mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
fcf9beae6a
Credit to Plagman for the idea and doing the work on the game side, which is included in this commit. (Building as C++ will give us features with which we can make improvements and optimizations on the multiplayer code and Polymer.) git-svn-id: https://svn.eduke32.com/eduke32@3116 1a8010ca-5511-0410-912e-c29ae57300e0
914 lines
34 KiB
C
914 lines
34 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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#ifndef __build_h__
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#define __build_h__
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#include "compat.h"
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#include "pragmas.h"
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#ifdef EXTERNC
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extern "C" {
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#endif
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#define PI 3.14159265358979323846
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#define MAXSECTORSV8 4096
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#define MAXWALLSV8 16384
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#define MAXSPRITESV8 16384
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#define MAXSECTORSV7 1024
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#define MAXWALLSV7 8192
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#define MAXSPRITESV7 4096
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#ifndef GEKKO
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# define MAXSECTORS MAXSECTORSV8
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# define MAXWALLS MAXWALLSV8
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# define MAXSPRITES MAXSPRITESV8
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# define MAXXDIM 7680
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# define MAXYDIM 3200
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// additional space beyond wall, in walltypes:
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# define M32_FIXME_WALLS 512
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# define M32_FIXME_SECTORS 2
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#else
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# define MAXSECTORS MAXSECTORSV7
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# define MAXWALLS MAXWALLSV7
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# define MAXSPRITES MAXSPRITESV7
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# define MAXXDIM 860
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# define MAXYDIM 490
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# define M32_FIXME_WALLS 0
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# define M32_FIXME_SECTORS 0
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#endif
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXTILES 30720
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#define MAXVOXELS 4096
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#define MAXSTATUS 1024
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#define MAXPLAYERS 16
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#define MAXBASEPALS 8
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#define MAXPALOOKUPS 256
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#define MAXPSKYMULTIS 8
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#define MAXPSKYTILES 256
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#define MAXSPRITESONSCREEN 4096
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define RESERVEDPALS 4 // don't forget to increment this when adding reserved pals
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#define DETAILPAL (MAXPALOOKUPS - 1)
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#define GLOWPAL (MAXPALOOKUPS - 2)
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#define SPECULARPAL (MAXPALOOKUPS - 3)
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#define NORMALPAL (MAXPALOOKUPS - 4)
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#define TSPR_TEMP 99
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#define TSPR_MIRROR 100
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#define PR_LIGHT_PRIO_MAX 0
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#define PR_LIGHT_PRIO_MAX_GAME 1
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#define PR_LIGHT_PRIO_HIGH 2
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#define PR_LIGHT_PRIO_HIGH_GAME 3
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#define PR_LIGHT_PRIO_LOW 4
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#define PR_LIGHT_PRIO_LOW_GAME 5
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// Convenient sprite iterators, must not be used if any sprites are potentially deleted!
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#define SPRITES_OF(Statnum, Iter) Iter=headspritestat[Statnum]; Iter>=0; Iter=nextspritestat[Iter]
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#define SPRITES_OF_SECT(Sectnum, Iter) Iter=headspritesect[Sectnum]; Iter>=0; Iter=nextspritesect[Iter]
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////////// True Room over Room (YAX == rot -17 of "PRO") //////////
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#define YAX_ENABLE
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//#define YAX_DEBUG
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//#define ENGINE_SCREENSHOT_DEBUG
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////////// yax defs //////////
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#define SECTORFLD(Sect,Fld, Cf) (*((Cf) ? (§or[Sect].floor##Fld) : (§or[Sect].ceiling##Fld)))
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#define YAX_MAXBUNCHES 256
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#define YAX_BIT 1024
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// "has next wall when constrained"-bit (1<<10: ceiling, 1<<11: floor)
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#define YAX_NEXTWALLBIT(Cf) (1<<(10+Cf))
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#define YAX_NEXTWALLBITS (YAX_NEXTWALLBIT(0)|YAX_NEXTWALLBIT(1))
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#define YAX_CEILING 0 // don't change!
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#define YAX_FLOOR 1 // don't change!
