raze-gles/source
Mitchell Richters b08d571be9 - create Blood dynamic CCMD warptocoords.
* The setting of the player's horizon/viewangle probably still requires work, but warping to pos x/y/z works fine.
2020-08-04 19:10:43 +10:00
..
blood - create Blood dynamic CCMD warptocoords. 2020-08-04 19:10:43 +10:00
build - create engine CCMD printcoords. 2020-08-04 17:53:31 +10:00
common - fixed character counter in MakeUTF8. 2020-08-03 20:18:33 +02:00
core - use the generic cheat system for Blood. 2020-08-03 20:51:31 +02:00
exhumed - fix issues with Exhumed and SW warptocoords CCMDs when cherry-picking from public branch. 2020-08-04 18:04:44 +10:00
games/duke - create Duke dynamic CCMD warptocoords. 2020-08-04 18:04:02 +10:00
glbackend - For RR, pass vehicle TiltStatus through to backend as the double that it is. 2020-08-03 11:06:23 +10:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - fix coolie death issues raised in https://forum.zdoom.org/viewtopic.php?f=340&t=69254 in manner suggested by OP. 2020-08-04 19:02:26 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00