raze-gles/wadsrc/static/zscript/games/duke/ui/screens.zs

1063 lines
26 KiB
Text

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2020-2021 Christoph Oelckers
This file is part of Raze.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
( not much left of the original code, though... ;) )
*/
//-------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DRealmsScreen : SkippableScreenJob
{
ScreenJob Init()
{
Super.Init(fadein | fadeout);
return self;
}
override void Start()
{
Duke.PlaySpecialMusic(Duke.MUS_INTRO);
}
override void OnTick()
{
if (ticks >= 7 * GameTicRate) jobstate = finished;
}
override void Draw(double smoothratio)
{
let tex = TexMan.CheckForTexture("DREALMS");
int translation = TexMan.UseGamePalette(tex)? Translation.MakeID(Translation_BasePalette, Duke.DREALMSPAL) : 0;
screen.ClearScreen();
screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeTitleScreen : SkippableScreenJob
{
int soundanm;
ScreenJob Init()
{
Super.Init(fadein | fadeout);
soundanm = 0;
return self;
}
override void Start()
{
if (Raze.isNam() || userConfig.nologo) Duke.PlaySpecialMusic(Duke.MUS_INTRO);
}
override void OnTick()
{
int clock = ticks * 120 / GameTicRate;
if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
{
soundanm = 1;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (soundanm == 1 && clock > 220 && clock < (220 + 30))
{
soundanm = 2;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (soundanm == 2 && clock >= 280 && clock < 395)
{
soundanm = 3;
if (Raze.isPlutoPak()) Duke.PlaySound(DukeSnd.FLY_BY, CHAN_AUTO, CHANF_UI);
}
else if (soundanm == 3 && clock >= 395)
{
soundanm = 4;
if (Raze.isPlutoPak()) Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
if (clock > (860 + 120))
{
jobstate = finished;
}
}
override void Draw(double smoothratio)
{
int clock = (ticks + smoothratio) * 120 / GameTicRate;
int etrans = Translation.MakeID(Translation_BasePalette, Duke.TITLEPAL);
screen.ClearScreen();
// Only translate if the image depends on the global palette.
let tex = TexMan.CheckForTexture("BETASCREEN");
int trans = TexMan.UseGamePalette(tex)? etrans : 0;
screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal);
double scale = clamp(clock - 120, 0, 60) / 64.;
if (scale > 0.)
{
let tex = TexMan.CheckForTexture("DUKENUKEM");
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(tex, true, 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
scale = clamp(clock - 220, 0, 30) / 32.;
if (scale > 0.)
{
let tex = TexMan.CheckForTexture("THREEDEE");
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(tex, true, 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
if (Raze.isPlutoPak())
{
scale = (410 - clamp(clock, 280, 395)) / 16.;
if (scale > 0. && clock > 280)
{
let tex = TexMan.CheckForTexture("TITLEPLUTOPAKSPRITE");
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(tex, true, 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
}
}
override void OnDestroy()
{
Duke.PlaySound(DukeSnd.NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode1End1 : SkippableScreenJob
{
int bonuscnt;
TextureID bossani;
TextureID breatheani;
bool breathebg;
const breathe_x = 176;
const breathe_y = 59;
const boss_x = 86;
const boss_y = 59;
ScreenJob Init()
{
bonuscnt = 0;
breathebg = false;
bossani.SetInvalid();
breatheani.SetInvalid();
Super.Init(fadein | fadeout);
return self;
}
override void OnTick()
{
static const int breathe_time[] = { 0, 30, 60, 90 };
static const int breathe_time2[] = { 30, 60, 90, 120 };
static const String breathe_tile[] = { "VICTORY2", "VICTORY3", "VICTORY2", "" };
static const int boss_time[] = { 0, 220, 260, 290, 320, 350, 350 };
static const int boss_time2[] = { 120, 260, 290, 320, 350, 380, 380 };
static const String boss_tile[] = { "VICTORY4", "VICTORY5", "VICTORY6", "VICTORY7", "VICTORY8", "VICTORY9", "VICTORY9" };
int currentclock = ticks * 120 / GameTicRate;
bossani.SetInvalid();
breathebg = false;
breatheani.SetInvalid();
// boss
if (currentclock > 390 && currentclock < 780)
{
for (int t = 0, tt = 0; t < 35; t +=5, tt++) if ((currentclock % 390) > boss_time[tt] && (currentclock % 390) <= boss_time2[tt])
{
if (t == 10 && bonuscnt == 1)
{
Duke.PlaySound(DukeSnd.SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