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void yax_updategrays(int32_t posze);
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#ifdef YAX_ENABLE
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// more user tag hijacking: lotag/extra :/
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# define YAX_PTRNEXTWALL(Ptr, Wall, Cf) (*(&Ptr[Wall].lotag + 2*Cf))
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# define YAX_NEXTWALL(Wall, Cf) YAX_PTRNEXTWALL(wall, Wall, Cf)
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# define YAX_NEXTWALLDEFAULT(Cf) (((Cf)==YAX_CEILING) ? 0 : -1)
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# define YAX_ITER_WALLS(Wal, Itervar, Cfvar) Cfvar=0, Itervar=(Wal); Itervar!=-1; \
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Itervar=yax_getnextwall(Itervar, Cfvar), \
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(void)(Itervar==-1 && Cfvar==0 && (Cfvar=1) && (Itervar=yax_getnextwall((Wal), Cfvar)))
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# define SECTORS_OF_BUNCH(Bunchnum, Cf, Itervar) Itervar = headsectbunch[Cf][Bunchnum]; \
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Itervar != -1; Itervar = nextsectbunch[Cf][Itervar]
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extern int32_t r_tror_nomaskpass;
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extern int16_t yax_bunchnum[MAXSECTORS][2];
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extern int16_t yax_nextwall[MAXWALLS][2];
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int16_t yax_getbunch(int16_t i, int16_t cf);
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void yax_getbunches(int16_t i, int16_t *cb, int16_t *fb);
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void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum);
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void yax_setbunches(int16_t i, int16_t cb, int16_t fb);
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int16_t yax_getnextwall(int16_t wal, int16_t cf);
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void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall);
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int16_t yax_vnextsec(int16_t line, int16_t cf);
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void yax_update(int32_t resetstat);
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int32_t yax_getneighborsect(int32_t x, int32_t y, int32_t sectnum, int32_t cf);
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static inline int32_t yax_waltosecmask(int32_t walclipmask)
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{
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// blocking: walstat&1 --> secstat&512
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// hitscan: walstat&64 --> secstat&2048
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return ((walclipmask&1)<<9) | ((walclipmask&64)<<5);
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}
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void yax_preparedrawrooms(void);
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void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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int16_t sectnum, int32_t didmirror, int32_t smoothr);
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# define YAX_SKIPSECTOR(i) if (graysectbitmap[(i)>>3]&(1<<((i)&7))) continue
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# define YAX_SKIPWALL(i) if (graywallbitmap[(i)>>3]&(1<<((i)&7))) continue
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#else
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# define yax_preparedrawrooms()
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# define yax_drawrooms(SpriteAnimFunc, sectnum, didmirror, smoothr)
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# define YAX_SKIPSECTOR(i) (i)=(i)
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# define YAX_SKIPWALL(i) (i)=(i)
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#endif
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#define PICANM_TEXHITSCAN_BIT (1<<28)
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#define CLIPMASK0 (((1L)<<16)+1L)
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#define CLIPMASK1 (((256L)<<16)+64L)
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// max x/y val (= max editorgridextent in Mapster32)
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#define BXY_MAX 524288
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enum {
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// ROTATESPRITE_MAX-1 is the mask of all externally available orientation bits
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ROTATESPRITE_MAX = 2048,
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RS_CENTERORIGIN = (1<<30),
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};
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//Make all variables in BUILD.H defined in the ENGINE,
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//and externed in GAME
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#ifdef ENGINE
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# define EXTERN
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#else
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# define EXTERN extern
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#endif
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#pragma pack(push,1)
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//ceilingstat/floorstat:
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// bit 0: 1 = parallaxing, 0 = not "P"
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// bit 1: 1 = groudraw, 0 = not
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// bit 2: 1 = swap x&y, 0 = not "F"
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// bit 3: 1 = double smooshiness "E"
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// bit 4: 1 = x-flip "F"
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// bit 5: 1 = y-flip "F"
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// bit 6: 1 = Align texture to first wall of sector "R"
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// bits 8-7: "T"
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// 00 = normal floors
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// 01 = masked floors
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// 10 = transluscent masked floors
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// 11 = reverse transluscent masked floors
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// bit 9: 1 = blocking ceiling/floor
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// bit 10: 1 = YAX'ed ceiling/floor
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// bit 11: 1 = hitscan-sensitive ceiling/floor
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// bits 12-15: reserved
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//40 bytes
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typedef struct
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{
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int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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//cstat:
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// bit 0: 1 = Blocking wall (use with clipmove, getzrange) "B"
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// bit 1: 1 = bottoms of invisible walls swapped, 0 = not "2"
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// bit 2: 1 = align picture on bottom (for doors), 0 = top "O"
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// bit 3: 1 = x-flipped, 0 = normal "F"
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// bit 4: 1 = masking wall, 0 = not "M"
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// bit 5: 1 = 1-way wall, 0 = not "1"
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// bit 6: 1 = Blocking wall (use with hitscan / cliptype 1) "H"
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// bit 7: 1 = Transluscence, 0 = not "T"
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// bit 8: 1 = y-flipped, 0 = normal "F"
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// bit 9: 1 = Transluscence reversing, 0 = normal "T"
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// bits 10 and 11: reserved (in use by YAX)
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// bits 12-15: reserved (14: temp use by editor)
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//32 bytes
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typedef struct
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{
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int32_t x, y;
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int16_t point2, nextwall, nextsector, cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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//cstat:
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// bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
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// bit 1: 1 = transluscence, 0 = normal "T"
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// bit 2: 1 = x-flipped, 0 = normal "F"
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// bit 3: 1 = y-flipped, 0 = normal "F"
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// bits 5-4: 00 = FACE sprite (default) "R"
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// 01 = WALL sprite (like masked walls)
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// 10 = FLOOR sprite (parallel to ceilings&floors)
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// bit 6: 1 = 1-sided sprite, 0 = normal "1"
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// bit 7: 1 = Real centered centering, 0 = foot center "C"
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// bit 8: 1 = Blocking sprite (use with hitscan / cliptype 1) "H"
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// bit 9: 1 = Transluscence reversing, 0 = normal "T"
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// bit 10: reserved (in use by a renderer hack)
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// bit 11: 1 = determine shade based only on its own shade member (see CON's spritenoshade command)
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// bit 12: reserved
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// bit 13: 1 = does not cast shadow
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// bit 14: 1 = invisible but casts shadow
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// bit 15: 1 = Invisible sprite, 0 = not invisible
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//44 bytes
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typedef struct
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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typedef struct {
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uint32_t mdanimtims;
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int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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int32_t xoff, yoff, zoff;
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uint8_t flags;
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uint8_t xpanning, ypanning;
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uint8_t filler;
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float alpha;
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spritetype *tspr;
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#if !defined UINTPTR_MAX
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# error Need UINTPTR_MAX define to select between 32- and 64-bit structs
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#endif
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#if UINTPTR_MAX == 0xffffffff
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/* On a 32-bit build, pad the struct so it has the same size everywhere.
