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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
315 lines
7.7 KiB
C++
315 lines
7.7 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Hes_Apu.h"
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#include <string.h>
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/* Copyright (C) 2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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bool const center_waves = true; // reduces asymmetry and clamping when starting notes
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Hes_Apu::Hes_Apu()
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{
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Hes_Osc* osc = &oscs [osc_count];
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do
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{
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osc--;
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osc->outputs [0] = 0;
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osc->outputs [1] = 0;
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osc->chans [0] = 0;
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osc->chans [1] = 0;
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osc->chans [2] = 0;
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}
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while ( osc != oscs );
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reset();
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}
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void Hes_Apu::reset()
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{
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latch = 0;
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balance = 0xFF;
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Hes_Osc* osc = &oscs [osc_count];
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do
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{
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osc--;
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memset( osc, 0, offsetof (Hes_Osc,outputs) );
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osc->noise_lfsr = 1;
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osc->control = 0x40;
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osc->balance = 0xFF;
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}
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while ( osc != oscs );
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}
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void Hes_Apu::osc_output( int index, Blip_Buffer* center, Blip_Buffer* left, Blip_Buffer* right )
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{
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require( (unsigned) index < osc_count );
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oscs [index].chans [0] = center;
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oscs [index].chans [1] = left;
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oscs [index].chans [2] = right;
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Hes_Osc* osc = &oscs [osc_count];
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do
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{
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osc--;
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balance_changed( *osc );
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}
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while ( osc != oscs );
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}
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void Hes_Osc::run_until( synth_t& synth_, blip_time_t end_time )
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{
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Blip_Buffer* const osc_outputs_0 = outputs [0]; // cache often-used values
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if ( osc_outputs_0 && control & 0x80 )
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{
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int dac = this->dac;
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int const volume_0 = volume [0];
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{
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int delta = dac * volume_0 - last_amp [0];
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if ( delta )
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synth_.offset( last_time, delta, osc_outputs_0 );
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osc_outputs_0->set_modified();
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}
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Blip_Buffer* const osc_outputs_1 = outputs [1];
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int const volume_1 = volume [1];
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if ( osc_outputs_1 )
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{
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int delta = dac * volume_1 - last_amp [1];
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if ( delta )
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synth_.offset( last_time, delta, osc_outputs_1 );
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osc_outputs_1->set_modified();
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}
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blip_time_t time = last_time + delay;
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if ( time < end_time )
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{
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if ( noise & 0x80 )
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{
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if ( volume_0 | volume_1 )
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{
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// noise
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int const period = (32 - (noise & 0x1F)) * 64; // TODO: correct?
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unsigned noise_lfsr = this->noise_lfsr;
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do
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{
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int new_dac = 0x1F & -(noise_lfsr >> 1 & 1);
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// Implemented using "Galios configuration"
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// TODO: find correct LFSR algorithm
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noise_lfsr = (noise_lfsr >> 1) ^ (0xE008 & -(noise_lfsr & 1));
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//noise_lfsr = (noise_lfsr >> 1) ^ (0x6000 & -(noise_lfsr & 1));
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int delta = new_dac - dac;
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if ( delta )
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{
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dac = new_dac;
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synth_.offset( time, delta * volume_0, osc_outputs_0 );
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if ( osc_outputs_1 )
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synth_.offset( time, delta * volume_1, osc_outputs_1 );
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}
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time += period;
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}
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while ( time < end_time );
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this->noise_lfsr = noise_lfsr;
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assert( noise_lfsr );
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}
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}
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else if ( !(control & 0x40) )
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{
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// wave
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int phase = (this->phase + 1) & 0x1F; // pre-advance for optimal inner loop
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int period = this->period * 2;
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if ( period >= 14 && (volume_0 | volume_1) )
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{
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do
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{
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int new_dac = wave [phase];
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phase = (phase + 1) & 0x1F;
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int delta = new_dac - dac;
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if ( delta )
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{
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dac = new_dac;
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synth_.offset( time, delta * volume_0, osc_outputs_0 );
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if ( osc_outputs_1 )
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synth_.offset( time, delta * volume_1, osc_outputs_1 );
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}
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time += period;
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}
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while ( time < end_time );
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}
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else
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{
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if ( !period )
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{
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// TODO: Gekisha Boy assumes that period = 0 silences wave
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//period = 0x1000 * 2;
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period = 1;
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//if ( !(volume_0 | volume_1) )
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// debug_printf( "Used period 0\n" );
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}
