^-1 * sp1 * t_wvar
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arraypat * memberpat * sp1 * (t_rvar * sp1 * t_wvar + t_wvar)
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local setstructcmd = -- set<structname>[<idx>].<member> (<parm2>)? <var>
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-- existence of a second parameter is determined later
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arraypat * memberpat * sp1 * (t_rvar * sp1 * t_rvar + t_rvar)
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local getperxvarcmd = -- get<actor/player>var[<idx>].<member> <<var>>
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arraypat * memberpat * sp1 * t_wvar
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local setperxvarcmd = -- set<actor/player>var[<idx>].<member> <var>
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arraypat * memberpat * sp1 * t_rvar
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local Ci = {
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-- these can appear anywhere in the script
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["break"] = cmd(),
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["return"] = cmd(),
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state = cmd(I),
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--- 1. get*, set*
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getactor = getstructcmd,
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getinput = getstructcmd,
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getplayer = getstructcmd,
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getprojectile = getstructcmd,
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getsector = getstructcmd,
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getthisprojectile = getstructcmd,
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gettspr = getstructcmd,
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getuserdef = getstructcmd,
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getwall = getstructcmd,
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getactorvar = getperxvarcmd,
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getplayervar = getperxvarcmd,
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setactor = setstructcmd,
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setinput = setstructcmd,
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setplayer = setstructcmd,
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setprojectile = setstructcmd,
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setsector = setstructcmd,
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setthisprojectile = setstructcmd,
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settspr = setstructcmd,
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setuserdef = setstructcmd,
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setwall = setstructcmd,
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setactorvar = setperxvarcmd,
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setplayervar = setperxvarcmd,
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setsprite = cmd(R,R,R,R),
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setvarvar = varvarop,
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addvarvar = varvarop,
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subvarvar = varvarop,
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mulvarvar = varvarop,
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divvarvar = varvarop,
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modvarvar = varvarop,
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andvarvar = varvarop,
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orvarvar = varvarop,
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xorvarvar = varvarop,
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randvarvar = varvarop,
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setvar = varop,
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addvar = varop,
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subvar = varop,
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mulvar = varop,
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divvar = varop,
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modvar = varop,
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andvar = varop,
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orvar = varop,
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xorvar = varop,
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randvar = varop,
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shiftvarl = varop,
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shiftvarr = varop,
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--- 2. Math operations
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sqrt = cmd(R,W),
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calchypotenuse = cmd(W,R,R),
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sin = cmd(W,R),
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cos = cmd(W,R),
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mulscale = cmd(W,R,R,R),
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getangle = cmd(W,R,R),
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getincangle = cmd(W,R,R),
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--- 3. Actors
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-- These three need more attention (different kind of labels; move
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-- additionally may accept 0 or 1):
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action = cmd(D),
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ai = cmd(D),
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move = sp1 * t_define * (sp1 * t_define)^0,
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cactor = cmd(D),
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count = cmd(D),
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cstator = cmd(D),
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cstat = cmd(D),
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clipdist = cmd(D),
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sizeto = cmd(D,D),
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sizeat = cmd(D,D),
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strength = cmd(D),
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addstrength = cmd(D),
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spritepal = cmd(D),
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hitradius = cmd(D,D,D,D,D),
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hitradiusvar = cmd(R,R,R,R,R),
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-- some commands taking read vars
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eshootvar = cmd(R),
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espawnvar = cmd(R),
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qspawnvar = cmd(R),
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eqspawnvar = cmd(R),
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operaterespawns = cmd(R),
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operatemasterswitches = cmd(R),
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checkactivatormotion = cmd(R),
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time = cmd(R), -- no-op
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inittimer = cmd(R),
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lockplayer = cmd(R),
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shootvar = cmd(R),
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quake = cmd(R),
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jump = cmd(R),
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cmenu = cmd(R),
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soundvar = cmd(R),
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globalsoundvar = cmd(R),
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stopsoundvar = cmd(R),
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soundoncevar = cmd(R),
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angoffvar = cmd(R),
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checkavailweapon = cmd(R),
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checkavailinven = cmd(R),
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guniqhudid = cmd(R),
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savegamevar = cmd(R),
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readgamevar = cmd(R),
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userquote = cmd(R),
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echo = cmd(R),
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starttrackvar = cmd(R),
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clearmapstate = cmd(R),
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activatecheat = cmd(R),
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setgamepalette = cmd(R),
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-- some commands taking defines
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addammo = cmd(D,D),
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addweapon = cmd(D,D), -- exec SPECIAL HANDLING!
