raze-gles/polymer
helixhorned af05fe18be sounds.c: Factor out duplicate code into S_CalcDistAndAng().
The two instances in S_PlaySound3D() and S_Update() were slightly
different as far as sequencing is concerned.  However, I think making
it the same has only benefits and may fix some popping sounds when
starting to play a sound and updating it with a different distance
value on the second buffer fill.

git-svn-id: https://svn.eduke32.com/eduke32@2884 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-13 18:25:51 +00:00
..
eduke32 sounds.c: Factor out duplicate code into S_CalcDistAndAng(). 2012-08-13 18:25:51 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00