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* REMINDER: Will break savegames. */
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intptr_t dummy_;
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#endif
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} spriteext_t;
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typedef struct {
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float smoothduration;
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int16_t mdcurframe, mdoldframe;
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int16_t mdsmooth;
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uint8_t filler[2];
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} spritesmooth_t;
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#define SPREXT_NOTMD 1
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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#define SPREXT_AWAY2 8
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#define SPREXT_TSPRACCESS 16
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#define SPREXT_TEMPINVISIBLE 32
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EXTERN int32_t guniqhudid;
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EXTERN int32_t spritesortcnt;
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#if !defined DEBUG_MAIN_ARRAYS
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EXTERN spriteext_t *spriteext;
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EXTERN spritesmooth_t *spritesmooth;
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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EXTERN spritetype *sprite;
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EXTERN spritetype *tsprite;
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#else
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EXTERN spriteext_t spriteext[MAXSPRITES+MAXUNIQHUDID];
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EXTERN spritesmooth_t spritesmooth[MAXSPRITES+MAXUNIQHUDID];
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EXTERN sectortype sector[MAXSECTORS + M32_FIXME_SECTORS];
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EXTERN walltype wall[MAXWALLS + M32_FIXME_WALLS];
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EXTERN spritetype sprite[MAXSPRITES];
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EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
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#endif
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EXTERN int16_t maskwall[MAXWALLSB], maskwallcnt;
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EXTERN int16_t thewall[MAXWALLSB];
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EXTERN spritetype *tspriteptr[MAXSPRITESONSCREEN + 1];
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EXTERN int32_t xdim, ydim, numpages;
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EXTERN int32_t yxaspect, viewingrange;
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EXTERN intptr_t ylookup[MAXYDIM+1];
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#define MAXVALIDMODES 256
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EXTERN int32_t validmodecnt;
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struct validmode_t {
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int32_t xdim,ydim;
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char bpp;
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char fs; // bit 0 = fullscreen flag
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char filler[2];
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int32_t extra; // internal use
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};
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EXTERN struct validmode_t validmode[MAXVALIDMODES];
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EXTERN int32_t numyaxbunches;
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#ifdef YAX_ENABLE
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// Singly-linked list of sectnums grouped by bunches and ceiling (0)/floor (1)
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// Usage e.g.:
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// int16_t bunchnum = yax_getbunch(somesector, YAX_CEILING);
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// Iteration over all sectors whose floor bunchnum equals 'bunchnum' (i.e. "all
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// floors of the other side"):
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// for (i=headsectbunch[1][bunchnum]; i!=-1; i=nextsectbunch[1][i])
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// <do stuff with sector i...>
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EXTERN int16_t headsectbunch[2][YAX_MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
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#endif
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EXTERN int32_t Numsprites;
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EXTERN int16_t numsectors, numwalls;
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EXTERN char display_mirror;
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EXTERN int32_t totalclock;
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EXTERN int32_t numframes, randomseed;
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EXTERN int16_t sintable[2048];
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EXTERN uint8_t palette[768];
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EXTERN int16_t numshades;
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EXTERN char *palookup[MAXPALOOKUPS];
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EXTERN char parallaxtype, showinvisibility;
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EXTERN int32_t parallaxyoffs, parallaxyscale;
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EXTERN int32_t visibility, parallaxvisibility;
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EXTERN int32_t windowx1, windowy1, windowx2, windowy2;
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EXTERN int16_t startumost[MAXXDIM], startdmost[MAXXDIM];
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// original multi-psky handling (only one per map)
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EXTERN int16_t pskyoff[MAXPSKYTILES], pskybits;
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// new multi-psky -- up to MAXPSKYMULTIS
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EXTERN int16_t pskynummultis;
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EXTERN int32_t pskymultiyscale[MAXPSKYMULTIS];
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EXTERN int16_t pskymultilist[MAXPSKYMULTIS], pskymultibits[MAXPSKYMULTIS];
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EXTERN int16_t pskymultioff[MAXPSKYMULTIS][MAXPSKYTILES];
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// last sprite in the freelist, that is the spritenum for which
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// .statnum==MAXSTATUS && nextspritestat[spritenum]==-1
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// (or -1 if freelist is empty):
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EXTERN int16_t tailspritefree;
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EXTERN int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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EXTERN int16_t tilesizx[MAXTILES], tilesizy[MAXTILES];
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EXTERN char picsiz[MAXTILES];
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EXTERN char walock[MAXTILES];
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EXTERN char pow2char[8];
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EXTERN int32_t pow2long[32];
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EXTERN int32_t picanm[MAXTILES];
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EXTERN intptr_t waloff[MAXTILES]; // stores pointers to cache -- SA
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EXTERN int32_t windowpos, windowx, windowy;
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//These variables are for auto-mapping with the draw2dscreen function.