Duke.PlaySound(DukeSnd.SQUISHED, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
bossani = TexMan.CheckForTexture(boss_tile[tt]);
}
}
// Breathe
if (currentclock < 450 || currentclock >= 750)
{
if (currentclock >= 750)
{
breathebg = true;
if (currentclock >= 750 && bonuscnt == 2)
{
Duke.PlaySound(DukeSnd.DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
}
for (int t = 0, tt = 0; t < 20; t += 5, tt++)
if (breathe_tile[tt] != "" && (currentclock % 120) > breathe_time[tt] && (currentclock % 120) <= breathe_time2[tt])
{
if (t == 5 && bonuscnt == 0)
{
Duke.PlaySound(DukeSnd.BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
bonuscnt++;
}
breatheani = TexMan.CheckForTexture(breathe_tile[tt]);
}
}
}
override void Draw(double sr)
{
int etrans = Translation.MakeID(Translation_BasePalette, Duke.ENDINGPAL);
screen.ClearScreen();
let tex = TexMan.CheckForTexture("VICTORY1");
int trans = TexMan.UseGamePalette(tex)? etrans : 0;
screen.DrawTexture(tex, false, 0, 50, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true);
if (bossani.isValid())
{
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(bossani, false, boss_x, boss_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
if (breathebg)
{
tex = TexMan.CheckForTexture("VICTORY9");
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(tex, false, 86, 59, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
if (breatheani.isValid())
{
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(breatheani, false, breathe_x, breathe_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class E2EndScreen : ImageScreen
{
ScreenJob Init()
{
Super.InitNamed("E2ENDSCREEN", fadein | fadeout | stopsound, 0x7fffffff, 0);
return self;
}
override void Start()
{
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode3End : ImageScreen
{
int soundstate;
int finishtime;
ScreenJob Init()
{
Super.InitNamed("radlogo.anm", fadein|fadeout, 0x7fffffff);
soundstate = 0;
finishtime = 0;
return self;
}
override void OnSkip()
{
Raze.StopAllSounds();
}
override void OnTick()
{
switch (soundstate)
{
case 0:
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND5, CHAN_AUTO, CHANF_UI);
soundstate++;
break;
case 1:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND5))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND6, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 2:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND6))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND7, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 3:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND7))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND8, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 4:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND8))
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND9, CHAN_AUTO, CHANF_UI);
soundstate++;
}
break;
case 5:
if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND9))
{
soundstate++;
finishtime = ticks + GameTicRate * (Raze.SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here.
}
break;
case 6:
if (Raze.isPlutoPak())
{
if (ticks > finishtime) jobstate = finished;
}
break;
default:
break;
}
if (jobstate != running) Raze.StopAllSounds();
}
override void OnDestroy()
{
if (!Raze.isPlutoPak()) Duke.PlaySound(DukeSnd.ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode4Text : SkippableScreenJob
{
ScreenJob Init()
{
Super.Init(fadein|fadeout);
return self;
}
override void Draw(double sm)
{
Screen.ClearScreen();
Duke.BigText(160, 60, "$Thanks to all our");
Duke.BigText(160, 60 + 16, "$fans for giving");
Duke.BigText(160, 60 + 16 + 16, "$us big heads.");
Duke.BigText(160, 70 + 16 + 16 + 16, "$Look for a Duke Nukem 3D");
Duke.BigText(160, 70 + 16 + 16 + 16 + 16, "$sequel soon.");
}
override void Start()
{
Duke.PlaySound(DukeSnd.ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode5End : ImageScreen
{
ScreenJob Init()
{
Super.InitNamed("FIREFLYGROWEFFECT", fadein|fadeout|stopsound);
return self;
}
override void OnTick()
{
if (ticks == 1) Duke.PlaySound(DukeSnd.E5L7_DUKE_QUIT_YOU, CHAN_AUTO, CHANF_UI);
}
}
//---------------------------------------------------------------------------
//
// This handles both Duke and RR.