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debris = cmd(D,D),
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addinventory = cmd(D,D),
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guts = cmd(D,D),
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-- cont'd
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addkills = cmd(D),
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addphealth = cmd(D),
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angoff = cmd(D),
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debug = cmd(D),
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endofgame = cmd(D),
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eqspawn = cmd(D),
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espawn = cmd(D),
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globalsound = cmd(D),
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lotsofglass = cmd(D),
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mail = cmd(D),
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money = cmd(D),
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paper = cmd(D),
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qspawn = cmd(D),
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quote = cmd(D),
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savenn = cmd(D),
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save = cmd(D),
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sleeptime = cmd(D),
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soundonce = cmd(D),
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sound = cmd(D),
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spawn = cmd(D),
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stopsound = cmd(D),
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eshoot = cmd(D),
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ezshoot = cmd(R,D),
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ezshootvar = cmd(R,R),
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shoot = cmd(D),
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zshoot = cmd(R,D),
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zshootvar = cmd(R,R),
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fall = cmd(),
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flash = cmd(),
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getlastpal = cmd(),
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insertspriteq = cmd(),
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killit = cmd(),
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mikesnd = cmd(),
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nullop = cmd(),
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operate = cmd(),
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pkick = cmd(),
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pstomp = cmd(),
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resetactioncount = cmd(),
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resetcount = cmd(),
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resetplayer = cmd(),
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respawnhitag = cmd(),
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tip = cmd(),
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tossweapon = cmd(),
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wackplayer = cmd(),
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-- player/sprite searching
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findplayer = cmd(W),
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findotherplayer = cmd(W),
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findnearspritezvar = cmd(D,R,R,W),
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findnearspritez = cmd(D,D,D,W),
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findnearsprite3dvar = cmd(D,R,W),
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findnearsprite3d = cmd(D,D,W),
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findnearspritevar = cmd(D,R,W),
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findnearsprite = cmd(D,D,W),
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findnearactorzvar = cmd(D,R,R,W),
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findnearactorz = cmd(D,D,D,W),
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findnearactor3dvar = cmd(D,R,W),
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findnearactor3d = cmd(D,D,W),
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findnearactorvar = cmd(D,R,W),
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findnearactor = cmd(D,D,W),
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-- quotes
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qsprintf = sp1 * t_rvar * sp1 * t_rvar * (sp1 * t_rvar)^-32,
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qgetsysstr = cmd(R,R),
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qstrcat = cmd(R,R),
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qstrcpy = cmd(R,R),
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qstrlen = cmd(R,R),
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qstrncat = cmd(R,R),
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qsubstr = cmd(R,R),
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-- array stuff
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copy = sp1 * t_identifier * arraypat * sp1 * t_identifier * arraypat,
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setarray = sp1 * t_identifier * arraypat * sp1 * t_rvar,
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activatebysector = cmd(R,R),
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addlog = cmd(),
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addlogvar = cmd(R),
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addweaponvar = cmd(R,R), -- exec SPECIAL HANDLING!