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//When you load a new board, these bits are all set to 0 - since
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//you haven't mapped out anything yet. Note that these arrays are
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//bit-mapped.
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//If you want draw2dscreen() to show sprite #54 then you say:
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// spritenum = 54;
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// show2dsprite[spritenum>>3] |= (1<<(spritenum&7));
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//And if you want draw2dscreen() to not show sprite #54 then you say:
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// spritenum = 54;
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// show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
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//Automapping defaults to 0 (do nothing). If you set automapping to 1,
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// then in 3D mode, the walls and sprites that you see will show up the
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// next time you flip to 2D mode.
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EXTERN char show2dsector[(MAXSECTORS+7)>>3];
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EXTERN char show2dwall[(MAXWALLS+7)>>3];
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EXTERN char show2dsprite[(MAXSPRITES+7)>>3];
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//EXTERN char automapping;
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EXTERN char gotpic[(MAXTILES+7)>>3];
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EXTERN char gotsector[(MAXSECTORS+7)>>3];
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EXTERN char editorcolors[256];
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EXTERN int32_t faketilesiz[MAXTILES];
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EXTERN char *faketiledata[MAXTILES];
|
|
|
|
EXTERN char spritecol2d[MAXTILES][2];
|
|
extern char vgapal16[4*256];
|
|
|
|
extern uint32_t drawlinepat;
|
|
|
|
extern void faketimerhandler(void);
|
|
|
|
extern char apptitle[256];
|
|
typedef struct {
|
|
char r,g,b,f;
|
|
} palette_t;
|
|
extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
|
|
extern char palfadedelta;
|
|
|
|
extern int32_t novoxmips;
|
|
|
|
extern float debug1, debug2;
|
|
|
|
extern int16_t tiletovox[MAXTILES];
|
|
extern int32_t usevoxels, voxscale[MAXVOXELS];
|
|
|
|
#ifdef USE_OPENGL
|
|
extern int32_t usemodels, usehightile;
|
|
extern int32_t rendmode;
|
|
#endif
|
|
EXTERN int32_t h_xsize[MAXTILES], h_ysize[MAXTILES];
|
|
EXTERN int8_t h_xoffs[MAXTILES], h_yoffs[MAXTILES];
|
|
|
|
extern const char *engineerrstr;
|
|
|
|
EXTERN int32_t editorzrange[2];
|
|
|
|
static inline int32_t getrendermode(void)
|
|
{
|
|
#ifndef USE_OPENGL
|
|
return 0;
|
|
#else
|
|
return rendmode;
|
|
#endif
|
|
}
|
|
|
|
/*************************************************************************
|
|
POSITION VARIABLES:
|
|
|
|
POSX is your x - position ranging from 0 to 65535
|
|
POSY is your y - position ranging from 0 to 65535
|
|
(the length of a side of the grid in EDITBORD would be 1024)
|
|
POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
|
|
ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
|
|
2 * PI radians, I use 2048 different angles, so 90 degrees would
|
|
be 512 in my system.
|
|
|
|
SPRITE VARIABLES:
|
|
|
|
EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
Example: if the linked lists look like the following:
|
|
????????????????
|
|
Sector lists: Status lists:
|
|
????????????????J
|
|
Sector0: 4, 5, 8 Status0: 2, 0, 8
|
|
Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
|
|
Sector2: 3, 9
|
|
????????????????
|
|
Notice that each number listed above is shown exactly once on both the
|
|
left and right side. This is because any sprite that exists must
|
|
be in some sector, and must have some kind of status that you define.