//
//---------------------------------------------------------------------------
class DukeMultiplayerBonusScreen : SkippableScreenJob
{
int playerswhenstarted;
ScreenJob Init(int pws)
{
Super.Init(fadein|fadeout);
playerswhenstarted = pws;
return self;
}
override void Start()
{
Duke.PlayBonusMusic();
}
override void Draw(double smoothratio)
{
bool isRR = Raze.isRR();
double titlescale = isRR? 0.36 : 1;
String tempbuf;
int currentclock = int((ticks + smoothratio) * 120 / GameTicRate);
Screen.ClearScreen();
Screen.DrawTexture(TexMan.CheckForTexture("MENUSCREEN"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal);
Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), true, 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_ScaleX, titlescale, DTA_ScaleY, titlescale);
if (Raze.isPlutoPak()) Screen.DrawTexture(TexMan.CheckForTexture("MENUPLUTOPAKSPRITE"), true, 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true);
Duke.GameText(160, isRR? 58 : 58 + 2, "$Multiplayer Totals", 0, 0);
Duke.GameText(160, 58 + 10, currentLevel.DisplayName(), 0, 0);
Duke.GameText(160, 165, "$Presskey", 8 - int(sin(currentclock / 10.) * 8), 0);
int t = 0;
Duke.MiniText(38, 80, "$Name", 0, -1, isRR? 0 : 8);
Duke.MiniText(269+20, 80, "$Kills", 0, 1, isRR? 0: 8);
for (int i = 0; i < playerswhenstarted; i++)
{
tempbuf = String.Format("%-4d", i + 1);
Duke.MiniText(92 + (i * 23), 80, tempbuf, 0, -1, isRR? 0: 3);
}
for (int i = 0; i < playerswhenstarted; i++)
{
int xfragtotal = 0;
tempbuf = String.Format("%d", i + 1);
Duke.MiniText(30, 90 + t, tempbuf, 0);
Duke.MiniText(38, 90 + t, Raze.PlayerName(i), 0, -1, Raze.playerPalette(i));
for (int y = 0; y < playerswhenstarted; y++)
{
int frag = Raze.playerFrags(i, y);
if (i == y)
{
int fraggedself = Raze.playerFraggedSelf(y);
tempbuf = String.Format("%-4d", fraggedself);
Duke.MiniText(92 + (y * 23), 90 + t, tempbuf, 0, -1, isRR? 0: 2);
xfragtotal -= fraggedself;
}
else
{
tempbuf = String.Format("%-4d", frag);
Duke.MiniText(92 + (y * 23), 90 + t, tempbuf, 0);
xfragtotal += frag;
}
/*
if (myconnectindex == connecthead)
{
tempbuf = String.Format("stats %ld killed %ld %ld\n", i + 1, y + 1, frag);
sendscore(tempbuf);
}
*/
}
tempbuf = String.Format("%-4d", xfragtotal);
Duke.MiniText(101 + (8 * 23), 90 + t, tempbuf, 0, -1, isRR? 0: 2);
t += 7;
}
for (int y = 0; y < playerswhenstarted; y++)
{
int yfragtotal = 0;
for (int i = 0; i < playerswhenstarted; i++)
{
if (i == y)
yfragtotal += Raze.playerFraggedself(i);
int frag = Raze.playerFrags(i, y);
yfragtotal += frag;
}
tempbuf = String.Format("%-4d", yfragtotal);
Duke.MiniText(92 + (y * 23), 96 + (8 * 7), tempbuf, 0, -1, isRR? 0: 2);
}
Duke.MiniText(45, 96 + (8 * 7), "$Deaths", 0, -1, isRR? 0: 8);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeLevelSummaryScreen : SummaryScreenBase
{
String lastmapname;
int speech;
int displaystate;
int dukeAnimStart;
TextureID texBg;
TextureID texOv[4];
enum EScreenFlags
{
printTimeText = 1,
printTimeVal = 2,
printKillsText = 4,
printKillsVal = 8,
printSecretsText = 16,
printSecretsVal = 32,
printStatsAll = 63,
dukeAnim = 64,
dukeWait = 128,
}
ScreenJob Init()
{
Super.Init(fadein | fadeout);
int vol = level.volumeNum();