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cansee = cmd(R,R,R,R,R,R,R,R,W),
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canseespr = cmd(R,R,W),
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changespritesect = cmd(R,R),
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changespritestat = cmd(R,R),
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clipmove = cmd(W,W,W,R,W,R,R,R,R,R,R),
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clipmovenoslide = cmd(W,W,W,R,W,R,R,R,R,R,R),
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displayrand = cmd(W),
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displayrandvar = cmd(W,D),
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displayrandvarvar = cmd(W,R),
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dist = cmd(W,R,R),
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dragpoint = cmd(R,R,R),
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hitscan = cmd(R,R,R,R,R,R,R,W,W,W,W,W,W,R), -- 7R 6W 1R
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-- screen text and numbers display
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gametext = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11 R
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gametextz = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12 R
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digitalnumber = cmd(R,R,R,R,R,R,R,R,R,R,R), -- 11R
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digitalnumberz = cmd(W,R,R,R,R,R,R,R,R,R,R,R), -- 1W 11R
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minitext = cmd(R,R,R,R,R),
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ldist = cmd(W,R,R),
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lineintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
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rayintersect = cmd(R,R,R,R,R,R,R,R,R,R,W,W,W,W), -- 10R 4W
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loadmapstate = cmd(),
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savemapstate = cmd(),
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movesprite = cmd(R,R,R,R,R,W),
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neartag = cmd(R,R,R,R,R,W,W,W,W,R,R),
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operateactivators = cmd(R),
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operatesectors = cmd(R),
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palfrom = (sp1 * t_define)^-4,
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myos = cmd(R,R,R,R,R),
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myospal = cmd(R,R,R,R,R,R),
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myospalx = cmd(R,R,R,R,R,R),
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myosx = cmd(R,R,R,R,R),
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headspritesect = cmd(R,R),
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headspritestat = cmd(R,R),
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nextspritesect = cmd(R,R),
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nextspritestat = cmd(R,R),
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prevspritesect = cmd(R,R),
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prevspritestat = cmd(R,R),
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readarrayfromfile = cmd(I,D),
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writearraytofile = cmd(I,D),
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redefinequote = sp1 * t_define * newline_term_string,
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resizearray = cmd(I,R),
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getarraysize = cmd(I,W),
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rotatepoint = cmd(R,R,R,R,R,W,W),
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rotatesprite = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
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rotatesprite16 = cmd(R,R,R,R,R,R,R,R,R,R,R,R), -- 12R
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sectorofwall = cmd(W,R,R),
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sectclearinterpolation = cmd(R),
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sectsetinterpolation = cmd(R),
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sectgethitag = cmd(),