|
|
|
|
|
|
Coding example #1:
|
|
To go through all the sprites in sector 1, the code can look like this:
|
|
|
|
sectnum = 1;
|
|
i = headspritesect[sectnum];
|
|
while (i != -1)
|
|
{
|
|
nexti = nextspritesect[i];
|
|
|
|
//your code goes here
|
|
//ex: printf("Sprite %d is in sector %d\n",i,sectnum);
|
|
|
|
i = nexti;
|
|
}
|
|
|
|
Coding example #2:
|
|
To go through all sprites with status = 1, the code can look like this:
|
|
|
|
statnum = 1; //status 1
|
|
i = headspritestat[statnum];
|
|
while (i != -1)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
//your code goes here
|
|
//ex: printf("Sprite %d has a status of 1 (active)\n",i,statnum);
|
|
|
|
i = nexti;
|
|
}
|
|
|
|
insertsprite(short sectnum, short statnum);
|
|
deletesprite(short spritenum);
|
|
changespritesect(short spritenum, short newsectnum);
|
|
changespritestat(short spritenum, short newstatnum);
|
|
|
|
TILE VARIABLES:
|
|
NUMTILES - the number of tiles found TILES.DAT.
|
|
TILESIZX[MAXTILES] - simply the x-dimension of the tile number.
|
|
TILESIZY[MAXTILES] - simply the y-dimension of the tile number.
|
|
WALOFF[MAXTILES] - the actual address pointing to the top-left
|
|
corner of the tile.
|
|
PICANM[MAXTILES] - flags for animating the tile.
|
|
|
|
TIMING VARIABLES:
|
|
TOTALCLOCK - When the engine is initialized, TOTALCLOCK is set to zero.
|
|
From then on, it is incremented 120 times a second by 1. That
|
|
means that the number of seconds elapsed is totalclock / 120.
|
|
NUMFRAMES - The number of times the draw3dscreen function was called
|
|
since the engine was initialized. This helps to determine frame
|
|
rate. (Frame rate = numframes * 120 / totalclock.)
|
|
|
|
OTHER VARIABLES:
|
|
|
|
STARTUMOST[320] is an array of the highest y-coordinates on each column
|
|
that my engine is allowed to write to. You need to set it only
|
|
once.
|
|
STARTDMOST[320] is an array of the lowest y-coordinates on each column
|
|
that my engine is allowed to write to. You need to set it only
|
|
once.
|
|
SINTABLE[2048] is a sin table with 2048 angles rather than the
|
|
normal 360 angles for higher precision. Also since SINTABLE is in
|
|
all integers, the range is multiplied by 16383, so instead of the
|
|
normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
|
|
If you use this sintable, you can possibly speed up your code as
|
|
well as save space in memory. If you plan to use sintable, 2
|
|
identities you may want to keep in mind are:
|
|
sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
|
|
sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
|
|
NUMSECTORS - the total number of existing sectors. Modified every time
|
|
you call the loadboard function.
|
|
***************************************************************************/
|
|
|
|
typedef struct {
|
|
int32_t x, y;
|
|
} vec2_t;
|
|
|
|
typedef struct {
|
|
int32_t x, y, z;
|
|
} vec3_t;
|
|
|
|
typedef struct {
|
|
vec3_t pos;
|
|
int16_t sprite, wall, sect;
|
|
} hitdata_t;
|
|
|
|
#pragma pack(pop)
|
|
|
|
int32_t preinitengine(void); // a partial setup of the engine used for launch windows
|
|
int32_t initengine(void);
|
|
void uninitengine(void);
|
|
void initspritelists(void);
|
|
int32_t loadboard(char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
|
|
int32_t loadmaphack(const char *filename);
|
|
void delete_maphack_lights();
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
int32_t clipmapinfo_load(void);
|
|
#endif
|
|
int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
|
|
void set_picsizanm(int32_t picnum, int16_t dasizx, int16_t dasizy, int32_t daanm);
|
|
int32_t loadpics(const char *filename, int32_t askedsize);
|
|
void loadtile(int16_t tilenume);
|
|
int32_t qloadkvx(int32_t voxindex, const char *filename);
|
|
intptr_t allocatepermanenttile(int16_t tilenume, int32_t xsiz, int32_t ysiz);
|
|
//void copytilepiece(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz, int32_t ysiz, int32_t tilenume2, int32_t sx2, int32_t sy2);
|
|
void makepalookup(int32_t palnum, const char *remapbuf, int8_t r, int8_t g, int8_t b, char dastat);
|
|
//void setvgapalette(void);
|
|
void setbasepaltable(uint8_t **basepaltable, uint8_t basepalcount);
|
|
void setbrightness(char dabrightness, uint8_t dapalid, uint8_t flags);
|
|
void setpalettefade(char r, char g, char b, char offset);