String basetex = vol == 1? "BONUSSCREEN2" : "BONUSSCREEN";
texBg = TexMan.CheckForTexture(basetex);
for(int i = 0; i < 4; i++)
{
String otex = String.Format("%s_O%d", basetex, i+1);
texOv[i] = TexMan.CheckForTexture(otex);
}
lastmapname = level.DisplayName();
speech = -1;
displaystate = 0;
return self;
}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
{
if ((displaystate & printStatsAll) != printStatsAll)
{
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
displaystate = printStatsAll;
}
else if (!(displaystate & dukeAnim))
{
displaystate |= dukeAnim;
dukeAnimStart = ticks;
Duke.PlaySound(DukeSnd.SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
static const int speeches[] = { DukeSnd.BONUS_SPEECH1, DukeSnd.BONUS_SPEECH2, DukeSnd.BONUS_SPEECH3, DukeSnd.BONUS_SPEECH4 };
speech = speeches[random(0, 3)];
Duke.PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
}
return true;
}
return false;
}
override void Start()
{
Duke.PlayBonusMusic();
}
override void OnTick()
{
if ((displaystate & printStatsAll) != printStatsAll)
{
if (ticks == 15 * 3)
{
displaystate |= printTimeText;
}
else if (ticks == 15 * 4)
{
displaystate |= printTimeVal;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 6)
{
displaystate |= printKillsText;
Duke.PlaySound(DukeSnd.FLY_BY, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 7)
{
displaystate |= printKillsVal;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 9)
{
displaystate |= printSecretsText;
}
else if (ticks == 15 * 10)
{
displaystate |= printSecretsVal;
Duke.PlaySound(DukeSnd.PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
}
}
if (displaystate & dukeAnim)
{
if (ticks >= dukeAnimStart + 60)
{
displaystate ^= dukeAnim | dukeWait;
}
}
if (displaystate & dukeWait)
{
if (speech <= 0 || !Duke.CheckSoundPlaying(speech))
jobstate = finished;
}
}
void PrintTime()
{
String tempbuf;
Duke.GameText(10, 59 + 9, "$TXT_YourTime", 0);
Duke.GameText(10, 69 + 9, "$TXT_ParTime", 0);
if (!Raze.isNamWW2GI())
Duke.GameText(10, 79 + 9, "$TXT_3DRTIME", 0);
if (displaystate & printTimeVal)
{
tempbuf = FormatTime(stats.time);
Duke.GameText((320 >> 2) + 71, 59 + 9, tempbuf, 0);
tempbuf = FormatTime(level.parTime);
Duke.GameText((320 >> 2) + 71, 69 + 9, tempbuf, 0);
if (!Raze.isNamWW2GI())
{
tempbuf = FormatTime(level.designerTime);
Duke.GameText((320 >> 2) + 71, 79 + 9, tempbuf, 0);
}
}
}
void PrintKills()
{
String tempbuf;
Duke.GameText(10, 94 + 9, "$TXT_EnemiesKilled", 0);
Duke.GameText(10, 104 + 9, "$TXT_EnemiesLeft", 0);
if (displaystate & printKillsVal)
{
tempbuf = String.Format("%-3d", stats.kills);
Duke.GameText((320 >> 2) + 70, 94 + 9, tempbuf, 0);
if (stats.maxkills < 0)
{
tempbuf = "$TXT_N_A";
}
else
{
tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills));
}
Duke.GameText((320 >> 2) + 70, 104 + 9, tempbuf, 0);
}
}
void PrintSecrets()
{
String tempbuf;
Duke.GameText(10, 119 + 9, "$TXT_SECFND", 0);
Duke.GameText(10, 129 + 9, "$TXT_SECMISS", 0);
if (displaystate & printSecretsVal)
{
tempbuf = String.Format("%-3d", stats.secrets);
Duke.GameText((320 >> 2) + 70, 119 + 9, tempbuf, 0);
tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets));
