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0f3da7194a
This eliminates the problematic subprojects for good. Compiling the games as larger units is necessary because otherwise compile times will break down on MSVC.
21 lines
555 B
C++
21 lines
555 B
C++
#include "src/actors.cpp"
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#include "src/ccmds.cpp"
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#include "src/cheats.cpp"
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#include "src/d_menu.cpp"
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#include "src/dispatch.cpp"
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#include "src/game.cpp"
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#include "src/game_misc.cpp"
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#include "src/gamedef.cpp"
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#include "src/gameexec.cpp"
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#include "src/gameloop.cpp"
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#include "src/global.cpp"
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#include "src/input.cpp"
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#include "src/noise.cpp"
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#include "src/player.cpp"
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#include "src/premap.cpp"
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#include "src/prediction.cpp"
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#include "src/render.cpp"
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#include "src/savegame.cpp"
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#include "src/sbar.cpp"
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#include "src/sectors.cpp"
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#include "src/spawn.cpp"
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