|
|
void squarerotatetile(int16_t tilenume);
|
|
void fade_screen_black(int32_t moreopaquep);
|
|
|
|
int32_t setgamemode(char davidoption, int32_t daxdim, int32_t daydim, int32_t dabpp);
|
|
void nextpage(void);
|
|
void setaspect_new();
|
|
void setview(int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
|
void setaspect(int32_t daxrange, int32_t daaspect);
|
|
void flushperms(void);
|
|
|
|
void plotlines2d(const int32_t *xx, const int32_t *yy, int32_t numpoints, char col) ATTRIBUTE((nonnull(1,2)));
|
|
|
|
void plotpixel(int32_t x, int32_t y, char col);
|
|
char getpixel(int32_t x, int32_t y);
|
|
void setviewtotile(int16_t tilenume, int32_t xsiz, int32_t ysiz);
|
|
void setviewback(void);
|
|
void preparemirror(int32_t dax, int32_t day, int32_t daz, int16_t daang, int32_t dahoriz,
|
|
int16_t dawall, int16_t dasector, int32_t *tposx, int32_t *tposy, int16_t *tang);
|
|
void completemirror(void);
|
|
|
|
int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
|
|
int16_t daang, int32_t dahoriz, int16_t dacursectnum);
|
|
void drawmasks(void);
|
|
void clearview(int32_t dacol);
|
|
void clearallviews(int32_t dacol);
|
|
void drawmapview(int32_t dax, int32_t day, int32_t zoome, int16_t ang);
|
|
void rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat,
|
|
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2);
|
|
void drawline256(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
|
|
int32_t printext16(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
|
|
const char *name, char fontsize) ATTRIBUTE((nonnull(5)));
|
|
void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol,
|
|
const char *name, char fontsize) ATTRIBUTE((nonnull(5)));
|
|
|
|
////////// specialized rotatesprite wrappers for (very) often used cases //////////
|
|
// don't clip at all, i.e. the whole screen real estate is available
|
|
static inline void rotatesprite_fs(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat)
|
|
{
|
|
rotatesprite(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static inline void rotatesprite_win(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
|
int8_t dashade, char dapalnum, int32_t dastat)
|
|
{
|
|
rotatesprite(sx, sy, z, a, picnum, dashade, dapalnum, dastat, windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void bfirst_search_init(int16_t *list, uint8_t *bitmap, int32_t *eltnumptr, int32_t maxnum, int16_t firstelt);
|
|
void bfirst_search_try(int16_t *list, uint8_t *bitmap, int32_t *eltnumptr, int16_t elt);
|
|
|
|
extern int32_t clipmoveboxtracenum;
|
|
int32_t clipmove(vec3_t *vect, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2)));
|
|
int32_t clipinsidebox(int32_t x, int32_t y, int16_t wallnum, int32_t walldist);
|
|
int32_t clipinsideboxline(int32_t x, int32_t y, int32_t x1, int32_t y1,
|
|
int32_t x2, int32_t y2, int32_t walldist);
|
|
int32_t pushmove(vec3_t *vect, int16_t *sectnum, int32_t walldist,
|
|
int32_t ceildist, int32_t flordist, uint32_t cliptype) ATTRIBUTE((nonnull(1,2)));
|
|
void getzrange(const vec3_t *vect, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *florz,
|
|
int32_t *florhit, int32_t walldist, uint32_t cliptype) ATTRIBUTE((nonnull(1,3,4,5,6)));
|
|
int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
|
|
hitdata_t *hitinfo, uint32_t cliptype) ATTRIBUTE((nonnull(1,6)));
|
|
void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
|
|
int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite,
|
|
int32_t *neartaghitdist, int32_t neartagrange, uint8_t tagsearch,
|
|
int32_t (*blacklist_sprite_func)(int32_t)) ATTRIBUTE((nonnull(6,7,8)));
|
|
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
|
|
int32_t x2, int32_t y2, int32_t z2, int16_t sect2);
|
|
void updatesector(int32_t x, int32_t y, int16_t *sectnum) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorbreadth(int32_t x, int32_t y, int16_t *sectnum) ATTRIBUTE((nonnull(3)));
|
|
void updatesectorexclude(int32_t x, int32_t y, int16_t *sectnum,
|
|
const uint8_t *excludesectbitmap) ATTRIBUTE((nonnull(3,4)));
|
|
void updatesectorz(int32_t x, int32_t y, int32_t z, int16_t *sectnum) ATTRIBUTE((nonnull(4)));
|
|
int32_t inside(int32_t x, int32_t y, int16_t sectnum);
|
|
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day);
|
|
void setfirstwall(int16_t sectnum, int16_t newfirstwall);