Duke.GameText((320 >> 2) + 70, 129 + 9, tempbuf, 0);
}
}
override void Draw(double sr)
{
Screen.ClearScreen();
Screen.DrawTexture(texBg, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
Duke.GameText(160, 190, "$PRESSKEY", 8 - int(sin(ticks * 12 / GameTicRate) * 8), 0);
if (displaystate & printTimeText)
{
PrintTime();
}
if (displaystate & printKillsText)
{
PrintKills();
}
if (displaystate & printSecretsText)
{
PrintSecrets();
}
if (displaystate & dukeAnim)
{
switch (((ticks - dukeAnimStart) >> 2) % 15)
{
case 0:
case 1:
case 4:
case 5:
Screen.DrawTexture(texOv[2], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
case 2:
case 3:
Screen.DrawTexture(texOv[3], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
}
}
else if (!(displaystate & dukeWait))
{
switch((ticks >> 3) & 3)
{
case 1:
case 3:
Screen.DrawTexture(texOv[0], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
case 2:
Screen.DrawTexture(texOv[1], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
}
}
if (lastmapname) Duke.BigText(160, 20 - 6, lastmapname);
Duke.BigText(160, 36 - 6, "$Completed");
}
}
//---------------------------------------------------------------------------
//
// TBD: fold this into DukeLevelSummaryScreen?
//
//---------------------------------------------------------------------------
class RRLevelSummaryScreen : SummaryScreenBase
{
String lastmapname;
int speech;
int displaystate;
int exitSoundStart;
TextureID texBg;
enum EFlags
{
printTimeText = 1,
printTimeVal = 2,
printKillsText = 4,
printKillsVal = 8,
printSecretsText = 16,
printSecretsVal = 32,
printStatsAll = 63,
exitSound = 64,
exitWait = 128,
}
ScreenJob Init(bool dofadeout = true)
{
Super.Init(dofadeout? (fadein | fadeout) : fadein);
String s;
if (level.flags & MapRecord.USERMAP)
s = "BONUSPIC01";
else if (!Raze.isRRRA())
s = String.Format("BONUSPIC%02d", 1 + clamp((level.levelNumber / 1000) * 7 + (level.levelNumber % 1000), 0, 13));
else
s = String.Format("LEVELMAP%02d", 1 + clamp((level.levelNumber / 1000) * 7 + (level.levelNumber % 1000), 0, 13));
lastmapname = level.DisplayName();
texBg = TexMan.CheckForTexture(s);
return self;
}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
{
if ((displaystate & printStatsAll) != printStatsAll)
{
Duke.PlaySound(RRSnd.FART1, CHAN_AUTO, CHANF_UI);
displaystate = printStatsAll;
}
else if (!(displaystate & exitSound))
{
displaystate |= exitSound;
exitSoundStart = ticks;
Duke.PlaySound(RRSnd.CHUG, CHAN_AUTO, CHANF_UI);
static const int speeches[] = { RRSnd.BNS_SPCH1, RRSnd.BNS_SPCH2, RRSnd.BNS_SPCH3, RRSnd.BNS_SPCH4 };
speech = speeches[random(0, 3)];
Duke.PlaySound(speech, CHAN_AUTO, CHANF_UI);
}
return true;
}
return false;
}
override void Start()
{
Duke.PlayBonusMusic();
}
override void OnTick()
{
if ((displaystate & printStatsAll) != printStatsAll)
{
if (ticks == 15 * 3)
{
displaystate |= printTimeText;
}
else if (ticks == 15 * 4)
{
displaystate |= printTimeVal;
Duke.PlaySound(RRSnd.FART1, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 6)
{
displaystate |= printKillsText;
}
else if (ticks == 15 * 7)
{
displaystate |= printKillsVal;
Duke.PlaySound(RRSnd.FART1, CHAN_AUTO, CHANF_UI);
}
else if (ticks == 15 * 9)
{
