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https://github.com/ZDoom/raze-gles.git
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15adf1f6e5
Note about the license: This file was available from GZDoom 2.4.x under the Doom source license which is compatible with Build. This isn't used yet.
34 lines
679 B
C
34 lines
679 B
C
#pragma once
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#include "zstring.h"
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#include "intrect.h"
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struct SystemCallbacks
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{
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bool (*WantGuiCapture)();
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bool (*WantLeftButton)();
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bool (*NetGame)();
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bool (*WantNativeMouse)();
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bool (*CaptureModeInGame)();
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void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
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void (*PlayStartupSound)(const char* name);
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bool (*IsSpecialUI)();
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bool (*DisableTextureFilter)();
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void (*OnScreenSizeChanged)();
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IntRect(*GetSceneRect)();
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FString(*GetLocationDescription)();
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void (*MenuDim)();
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FString(*GetPlayerName)(int i);
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};
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extern SystemCallbacks *sysCallbacks;
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struct WadStuff
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{
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FString Path;
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FString Name;
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};
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extern FString endoomName;
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extern bool batchrun;
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