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sectgetlotag = cmd(),
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spgethitag = cmd(),
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spgetlotag = cmd(),
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showview = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
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showviewunbiased = cmd(R,R,R,R,R,R,R,R,R,R), -- 10R
|
|
smaxammo = cmd(R,R),
|
|
gmaxammo = cmd(R,W),
|
|
spriteflags = cmd(R), -- also see outer
|
|
ssp = cmd(R,R),
|
|
startlevel = cmd(R,R),
|
|
starttrack = cmd(D),
|
|
stopactorsound = cmd(R,R),
|
|
stopallsounds = cmd(),
|
|
updatesector = cmd(R,R,W),
|
|
updatesectorz = cmd(R,R,R,W),
|
|
|
|
getactorangle = cmd(W),
|
|
setactorangle = cmd(R),
|
|
getplayerangle = cmd(W),
|
|
setplayerangle = cmd(R),
|
|
getangletotarget = cmd(W),
|
|
|
|
getceilzofslope = cmd(R,R,R,W),
|
|
getflorzofslope = cmd(R,R,R,W),
|
|
getcurraddress = cmd(W), -- XXX
|
|
getkeyname = cmd(R,R,R),
|
|
getpname = cmd(R,R),
|
|
gettextureceiling = cmd(),
|
|
gettexturefloor = cmd(),
|
|
getticks = cmd(W),
|
|
gettimedate = cmd(W,W,W,W,W,W,W,W),
|
|
getzrange = cmd(R,R,R,R,W,W,W,W,R,R),
|
|
|
|
setactorsoundpitch = cmd(R,R,R),
|
|
setaspect = cmd(R,R),
|
|
}
|
|
|
|
local Cif = {
|
|
-- XXX: ai, action, move/def labels
|
|
ifai = cmd(D),
|
|
ifaction = cmd(D),
|
|
ifmove = cmd(D),
|
|
|
|
ifrnd = cmd(D),
|
|
ifpdistl = cmd(D),
|
|
ifpdistg = cmd(D),
|
|
ifwasweapon = cmd(D),
|
|
ifactioncount = cmd(D),
|
|
ifcount = cmd(D),
|
|
ifactor = cmd(D),
|
|
ifstrength = cmd(D),
|
|
ifspawnedby = cmd(D),
|
|
ifgapzl = cmd(D),
|
|
iffloordistl = cmd(D),
|
|
ifceilingdistl = cmd(D),
|
|
ifphealthl = cmd(D),
|
|
ifspritepal = cmd(D),
|
|
ifgotweaponce = cmd(D),
|
|
ifangdiffl = cmd(D),
|
|
ifsound = cmd(D),
|
|
ifpinventory = cmd(D,D),
|
|
|
|
ifp = (sp1 * t_define)^1,
|
|
|
|
ifclient = cmd(),
|
|
ifserver = cmd(),
|
|
ifonwater = cmd(),
|
|
ifinwater = cmd(),
|
|
ifactornotstayput = cmd(),
|
|
ifactorsound = cmd(),
|
|
ifcansee = cmd(),
|
|
ifhitweapon = cmd(),
|
|
ifsquished = cmd(),
|
|
ifdead = cmd(),
|
|
ifcanshoottarget = cmd(),
|
|
ifhitspace = cmd(),
|
|
ifoutside = cmd(),
|
|
ifmultiplayer = cmd(),
|
|
ifinspace = cmd(),
|
|
ifbulletnear = cmd(),
|
|
ifrespawn = cmd(),
|
|
ifinouterspace = cmd(),
|
|
ifnotmoving = cmd(),
|
|
ifawayfromwall = cmd(),
|
|
ifcanseetarget = cmd(),
|
|
ifnosounds = cmd(),
|
|
|
|
ifvarl = cmd(R,D),
|
|
ifvarg = cmd(R,D),
|
|
ifvare = cmd(R,D),
|
|
ifvarn = cmd(R,D),
|
|
ifvarand = cmd(R,D),
|
|
ifvaror = cmd(R,D),
|
|
ifvarxor = cmd(R,D),
|
|
ifvareither = cmd(R,D),
|
|
|
|
ifactorsound = cmd(R,R),
|
|
ifvarvarg = cmd(R,R),
|
|
ifvarvarl = cmd(R,R),
|
|
ifvarvare = cmd(R,R),
|
|
ifvarvarn = cmd(R,R),
|
|
ifvarvarand = cmd(R,R),
|
|
ifvarvaror = cmd(R,R),
|
|
ifvarvarxor = cmd(R,R),
|
|
ifvarvareither = cmd(R,R),
|
|
}
|
|
|
|
|
|
----==== Tracing and reporting ====----
|
|
local string = require("string")
|
|
|
|
-- newlineidxs will contain the 1-based file offsets to "\n" characters
|
|
local newlineidxs = {}
|
|
|
|
local function printf(fmt, ...)
|
|
print(string.format(fmt, ...))
|
|
end
|
|
|
|
-- Returns index into the sorted table tab such that
|
|
-- tab[index] <= searchelt < tab[index+1].
|
|
-- Preconditions:
|
|
-- tab[i] < tab[i+1] for 1 <= i < #tab
|
|
-- tab[1] <= searchelt < tab[#tab]
|
|
-- If tab has less than 2 elements, returns nil.
|
|
local function bsearch(tab, searchelt)
|
|
-- printf("bsearch(tab, %d)", searchelt)
|
|
local l, r = 1, #tab
|
|
local i
|
|
|
|
if (r <= 1) then
|
|
return
|
|
end
|
|
|
|
while (l ~= r) do
|
|
i = l + math.ceil((r-l)/2) -- l < i <= r
|
|
assert(l < i and i <= r)
|
|
local elt = tab[i]
|
|
-- printf("l=%d tab[%d]=%d r=%d", l, i, elt, r)
|
|
|
|
if (searchelt == elt) then
|
|
return i
|
|
end
|
|
|
|
if (searchelt < elt) then
|
|
r = i-1
|
|
else -- (searchelt > elt)
|
|
l = i
|
|
end
|
|
end
|
|
|
|
-- printf("return tab[%d]=%d", l, tab[l])
|
|
return l
|
|
end
|
|
|
|
local function getlinecol(pos)
|
|
local line = bsearch(newlineidxs, pos)
|
|
local col = pos-newlineidxs[line]
|
|
return line, col
|
|
end
|
|
|
|
-- A generic trace function, prints a position together with the match content
|
|
-- A non-existing 'doit' means 'true'.