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// maintain phase when silent
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blargg_long count = (end_time - time + period - 1) / period;
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phase += count; // phase will be masked below
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time += count * period;
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}
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this->phase = (phase - 1) & 0x1F; // undo pre-advance
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}
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}
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time -= end_time;
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if ( time < 0 )
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time = 0;
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delay = time;
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this->dac = dac;
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last_amp [0] = dac * volume_0;
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last_amp [1] = dac * volume_1;
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}
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last_time = end_time;
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}
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void Hes_Apu::balance_changed( Hes_Osc& osc )
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{
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static short const log_table [32] = { // ~1.5 db per step
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#define ENTRY( factor ) short (factor * Hes_Osc::amp_range / 31.0 + 0.5)
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ENTRY( 0.000000 ),ENTRY( 0.005524 ),ENTRY( 0.006570 ),ENTRY( 0.007813 ),
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ENTRY( 0.009291 ),ENTRY( 0.011049 ),ENTRY( 0.013139 ),ENTRY( 0.015625 ),
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ENTRY( 0.018581 ),ENTRY( 0.022097 ),ENTRY( 0.026278 ),ENTRY( 0.031250 ),
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ENTRY( 0.037163 ),ENTRY( 0.044194 ),ENTRY( 0.052556 ),ENTRY( 0.062500 ),
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ENTRY( 0.074325 ),ENTRY( 0.088388 ),ENTRY( 0.105112 ),ENTRY( 0.125000 ),
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ENTRY( 0.148651 ),ENTRY( 0.176777 ),ENTRY( 0.210224 ),ENTRY( 0.250000 ),
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ENTRY( 0.297302 ),ENTRY( 0.353553 ),ENTRY( 0.420448 ),ENTRY( 0.500000 ),
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ENTRY( 0.594604 ),ENTRY( 0.707107 ),ENTRY( 0.840896 ),ENTRY( 1.000000 ),
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#undef ENTRY
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};
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int vol = (osc.control & 0x1F) - 0x1E * 2;
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int left = vol + (osc.balance >> 3 & 0x1E) + (balance >> 3 & 0x1E);
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if ( left < 0 ) left = 0;
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int right = vol + (osc.balance << 1 & 0x1E) + (balance << 1 & 0x1E);
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if ( right < 0 ) right = 0;
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left = log_table [left ];
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right = log_table [right];
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// optimizing for the common case of being centered also allows easy
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// panning using Effects_Buffer
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osc.outputs [0] = osc.chans [0]; // center
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osc.outputs [1] = 0;
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if ( left != right )
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{
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osc.outputs [0] = osc.chans [1]; // left
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osc.outputs [1] = osc.chans [2]; // right
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}
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if ( center_waves )
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{
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osc.last_amp [0] += (left - osc.volume [0]) * 16;
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osc.last_amp [1] += (right - osc.volume [1]) * 16;
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}
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osc.volume [0] = left;
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osc.volume [1] = right;
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}
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void Hes_Apu::write_data( blip_time_t time, int addr, int data )
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{
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if ( addr == 0x800 )
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{
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latch = data & 7;
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}
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else if ( addr == 0x801 )
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{
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if ( balance != data )
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{
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balance = data;
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Hes_Osc* osc = &oscs [osc_count];
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do
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{
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osc--;
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osc->run_until( synth, time );
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balance_changed( *oscs );
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}
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while ( osc != oscs );
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}
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}
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else if ( latch < osc_count )
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{
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Hes_Osc& osc = oscs [latch];
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osc.run_until( synth, time );
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switch ( addr )
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{
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case 0x802:
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osc.period = (osc.period & 0xF00) | data;
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break;
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case 0x803:
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osc.period = (osc.period & 0x0FF) | ((data & 0x0F) << 8);
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break;
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case 0x804:
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if ( osc.control & 0x40 & ~data )
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osc.phase = 0;
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osc.control = data;
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balance_changed( osc );
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break;
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case 0x805:
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osc.balance = data;
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balance_changed( osc );
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break;
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case 0x806:
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data &= 0x1F;
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if ( !(osc.control & 0x40) )
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{
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osc.wave [osc.phase] = data;
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osc.phase = (osc.phase + 1) & 0x1F;
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}
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else if ( osc.control & 0x80 )
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{
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osc.dac = data;
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}
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break;
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case 0x807:
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if ( &osc >= &oscs [4] )
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osc.noise = data;
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break;
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case 0x809:
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if ( !(data & 0x80) && (data & 0x03) != 0 )
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debug_printf( "HES LFO not supported\n" );
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}
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}
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}
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void Hes_Apu::end_frame( blip_time_t end_time )
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{
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Hes_Osc* osc = &oscs [osc_count];
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do
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{
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osc--;
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if ( end_time > osc->last_time )
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osc->run_until( synth, end_time );
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assert( osc->last_time >= end_time );
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osc->last_time -= end_time;
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}
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while ( osc != oscs );
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}
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