mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
9e81fa89a8
* the palette shader was not bound. * the palette textures were not bound. * palette mode still used regular lighting on top of the palette emulation This works a lot better than before but is still not complete. |
||
---|---|---|
.. | ||
data | ||
postprocessing | ||
hw_draw2d.cpp |