|
|
local function TraceFunc(pat, label, doit)
|
|
pat = Pat(pat)
|
|
|
|
if (doit==nil or doit) then
|
|
local function tfunc(subj, pos, a)
|
|
local line, col = getlinecol(pos)
|
|
printf("%d,%d:%s:%s", line, col, label, a)
|
|
return true
|
|
end
|
|
pat = lpeg.Cmt(pat, tfunc)
|
|
end
|
|
return pat
|
|
end
|
|
|
|
-- These are tracers for specific patterns which can be disabled
|
|
-- if desired.
|
|
local function Keyw(kwname) return TraceFunc(kwname, "kw", true) end
|
|
local function NotKeyw(text) return TraceFunc(text, "!kw", true) end
|
|
local function Ident(idname) return TraceFunc(idname, "id", true) end
|
|
local function Stmt(cmdpat) return TraceFunc(cmdpat, "st", true) end
|
|
|
|
|
|
----==== Translator continued ====----
|
|
-- attach the command names at the front!
|
|
local function attachnames(kwtab)
|
|
for cmdname,cmdpat in pairs(kwtab) do
|
|
kwtab[cmdname] = Keyw(cmdname) * cmdpat
|
|
end
|
|
end
|
|
|
|
attachnames(Co)
|
|
attachnames(Ci)
|
|
attachnames(Cif)
|
|
|
|
|
|
-- Takes one or more tables and +'s all its patterns together in the order of
|
|
-- appearance.
|
|
-- The tables must map command names to their patterns.
|
|
local function all_alt_pattern(...)
|
|
local pat = Pat(false)
|
|
local args = {...}
|
|
for argi=1,#args do
|
|
local pattab = args[argi]
|
|
for cmdname,cmdpat in pairs(pattab) do
|
|
pat = pat + cmdpat
|
|
end
|
|
end
|
|
return pat
|
|
end
|
|
|
|
-- actor ORGANTIC is greeting!
|
|
local function warn_on_lonely_else(subj, pos)
|
|
print(pos..": warning: found `else' with no `if'")
|
|
return true
|
|
end
|
|
|
|
-- About prefixes: I think it's not a problem *here* if e.g. "getactor" comes
|
|
-- before "getactorvar", because the pattern for the former will fail
|
|
-- eventually in the ordered choice if fed with the latter. However, it DOES
|
|
-- matter in the keyword list, see NotKeyw() trace function and comment in
|
|
-- con_lang.lua.
|
|
local con_outer_command = all_alt_pattern(Co)
|
|
local con_inner_command = all_alt_pattern(Ci)
|
|
local con_if_begs = all_alt_pattern(Cif)
|
|
|
|
local lone_else = lpeg.Cmt("else" * sp1, warn_on_lonely_else)
|
|
|
|
local stmt_list = Var("stmt_list")
|
|
-- possibly empty statement list:
|
|
local stmt_list_or_eps = (stmt_list * sp1)^-1
|
|
|
|
-- common to all three: <name/tilenum> [<strength> [<action> [<move> [<ai>... ]]]]
|
|
local common_actor_end = sp1 * t_define * sp1 * (t_define * sp1)^0 * stmt_list_or_eps * "enda"
|
|
|
|
--== block delimiters (no recursion) ==--
|
|
local Cb = {
|
|
-- actor (...)
|
|
actor = common_actor_end,
|
|
-- eventloadactor (...)
|
|
eventloadactor = common_actor_end,
|
|
-- useractor <actortype> (...)
|
|
useractor = sp1 * t_define * common_actor_end,
|
|
|
|
onevent = sp1 * t_define * sp1 * stmt_list_or_eps * "endevent",
|
|
|
|
state = sp1 * t_identifier * sp1 * stmt_list_or_eps * "ends",
|
|
}
|
|
|
|
attachnames(Cb)
|
|
|
|
|
|
--- The final grammar!
|
|
local Grammar = Pat{
|
|
-- The starting symbol.
|
|
-- A translation unit is a (possibly empty) sequence of outer CON
|
|
-- commands, separated by at least one whitespace which may be
|
|
-- omitted at the EOF.