|
|
|
|
extern const int16_t *chsecptr_onextwall;
|
|
int32_t checksectorpointer(int16_t i, int16_t sectnum);
|
|
|
|
void getmousevalues(int32_t *mousx, int32_t *mousy, int32_t *bstatus) ATTRIBUTE((nonnull(1,2,3)));
|
|
int32_t krand(void);
|
|
int32_t ksqrt(uint32_t num);
|
|
int32_t __fastcall getangle(int32_t xvect, int32_t yvect);
|
|
|
|
static inline uint32_t uhypsq(int32_t dx, int32_t dy)
|
|
{
|
|
return (uint32_t)dx*dx + (uint32_t)dy*dy;
|
|
}
|
|
|
|
void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y,
|
|
int16_t daang, int32_t *x2, int32_t *y2) ATTRIBUTE((nonnull(6,7)));
|
|
int32_t lastwall(int16_t point);
|
|
int32_t nextsectorneighborz(int16_t sectnum, int32_t thez, int16_t topbottom, int16_t direction);
|
|
int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day);
|
|
int32_t getflorzofslope(int16_t sectnum, int32_t dax, int32_t day);
|
|
void getzsofslope(int16_t sectnum, int32_t dax, int32_t day,
|
|
int32_t *ceilz, int32_t *florz) ATTRIBUTE((nonnull(4,5)));
|
|
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
|
int32_t sectorofwall(int16_t theline);
|
|
int32_t sectorofwall_noquick(int16_t theline);
|
|
int32_t loopnumofsector(int16_t sectnum, int16_t wallnum);
|
|
void setslope(int32_t sectnum, int32_t cf, int16_t slope);
|
|
|
|
int32_t lineintersect(int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t x3,
|
|
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
|
|
|
|
int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
|
|
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz);
|
|
|
|
int32_t insertsprite(int16_t sectnum, int16_t statnum);
|
|
int32_t deletesprite(int16_t spritenum);
|
|
|
|
int32_t changespritesect(int16_t spritenum, int16_t newsectnum);
|
|
int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
|
|
int32_t setsprite(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
|
|
|
|
void spriteheightofs(int16_t i, int32_t *height, int32_t *zofs, int32_t alsotileyofs);
|
|
|
|
int32_t screencapture(const char *filename, char inverseit, const char *versionstr) ATTRIBUTE((nonnull(1)));
|
|
|
|
int32_t getclosestcol(int32_t r, int32_t g, int32_t b);
|
|
|
|
// PLAG: line utility functions
|
|
typedef struct s_equation {
|
|
float a, b, c;
|
|
} _equation;
|
|
typedef struct s_point2d {
|
|
float x, y;
|
|
} _point2d;
|
|
int32_t wallvisible(int32_t x, int32_t y, int16_t wallnum);
|
|
|
|
#define STATUS2DSIZ 144
|
|
#define STATUS2DSIZ2 26
|
|
|
|
//void qsetmode640350(void);
|
|
//void qsetmode640480(void);
|
|
void qsetmodeany(int32_t,int32_t);
|
|
void clear2dscreen(void);
|
|
void draw2dgrid(int32_t posxe, int32_t posye, int32_t posze, int16_t cursectnum,
|
|
int16_t ange, int32_t zoome, int16_t gride);
|
|
void draw2dscreen(const vec3_t *pos, int16_t cursectnum,
|
|
int16_t ange, int32_t zoome, int16_t gride) ATTRIBUTE((nonnull(1)));
|
|
int32_t drawline16(int32_t x1, int32_t y1, int32_t x2, int32_t y2, char col);
|
|
void drawcircle16(int32_t x1, int32_t y1, int32_t r, int32_t eccen, char col);
|
|
|
|
int32_t setrendermode(int32_t renderer);
|
|
|
|
#ifdef USE_OPENGL
|
|
void setrollangle(int32_t rolla);
|
|
#endif
|
|
|
|
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
|
|
// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
|
|
// bit 0: opaque or masked (non-translucent) texture, using repeating
|
|
// bit 1: ignored
|
|
// bit 2: 33% translucence, using repeating
|
|
// bit 3: 67% translucence, using repeating
|
|
// bit 4: opaque or masked (non-translucent) texture, using clamping
|
|
// bit 5: ignored
|
|
// bit 6: 33% translucence, using clamping
|
|
// bit 7: 67% translucence, using clamping
|
|
// clamping is for sprites, repeating is for walls
|
|
void invalidatetile(int16_t tilenume, int32_t pal, int32_t how);
|
|
|
|
void setpolymost2dview(void); // sets up GL for 2D drawing
|
|
|
|
int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen, int32_t tilezoom,
|
|
int32_t usehitile, uint8_t *loadedhitile);
|
|
void polymost_glreset(void);
|
|
void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype);
|
|
|
|
#ifdef USE_OPENGL
|
|
extern int32_t glanisotropy;
|
|
extern int32_t glusetexcompr;
|
|
extern int32_t gltexfiltermode;
|
|
extern int32_t glredbluemode;
|
|
extern int32_t glusetexcache, glusememcache;
|
|