displaystate |= printSecretsText;
}
else if (ticks == 15 * 10)
{
displaystate |= printSecretsVal;
Duke.PlaySound(RRSnd.FART1, CHAN_AUTO, CHANF_UI);
}
}
if (displaystate & exitSound)
{
if (ticks >= exitSoundStart + 60)
{
displaystate ^= exitSound | exitWait;
}
}
if (displaystate & exitWait)
{
if (speech <= 0 || !Duke.CheckSoundPlaying(speech))
jobstate = finished;
}
}
void PrintTime()
{
String tempbuf;
Duke.BigText(30, 48, "$TXT_YerTime", -1);
Duke.BigText(30, 64, "$TXT_ParTime", -1);
Duke.BigText(30, 80, "$TXT_XTRTIME", -1);
if (displaystate & printTimeVal)
{
tempbuf = FormatTime(stats.time);
Duke.BigText(191, 48, tempbuf, -1);
tempbuf = FormatTime(level.parTime);
Duke.BigText(191, 64, tempbuf, -1);
tempbuf = FormatTime(level.designerTime);
Duke.BigText(191, 80, tempbuf, -1);
}
}
void PrintKills()
{
String tempbuf;
Duke.BigText(30, 112, "$TXT_VarmintsKilled", -1);
Duke.BigText(30, 128, "$TXT_VarmintsLeft", -1);
if (displaystate & printKillsVal)
{
tempbuf.Format("%-3d", stats.kills);
Duke.BigText(231, 112, tempbuf, -1);
if (stats.maxkills < 0)
{
tempbuf = "$TXT_N_A";
}
else
{
tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills));
}
Duke.BigText(231, 128, tempbuf, -1);
}
}
void PrintSecrets()
{
String tempbuf;
Duke.BigText(30, 144, "$TXT_SECFND", -1);
Duke.BigText(30, 160, "$TXT_SECMISS", -1);
if (displaystate & printSecretsVal)
{
tempbuf = String.Format("%-3d", stats.secrets);
Duke.BigText(231, 144, tempbuf, -1);
tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets));
Duke.BigText(231, 160, tempbuf, -1);
}
}
override void Draw(double sr)
{
Screen.ClearScreen();
Screen.DrawTexture(texBg, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
if (lastmapname) Duke.BigText(80, 16, lastmapname, -1);
Duke.BigText(15, 192, "$PRESSKEY", -1);
if (displaystate & printTimeText)
{
PrintTime();
}
if (displaystate & printKillsText)
{
PrintKills();
}
if (displaystate & printSecretsText)
{
PrintSecrets();
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class RRRAEndOfGame : SkippableScreenJob
{
ScreenJob Init()
{
Super.Init(fadein|fadeout);
return self;
}
override void OnSkip()
{
Duke.StopSound(RRSnd.LN_FINAL);
}
override void Start()
{
Duke.PlaySound(RRSnd.LN_FINAL, CHAN_AUTO, CHANF_UI);
}
override void OnTick()
{
if (!Duke.CheckSoundPlaying(RRSnd.LN_FINAL) && ticks > 15 * GameTicRate) jobstate = finished; // make sure it stays, even if sound is off.
}
override void Draw(double sr)
{
let tex = TexMan.CheckForTexture(((ticks >> 2) & 1)? "ENDGAME2" : "ENDGAME");
Screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeLoadScreen : ScreenJob
{
MapRecord rec;
ScreenJob Init(MapRecord maprec)
{
Super.Init();
rec = maprec;
return self;
}
override void Draw(double sr)
{
Screen.ClearScreen();
Screen.DrawTexture(TexMan.CheckForTexture("LOADSCREEN"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
if (!Raze.IsRR())
{
Duke.BigText(160, 90, (rec.flags & MapRecord.USERMAP)? "$TXT_LOADUM" : "$TXT_LOADING");
Duke.BigText(160, 114, rec.DisplayName());
}
else
{
int y = Raze.isRRRA()? 140 : 90;
Duke.BigText(160, y, (rec.flags & MapRecord.USERMAP)? "$TXT_ENTRUM" : "$TXT_ENTERIN", 0);
Duke.BigText(160, y+24, rec.DisplayName(), 0);
}
}
}