|
|
sp0 * ((con_outer_command + all_alt_pattern(Cb)) * (sp1 + (-1)))^0,
|
|
|
|
-- Deps. These appear here because we're hitting a limit with LPeg else:
|
|
-- http://lua-users.org/lists/lua-l/2008-11/msg00462.html
|
|
whitespace = Set(" \t\r") + newline + Set("(),;") + comment + linecomment,
|
|
|
|
t_identifier_all = Range("AZ", "az", "__") * Range("AZ", "az", "__", "09")^0,
|
|
-- NOTE: -con_keyword alone would be wrong, e.g. "state breakobject":
|
|
-- NOTE 2: The + "[" is so that stuff like
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor[THISACTOR].y y
|
|
-- is parsed correctly. (Compared with this:)
|
|
-- getactor[THISACTOR].x x
|
|
-- getactor [THISACTOR].y y
|
|
-- This is in need of cleanup!
|
|
t_identifier = -NotKeyw(con_keyword * (sp1 + "[")) * Ident(t_identifier_all),
|
|
t_define = Pat("-")^-1 * sp0 * (t_identifier + t_number),
|
|
|
|
t_arrayexp = t_identifier * arraypat * memberpat^-1,
|
|
|
|
switch_stmt = Keyw("switch") * (sp1 * (Var("case") + Var("default")))^0 * sp1 * "endswitch",
|
|
case = Keyw("case") * sp1 * t_define * sp0 * Pat(":")^-1 * sp1 * stmt_list_or_eps * "break",
|
|
default = Keyw("default") * sp0 * Pat(":")^-1 * sp1 * stmt_list_or_eps * "break",
|
|
|
|
-- The "lone" if statement is tested first, so that a potential dangling "else" is
|
|
-- attached to the outermost possible "if", as done by CON
|
|
if_stmt = con_if_begs * sp1 * Var("single_stmt") * -(sp1 * Pat("else"))
|
|
+ con_if_begs * sp1 * Var("single_stmt") * sp1 * "else" * sp1 * Var("single_stmt"),
|
|
|
|
while_stmt = Keyw("whilevarvarn") * sp1 * t_rvar * sp1 * t_rvar * sp1 * Var("single_stmt")
|
|
+ Keyw("whilevarn") * sp1 * t_rvar * sp1 * t_define * sp1 * Var("single_stmt"),
|
|
|
|
-- TODO: some sp1 --> sp0?
|
|
single_stmt = Stmt(
|
|
lone_else^-1 *
|
|
( Keyw("{") * sp0 * "}"
|
|
+ Keyw("{") * sp1 * stmt_list * sp1 * "}"
|
|
+ (con_inner_command + Var("switch_stmt") + Var("if_stmt") + Var("while_stmt"))
|
|
-- + lpeg.Cmt(t_newline_term_str, function (subj, curpos) print("Error at "..curpos) end)
|
|
)),
|
|
|
|
-- a non-empty statement/command list
|
|
stmt_list = Var("single_stmt") * (sp1 * Var("single_stmt"))^0,
|
|
}
|
|
|
|
|
|
local math = require("math")
|
|
|
|
local function setup_newlineidxs(contents)
|
|
newlineidxs = {}
|
|
for i in string.gmatch(contents, "()\n") do
|
|
newlineidxs[#newlineidxs+1] = i
|
|
end
|
|
newlineidxs[#newlineidxs+1] = #contents+1 -- dummy newline
|
|
end
|
|
|
|
---=== stand-alone: ===---
|
|
if (not EDUKE32_LUNATIC) then
|
|
local io = require("io")
|
|
|
|
local filename = arg[1]
|
|
assert(filename)
|
|
|
|
local contents = io.open(filename):read("*all")
|
|
setup_newlineidxs(contents)
|
|
|
|
local idx = lpeg.match(Grammar, contents)
|
|
|
|
if (not idx) then
|
|
print("Match failed.")
|
|
return
|
|
end
|
|
|
|
if (idx == #contents+1) then
|
|
print("Matched whole contents.")
|
|
return
|
|
end
|
|
|
|
local i, col = getlinecol(idx)
|
|
local bi, ei = newlineidxs[i]+1, newlineidxs[i+1]-1
|
|
|
|
printf("Match succeeded up to %d (line %d, col %d; len=%d)",
|
|
idx, i, col, #contents)
|
|
|
|
-- printf("Line goes from %d to %d", bi, ei)
|
|
print(string.sub(contents, bi, ei))
|
|
end
|