extern int32_t glmultisample, glnvmultisamplehint;
|
|
extern int32_t glwidescreen, glprojectionhacks;
|
|
extern int32_t gltexmaxsize;
|
|
void gltexapplyprops (void);
|
|
void invalidatecache(void);
|
|
|
|
extern int32_t r_detailmapping;
|
|
extern int32_t r_glowmapping;
|
|
extern int32_t r_vertexarrays;
|
|
extern int32_t r_vbos;
|
|
extern int32_t r_vbocount;
|
|
extern int32_t r_animsmoothing;
|
|
extern int32_t r_parallaxskyclamping;
|
|
extern int32_t r_parallaxskypanning;
|
|
extern int32_t r_modelocclusionchecking;
|
|
extern int32_t r_fullbrights;
|
|
extern int32_t r_downsize;
|
|
extern int32_t r_downsizevar;
|
|
extern int32_t mdtims, omdtims;
|
|
extern int32_t glrendmode;
|
|
#endif
|
|
|
|
void hicinit(void);
|
|
// effect bitset: 1 = greyscale, 2 = invert
|
|
void hicsetpalettetint(int32_t palnum, char r, char g, char b, char effect);
|
|
// flags bitset: 1 = don't compress
|
|
int32_t hicsetsubsttex(int32_t picnum, int32_t palnum, const char *filen, float alphacut,
|
|
float xscale, float yscale, float specpower, float specfactor, char flags);
|
|
int32_t hicsetskybox(int32_t picnum, int32_t palnum, char *faces[6]);
|
|
int32_t hicclearsubst(int32_t picnum, int32_t palnum);
|
|
|
|
int32_t Ptile2tile(int32_t tile, int32_t pallet) ATTRIBUTE((pure));
|
|
int32_t md_loadmodel(const char *fn);
|
|
int32_t md_setmisc(int32_t modelid, float scale, int32_t shadeoff, float zadd, float yoffset, int32_t flags);
|
|
// int32_t md_tilehasmodel(int32_t tilenume, int32_t pal);
|
|
|
|
extern const char *G_DefaultDefFile(void);
|
|
extern const char *G_DefFile(void);
|
|
extern char *g_defNamePtr;
|
|
|
|
extern char **g_defModules;
|
|
extern int32_t g_defModulesNum;
|
|
|
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
|
extern char **g_clipMapFiles;
|
|
extern int32_t g_clipMapFilesNum;
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
typedef struct
|
|
{
|
|
// maps build tiles to particular animation frames of a model
|
|
int32_t modelid;
|
|
int32_t skinnum;
|
|
int32_t framenum; // calculate the number from the name when declaring
|
|
float smoothduration;
|
|
int32_t next;
|
|
char pal;
|
|
} tile2model_t;
|
|
|
|
# define EXTRATILES (MAXTILES/8)
|
|
|
|
EXTERN int32_t mdinited;
|
|
EXTERN tile2model_t tile2model[MAXTILES+EXTRATILES];
|
|
|
|
static inline int32_t md_tilehasmodel(int32_t tilenume,int32_t pal)
|
|
{
|
|
if (!mdinited) return -1;
|
|
return tile2model[Ptile2tile(tilenume,pal)].modelid;
|
|
}
|
|
#endif // defined USE_OPENGL
|
|
|
|
int32_t md_defineframe(int32_t modelid, const char *framename, int32_t tilenume,
|
|
int32_t skinnum, float smoothduration, int32_t pal);
|
|
int32_t md_defineanimation(int32_t modelid, const char *framestart, const char *frameend,
|
|
int32_t fps, int32_t flags);
|
|
int32_t md_defineskin(int32_t modelid, const char *skinfn, int32_t palnum, int32_t skinnum,
|
|
int32_t surfnum, float param, float specpower, float specfactor);
|
|
int32_t md_definehud (int32_t modelid, int32_t tilex, double xadd, double yadd, double zadd,
|
|
double angadd, int32_t flags, int32_t fov);
|
|
int32_t md_undefinetile(int32_t tile);
|
|
int32_t md_undefinemodel(int32_t modelid);
|
|
|
|
int32_t loaddefinitionsfile(const char *fn);
|
|
|
|
// if loadboard() fails with -2 return, try loadoldboard(). if it fails with
|
|
// -2, board is dodgy
|
|
extern int32_t mapversion;
|
|
int32_t loadoldboard(char *filename, char fromwhere, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
|
|
|
|
// Hash functions
|
|
|
|
typedef struct _hashitem // size is 12/24 bits.
|
|
{
|
|
char *string;
|
|
int32_t key;
|
|
struct _hashitem *next;
|
|
} hashitem_t;
|
|
|
|
typedef struct
|
|
{
|
|
int32_t size;
|
|
hashitem_t **items;
|
|
} hashtable_t;
|
|
|
|
void hash_init(hashtable_t *t);
|
|
void hash_free(hashtable_t *t);
|
|
int32_t hash_findcase(const hashtable_t *t, const char *s);
|
|
int32_t hash_find(const hashtable_t *t, const char *s);
|
|
void hash_add(hashtable_t *t, const char *s, int32_t key, int32_t replace);
|
|
void hash_delete(hashtable_t *t, const char *s);
|
|
|
|
#ifdef POLYMER
|
|
# include "polymer.h"
|
|
#else
|
|
#ifdef USE_OPENGL
|
|
# include "polymost.h"
|
|
#endif
|
|
#endif
|
|
|
|
extern void initialize_engine_globals(void);
|
|
|
|
#ifdef EXTERNC
|
|
}
|
|
#endif
|
|
|
|
#endif // __build_h__
|