raze-gles/polymer/eduke32/source/lunatic/test
2014-10-30 04:59:23 +00:00
..
animatesprites.con LunaCON: provide access to wall[].blend. 2014-03-25 21:04:37 +00:00
damagehplane.lua Lunatic: swap con.insetsprite's 4th and 5th positional arguments. 2013-12-26 19:45:06 +00:00
dangling_else.con Lunatic translator: else if* -> elseif, fix codegen for "if {}". 2013-03-17 18:11:44 +00:00
delmusicsfx.lua Lunatic: swap first and second arg of con.spawn(). 2013-07-09 18:23:41 +00:00
else_brace_if.con LunaCON: fix mistranslation of CON "else { if" to Lua "elseif". 2013-06-01 20:09:37 +00:00
event_chaining.con build.lua: add "artfile" class, allowing to open and get pics from an ART file. 2013-10-16 19:42:59 +00:00
gamearray.con compat.h: pedantic whitespace formatting. DONT_BUILD. 2014-10-30 04:59:23 +00:00
gettimedate.con LunaCON: showview and showviewunbiased. 2013-06-07 14:26:32 +00:00
getuserdef.con LunaCON: accept empty square brackets for {g,s}etuserdef optional index part. 2014-02-01 16:19:55 +00:00
helixspawner.lua Lunatic: swap con.insetsprite's 4th and 5th positional arguments. 2013-12-26 19:45:06 +00:00
mapstate.con LunaCON: implement NODEFAULT flag (1024) as session variables. 2013-10-20 12:35:06 +00:00
maputil.lua a.m32: add state 'for_sprites_near_picnum'. 2014-04-05 11:28:08 +00:00
nlcf_break.con CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS. 2013-07-13 21:04:41 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
qgetsysstr.con C-CON: add safety checks for qgetsysstr/STR_{,MAP,PLAYER,VOLUME}NAME. 2014-03-16 14:37:54 +00:00
qsubstr.con LunaCON: implement 'qsubstr' command. Add source/lunatic/test/qsubstr.con. 2014-08-31 11:15:22 +00:00
quote_ops.con LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill. 2013-06-07 14:26:34 +00:00
rotfixed_actor.con LunaCON: implement 'ssp' command. 2013-11-12 21:03:11 +00:00
screentext.con CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend. 2014-04-09 18:51:35 +00:00
shadexfog.lua shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line. 2014-05-22 11:17:52 +00:00
sprite_access.con In ext. PALETTE.DAT, store log2 of last alpha table index. Handle alpha in classic. 2014-04-09 18:51:31 +00:00
switch.con engine.c: after creating gray fog palookup, make its greatest shade map to same color. 2014-04-29 19:34:25 +00:00
tables.lua Add lunatic/test/tables.lua, which was used to compare the calc'd sin/atan values. 2012-09-02 14:09:49 +00:00
test_bitar.lua Lunatic: fix some must-fail tests and module()s without require'end_gamevars'. 2013-07-19 12:49:05 +00:00
test_dists.lua Lunatic: various changes. 2013-07-04 19:38:46 +00:00
test_geom.lua Lunatic doc: add some text and examples for using require()/module(). 2013-09-08 20:18:51 +00:00
test_rotspr.lua Lunatic: allow serialization of tables in more general cases. 2013-06-28 14:07:39 +00:00
weaponvars.con LunaCON: implement 'tossweapon'. 2013-07-13 21:04:38 +00:00